Roaming with the Warclaw-updating your tactics so you can play the way you enjoy. — Guild Wars 2 Forums

Roaming with the Warclaw-updating your tactics so you can play the way you enjoy.

Nightshade.2570Nightshade.2570 Member ✭✭
edited March 14, 2019 in WvW

In this discussion I am hoping to engage experienced WvWers to post up ideas or things they have tried to help all the people who are finding it hard to adjust to the new warclaw playstyle and how to continue to play the game in the manner they enjoy.

It is true that sitting at a spawn in stealth and killing players as they leave it-is pretty dead. It is also a lot harder to catch people among st the ruins as they try to return to a commander because they were afk or on a break. If one/two shot stealth builds were the way you enjoyed playing you are going to find that that has definitely gone away. However, thats good as it discouraged players from wvwing and not having those players means less people to fight in the long run.

So I am going to list a few of the things i have tried on my own with one or two friends to engage in the roaming play style.

  1. We loaded up on mark traps and would drop them in known spots so that we could mark our targets and more easily follow them around when they got out of sight. Typically we found that people would pop all the evades then slow down when they got out of view of us. We would then stealth on our warclaws catch up quickly and take them out at that point from surprise. It gets pretty fun to hunt your prey and often found it to be alot more mentally rewarding. *this works well solo roaming to

  2. We began following tags a distance whenever they would engage in a fight we would pick off the enemy strays or the people trying to run back to the fight.

  3. We would look for orange swords and or swords on large things like keeps so we could set up little traps for people. Have one player on mount another off and have the first nonmounted player try to blast the mount down (I mean7k damage is easy when they arent expecting it) then the mounted player would pounce the down.)

There are probably a million more ways you can do this but honestly there are still ways to roam. I would encourage those of you struggling to roam out there to go a bit outside the box and think up new ways/builds that will work well with this new style of play.

<13

Comments

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭

    @Justine.6351 said:

    @BeepBoopBop.5403 said:

    @Justine.6351 said:

    @BeepBoopBop.5403 said:

    @Kylden Ar.3724 said:
    Ganking.

    You're talking about ganking.

    Roamers/Havoc actually help take and defend objectives.

    You must be one of those that want PvP fully removed from the game mode.

    Anyone that hits you is a dirty ganker! I spent hours looking up the perfect zerg build and its ruined!!!

    The op is 100% describing ganking. 2v1 and 3v1 is what "kills" roaming, not warclaw as some like to parakeet.

    2v1 is not even bad odds lmfao. You ever been zerged down before? Where's my anti zerg mount that auto WPs me back to spawn, I just can't handle dying.

    Sounds like you prefer dueling and kitten circles, which are ACTUALLY killing roaming compared to a party of 2 or 3 looking for fights.

    Right, ganking people 3v1 is "looking for fights".

    Right, because all I do is fight 3v1 and never 3v5. Get some friends maybe?

  • @BeepBoopBop.5403 said:

    @Leo Schrodingers Cat.2497 said:

    @BeepBoopBop.5403 said:

    @Kylden Ar.3724 said:
    Ganking.

    You're talking about ganking.

    Roamers/Havoc actually help take and defend objectives.

    You must be one of those that want PvP fully removed from the game mode.

    Anyone that hits you is a dirty ganker! I spent hours looking up the perfect zerg build and its ruined!!!

    That's a strawman.

    A ganker focuses exclusively on killing players.

    A Roamer will kill players as they find them. But they actually do more than sit in one location and set up ambushes. They capture camps, join other zergs to help them take objectives. Run supplies. And inform their team about incoming forces.

    Sounds like a ganker is a roamer that stopped giving a kitten about score lol. Guess I'm a 'ganker'.

    The only time I remotely care about capping a camp is when enemies want it too. Or when dailies are up.

    Or a Ganker that stopped caring about pips I guess. I'm a thief... so it's not like I got room to talk here.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    Good to see people thinking of something other than whining on the forum, hoping Anet will kitten a new feature to appease a small minority.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭

    @Mechanix.9315 said:

    @BeepBoopBop.5403 said:

    @Justine.6351 said:

    @BeepBoopBop.5403 said:

    @Justine.6351 said:

    @BeepBoopBop.5403 said:

    @Kylden Ar.3724 said:
    Ganking.

    You're talking about ganking.

    Roamers/Havoc actually help take and defend objectives.

    You must be one of those that want PvP fully removed from the game mode.

    Anyone that hits you is a dirty ganker! I spent hours looking up the perfect zerg build and its ruined!!!

    The op is 100% describing ganking. 2v1 and 3v1 is what "kills" roaming, not warclaw as some like to parakeet.

    2v1 is not even bad odds lmfao. You ever been zerged down before? Where's my anti zerg mount that auto WPs me back to spawn, I just can't handle dying.

    Sounds like you prefer dueling and kitten circles, which are ACTUALLY killing roaming compared to a party of 2 or 3 looking for fights.

    Right, ganking people 3v1 is "looking for fights".

    Right, because all I do is fight 3v1 and never 3v5. Get some friends maybe?

    I feel weird because i have to agree with QQ (as side note, you should know that besides ganking, siege throw, body jump or any kinda of bm its totally fine with me, what makes me not really take you serious is when your guild also rage whisper, but i do like the salt too)

    Don't look at me bro, I hate rage whisperers. I tell them all to stop messaging me pointless garbage. I prefer respawning and finding your kitten to kill you rather than wasting my time with that dumb chat kitten. If there was an option to only accept whispers from contacts, I would have checked it years ago.

    But at the same time, I'm not gonna go through my guild's chat logs lol, nobody is anyone's mommy in here. We target skills at the same people as a guild that's it, whispers are personal 1 on 1 affairs.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @BeepBoopBop.5403 said:

    Don't look at me bro, I hate rage whisperers.

    Rage whispers are kind of silly with some people, it's only one way communication and they don't even let you reply.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭

    @DemonSeed.3528 said:

    @BeepBoopBop.5403 said:

    Don't look at me bro, I hate rage whisperers.

    Rage whispers are kind of silly with some people, it's only one way communication and they don't even let you reply.

    Lol I just got that no joke 30 minutes ago. Whispers me after I kitten on him for killing me when I was AFK, then leaves me blocked.

  • Justine.6351Justine.6351 Member ✭✭✭✭
    edited March 14, 2019

    @sneakytails.5629 said:
    OP was describing killing reinforcements, a valid strategy especially for the outnumbered side.

    Last week or so there was a huge fight at NC in TCAB, all 3 sides were in the camp fighting. Some of us started intercepting enemy reinforcements just south of NC. Didn't take long for the ganking label to get spammed in PM's. Zerglings actually expect to run across 3/4 of the map, most of it through enemy territory and if you attack them your are a freakin ganker. Ridiculous!.

    Kylden and I never said killing enemy players = big meanie. We are just calling it like we see it, ganking. Hardly a new concept, certainly not something to pat eachother on the back for.

    Anet buff me :-(
    Make me good at game!

  • schloumou.3982schloumou.3982 Member ✭✭✭

    @DemonSeed.3528 said:

    @BeepBoopBop.5403 said:

    Don't look at me bro, I hate rage whisperers.

    Rage whispers are kind of silly with some people, it's only one way communication and they don't even let you reply.

    I dont know. I like some good trash talk as long as it's creative. Had some pretty hilarious insults thrown at me that made me laugh and we ended up giving each other movie recommendations.

  • Rashagar.8349Rashagar.8349 Member ✭✭✭

    I really like the mark traps idea, that sounds like a whole bunch of fun. And a very different play style/experience to anything I've really had before in WvW.
    I don't have much to contribute yet in the way of suggestions, not having had the chance to unlock the warclaw yet, but sort of hoping that someone eventually makes a thread from the other perspective of how to update your tactics to survive without a warclaw haha!

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @BeepBoopBop.5403 said:

    @Justine.6351 said:

    @BeepBoopBop.5403 said:

    @Justine.6351 said:

    @BeepBoopBop.5403 said:

    @Kylden Ar.3724 said:
    Ganking.

    You're talking about ganking.

    Roamers/Havoc actually help take and defend objectives.

    You must be one of those that want PvP fully removed from the game mode.

    Anyone that hits you is a dirty ganker! I spent hours looking up the perfect zerg build and its ruined!!!

    The op is 100% describing ganking. 2v1 and 3v1 is what "kills" roaming, not warclaw as some like to parakeet.

    2v1 is not even bad odds lmfao. You ever been zerged down before? Where's my anti zerg mount that auto WPs me back to spawn, I just can't handle dying.

    Sounds like you prefer dueling and kitten circles, which are ACTUALLY killing roaming compared to a party of 2 or 3 looking for fights.

    Right, ganking people 3v1 is "looking for fights".

    Right, because all I do is fight 3v1 and never 3v5. Get some friends maybe?

    Beat me to it

    [HUNT] the predatory instinct

  • pukish.5784pukish.5784 Member ✭✭

    most players just want to hunt someone with number.

  • Tinnel.4369Tinnel.4369 Member ✭✭✭

    Open field ballista along high traffic areas. Gets them off mounts fast.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Krypto.2069 said:
    Ganking, Zerging, Havocing, Roaming, hell.. even Scouting. Call what you do in WvW WHATEVER you want.

    IMO If you're KILLING the ENEMY (directly or indirectly)... If you believe IT'S RED? THEN IT'S DEAD!! :skull:
    and you're NOT HACKING... brothers...sisters, I salute you! o7

    Like most of us vet WvW'ers, I've done countless 1v1's 2v2's, 5v3's, 40v50's and 80v60's and everything in-between
    over the last 6.5 years, 14.4K hours (mostly in WvW), 6647 Ranks and 323,620 kills.
    And the one constant theme over all that time for me has been..."IF IT'S RED, then IT'S DEAD!"
    And if you're contributing to that theme for your server, then I salute you! o7

    I enjoy "ganking" DAM RIGHT! - SoulBeast, DD, Mirage
    I enjoy "zerging" HELLS YEAH! - Warrior, Guard(s), Herald, Scrapper, Reaper, Tempest
    I enjoy "havocs, roaming, and some scouting TOO!' All of the Above
    Whatever WvW job I can do to KILL THE ENEMY, I try to do it.

    OP, thank you for sharing some new ways you've adapted to having Warclaw in WvW and continuing to KILLING the Mother-kitten ENEMY! o7

    Right on! <o/

  • Duckota.4769Duckota.4769 Member ✭✭✭

    @duillyn.2697 said:
    I'm not sure anything the small-group wvw community can say to these people will change their mind, 6 years later and people still crying about gank existing.

    If you are on a zerg build, and off tag for any reason, be it because you died, because you're slow, mispositioned in a fight, whatever, it doesn't matter, then it's go time for gank, and that's your fault. And for single people, again, map/immediate awareness, if you have poor awareness then that is a weakness in your playstyle, a much easier one to punish for gankers. The point, almost always a large responsibility for you being ganked is on you.

    All that aside, these same people complaining have never been in a zerg that pin sniped or killed a smaller group knowing there was a more even fight available or spawn camped a weaker group etc? Why is it ok for zergs to do 'tOxIc' behaviour but when a smaller scale group does it it's gank? I mean, lul, my precious zerg.

    Someone needs to say this a little louder for the people just being ignorant and not reading. All these people talking about being 1 shot and blah blah blah. Get good. It is a L2P issue. Deadeyes used to clap me. Now they're lucky if I don't hear them dodge even in stealth. Much less see that dodge.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    The same could be said for the one that gets away too. I mean, we congratulate kill groups on their victories, regardless of how much they outnumber their opponent, but then we ridicule the runners. I think we need to give those guys more credit, because even if dying isn't painful, sometimes not dying is more challenging and a hell of alot more rewarding.

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Justine.6351 said:

    @BeepBoopBop.5403 said:

    @Kylden Ar.3724 said:
    Ganking.

    You're talking about ganking.

    Roamers/Havoc actually help take and defend objectives.

    You must be one of those that want PvP fully removed from the game mode.

    Anyone that hits you is a dirty ganker! I spent hours looking up the perfect zerg build and its ruined!!!

    The op is 100% describing ganking. 2v1 and 3v1 is what "kills" roaming, not warclaw as some like to parakeet.

    Warkitty is promoting more "ganking"..
    What one player could do easily is now being done by several players in unison..

    Warkitty has amplified what people hated most, in order to adapt to the new roaming we now have to take more cheese than ever.

    It's really poetic, especially with people celebrating about not being ganked by roamers because they have no idea how roaming is evolving right now.
    It encourages everything that people hated, even spawn camping.

    Not only that but some classes like Tempest have no place anymore until they allow the mount to be CC'd, so now theres more reasons to play thief or condi puke mes.

    As to OP: Carry guild ballistas and a friend with stealth, set up a ballista on the fly and shoot people down with siege.
    Have also been spawn camping more and setting up traps..
    I have been tapping keeps endlessly to force people into a fight..
    One dude rolled me with a group, poor guy was mountless so I kept hunting him down on my mount till he logged off map..
    Im doing all of this now instead of roaming on Tempest fighting over sentries...

    All thanks to Warkitty :heart:

    Step 3

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @HazyDaisy.4107 said:
    The same could be said for the one that gets away too. I mean, we congratulate kill groups on their victories, regardless of how much they outnumber their opponent, but then we ridicule the runners. I think we need to give those guys more credit, because even if dying isn't painful, sometimes not dying is more challenging and a hell of alot more rewarding.

    Would agree with this.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭
    edited March 15, 2019

    @BeepBoopBop.5403 said:
    2v1 is not even bad odds lmfao. You ever been zerged down before? Where's my anti zerg mount

    Anti-ganker mount = warclaw
    Anti-zerg mount = warclaw

    If you are a zerg player and can escape high mobility players while mounted, a high mobility roaming player can escape a zerg while mounted.

    I don't know why roamers don't get that, but I suspect they are purposefully ignoring it in order to try for 100% victimhood boon uptime.

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    @Justine.6351 said:

    @BeepBoopBop.5403 said:

    @Kylden Ar.3724 said:
    Ganking.

    You're talking about ganking.

    Roamers/Havoc actually help take and defend objectives.

    You must be one of those that want PvP fully removed from the game mode.

    Anyone that hits you is a dirty ganker! I spent hours looking up the perfect zerg build and its ruined!!!

    The op is 100% describing ganking. 2v1 and 3v1 is what "kills" roaming, not warclaw as some like to parakeet.

    This.

    While there are certainly some downsides from warclaw being implemented, there is and was a lot more good done for the game mode, and the reduction of ganking is definitely one of those things.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭
    edited March 15, 2019

    @Psycoprophet.8107 said:
    Funny thing is all these pro mount players constantly complains about roamers while describing ganking than in game are guilty of ganking on their mount which is far easier now. Sure few builds/classes were used more commonly for bursts on u suspecting players or to 3v1 but it is definitely easier now with mounts just that they don’t view it as ganking cuz

    Their doing the ganking
    They can now better avoid being ganked
    All classes now can effectively do it

    Only thing warclaw did is take away the one small niche certain classes were more effective at than others and are now not really worth using lol
    Good job arenanet

    Correct. The Warclaw removed the advantage that certain 'niche classes' had, evening out the playfield for all players.

    And being ambushed from seemingly nowhere by a Mesmer+shatter combo or Holo+blast of lights everywhere vs. Warclaw maul for 1450 damage + bleeds = totally the same thing, amirite?

    The only way to 'gank' on a Warclaw is to turn 3 downed players into defeated players by pressing the 1 key, and that is something I've stated many times over should change.

    If my squad sees 1-3 roamers ahead who aren't engaging, we don't chase, and continue onto our objective.
    If my squad sees 1-3 roamers trying to capture our objective, we will engage and chase them down.
    If my squad sees 1-3 roamers trying to capture a neutral objective, we engage. If they rabbit, we won't chase them down, but proceed to flip the objective.

    I know that not all commanders/guilds are the same, but in all the well organized raids I've participated in, the above rules are followed. The greens who shadow the zerg, however, will do whatever they want to do while using the zerg for cover. If you want to hate on them, by all means do so.

    But in my experience zerg players playing in a zerg aren't ganking anyone, simply because we don't care about you.

    Even if you are scouting us, we are more likely to hasten our way to the chosen objective in order to flip it before reinforcements come. If you're picking away at our tail, the comment most likely to be seen is an admonition to stay on tag (and with mounts, nobody has an excuse). The people that are getting picked off are likely those who squirreled after something they shouldn't have, and depending on the comm, might just get kicked from the squad. I actually saw this the other day, a pugmander on comms was calling out positioning, putting down marks, etc, and people kept advancing ahead of his marks, giving away our position, or getting killed in a bomb. At one point, after calling out to not advance beyond his mark, he proceeded to eject 3 players from the squad who had not listened and were downed by enemy ranged pressure.

    So yeah, high mobility roamers lost the advantage they had now that everyone has mounts. A skilled roamer can still easily 1v2 or 1v3 zerg players - the only thing that has changed is that roamers aren't the only ones allowed to decide if there is going to be a fight, because now both sides get a choice. Balanced.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭
    edited March 15, 2019

    Lol not in my server,zergers that have died are constantly ganking players during their return trip to the zergs and or roaming on them. Atleast before those niche builds/classes had weaknesses along side what made them good roamers,never mind thief did but gues if I’m honest soulbeast,mirage and holo didn’t lol nevertheless I feel like the risk of travel and engagements at any time are a very important dynamic to any open map pvp mode and mounts equate to to much safety while traveling

  • *my comments were not targeted at 3v1 or 2v1 if you can find equal number fights thats obviously alot funner. I personaly prefer them.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Psycoprophet.8107 said:
    Lol not in my server,zergers that have died are constantly ganking players during their return trip to the zergs and or roaming on them. Atleast before those niche builds/classes had weaknesses along side what made them good roamers,never mind thief did but gues if I’m honest soulbeast,mirage and holo didn’t lol nevertheless I feel like the risk of travel and engagements at any time are a very important dynamic to any open map pvp mode and mounts equate to to much safety while traveling

    So you're telling me that Marauder Scourges, Zerk Heralds and Zerk Eles are 'ganking' Soulbeasts, Mirages, and Holos on their way back to tag?

    If I, as a zerk Herald, using Hammer/Staff, tried to gank a Mirage or Holo, I suppose I could get lucky and burst them down, but if the fight were to last anything longer than a second, there is no way I can last against a skilled roamer. I'm just not built or geared for it, or frankly, practiced enough in 1v1 for it. If the issue is 3 zerg players ganked that Mirage, maybe that means solo roaming isn't viable any longer you should group up?

    Also, how do you know they were running zerg builds and not roaming builds, and were just running with the zerg?

    As someone who zergs exclusively (outside of doing dailies solo ofc), I can tell you that solo roamers are not my concern - the zerg is. My place is with them to help them fight against the other zerg, or break in / defend the objective. I'm not going to take the time to bother fighting some random player for a heavy loot bag, 2 badges and 5 charges of bloodlust. Even if I cared about KDR, 1 +/- makes no difference. Better I participate in a push with my squad that might lead to 15-50 +1s.

    Not. Worth. My. Time.

    Most serious WvW players would do the same, but of course everyone is free to do what they want.

    In any case, I fail to understand the problem, since they are only doing what you were doing to them a week ago? They are still wearing the same gear and builds, only now they can open on you with a 1450 pt attack. So instead of you attacking them, they are attacking you? You telling me the only way you can win a 1v1 is if you get the drop on them?

    I agree with what you are saying about the "risk", but that still remains: but only while in enemy territory. Maybe move your ambushes from outside of your enemy's spawn to back onto your territory, but on their path back to tag?

    @BeepBoopBop.5403 said:
    I don't get why zergers don't get that your build is slow for a god kitten reason, because its literally the only disadvantage to the meta builds once they group up into a ball. And even THEN, the meta builds are faster than they have ever been before, with support FBs and Scourges both having a form of teleport.

    I don't get why zergers couldn't learn to stay on tag, nah instead everyone gets a motorcycle and fights are now considered 'toxic'.

    And I don't get why roamers don't understand that when you previously fought a zerg player, you were at a significant advantage because your build was designed for 1v1, while the zerg player's was not? They were easy meat. I know, it's hard to conceive that maybe you're not as good at 1v1 as you think you are, solely because the people you were targeting weren't really an equal challenge to you in the first place.

    Why don't you roamers go and fight other roamers? Apparently that's all you guys want, is 1v1, right? So a roamer wouldn't run away on a mount, they would charge at you ready for the fight. Oh, but that might actually be a challenge for you though, and you could lose....gotcha.

  • So u choose to single out scourges,firebrands etc to prove what? Lmao a lot more classes than that are found in zergs those are just the dominant ones. But it’s all a mix bag that jump on u well mounted and yeah a thief will get destroyed by a good Condi scourge,firebrand 2v1 let alone if a revs in mix since u like to pretend only Zerg dominant classes exist to try and prove ur ridiculous point lol

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭
    edited March 15, 2019

    @Farout.8207 said:

    @Turkeyspit.3965 said:
    the only thing that has changed is that roamers aren't the only ones allowed to decide if there is going to be a fight, because now both sides get a choice. Balanced.

    I thought you were agreeing to fight whenever you join a WvW map. I'd suggest staying in PVE if you don't want to fight other players, it's safer there.

    The hypocrisy is so thick, you can cut it with a knife.

    A high mobility profession with gear/build/upgrades designed for sustained 1vX, attacks a player geared for max DPS / min self sustain, but if the fight should somehow go the wrong way, they use that same mobility to rabbit off rather than stay and fight?

    And you're going to lecture me on fighting other players?

    Seems like many roamers define PvP as: to only fight players they have the advantage over, but avoid everyone else. Now that the advantage has been mitigated by everyone having a mount, all of a sudden roaming is dead....

    Anyways, I'm done with this tomfoolery.

    Please, if roamers are so unhappy with the mount and the game mode, please quit and move to sPvP. I doubt anyone else will notice.

  • Sleepwalker.1398Sleepwalker.1398 Member ✭✭✭

    Wait a "QQ" guild guy solo roams?
    That's a first.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭
    edited March 15, 2019

    @Turkeyspit.3965 said:

    @Farout.8207 said:

    @Turkeyspit.3965 said:
    the only thing that has changed is that roamers aren't the only ones allowed to decide if there is going to be a fight, because now both sides get a choice. Balanced.

    I thought you were agreeing to fight whenever you join a WvW map. I'd suggest staying in PVE if you don't want to fight other players, it's safer there.

    The hypocrisy is so thick, you can cut it with a knife.

    A high mobility profession with gear/build/upgrades designed for sustained 1vX, attacks a player geared for max DPS / min self sustain, but if the fight should somehow go the wrong way, they use that same mobility to rabbit off rather than stay and fight?

    And you're going to lecture me on fighting other players?

    Seems like many roamers define PvP as: to only fight players they have the advantage over, but avoid everyone else. Now that the advantage has been mitigated by everyone having a mount, all of a sudden roaming is dead....

    Anyways, I'm done with this tomfoolery.

    Please, if roamers are so unhappy with the mount and the game mode, please quit and move to sPvP. I doubt anyone else will notice.

    Highly mobile,zerker geared class meant to sustain 1vx? Doesn’t exist,stopped reading due to lack of game knowledge

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭

    @Sleepwalker.1398 said:
    Wait a "QQ" guild guy solo roams?
    That's a first.

    Solo roaming died like before HoT lol.

    If roaming in a party is breaking 'roamer law', just kill me please.

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