Scrapper invisibility and mounts are silly (nerfs needed ASAP) - Page 2 — Guild Wars 2 Forums

Scrapper invisibility and mounts are silly (nerfs needed ASAP)

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Comments

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭

    You also need to be able to CC the mounts and we'll call it a day. I like that the mounts allow you to get back to the fight right away but for it to impact fighting is no Bueno.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    I know mount-hate is the flavor of the month, but in this case I think its more the scrapper stealth duration that needs to be toned down.
    I do find it amusing that with all of the talk about the overpowered aspects of certain thief & mesmer specs being able to stealth so much, that Anet's solution to give engi's an obscene stealth option is kind of funny.

    Give the game a couple years, soon the meme image XenesisII posted will apply to every profession/fight in the game.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • coro.3176coro.3176 Member ✭✭✭✭

    @Kovu.7560 said:
    I know mount-hate is the flavor of the month, but in this case I think its more the scrapper stealth duration that needs to be toned down.
    I do find it amusing that with all of the talk about the overpowered aspects of certain thief & mesmer specs being able to stealth so much, that Anet's solution to give engi's an obscene stealth option is kind of funny.

    Give the game a couple years, soon the meme image XenesisII posted will apply to every profession/fight in the game.

    ~ Kovu

    It's actually LESS stealth than it had before. It just doesn't have any indication of where the stealthed players are. Previously there was the gyro bobbing around as an approximate target. You could also attack the gyro to kill it and stop the stealth, or bounce any number of ricocheting projectiles off it to hit the scrapper in stealth.

    I preferred that, tbh. The new stealth applies over a very short period and then stops. Sure, you stack a bunch of stealth, but you can only use it for 1 engage or escape.
    The old gyro would reapply every 4 seconds, so you could fight over a longer period while popping in and out of stealth. Meanwhile there was counterplay in that your opponent could sort of see where you were and could kill the gyro.

    I'd suggest less initial stealth, but a longer smoke field so that you can keep comboing it to extend the duration. This adds a teamplay aspect and as a bonus can't be done while mounted.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    This kitten needs to be nerfed. The last thing WvW needed was more stealth and this is the worst kind, stack and share /facepalm....

    Somewhere chasing bags....

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    @coro.3176 said:

    @Kovu.7560 said:
    I know mount-hate is the flavor of the month, but in this case I think its more the scrapper stealth duration that needs to be toned down.
    I do find it amusing that with all of the talk about the overpowered aspects of certain thief & mesmer specs being able to stealth so much, that Anet's solution to give engi's an obscene stealth option is kind of funny.

    Give the game a couple years, soon the meme image XenesisII posted will apply to every profession/fight in the game.

    ~ Kovu

    It's actually LESS stealth than it had before. It just doesn't have any indication of where the stealthed players are. Previously there was the gyro bobbing around as an approximate target. You could also attack the gyro to kill it and stop the stealth, or bounce any number of ricocheting projectiles off it to hit the scrapper in stealth.

    I preferred that, tbh. The new stealth applies over a very short period and then stops. Sure, you stack a bunch of stealth, but you can only use it for 1 engage or escape.
    The old gyro would reapply every 4 seconds, so you could fight over a longer period while popping in and out of stealth. Meanwhile there was counterplay in that your opponent could sort of see where you were and could kill the gyro.

    I'd suggest less initial stealth, but a longer smoke field so that you can keep comboing it to extend the duration. This adds a teamplay aspect and as a bonus can't be done while mounted.

    My bad -- its just that the old gyro had about the durability of a mesmer clone so I always cleaved it out super quick.
    I was running with a scrapper the other night and he was frequently putting 15s~ of stealth on me with only 1 blast finish on my part. It was actually really nice for roaming as everyone and their mother's dog targets the ranger first -- so getting some big damage in before being pressured was neat.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited March 15, 2019

    @Kovu.7560 said:

    @coro.3176 said:

    @Kovu.7560 said:
    I know mount-hate is the flavor of the month, but in this case I think its more the scrapper stealth duration that needs to be toned down.
    I do find it amusing that with all of the talk about the overpowered aspects of certain thief & mesmer specs being able to stealth so much, that Anet's solution to give engi's an obscene stealth option is kind of funny.

    Give the game a couple years, soon the meme image XenesisII posted will apply to every profession/fight in the game.

    ~ Kovu

    It's actually LESS stealth than it had before. It just doesn't have any indication of where the stealthed players are. Previously there was the gyro bobbing around as an approximate target. You could also attack the gyro to kill it and stop the stealth, or bounce any number of ricocheting projectiles off it to hit the scrapper in stealth.

    I preferred that, tbh. The new stealth applies over a very short period and then stops. Sure, you stack a bunch of stealth, but you can only use it for 1 engage or escape.
    The old gyro would reapply every 4 seconds, so you could fight over a longer period while popping in and out of stealth. Meanwhile there was counterplay in that your opponent could sort of see where you were and could kill the gyro.

    I'd suggest less initial stealth, but a longer smoke field so that you can keep comboing it to extend the duration. This adds a teamplay aspect and as a bonus can't be done while mounted.

    My bad -- its just that the old gyro had about the durability of a mesmer clone so I always cleaved it out super quick.
    I was running with a scrapper the other night and he was frequently putting 15s~ of stealth on me with only 1 blast finish on my part. It was actually really nice for roaming as everyone and their mother's dog targets the ranger first -- so getting some big damage in before being pressured was neat.

    ~ Kovu

    STAHP STEALTHING WHEN I WANT TO BLOB YOUUUUUUU

    ANET NERF STEALTH NOW SO I CAN KILL THIS DIRTY GANKER WITH MY Z3EEEEEEEEERRRRRRRERRRRG

    sorry, I think Ive read too many nonsensical comments since warkitty came out.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

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