Scrapper invisibility and mounts are silly (nerfs needed ASAP) — Guild Wars 2 Forums

Scrapper invisibility and mounts are silly (nerfs needed ASAP)

hunkamania.7561hunkamania.7561 Member ✭✭✭
edited March 12, 2019 in WvW
  • Stack a stupid amount of stealth with 0 effort
  • hop on a mount and still be invisible(the fact that mounts can stealth, have 3 dodges and not be CC'd is laughable)
  • mount leap to the enemy
  • kill them with ease
  • WASH RINSE REPEAT
  • 0 skill required

This stuff needs to be nerfed ASAP! What were the devs thinking? Are we still playing a beta and testing all this out? I guess so lol

Ferguson's Crossing Server Leader

WVW LEADER

VR

<1

Comments

  • StrawHat.2639StrawHat.2639 Member ✭✭✭

    Sorry Hunk, its great for running from blobs chasing on mounts...yous got bigger fish to catch in ebg to worry about this.

    Sanji
    Lost last glimmer of enthusiasm for WvW

    Anet dragon has finally defeated the
    **WvW WarBorn **
    He's over 7000!
    Havok lover with a sprinkle of Zerging

  • Rusty.9348Rusty.9348 Member ✭✭

    Another "nerf that" post. I can invent a handful of reasons why every class in this game should be nerfed.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Just what wvw needed.

    Another derailing post. ^^
    EBG North Keep: One of the village residents will now flee if their home is destroyed!
    || Stealth is a Terribad Mechanic ||

  • Inoki.6048Inoki.6048 Member ✭✭✭
    edited March 12, 2019

    Scrapper gyros are finally as they should've been from the start. Playing one I agree, that the stealth duration coming from the elite seems over the top and I have a feeling preparations for a nerf are in place as we speak. I've watched people streaming and commenting on it too. Some suggest a reduction in overall stealth by 5s. I remember @Chaith.8256 saying smth about max stealth duration being 10s, which may be good. He's an experienced Engi, so I would listen to him. Perhaps ANet should too.

    On my build when I run +50% endurance regen from traits, +40% endurance regen from food and elite recharge from trait on dodge roll I get to be nearly constantly invisible, which is funny as it renders me immune to pretty much anything. Currently though, until other nerfs are in place (DE stealth, Mesmer and other stealth) the present stealth duration may be necessary. Nerfing all stealth at once (not just Scrapper's) would introduce a more challenging game play, but then again people have been asking for this for ages.

    ANet, however, have proven to us PvE is their main focus, not competitive game modes. Furthermore, they don't offer a PTS where we could pitch in to help them improve game balance. It's the "we know best" approach that never works.

    In my line of work we know, that involving users in the development process of a product is crucial. Getting their feedback is a must. ANet seem to avoid this and attempt to develop everything in house. It almost seems like they are afraid of disclosing some secrets. Perhaps someone from the management believes they have something to offer that others do not, but the strong ones never have anything to fear :smirk:

  • Chorazin.4107Chorazin.4107 Member ✭✭✭

    The glitching - rubber banding with warclaw/stealth gyro is pretty amusing however.

    [lion] - [tRex] - [nâh]

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Clownmug.8357 said:
    Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?

    the only thing you yourself as an ally see is the combofield and a mini gyro. opponents do not see your combo fields and that gyro is also stealthed.
    now if that field did some pulsing effect to the enemies, then it would be visible. for example if it did pulse blinds like many other smoke fields or block projectiles.

    read this, become a better player now.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    @MUDse.7623 said:

    @Clownmug.8357 said:
    Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?

    the only thing you yourself as an ally see is the combofield and a mini gyro. opponents do not see your combo fields and that gyro is also stealthed.
    now if that field did some pulsing effect to the enemies, then it would be visible. for example if it did pulse blinds like many other smoke fields or block projectiles.

    But outside of game logic, how is a giant cloud of smoke invisible and obstructing vision at the same time?

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Clownmug.8357 said:

    @MUDse.7623 said:

    @Clownmug.8357 said:
    Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?

    the only thing you yourself as an ally see is the combofield and a mini gyro. opponents do not see your combo fields and that gyro is also stealthed.
    now if that field did some pulsing effect to the enemies, then it would be visible. for example if it did pulse blinds like many other smoke fields or block projectiles.

    But outside of game logic, how is a giant cloud of smoke invisible and obstructing vision at the same time?

    how can a sentry or a balloon mark a someone who is invisible?

    read this, become a better player now.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @MUDse.7623 said:
    you should have plenty of scappers yourself now to spamm detection pulse wich has a ridiciulous area and cooldown.

    But I like supply drop :sadface: . Feels good to help land a kill (literally) with the stun, and F5 is a big health splooosh.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    @MUDse.7623 said:

    @Clownmug.8357 said:

    @MUDse.7623 said:

    @Clownmug.8357 said:
    Is there a reason why enemies can't see the giant smoke field moving around with stealth gyro?

    the only thing you yourself as an ally see is the combofield and a mini gyro. opponents do not see your combo fields and that gyro is also stealthed.
    now if that field did some pulsing effect to the enemies, then it would be visible. for example if it did pulse blinds like many other smoke fields or block projectiles.

    But outside of game logic, how is a giant cloud of smoke invisible and obstructing vision at the same time?

    how can a sentry or a balloon mark a someone who is invisible?

    I don't know how marking works since I've never seen anyone marked outside the game.

  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    @Chorazin.4107 said:
    The glitching - rubber banding with warclaw/stealth gyro is pretty amusing however.

    :notlikethis:

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    My scrapper is now a thief - it's a scrief! Nyuk nyuk nyuk!

  • Straegen.2938Straegen.2938 Member ✭✭✭
    edited March 12, 2019

    If the engi mauls, they pop up a reveal making the stealth gyro mostly moot. Die to this "trick" while fully healthy and a player needs to reconsider their build especially when any number of classes have enough burst to drop a player in a second.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    @Straegen.2938 said:
    If the engi mauls, they pop up a reveal making the stealth gyro mostly moot. Die to this "trick" while fully healthy and a player needs to reconsider their build especially when any number of classes have enough burst to drop a player in a second.

    When the whole blob pops on top of you from stealth using that and other skills good luck surviving that m8. There's no counter play and it's bad.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭

    Yea it's broken. Scrapper stealth is plan ridiculous as you can exit nearly any fight.

    Also it's a smoke field....

  • i was fighting mesmer with scrapper and guess what, mesmer reset the fight when losing and i could do the same. This is literally like rest of the wvw roaming meta builds are

  • Drecien.4508Drecien.4508 Member ✭✭✭

    Invisible mounts are what we wanted and what we deserve.

    30 Beautiful new mount skins?! Anet take my money!

  • Joey.2769Joey.2769 Member ✭✭

    I wrote this same things to devs 2 weeks before they released mounts. All I got was avoidance. The ability to stealth farther than your current view, the ability to have 3 dodges that travel you farther than the longest attack, and the immunity to CC creates a garbage meta. Stacking stealth before was tempered by the distance you could travel on foot and the ability to be CC'd. Why doesn't anet do quality testing before releases?

  • this cheese tactic only works on unorganized pugs or bad servers. In organized groups like our guild, any scrub group trying this will be easily one pushed for free bags.

    Key Opinion Leader: NA & EU WvW
    UD 2.5x | Diamond Legend

  • Well, supply traps are used commonly...
    And we actually had one time, where we ran through a stealth-trap while being stealthed as a zerg (before the patch) since the reveal-traps were released. Was no enemy there, but the principle works. ^^

    Maybe the stealth time of gyro is a bit too high, but for dueling, roaming, guild-zerging, and publics it's not OP.
    Many classes can reset the fight (or run away) at dueling already. Sorry for necros and guardians. And for opening the fight you get one cheap shot in before getting revealed. Last time I checked, the worst you can do is start a stunlock-chain or do something around 4k dmg. It's similar at roaming.

    In guild zergs you can get invisible and plop up somewhere again. Great to dismantle publics etc. Other guilds will likely know this already since engi/thief smoke fields have been used for years to get ~15s invis. Now it's just easier, but unless 1/5 of your zerg is made of scrappers, you still need 4 blasts per non-scrapper group.
    Aside from that, people can "sniff" now. During the last week enemy guilds targeted us despite stealth pretty accurately, so sniffing is a valid counter-play in organized groups. Also, if randoms stay in your organized group, this tactic gets kinda pointless. Rezzing people are nicer, but usually, you get only 1-2 people during 1 gyro and only, if enemies didn't notice. There is enough reveal around to get countered there, too.
    In publisc it's pretty useless since people there don't pay attention if they are stealthed. Downed players attack, mist/port away etc.

    So, in my opinion, and from my experience, the only "OP" thing is, that you can run away or sneak past zergs now.
    Stealth, while mounted, is the real problem there, though.

  • juno.1840juno.1840 Member ✭✭✭

    @hunkamania.7561 said:

    @Straegen.2938 said:
    If the engi mauls, they pop up a reveal making the stealth gyro mostly moot. Die to this "trick" while fully healthy and a player needs to reconsider their build especially when any number of classes have enough burst to drop a player in a second.

    When the whole blob pops on top of you from stealth using that and other skills good luck surviving that m8. There's no counter play and it's bad.

    Except there is counter play -- it's to not sit there in a stupor assuming nothing is going on. Zergs are heavy in necros... pepper some marks around. Of course this assumes your zerg is just sitting still... which is also a bad move unless you're using siege, in which case use those marks!

    If all else fails, be prepared to dodge. The slow kids will definitely go down, but it's not game over by any stretch. I've seen zergs get blind sided out of stealth and still manage to recover and win the fight.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited March 13, 2019

    It still looks more skillful than:

    • Cast shades
    • Repeat

    Humour aside, wouldn't the best fix just be that mounting destealths in some way?
    If necessary they could even hamfist it and slap on "revealed" when mounted.

    Would open up some opportunities where you have to choose between mounting in, portalling in or stealthing in.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @CETheLucid.3964 said:

    @XenesisII.1540 said:
    This never gets old for me XD

    Like I said in another thread, they should add a trick/trap that dismounts a player and disables mount use for a good moment. Gives gankers a bone and encourages strategy. Not that the wankers would use it, but they'd be without excuse.

    So, like the people that needed the watchtower buff for reveal?

    Thing is, people STILL complain about deadeye stealth.

    What creative term for Zerglings-who-can’t-run-back-to-Zerg-with-a-buddy-without-dying will you come up with?

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    @Strider Pj.2193 said:

    @CETheLucid.3964 said:

    @XenesisII.1540 said:
    This never gets old for me XD

    Like I said in another thread, they should add a trick/trap that dismounts a player and disables mount use for a good moment. Gives gankers a bone and encourages strategy. Not that the wankers would use it, but they'd be without excuse.

    What creative term for Zerglings-who-can’t-run-back-to-Zerg-with-a-buddy-without-dying will you come up with?

    I'll let you know after I come up with something for Gankers-who-cry-about-mounts-because-muh-cheese-rotation-needs-to-go-through-a-mount-now.

  • Handin.4032Handin.4032 Member ✭✭

    First thing, I think we can all agree that before the update the Gyros were incredibly underwhelming, especially in WvW where Gyros were destroyed insanely fast. So - do they need a bit of tweaking as they are now? Yes. As per the OP's points:
    1. It's not '0 effort' anymore than any other stealth mechanic. It's an elite skill. There's even still a little gyro floating around their head you can see (although not target).
    2. Getting on a mount in stealth: Ok, yes - that should probably change. But I believe the mounts go into stealth with mass invis and any other AoE stealth mechanic (i.e. a thief could do the same without using an elite slot to do it with refuge). The MOUNT itself cannot stealth, but it can take advantage of ANY AoE stealth mechanic.

    Yes, sneak gyro should probably be tweaked a bit. But come on, Scrappers finally get a lot of utility in their whole specialization and people's first reactions are "NERF!!! ARGHHHH I CANT ONE SHOT FROM STEALTH ANYMORE!" (Paraphrasing of course).

    As pointed out, all players with mounts now have a 5000 range stealth detect. So, complaining about scrapper to pop the gyro , get out of combat (which means you basically give up hitting them? Or only using single target ganking skill?) and mount is a bit silly because the ganker can mount and use sniff.

    Nerfs are not needed "ASAP". The scrapper invisibility is strong, but it's also the ELITE SKILL OF A SPECIALIZATION. There are other far more powerful and potent elite skills out there - heck Holo's is definitely more OP in a WvW setting. The AoE stealth mechanics for raids will only fool unorganized groups, since many organized groups I've seen are now running sneak gyros of their own (thus having a Pulse) or mounts (for sniff).

    Most of the "omergawd nerf pls" posts seem to be about people who used to have a massive advantage in ganking roaming builds now not being able to have those easy wins. As stated above: before the patch, if as a Scrapper I was ganked by a mesmer, for instance, that mesmer could easily reset the fight and access stealth "with 0 effect" (i.e. pop skills that aren't elites and lower CD). Scrapper can now do the same using an elite and that's OP. Yes, the Gyros could probably do with some tweaking (some suggestions have been lowering stealth from 15s to 10) - but do remember that sneak gyro is a specialization's elite skill: just like many other super strong mechanics that metas hovered around for years. It's just no one ever used sneak gyro for it because the gyro could be instantly killed and targetted to follow the stealther (you can actually still do this visually).

    tl;dr: Stop over reacting now that Scrappers actually have useful gyros and a viable elite skill for overall WvW use. Adapt, instead of just sitting and pouting for nerfs because you can't keep doing exactly what you have been doing. Plenty of anti-stealth mechanics out there: use them.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭

    @hunkamania.7561 said:

    • Stack a stupid amount of stealth with 0 effort
    • hop on a mount and still be invisible(the fact that mounts can stealth, have 3 dodges and not be CC'd is laughable)
    • mount leap to the enemy
    • kill them with ease
    • WASH RINSE REPEAT
    • 0 skill required
      [...]

    You do have to sacrifice the elite slot for that, but I would not be against more sources of revelaed. For example, "Nothing Can Save You!" should cause 8s revealed.

    As for stealth while mounted, that is indeed not acceptable. Mounting should cause 10s revealed, and being mounted should make you immune to stealth. The mount may be a giant cat, but there's no way it can be as stealthy as an actual cat, magic or not.

    Once mounts are immune to revealed, issues derived from stacking stealth on a pack of mounts should not happen anymore.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @CETheLucid.3964 said:

    @Strider Pj.2193 said:

    @CETheLucid.3964 said:

    @XenesisII.1540 said:
    This never gets old for me XD

    Like I said in another thread, they should add a trick/trap that dismounts a player and disables mount use for a good moment. Gives gankers a bone and encourages strategy. Not that the wankers would use it, but they'd be without excuse.

    What creative term for Zerglings-who-can’t-run-back-to-Zerg-with-a-buddy-without-dying will you come up with?

    I'll let you know after I come up with something for Gankers-who-cry-about-mounts-because-muh-cheese-rotation-needs-to-go-through-a-mount-now.

    Very Witty retort!

  • CETheLucid.3964CETheLucid.3964 Member ✭✭✭

    @Strider Pj.2193 said:

    @CETheLucid.3964 said:

    @Strider Pj.2193 said:

    @CETheLucid.3964 said:

    @XenesisII.1540 said:
    This never gets old for me XD

    Like I said in another thread, they should add a trick/trap that dismounts a player and disables mount use for a good moment. Gives gankers a bone and encourages strategy. Not that the wankers would use it, but they'd be without excuse.

    What creative term for Zerglings-who-can’t-run-back-to-Zerg-with-a-buddy-without-dying will you come up with?

    I'll let you know after I come up with something for Gankers-who-cry-about-mounts-because-muh-cheese-rotation-needs-to-go-through-a-mount-now.

    Very Witty retort!

    And an excellent Counter-Retort you managed there young man!

  • displayname.8315displayname.8315 Member ✭✭✭

    Dieing to a stealth push is bush league play but it should be fixed anyways.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Quite obvious people just want to exploit this now.

    Another derailing post. ^^
    EBG North Keep: One of the village residents will now flee if their home is destroyed!
    || Stealth is a Terribad Mechanic ||

  • Handin.4032Handin.4032 Member ✭✭

    @XenesisII.1540 said:
    Quite obvious people just want to exploit this now.

    Exploit....what? Using sneak gyro and the mount is not an exploit, it's just AOE stealth that pulses. That being said, it's super easy to counter. The only people it really hurts are people used to doing the one-shot roaming builds from stealth. Scrapper literally has to use an elite slot to do this - other professions have much easier access to stealth than an elite skill. It should be tweaked though - maybe instead of 15 s of stealth it's 10-12?

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    Id rather keep stuff like this around, it'll come in handy for organised guilds...

    Theres been too much catering towards keeping the zerg safe.
    If you dont want to be killed by other players using tactics then I would suggest going back to PvE.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    @sephiroth.4217 said:
    Id rather keep stuff like this around, it'll come in handy for organised guilds...

    Theres been too much catering towards keeping the zerg safe.
    If you dont want to be killed by other players using tactics then I would suggest going back to PvE.

    Anything you can do a zerg 3-4 times bigger than you can do as well bud. It isn't that hard to stealth with engi's lol brain dead easy

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭

    @hunkamania.7561 said:

    @sephiroth.4217 said:
    Id rather keep stuff like this around, it'll come in handy for organised guilds...

    Theres been too much catering towards keeping the zerg safe.
    If you dont want to be killed by other players using tactics then I would suggest going back to PvE.

    Anything you can do a zerg 3-4 times bigger than you can do as well bud. It isn't that hard to stealth with engi's lol brain dead easy

    Show me a map queue that entirely goes stealth?

    Pugs following you around makes the tactic useless

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    just wondering, can you veil a mount as well?

    The horror...…….the horror...…….the horror...…….

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭
    edited March 14, 2019

    @Stand The Wall.6987 said:
    just wondering, can you veil a mount as well?

    Yes, it works at least when I've tried it.
    Also cloaking waters, smoke field blasts etc.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    @Dawdler.8521 said:

    @CETheLucid.3964 said:

    @XenesisII.1540 said:
    This never gets old for me XD

    May as well suggest we get fishing implemented in WvW. At least then I can sit and relax on a bridge catching some bass.

    I really want to make this my signature. :lol:

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭
    edited March 14, 2019

    @Handin.4032 said:
    1. It's not '0 effort' anymore than any other stealth mechanic. It's an elite skill. There's even still a little gyro floating around their head you can see (although not target).

    Enemies don't see the gyro. It stealths itself too. And enemies don't see the smoke field. When a scrapper uses its sneak gyro, all enemies see is the animation of the scrapper's arm going up to summon the gyro.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @RisenHowl.2419 said:

    @hunkamania.7561 said:

    @sephiroth.4217 said:
    Id rather keep stuff like this around, it'll come in handy for organised guilds...

    Theres been too much catering towards keeping the zerg safe.
    If you dont want to be killed by other players using tactics then I would suggest going back to PvE.

    Anything you can do a zerg 3-4 times bigger than you can do as well bud. It isn't that hard to stealth with engi's lol brain dead easy

    Show me a map queue that entirely goes stealth?

    Pugs following you around makes the tactic useless

    @hunkamania.7561 knows this.

    And I agree, it’s the reason it needs to stay.

    A coordinated group that works together to use this deserves the advantagenit gives.

    If you can coordinate a map queue to use it, then I say good for you.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Any class who can stealth or make smoke fields (eng core) can make mounts have silly stealth. They just need to add the revile effect on the mounts full time.
    The scraper thing has effectually not changed its just a lot easier then it use to be.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    @RisenHowl.2419 said:

    @hunkamania.7561 said:

    @sephiroth.4217 said:
    Id rather keep stuff like this around, it'll come in handy for organised guilds...

    Theres been too much catering towards keeping the zerg safe.
    If you dont want to be killed by other players using tactics then I would suggest going back to PvE.

    Anything you can do a zerg 3-4 times bigger than you can do as well bud. It isn't that hard to stealth with engi's lol brain dead easy

    Show me a map queue that entirely goes stealth?

    Pugs following you around makes the tactic useless

    we'll do KRTA vs Ferguson crossing and we'll stealth engage with 50+ mounted up one shotting your guild group if you like. set up the date lol

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • L A T I O N.8923L A T I O N.8923 Member ✭✭✭

    @hunkamania.7561 said:

    • Stack a stupid amount of stealth with 0 effort
    • hop on a mount and still be invisible(the fact that mounts can stealth, have 3 dodges and not be CC'd is laughable)
    • mount leap to the enemy
    • kill them with ease
    • WASH RINSE REPEAT
    • 0 skill required

    This stuff needs to be nerfed ASAP! What were the devs thinking? Are we still playing a beta and testing all this out? I guess so lol

    And how you suggest this nerf?

  • hunkamania.7561hunkamania.7561 Member ✭✭✭

    @L A T I O N.8923 said:

    @hunkamania.7561 said:

    • Stack a stupid amount of stealth with 0 effort
    • hop on a mount and still be invisible(the fact that mounts can stealth, have 3 dodges and not be CC'd is laughable)
    • mount leap to the enemy
    • kill them with ease
    • WASH RINSE REPEAT
    • 0 skill required

    This stuff needs to be nerfed ASAP! What were the devs thinking? Are we still playing a beta and testing all this out? I guess so lol

    And how you suggest this nerf?

    Should not be able to stealth on mounts would be the easiest way to make things right. You cannot stealth on gliders which was the case right off the bat and for good reason.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • coro.3176coro.3176 Member ✭✭✭✭
    edited March 14, 2019

    @hunkamania.7561 said:

    @L A T I O N.8923 said:

    @hunkamania.7561 said:

    • Stack a stupid amount of stealth with 0 effort
    • hop on a mount and still be invisible(the fact that mounts can stealth, have 3 dodges and not be CC'd is laughable)
    • mount leap to the enemy
    • kill them with ease
    • WASH RINSE REPEAT
    • 0 skill required

    This stuff needs to be nerfed ASAP! What were the devs thinking? Are we still playing a beta and testing all this out? I guess so lol

    And how you suggest this nerf?

    Should not be able to stealth on mounts would be the easiest way to make things right. You cannot stealth on gliders which was the case right off the bat and for good reason.

    This is probably the best option. If you removed Scrapper stealth entirely, you could still do the same thing (albiet requiring way more coordination) with other stealth skills, or smoke fields and blasts.

    Mounting up should apply revealed - easy fix.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @hunkamania.7561 said:

    @RisenHowl.2419 said:

    @hunkamania.7561 said:

    @sephiroth.4217 said:
    Id rather keep stuff like this around, it'll come in handy for organised guilds...

    Theres been too much catering towards keeping the zerg safe.
    If you dont want to be killed by other players using tactics then I would suggest going back to PvE.

    Anything you can do a zerg 3-4 times bigger than you can do as well bud. It isn't that hard to stealth with engi's lol brain dead easy

    Show me a map queue that entirely goes stealth?

    Pugs following you around makes the tactic useless

    we'll do KRTA vs Ferguson crossing and we'll stealth engage with 50+ mounted up one shotting your guild group if you like. set up the date lol

    Be sure to post twitch link plz. :popcorn:

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @hunkamania.7561 said:

    @RisenHowl.2419 said:

    @hunkamania.7561 said:

    @sephiroth.4217 said:
    Id rather keep stuff like this around, it'll come in handy for organised guilds...

    Theres been too much catering towards keeping the zerg safe.
    If you dont want to be killed by other players using tactics then I would suggest going back to PvE.

    Anything you can do a zerg 3-4 times bigger than you can do as well bud. It isn't that hard to stealth with engi's lol brain dead easy

    Show me a map queue that entirely goes stealth?

    Pugs following you around makes the tactic useless

    we'll do KRTA vs Ferguson crossing and we'll stealth engage with 50+ mounted up one shotting your guild group if you like. set up the date lol

    That would actually be the best way to get it changed.

    Too many people will complain it’s broken.

    That and solo a raid boss with scrapper on mount.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.