Scrapper — Guild Wars 2 Forums

Scrapper

Ario.8964Ario.8964 Member ✭✭✭✭

Is too strong. I've played a few games with this and it's absolutely unreal how strong it is. So far uncontested 1v1 capability, power res ability, god like sustain, and it's super easy to play. I'm glad scrapper is usable again but anet, you gotta roll back some of the numbers a wee bit. It's just too high of base numbers right now, maybe buff damage a bit more and nerf some of the sustain cause that's what is broken atm.

<134567

Comments

  • BlackTruth.6813BlackTruth.6813 Member ✭✭✭

    What's the build? I wanna try it out and see where you're coming from.

  • It's a good build but there are thinks that I can't see...

    .... from we're comes the 10k pseudo-endure pain?

    Tranfer damage to gyro? Up to my knowledge gyro can't get any damage... U get the damage.

    Scrapper came back to life and it may have a good spot on meta with the good sustain and cleanses.... but I don't see it broken (might be little overtunned on support version) but not as OP as Scrapper was on the HoT release.

  • now rework chrono wells similiar to dis !

    Nerf is over the hill !

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited March 6, 2019

    @Ario.8964 said:
    http://gw2skills.net/editor/?vdAQFASncoCtbhdpCGpC0ehlKjietj77WcZCgwLMfKmvC-j5wHABcs/AAPAA7LDAA
    This is what I've been playing with. Swapping purge gyro for blast is good in games where the enemy is low condi. The build has incredible sustain and pretty solid damage on point if you land everything well.

    I used the build and it was broken..
    I changed the Amulet to Mendors for the 2nd game and used Earth runes with Bulwark/Purging/Stealth and it became really broken..

    If Anet doesn't fix this, I'm going to tweak and abuse this so much lol
    Thanks for the build :+1:

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

  • @sephiroth.4217 said:

    @Ario.8964 said:
    http://gw2skills.net/editor/?vdAQFASncoCtbhdpCGpC0ehlKjietj77WcZCgwLMfKmvC-j5wHABcs/AAPAA7LDAA
    This is what I've been playing with. Swapping purge gyro for blast is good in games where the enemy is low condi. The build has incredible sustain and pretty solid damage on point if you land everything well.

    I used the build and it was broken..
    I changed the Amulet to Mendors for the 2nd game and used Earth runes with Bulwark/Purging/Stealth and it became really broken..

    If Anet doesn't fix this, I'm going to tweak and abuse this so much lol
    Thanks for the build :+1:

    How much is the carry potential? U know... Like how many are allowed to go afk while scrapper and other players hold mid or rotate between nodes?

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Chaith.8256 said:
    snip

    what do you think of these changes chaith? personally don't like em. blast sucks now. purge got nerfed in smaller numbers settings. sneak is better I guess.

    The horror...…….the horror...…….the horror...…….

  • Sylosi.6503Sylosi.6503 Member ✭✭✭
    edited March 6, 2019

    Let's see purge now purges less, shredder now does less damage, blast gyro has a longer cooldown, medic heals for less and bulwark now transfers the damage to the player rather than gyro. In exchange for being more usable (and frankly usable at all in large scale WvW for most of the gyros), a barrier on bulwark and 5 sec better cooldown on the stealth gyro.

    Seems a well thought out change to me, not some huge galactic buff that you'd think from some of the comments in this thread, but something that gets rid of the crappy "AI" and improves usability and viability especially for other game modes in exchange for mostly reduced effects of the skills.

  • zoopop.5630zoopop.5630 Member ✭✭✭✭

    seen a kitten of scrappers in rank. Most sucked but some of them were able to hold well on a node in same cases. For example @Chaith.8256 has been the only 1 i seen in rank actually play it well(not saying others can't). Issues i notice Warrior and Rev can shut down scrapper fairly easy IMO.

    Thank god we got 1 week left of rank so we can see whats gonna be nerf and fixed.

  • Chaith.8256Chaith.8256 Member ✭✭✭✭
    edited March 6, 2019

    @Stand The Wall.6987 said:

    @Chaith.8256 said:
    snip

    what do you think of these changes chaith? personally don't like em. blast sucks now. purge got nerfed in smaller numbers settings. sneak is better I guess.

    It's a lot of buffs to Gyros.

    In my experienced opinion (as experienced as you can be less than 24hrs after patch):

    • Bulwark Gyro is much better in 1v1, 1vX situations. Bulwark Gyro is best when you're not shielding others but you are heavily pressured and can use that big barrier yourself. Bulwark Gyro is simultaneously worse at absorbing damage when ressing. This is because before you were transferring a massive amount of damage offshore to an NPC, and after the NPC died, you still had anywhere from 0-4s left on the Watchful Eye buff. Now, in situations where your team is eating massive Cleave (reviving) it can spike your health incredibly fast as they-mass cleave a defenseless body and whatever pets/teammates which you're transferring 33% of their damage to you. You can use Elixir S to go invuln to this transferrence of damage to you, and that seems like a very reliable way to revive indeed. With the loss of Low Health Elixir S, getting the best results when going for a revive is going to be a big investment of cooldowns.

    • Purge Gyro is much better in every situation I could think of. Purge Gyro before was unreliable after the initial 2 self-condi cleanse as it had a short range and could be interrupted, also the cooldown wouldn't start until it was dead. Now the cooldown starts immediately, and instead of 2 self-condi cleanse, it's 5 AoE condi cleanse for your team over 5s. A very large buff in usability, it's a real support skill now.

    • Sneak Gyro is much better most situations. Sneak Gyro pulses 18s of stealth (3s x 6 pulses) in an AoE, which is in my opinion absurd and should be reduced to 3s x 4 pulses at least. That much stealth is as I have stated, just absurd, and it may be a buff to Sneak Gyro if it gets reduced in duration - it's a detriment to be in stealth for 18s. The Smoke Field is completely redundant as you can only increase the total stealth by 3s (21s total) from any amount of leaps/blasts you do. This skill should be imminently changed.

    • Medic Gyro is better in all situtions. Not major changes, it does less up front healing but heals a slight more over 5s then the previous up front heal when combined. It now has a water field. When running Shocking Speed, Chronomancer runes, and Anti-Corrosion plating for the F1 skill, I prefer it to Healing Turret.

    • Blast Gyro is better in most situations. Increases access to Might, and less reliance on A.I. I still don't think this skill has much of a use outside decapping nodes or counter pressuring while you revive, as launching your opponents 600 units away has negative synergy with how Scrapper deals damage.

    • Shredder Gyro is still completely useless. It shoots one whirl finisher in a random direction every .5 seconds that every .5s do nothing and completely miss the mark. Whirl finishers have always been pathetic.

    twitch.tv/chaithh
    Forum Lord Chaith

  • Falan.1839Falan.1839 Member ✭✭✭
    edited March 6, 2019

    The builds posted here barely have any pressure, and people even suggest going to menders. Sure, it's going to be tanky as hell, but will never kill anything remotely capable. Basically for decent pressure you need tools, Elixir U and Elixir X, and then with bulwark gyro, possibly medic gyro as heal and Adaptive Armor you still have decent def, but will struggle against condis and when +1d. The build posted here will literally never kill anything with just a minimum of sustain or mobility, so it's on the same level as menders weaver.

    Falásya / Caissech

    "When you say it's gonna happen "now"
    When exactly do you mean?
    See I've already waited too long
    And all my hope is gone"
    The Smiths about Balance and PvP changes

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited March 6, 2019

    @Falan.1839 said:
    The builds posted here barely have any pressure, and people even suggest going to menders. Sure, it's going to be tanky as hell, but will never kill anything remotely capable. Basically for decent pressure you need tools, Elixir U and Elixir X, and then with bulwark gyro, possibly medic gyro as heal and Adaptive Armor you still have decent def, but will struggle against condis and when +1d. The build posted here will literally never kill anything with just a minimum of sustain or mobility, so it's on the same level as menders weaver.

    My Menders version I tried wasn't about damage, even though I managed a few kills.
    It was purely just bunkering a point, spamming barrier, heals, water fields and finishers...

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

  • Falan.1839Falan.1839 Member ✭✭✭
    edited March 6, 2019

    Yeah and that alone is not going to win you games in most cases in this meta, when the enemy isn't dumb enough to either permaduel you on your node or worse, committ to 2v1s with low dps classes where they don't manage to get the kill.

    Falásya / Caissech

    "When you say it's gonna happen "now"
    When exactly do you mean?
    See I've already waited too long
    And all my hope is gone"
    The Smiths about Balance and PvP changes

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited March 6, 2019

    ok pal, you win. 😉

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Chaith.8256 said:

    @Stand The Wall.6987 said:

    @Chaith.8256 said:
    snip

    what do you think of these changes chaith? personally don't like em. blast sucks now. purge got nerfed in smaller numbers settings. sneak is better I guess.

    It's a lot of buffs to Gyros.

    yeah after some more testing im fine with the changes. blast gyro is a horrible change tho. previously the first part was unblockable and unevade-able (which was funny) could be used at range (most important part) and had a much shorter cd. now it has such an obvious tell its sad. the might is kitten, doesn't make it worthwhile at all.

    The horror...…….the horror...…….the horror...…….

  • zinkz.7045zinkz.7045 Member ✭✭✭
    edited March 6, 2019

    @Chaith.8256 said:
    The Smoke Field is completely redundant as you can only increase the total stealth by 3s (21s total) from any amount of leaps/blasts you do.

    It is redundant in PvP, but when you want to stealth more than 5 players in PvE or WvW it is useful.

  • Chaith.8256Chaith.8256 Member ✭✭✭✭

    @zinkz.7045 said:

    @Chaith.8256 said:
    The Smoke Field is completely redundant as you can only increase the total stealth by 3s (21s total) from any amount of leaps/blasts you do.

    It is redundant in PvP, but when you want to stealth more than 5 players in PvE or WvW it is useful.

    PvP forum

    its implied

    twitch.tv/chaithh
    Forum Lord Chaith

  • zinkz.7045zinkz.7045 Member ✭✭✭

    @Chaith.8256 said:

    @zinkz.7045 said:

    @Chaith.8256 said:
    The Smoke Field is completely redundant as you can only increase the total stealth by 3s (21s total) from any amount of leaps/blasts you do.

    It is redundant in PvP, but when you want to stealth more than 5 players in PvE or WvW it is useful.

    PvP forum

    its implied

    Yeah sure. ;)

  • Solori.6025Solori.6025 Member ✭✭✭✭

    ^ Ahh and the shoe is on the other foot.

    Tingle my stingleberry

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭

    @Solori.6025 said:
    ^ Ahh and the shoe is on the other foot.

    Well the difference between a Mesmer or insert the remotely more viable specs here and a scrapper is the fact scrapper hasn't been viable since the birth of scourge/Firebrand.

    Anet pulled a stupid and decide to over buff again. Now we have to deal with people that /think/ they know scrapper when in reality they are the same people that were button mashing and crying about Mesmer in the previous threads. Scrapper mains are gonna have to suffer in silence while we wait for the overnerfs and then back to the meme builds.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    As a non engi player I think it’s great to hear players of a spec happy with changes for once. Makes me want to finally try rolling one

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭
    edited March 6, 2019

    @Chaith.8256 said:

    @Lilyanna.9361 said:
    Oh look, now everyone is gonna start calling themselves scrapper mains soon and cry bls nerf, too broken and make it dog kitten tier again.

    Can't wait. Reaper still kills them. Scourge still kills them. They have little damage. They are basically a Weaver with better traits. But still not better than a Firebrand. Get a grip people. I really don't want my spec to suddenly be hammered down again because forum soldiers want to cry again.

    I don't think you have an understanding of all possible scrapper builds to assume reaper or scourge will kill all scrapper builds. I say that because I know they don't kill certain Scrapper builds by experience

    It's the question if those scrapper builds are gonna be popular or see the light of day or if people are gonna discover them or if they will just be a meme. Then there's also the fact this is a slightly nerfed scrapper. Meaning less overall tank, but more cleansing and what not. I can see them being really good for conditions (still skeptical on scourge) but heavy power comps?

    I'm not saying you're wrong, but without old amulets Scrapper is gonna have to lean towards dedicating themselves to either really heavy power mitigation or really heavy condi mitigation. I can't see them doing both like how they would do it back in HoT times.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Lilyanna.9361 said:

    @Solori.6025 said:
    ^ Ahh and the shoe is on the other foot.

    Well the difference between a Mesmer or insert the remotely more viable specs here and a scrapper is the fact scrapper hasn't been viable since the birth of scourge/Firebrand.

    Anet pulled a stupid and decide to over buff again. Now we have to deal with people that /think/ they know scrapper when in reality they are the same people that were button mashing and crying about Mesmer in the previous threads. Scrapper mains are gonna have to suffer in silence while we wait for the overnerfs and then back to the meme builds.

    Mesmer? Like base mesmer? Or did you mean chrono?
    Actually ..Let's play a game..

    Since Pof engi has been viable.

    A warning ahead of time. This is a trap.

    Tingle my stingleberry

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭

    @Solori.6025 said:

    @Lilyanna.9361 said:

    @Solori.6025 said:
    ^ Ahh and the shoe is on the other foot.

    Well the difference between a Mesmer or insert the remotely more viable specs here and a scrapper is the fact scrapper hasn't been viable since the birth of scourge/Firebrand.

    Anet pulled a stupid and decide to over buff again. Now we have to deal with people that /think/ they know scrapper when in reality they are the same people that were button mashing and crying about Mesmer in the previous threads. Scrapper mains are gonna have to suffer in silence while we wait for the overnerfs and then back to the meme builds.

    Mesmer? Like base mesmer? Or did you mean chrono?
    Actually ..Let's play a game..

    Since Pof engi has been viable.

    A warning ahead of time. This is a trap.

    Did I say engie in it's entirety? I specifically said /scrapper/. Scrapper has not been viable until these buffs. No one cares about yolosmith.

    Now the Mesmer thing I meant Mirage. Obviously, not Mesmer since no one plays base Mesmer seriously.

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    @zinkz.7045 said:

    @Chaith.8256 said:

    @zinkz.7045 said:

    @Chaith.8256 said:
    The Smoke Field is completely redundant as you can only increase the total stealth by 3s (21s total) from any amount of leaps/blasts you do.

    It is redundant in PvP, but when you want to stealth more than 5 players in PvE or WvW it is useful.

    PvP forum

    its implied

    Yeah sure. ;)

    Can stealth ranger pets, necro minions, etc. thanks to 10 target.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Lilyanna.9361 said:

    @Solori.6025 said:

    @Lilyanna.9361 said:

    @Solori.6025 said:
    ^ Ahh and the shoe is on the other foot.

    Well the difference between a Mesmer or insert the remotely more viable specs here and a scrapper is the fact scrapper hasn't been viable since the birth of scourge/Firebrand.

    Anet pulled a stupid and decide to over buff again. Now we have to deal with people that /think/ they know scrapper when in reality they are the same people that were button mashing and crying about Mesmer in the previous threads. Scrapper mains are gonna have to suffer in silence while we wait for the overnerfs and then back to the meme builds.

    Mesmer? Like base mesmer? Or did you mean chrono?
    Actually ..Let's play a game..

    Since Pof engi has been viable.

    A warning ahead of time. This is a trap.

    Did I say engie in it's entirety? I specifically said /scrapper/. Scrapper has not been viable until these buffs. No one cares about yolosmith.

    Now the Mesmer thing I meant Mirage. Obviously, not Mesmer since no one plays base Mesmer seriously.

    Then say mirage? Because people honestly lump mesmer in its entirety when they complain.
    (As they will inevitably do with engi. )
    Not making a distinction between them makes your post read like the rest of the general complaints.
    Also you are defending an overturned spec now. The shoe is on the other foot. Tell me...

    How does it feel?

    Tingle my stingleberry

  • Caine.8204Caine.8204 Member ✭✭

    @Ario.8964 said:
    Is too strong. I've played a few games with this and it's absolutely unreal how strong it is. So far uncontested 1v1 capability, power res ability, god like sustain, and it's super easy to play. I'm glad scrapper is usable again but anet, you gotta roll back some of the numbers a wee bit. It's just too high of base numbers right now, maybe buff damage a bit more and nerf some of the sustain cause that's what is broken atm.

    Super easy to play, and waaaay too effective. They need some cooldown increases on the gyro skills, namely the Medic Gyro F1 (that grants protection) and the Condi Cleanse Gyro. 5 seconds added to each of these would be very effective, and not completely bork the spec again.

  • Ario.8964Ario.8964 Member ✭✭✭✭

    Honestly the changes were good because it improved reliability and usability of the scrapper. I don't think the damage is at all overpowered. The only offender with scrapper is it just has way too much sustain. Simply tuning down some numbers on things like bulwark's barrier, regen from superspeed, and heal from medic gyro a little would bring the spec in line as a bruiser/support bunker hybrid. But yes anet, pls don't gut scrapper again, just tone it down a wee bit.

  • Loboling.5293Loboling.5293 Member ✭✭✭

    @Ario.8964 said:
    Honestly the changes were good because it improved reliability and usability of the scrapper. I don't think the damage is at all overpowered. The only offender with scrapper is it just has way too much sustain. Simply tuning down some numbers on things like bulwark's barrier, regen from superspeed, and heal from medic gyro a little would bring the spec in line as a bruiser/support bunker hybrid. But yes anet, pls don't gut scrapper again, just tone it down a wee bit.

    Next Patch:
    Engineer:
    Wells no longer follow the Scrapper.
    Cast time of wells have all been increased by 0.5 seconds to be in line with wells from other professions.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Loboling.5293 said:

    @Ario.8964 said:
    Honestly the changes were good because it improved reliability and usability of the scrapper. I don't think the damage is at all overpowered. The only offender with scrapper is it just has way too much sustain. Simply tuning down some numbers on things like bulwark's barrier, regen from superspeed, and heal from medic gyro a little would bring the spec in line as a bruiser/support bunker hybrid. But yes anet, pls don't gut scrapper again, just tone it down a wee bit.

    Next Patch:
    Engineer:
    Wells no longer follow the Scrapper.
    Cast time of wells have all been increased by 0.5 seconds to be in line with wells from other professions.

    so they get ground targeted with 900 range?

    read this, become a better player now.

  • Loboling.5293Loboling.5293 Member ✭✭✭

    @MUDse.7623 said:

    @Loboling.5293 said:

    @Ario.8964 said:
    Honestly the changes were good because it improved reliability and usability of the scrapper. I don't think the damage is at all overpowered. The only offender with scrapper is it just has way too much sustain. Simply tuning down some numbers on things like bulwark's barrier, regen from superspeed, and heal from medic gyro a little would bring the spec in line as a bruiser/support bunker hybrid. But yes anet, pls don't gut scrapper again, just tone it down a wee bit.

    Next Patch:
    Engineer:
    Wells no longer follow the Scrapper.
    Cast time of wells have all been increased by 0.5 seconds to be in line with wells from other professions.

    so they get ground targeted with 900 range?

    Sounds pretty sick actually when you put it like that... :P

  • People are mainly complaining about scrapper because people are trying out it out en masse and pvp has turned into bunker wars. Most of the scrappers playing pvp aren't a threat. Most of them are literally just a reskinned sustain weaver with even less damage but more support and a few platinums have managed to make them into a threat but overall they're still less threatening than holosmiths along with still being less threatening and viable than every other meta build especially soulbeast.

    That said. I think they're really good for support now in pvp. They're no firebrands sure, but I think they're nice to have against heavy condition damage teams to be able to brawl it out melee style like before scourge. So overall it's a plus for the pvp scene.

    Just give it some time for the scrapper hype to die down and you'll see the focus shift back to mesmers, holosmiths and soulbeasts again along with probably some rework renegade threads.

  • bravan.3876bravan.3876 Member ✭✭✭

    Can we get a hotfix pls? Just this single time? It beats HoT release bunker chrono crazyness by far.

    "playing revenant is borderline exploiting" - up condimirage 2k18

  • @sephiroth.4217 said:

    @Crystal Paladin.3871 said:

    @sephiroth.4217 said:

    @Ario.8964 said:
    http://gw2skills.net/editor/?vdAQFASncoCtbhdpCGpC0ehlKjietj77WcZCgwLMfKmvC-j5wHABcs/AAPAA7LDAA
    This is what I've been playing with. Swapping purge gyro for blast is good in games where the enemy is low condi. The build has incredible sustain and pretty solid damage on point if you land everything well.

    I used the build and it was broken..
    I changed the Amulet to Mendors for the 2nd game and used Earth runes with Bulwark/Purging/Stealth and it became really broken..

    If Anet doesn't fix this, I'm going to tweak and abuse this so much lol
    Thanks for the build :+1:

    How much is the carry potential? U know... Like how many are allowed to go afk while scrapper and other players hold mid or rotate between nodes?

    Carry potential is huge.. If you ran 2 and each had a node it would probably be game over.
    I played a few games with it, 3 with Menders Amulet.
    basically started with mid fights and bringing the team support then rotating off to far and holding that most of the game, can hold its own against 3 players easily while not even leaving the point.. I just facetanked 4 people on Bell laughing my kitten off like a mad man for example.

    It's a fun build :heart:
    It's going to replace my stealth trapper DH lmao

    So... Scrapper wars 2 then... XD

  • Balsa.3951Balsa.3951 Member ✭✭✭

    yep just had 2 games they can 1v3 but at least anet nerfed guardian ....

  • Urejt.5648Urejt.5648 Member ✭✭✭

    good job anet. Fire ppl before testing the patch, delete deadeye from the game, make everybody play scrapper. Feels like give up the game and w8 for gw3 made by fired employees.

    rifle is garbage since stealth on dodge nerf
    ~~* SEASON XII - TOP 12 EU RIFLE GOD! updated

  • Ruufio.1496Ruufio.1496 Member ✭✭✭

    Visible stealth, great idea

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.