100CM and future CMs — Guild Wars 2 Forums

100CM and future CMs

There has been quite some comments on the old forums about how 100 was overall harder than the other fractals. I was curious if that has infuence the way devs will view future CMs as well as their difficulty. What im asking in short is: New CM's will be alot easier than the current 100 (maybe 100cm will also be nerfed). Or are you ok with that difficulty since its a CM.

I personally love the opportunities this opens for hard content outside of raids since it also doesnt infuence the normal t4s.

Comments

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Yeah my thoughts exactly

  • Demeth.5816Demeth.5816 Member ✭✭✭

    CM should be realy hard, and core fractals should be doable everyday, as it is now, it's perfect. We need more CM's now !

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    I really liked 100 / 100 cm. The highest fractal scale should not be easy, especially if you activate the cm.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    It also makes the game abit less boring. Raids are fun as hard content but if i have only 2 hours of actual engaging content oer week then that would be sad. This gives me more on a daily basis.

  • I can't remember where it was said, but the devs stated that they don't intend for the next fractals to be as hard or as long as shattered observatory.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Well i hope not. If you want CM and all that challenging,you have raids. Period.

    💥 Calix Warbringer 💥
    👉 Blood Legion Tribune 👈
    ⚡ Fractal God ⚡

  • If an average player like me can do 100CM, I don't see why they shouldn't make more similar fractals .

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @zealex.9410 said:
    There has been quite some comments on the old forums about how 100 was overall harder than the other fractals. I was curious if that has infuence the way devs will view future CMs as well as their difficulty. What im asking in short is: New CM's will be alot easier than the current 100 (maybe 100cm will also be nerfed). Or are you ok with that difficulty since its a CM.

    I personally love the opportunities this opens for hard content outside of raids since it also doesnt infuence the normal t4s.

    I certainly hope ANet aren't too hasty to pull out the nerfbat. The new CM felt insanely difficult at release, but people are already adapting and it is starting to feel pretty comfortable. It might be somewhat early to say for certain, but I think the difficulty of the CM is fine. It is supposed to be challenging, and it is. It shouldn't be overwhelmingly challenging, and it isn't.

  • These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.

  • Artemis Thuras.8795Artemis Thuras.8795 Member ✭✭
    edited September 13, 2017

    @zealex.9410 said:

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.

    oddly enough, those gravity rings ( the ones that expand out, then recede back into ark?) are one of the animations I have no trouble seeing.
    Though, having just attempted the fight again, it doesn't seem so bad as I remember.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Artemis Thuras.8795 said:

    @zealex.9410 said:

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.

    oddly enough, those gravity rings ( the ones that expand out, then recede back into ark?) are one of the animations I have no trouble seeing.
    Though, having just attempted the fight again, it doesn't seem so bad as I remember.

    It was also sort of nerfed by some bugfixes which made the overall fight less random.

  • I had a really hard time with the higher level CM. I'm disabled with a neuro-muscular disease that leaves me with slow reflexes and visual problems among other issues that make video gaming difficult at times.

    That being said, though I wouldn't change the difficulty level. It feels great to finish something like these. For me, it takes a lot of practice and an understanding group.

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    @zealex.9410 said:

    @Artemis Thuras.8795 said:

    @zealex.9410 said:

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.

    oddly enough, those gravity rings ( the ones that expand out, then recede back into ark?) are one of the animations I have no trouble seeing.
    Though, having just attempted the fight again, it doesn't seem so bad as I remember.

    It was also sort of nerfed by some bugfixes which made the overall fight less random.

    Also players got a lot more comfortable with the fight. They know better what to do and in result there's a lot less chaos in the fight. I expect this would affect the feel of "RNG-ness". The difficulty seems fine to me.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Feanor.2358 said:

    @zealex.9410 said:

    @Artemis Thuras.8795 said:

    @zealex.9410 said:

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    @Artemis Thuras.8795 said:
    These may be l2p issues since I haven't had a great deal of time to invest, however:
    100cm, particularly arkk feels very RNGish to me still.
    also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).

    Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.

    oddly enough, those gravity rings ( the ones that expand out, then recede back into ark?) are one of the animations I have no trouble seeing.
    Though, having just attempted the fight again, it doesn't seem so bad as I remember.

    It was also sort of nerfed by some bugfixes which made the overall fight less random.

    Also players got a lot more comfortable with the fight. They know better what to do and in result there's a lot less chaos in the fight. I expect this would affect the feel of "RNG-ness". The difficulty seems fine to me.

    Yeah the dificulty is fine im not argueing that what im argueing is that between 2 days the fractal was quite more easy to go through. Not as much as to ruin it but ye i could feel the difference.

  • Sykper.6583Sykper.6583 Member ✭✭✭

    They simply need to continue making the CM at the same difficulty or higher than the current CMs. The regular 100 can be challenging on its own for being the highest level fractal, but not at the same challenge as the CM version of it.

    The pace is fine.

  • Mister Asdasd.6194Mister Asdasd.6194 Member ✭✭✭
    edited September 20, 2017

    I dont mind challenging content but if their idea of challenging content is "throw as much aoe circles, mobs, instakill mechanics,damaging orbs and clusterkitten everywhere" then i dont want it. The worst offender is the second boss of shattered observatory, you have to deal with chain hitting mobs that split into more mobs, aoe damage circles thrown everywhere,boss knocking everyone back+ chase the ball. Fractals shouldnt have that many instakill mechanics, they are supposed to be minidungeons you can clear in 15 minutes not look like a raid wing. In raids they can do as they please i guess since about 5% of the playerbase is playing them :open_mouth:

  • Feanor.2358Feanor.2358 Member ✭✭✭✭

    Doing the CM isn't mandatory you know. It sounds to me like you mind exactly the challenge part of this content.
    And by the way it's faster than Nightmare to clear.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    I posted for dev attention in the first week of new fractal 100 released with video showing how it was impossible for oceanic player in EU server to get LNHB tittle because of the lag happen more frequently and mechanic wasn't friendly for high ping player.. I done the arch designer title in first week few attempts perhaps 3 hours of game play or so. I never bother to play again after. Today I got my LNHB, only started doing it again last sat and today. so its around 5th or 7th time that I completed 100cm with 400-600 average ping :) I take my word back in the first week of the release that i said it is impossible to do it. I feel that it is either the dev (beautiful Ben) fixed it or players become better :P If dev did fixed it, then i really want to thank you very much and I really appreciate it!!!! :) yes it is a big deal for me to completed that :p now I can sleep in peace without thinking about it not done :)

    BTW one of the guy got the blue infusion in the final chest in the group today
    https://imgur.com/a/F9mCp

    Death is Energy [DIE] in EU
    Envoy's Herald, CoZ, VitV, DD, SS, The Eternal, LNHB, Champion Magus, Champion Phantom, Wondrous Achiever etc.

  • @Talindra.4958 said:
    I posted for dev attention in the first week of new fractal 100 released with video showing how it was impossible for oceanic player in EU server to get LNHB tittle because of the lag happen more frequently and mechanic wasn't friendly for high ping player.. I done the arch designer title in first week few attempts perhaps 3 hours of game play or so. I never bother to play again after. Today I got my LNHB, only started doing it again last sat and today. so its around 5th or 7th time that I completed 100cm with 400-600 average ping :) I take my word back in the first week of the release that i said it is impossible to do it. I feel that it is either the dev (beautiful Ben) fixed it or players become better :P If dev did fixed it, then i really want to thank you very much and I really appreciate it!!!! :) yes it is a big deal for me to completed that :p now I can sleep in peace without thinking about it not done :)

    BTW one of the guy got the blue infusion in the final chest in the group today
    https://imgur.com/a/F9mCp

    Actually it's a combination of players getting better, some of the original bugs fixed AND some new bugs that are actually working in favor of players. Specifically the fact that anomalies and the skull mechanic (whatever the name) only trigger 2-3 times max per fight. For example, from 100% to 80%, depending on how slow your dps is you could get more than 1 anomaly/skull, but it only happens once. After that, the anomalies may spawn, but they do nothing and can be completely ignored, making things real easy. The next anomaly/skull that works will be when Arkk comes back to the platform after the first wave of adds. And so on.

    I think a dev has already confirmed this will be fixed with the next patch addressing fractals (or next big patch, or whatever, point is it will be fixed soon so enjoy it while you can :p ).

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    100 cm is easy, when I pug it, it is a no death run 2/3rd of the time. 99cm on the other hand... I cannot remember when I saw a no death run for it. Probably never. I think 99 cm is harder than most raid encounters even, it should get a no deaths achievement like 100cm.

  • Zenith.7301Zenith.7301 Member ✭✭✭✭
    edited November 4, 2017

    @Malediktus.9250 said:
    100 cm is easy, when I pug it, it is a no death run 2/3rd of the time. 99cm on the other hand... I cannot remember when I saw a no death run for it. Probably never. I think 99 cm is harder than most raid encounters even, it should get a no deaths achievement like 100cm.

    Speaking as a druid, 99cm has a metric ton more damage output on part of bosses and mobs with more mechanics than just "stack your way to victory" like 100cm.

    100cm just like this game's bad design virtually allows you to skip mechanics with high enough DPS/burst, which defeats the whole point of an encounter testing for skill in handling mechanics.

    In 100 cm artsariv and the first boss are supposed to punish stacking via the former's enrage phase and artsariv's stomps and knockback balls, but with an auramancer/magi druid and some stability from a firebrand you can virtually just facetank everything and not lose more than 1/3 your health which is promptly healed up.

    In 99 you can't do this because several mechanisms place poison, force you to split up to handle separate tasks, and the mobs just do more damage in general. The bullet hell or the second boss's clockwise bullet rain will wreck you and lead to a wipe if you're not good about avoiding damage. MAMA's later phase also hits much harder than any boss on 100 CM.

    100 CM also gives you a mechanics that virtually allows you to become immune to spikes of damage and in the last boss provides free large CC so you can just load even more DPS utilities instead which lead to the obvious phase skip scenarios and being able to bypass the challenge of handling the balls that leave the void zones.

    The fact that the red orbs over his head can be entirely taken out of the fight with the use of a fairly low cd special action key removes a lot of the challenge of the fight because the point of those balls is to reduce the amount of space you have to dodge the other telegraphs, especially at the later phase with the panel disappearance or his swap to hammer phase.

    Same goes for the elites themselves, they pose no threat when you can just open with hypernova launch and blow them up before they even have the chance to do something against you.

    This game allows too much ignoring of threatening mechanics and it completely devalues usage of CC/defensive utilities outside letting the chrono group distort since you can just sit damage on a boss while ignoring most mechanics. Mechanics should not be skippable, period.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    @Zenith.7301 said:

    @Malediktus.9250 said:
    100 cm is easy, when I pug it, it is a no death run 2/3rd of the time. 99cm on the other hand... I cannot remember when I saw a no death run for it. Probably never. I think 99 cm is harder than most raid encounters even, it should get a no deaths achievement like 100cm.

    Speaking as a druid, 99cm has a metric ton more damage output on part of bosses and mobs with more mechanics than just "stack your way to victory" like 100cm.

    100cm just like this game's bad design virtually allows you to skip mechanics with high enough DPS/burst, which defeats the whole point of an encounter testing for skill in handling mechanics.

    In 100 cm artsariv and the first boss are supposed to punish stacking via the former's enrage phase and artsariv's stomps and knockback kitten, but with an auramancer/magi druid and some stability from a firebrand you can virtually just facetank everything and not lose more than 1/3 your health which is promptly healed up.

    In 99 you can't do this because several mechanisms place poison, force you to split up to handle separate tasks, and the mobs just do more damage in general. The bullet hell or the second boss's clockwise bullet rain will wreck you and lead to a wipe if you're not good about avoiding damage. MAMA's later phase also hits much harder than any boss on 100 CM.

    100 CM also gives you a mechanics that virtually allows you to become immune to spikes of damage and in the last boss provides free large CC so you can just load even more DPS utilities instead which lead to the obvious phase skip scenarios and being able to bypass the challenge of handling the kitten that leave the void zones.

    The fact that the red orbs over his head can be entirely taken out of the fight with the use of a fairly low cd special action key removes a lot of the challenge of the fight because the point of those kitten is to reduce the amount of space you have to dodge the other telegraphs, especially at the later phase with the panel disappearance or his swap to hammer phase.

    Same goes for the elites themselves, they pose no threat when you can just open with hypernova launch and blow them up before they even have the chance to do something against you.

    This game allows too much ignoring of threatening mechanics and it completely devalues usage of CC/defensive utilities outside letting the chrono group distort since you can just sit damage on a boss while ignoring most mechanics. Mechanics should not be skippable, period.

    Well said, I was too lazy to type up this. I always laugh at people who claim that 99 cm is easier than 100cm. 99 cm is both harder and longer.

  • zaw.6741zaw.6741 Member ✭✭
    edited November 5, 2017

    @Malediktus.9250 said:

    @Zenith.7301 said:

    @Malediktus.9250 said:
    100 cm is easy, when I pug it, it is a no death run 2/3rd of the time. 99cm on the other hand... I cannot remember when I saw a no death run for it. Probably never. I think 99 cm is harder than most raid encounters even, it should get a no deaths achievement like 100cm.

    Speaking as a druid, 99cm has a metric ton more damage output on part of bosses and mobs with more mechanics than just "stack your way to victory" like 100cm.

    100cm just like this game's bad design virtually allows you to skip mechanics with high enough DPS/burst, which defeats the whole point of an encounter testing for skill in handling mechanics.

    In 100 cm artsariv and the first boss are supposed to punish stacking via the former's enrage phase and artsariv's stomps and knockback kitten, but with an auramancer/magi druid and some stability from a firebrand you can virtually just facetank everything and not lose more than 1/3 your health which is promptly healed up.

    In 99 you can't do this because several mechanisms place poison, force you to split up to handle separate tasks, and the mobs just do more damage in general. The bullet hell or the second boss's clockwise bullet rain will wreck you and lead to a wipe if you're not good about avoiding damage. MAMA's later phase also hits much harder than any boss on 100 CM.

    100 CM also gives you a mechanics that virtually allows you to become immune to spikes of damage and in the last boss provides free large CC so you can just load even more DPS utilities instead which lead to the obvious phase skip scenarios and being able to bypass the challenge of handling the kitten that leave the void zones.

    The fact that the red orbs over his head can be entirely taken out of the fight with the use of a fairly low cd special action key removes a lot of the challenge of the fight because the point of those kitten is to reduce the amount of space you have to dodge the other telegraphs, especially at the later phase with the panel disappearance or his swap to hammer phase.

    Same goes for the elites themselves, they pose no threat when you can just open with hypernova launch and blow them up before they even have the chance to do something against you.

    This game allows too much ignoring of threatening mechanics and it completely devalues usage of CC/defensive utilities outside letting the chrono group distort since you can just sit damage on a boss while ignoring most mechanics. Mechanics should not be skippable, period.

    Well said, I was too lazy to type up this. I always laugh at people who claim that 99 cm is easier than 100cm. 99 cm is both harder and longer.

    uh, i pug 99cm regularly just fine, and havent done 100cm even once ( i missed launch, and now everyone wants 328570392 kp or gtfo, similar to raiding)
    i find 99 easy, as 100 is kitten of flashing lights everywhere and i cant see wth is going on at times. also the lava orbs that can insta down you, without indication where they'll be thrown is annoying.

    but hey, it all goes down to visual noise that, instead of reducing it, anet throws more and more at us

  • Zenith.7301Zenith.7301 Member ✭✭✭✭

    @zaw.6741 said:

    @Malediktus.9250 said:

    @Zenith.7301 said:

    @Malediktus.9250 said:
    100 cm is easy, when I pug it, it is a no death run 2/3rd of the time. 99cm on the other hand... I cannot remember when I saw a no death run for it. Probably never. I think 99 cm is harder than most raid encounters even, it should get a no deaths achievement like 100cm.

    Speaking as a druid, 99cm has a metric ton more damage output on part of bosses and mobs with more mechanics than just "stack your way to victory" like 100cm.

    100cm just like this game's bad design virtually allows you to skip mechanics with high enough DPS/burst, which defeats the whole point of an encounter testing for skill in handling mechanics.

    In 100 cm artsariv and the first boss are supposed to punish stacking via the former's enrage phase and artsariv's stomps and knockback kitten, but with an auramancer/magi druid and some stability from a firebrand you can virtually just facetank everything and not lose more than 1/3 your health which is promptly healed up.

    In 99 you can't do this because several mechanisms place poison, force you to split up to handle separate tasks, and the mobs just do more damage in general. The bullet hell or the second boss's clockwise bullet rain will wreck you and lead to a wipe if you're not good about avoiding damage. MAMA's later phase also hits much harder than any boss on 100 CM.

    100 CM also gives you a mechanics that virtually allows you to become immune to spikes of damage and in the last boss provides free large CC so you can just load even more DPS utilities instead which lead to the obvious phase skip scenarios and being able to bypass the challenge of handling the kitten that leave the void zones.

    The fact that the red orbs over his head can be entirely taken out of the fight with the use of a fairly low cd special action key removes a lot of the challenge of the fight because the point of those kitten is to reduce the amount of space you have to dodge the other telegraphs, especially at the later phase with the panel disappearance or his swap to hammer phase.

    Same goes for the elites themselves, they pose no threat when you can just open with hypernova launch and blow them up before they even have the chance to do something against you.

    This game allows too much ignoring of threatening mechanics and it completely devalues usage of CC/defensive utilities outside letting the chrono group distort since you can just sit damage on a boss while ignoring most mechanics. Mechanics should not be skippable, period.

    Well said, I was too lazy to type up this. I always laugh at people who claim that 99 cm is easier than 100cm. 99 cm is both harder and longer.

    uh, i pug 99cm regularly just fine, and havent done 100cm even once ( i missed launch, and now everyone wants 328570392 kp or gtfo, similar to raiding)
    i find 99 easy, as 100 is kitten of flashing lights everywhere and i cant see wth is going on at times. also the lava orbs that can insta down you, without indication where they'll be thrown is annoying.

    but hey, it all goes down to visual noise that, instead of reducing it, anet throws more and more at us

    ....what?

    The lava orbs launch in your direction once they disappear from Arkk's head, and can be entirely negated by using hypernova launch as soon as the orb disappears from his head. 100CM has pretty obvious tells. The only problem is when the enrage icon pops above the boss's head and it covers up the fear beam eye on top of his head, that's it.

  • Hex.2579Hex.2579 Member ✭✭✭

    100cm is not hard, it's quite reasonable and somewhat easy imo. cuz it's already been nerfed once. it was difficult then but now you can avoid most of the damage if you watch bosses animation and time yourself well. everything is balanced, except the bug on anomaly can be annoying to some groups.
    i like the way it is because it's a cm, it supposes to give people a challenge. and not 10/10 people have a title for finishing it.
    i want to see future cm are as good as what we have right now for 99cm and 100cm, and not easier. btw, 100cm is easier than 99cm for so many reasons.

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @Zenith.7301 said:
    ....what?
    The lava orbs launch in your direction once they disappear from Arkk's head, and can be entirely negated by using hypernova launch as soon as the orb disappears from his head. 100CM has pretty obvious tells. The only problem is when the enrage icon pops above the boss's head and it covers up the fear beam eye on top of his head, that's it.

    To each their own. I prefer to just use feedback/distortion(traited) to handle that part. Worst case scenario can even jump in the hitbox with dejavu active.

  • sadly i never done any of the CM mean i know its alot of CC, but most the time people want be elitist requiring something stupid like a title or link a potion which is really stupid, or i get yelled at cause i am the one surviving and getting yelled at by someone complaining about dps while they are wearing glass gear and dead on the floor who is basically the issue that has a dps meter which in my opinion should be kept to raid testing only. does not mean i no want to do them but eh just no drive too, plus i hear next one may have a fractal token sink sooo.

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @ZerotheFang.5890 said:
    sadly i never done any of the CM mean i know its alot of CC, but most the time people want be elitist requiring something stupid like a title or link a potion which is really stupid, or i get yelled at cause i am the one surviving and getting yelled at by someone complaining about dps while they are wearing glass gear and dead on the floor who is basically the issue that has a dps meter which in my opinion should be kept to raid testing only. does not mean i no want to do them but eh just no drive too, plus i hear next one may have a fractal token sink sooo.

    May i suggest forming your own group....

    It solves a lot more issues than complaining about other groups and how you cannot adapt to work with them.

  • ZerotheFang.5890ZerotheFang.5890 Member ✭✭
    edited November 6, 2017

    @TexZero.7910 tried that got kicked/ they up and leave when they die cause they rage quit cause we all got died or something stupid, also not help my guild i am kinda 1 of a small few that does t4 constantly, think right now i am only one with max agony rest are getting up there or rather stick to tier 3.

  • I completed my first 100CM run this weekend, and found it actually really rewarding to master the mechanics. Felt less RNG/twitchy than 99CM. Very fun challenge to do with guildies.

    However, it is a bit long for a fractal. I wouldn't want to do any fractal longer than that, and I wouldn't do fractals at all if the majority were even close to that long.

  • ZerotheFang.5890ZerotheFang.5890 Member ✭✭
    edited November 7, 2017

    i like to add i just did my first CM 99 it took 6x hrs to get a good/decent team, i suck as an engi who is now no longer using any my AR ever again going to ele or my thief idk which decide after spam spvp for couple hours. also the elitist crud from some people cause they can't read plz help get title i am new at this and yelling at me and dying on purpose to yell at me read the description and help out if not leave and get your own room do not go calling out a person asking for help. i hope there never is another CM mode its full of elitist people who are no help to anyone and need there own server, its like going into a 8hr+ raid in another game and asking if you have a hat that has a 2% drop that maybe 1 person in your hole team has. To those that helped me deal with the last boss, thanks for everything you are great. I am never entering this mode ever again and I could care less about it a new fractal having this mode ever again.

  • Turin.6921Turin.6921 Member ✭✭✭
    edited November 11, 2017

    @Sister Saxifrage.7361 said:
    I completed my first 100CM run this weekend, and found it actually really rewarding to master the mechanics. Felt less RNG/twitchy than 99CM. Very fun challenge to do with guildies.

    However, it is a bit long for a fractal. I wouldn't want to do any fractal longer than that, and I wouldn't do fractals at all if the majority were even close to that long.

    Interesting i have the exact opposite opinion. The first 2 bosses are great but I find Arkk too much of a chaos that lacks consistency, it has too much visual noise and too many cheap one-shot attacks that even though they have tells the visual insanity around the boss makes it difficult to see. And thats excluding the bugs that can ruin the instance. I think nightmare is much more rewarding with much more robust mechanics to learn. I think nightmare CM is of the best PvE content they made. I only killed arkk, on the other hand for the achievement and if guildes ask for help. Otherwise its really not fun to run him at all for me.

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    @zoomborg.9462 said:
    We need that difficulty level to keep things spicy and interesting.

    Pug your fractals and the dificult skyrocket...

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