(The following is my 2nd Problem with WvW out of my Top 5) (Also, sorry for the length, but felt each part is necessary)
You know, one thing I really tend to love about games in general... Are the piece's it takes to play them. Now, these of coarse are important, because they Strongly influence mine, yours or anyone's Experience playing the game; outside of just pure skill. Which can ether elicit a Positive or Negative (somewhere in that spectrum) feeling/understanding regarding games. This outcome can easily occur when those pieces are coupled with those various skill sets that us Players, more uniquely possess. As well as our (as Players) processes in the experience's around those pieces (like how to get those pieces). Not just skill alone.
However, I want to talk about the in game pieces. More specifically... Gear.
Now, how much influence can these various pieces of "Gear" offer? Depends. It really depends on how well the Gear is balanced. Alongside how well the things (like Professions) are being influenced, by Gear, are balanced. Feeding ultimately into each of our own individual experiences.
This is important because our "experiences" are how we directly value our time playing the game. Is the experience Good, Bad or somewhere in between?
However, that's Not actually the kinds of balance I wish to talk about here. No... Instead, what I wish to talk about is another balance. Related to Gear and overall balance. I would like to call this...
"The Balance of Reasonable Opportunity". Otherwise known as "An Equal Playing Field" (you'll see). That is also in Strong relation to Gear, but involving a focus on "Gear Stats". Including the opportunities it provides towards better ("Good") experiences. Basically, how we go about obtaining our desired Gear Stats. Across our "x" amount of characters. And the Impact that process has, without a shadow of a doubt, onto overall WvW Balance. Thus, again, ultimately "into each of our own individual experiences". Again asking the question we always ask ourselves... "Is the experience Good, Bad or somewhere in between?"
Well, the answer to that question is more or less unique. Firstly, are all of our experiences in obtaining our desired gear stats the same? No, obviously not. If I want to play 7 of the 9 professions (with desired builds) vs. someone who only wants to 2 of the 9. Guess what? I am going to have the experience of having to grind (aka Work...) harder. Than that other player. Simply because I want to try to have fun playing more builds on professions. And that's 1 example. Before we could go into the next extreme. That is, having at least a couple or more viable builds per profession. However you get the point. So the fact of the matter is... The Players that wish to experience/enjoy the game further, on builds. Quite literally, have to pay an absurd amount (aside from time spent), just to be able to experience it.
Now initially, this sounds a bit weird and really just counterproductive by limiting that experience. Though, the grind has an end at least... Right? Yes, of course... Legendary's. However, is it Reasonable? That's a BIG "NO". Not for this reason. Why? Simply because it turns Legendary's into a Complete (VERY EXPENSIVE/Time Gated) "MUST HAVE" to play WvW "Stat Worry Free". And to have to do that across "x" professions/builds just to be able to experience WvW "Stat Worry Free" (At least as close we can currently get to it)... is pure insanity & Imbalanced. This is in part, what can make it harder for players to become accustomed to WvW. They have to "Worry" about their experience. The more they wish to explore it. Leading to other experience's (like fights involving overall balance) that they don't even know if they'll even enjoy. And this is primarily, if not Exactly, why People who go for legendary gear... Go for legendary gear. So that they don't have to really "Worry" about being able to play in a manner that they may enjoy. However, still only for the characters that own it/can use it. With far less Stress and Worry. (@Anet, please try to take that near continuous toxic "Worry" away)
That said, I'm going to prove all this further with a quote from a link. That will recognize all this and more...
The Link https://wiki.guildwars2.com/wiki/Structured_PvP. The Quote is from the "Gear and builds" section reads as follows:
"The attributes, runes, and sigils from a character's PvE equipment are not used in structured PvP maps. Instead, equipment attributes are normalized, and players select a rune set, a sigil set, a PvP-specific amulet, and a set of specializations in the PvP Build panel. This build is maintained separately from the player's normal PvE or WvW build, and is automatically applied whenever a character enters the structured PvP lobby map. This mechanic allows players to be on an equal playing field with the same attributes, skills, and equipment options as other players. Players need to equip chest, legs and foot armor to achieve the base armor value, but hands, shoulders and head may be ignored."
I went ahead and put the main take away there in bold. Which again states:
So the Fact is... WvW does NOT have such a considerate "mechanic". Therefore, we are by no means considered on an "equal playing field", from the moment you or we step into WvW. And every time after. So the next time you or anyone else has any feelings towards the "overall balance" ... Remember, you/I/they weren't even on "an equal playing field" to begin with.
And that goes beyond being outnumbered or vice versa.
More Justification as to why this is important... Another Link and another Quote...
This time, taking a quote from https://wiki.guildwars2.com/wiki/World_versus_World from under the "Combat" sub-section within the "Mechanics" section reads as follows:
"First and foremost"... WvW is about the Combat. That Player vs. Player interaction. @Anet, you trivialize that Greatly, by disregarding "an equal playing field" mechanic. As previously discussed. WvW isn't about the Gear Stat Grind... Never was. Again, it's about that Player vs. Player interaction... "First and foremost".
Lastly, for clarity...
To conclude. Firstly, sorry about the length. Tried to make it as short as possible. Secondly, @Anet... Please, in the name of all that is good. Implement "an equal playing field" mechanic in WvW... So that people can more significantly and meaningfully experience what is supposed to be WvW's main Element... The Player vs. Player Combat.
Thank You, for taking the time to read.
P.S. Just like "Alliances" are a "WvW" related attempt at "an equal playing field" regarding numbers. Same should go for the Gear involved in that PvP interaction.