Zergs are the thing to do in WvW but it might be the thing that is destroying the mode.The main issue for me is that you can't counter giant blob of people for that you need a bigger blob and at the end it devolves into a PVE loot train of flipping castles instead of pvp. And another issue is that you dont get any advantage at defending a castle the walls there are a death trap, scourge just put shades on it and you cant step on them. So there isn't much point in defending you just start siege when they take it and you are in when the 5 minutes are up and you flip it. The siege mechanics the walls the doors the useless traps all feel week. The people whine that there is skill lag well the server probably can't handle 500 people on the same small spot spamming AOE people clutter on top of each other, maybe if they had collision 1 space 1 person it would strain the server less. People abandon the mode of boredom cause the zergs ruin it, 49 people follow one dorito to stoke its ego. The whole thing needs rework cause many games at the moment are being developed with the same mode in mind Mount and Blade, Kamelot unchained, Crowfall, Ashes of creation and what ever you could find with google, this could be the next BR craze or just a niche thing but the point is that Guild wars has so much potential to be so much more.