Jump to content
  • Sign Up

Why does warrior hit for 5-10k a chop while having 3k+ armor stats and 1k regen from adren and sig?


Recommended Posts

  • Replies 109
  • Created
  • Last Reply

A Spellbreaker running defense(to get adrenal health) loses out on strength and all the damage multipliers that come with that so hitting 10k outside of rampage is really really unlikely. 5-6k is the norm if they have the magebane leash on you maybe, and even then it has to crit and you have to be below half health otherwise it tickles.

The sustain warrior gets mainly comes from how it's designed to be played. In your face, easily kited, melee only for the most part. If warrior wasn't heavy armor and had no sustain it would probably be worse than Ele. Defense in particular is built to last forever in 1v1 or even 1v2 fights, sort of a blend of light-bunker and light-damage.

The best way to counter Defense warrior coming from someone who plays it, is to play something bursty. They won't be able to gain the benefits from Adrenal health, and if they have to pop healing signet they lose even more sustain. That's why defense was overtaken by strength during the burst meta and to some extent now.

Link to comment
Share on other sites

Because axe chop is NOT instant cast, that means you need to improve your reaction timeBecause axe chop isn't untargettable phantasms or Ranger auto-attackBecause Eviscerate has obvious tellsBecause Warrior can't teleport to ledgesBecause you could literally run in a straight line while fighting back and chop does no damageBecause Warrior CC has HIGH CASTING TIMES that you can walk in straight line while baiting Warrior dodges and stun breaksAnd because Warrior can't simply instant cast while evading or bait dodge while evading like obnoxious rangers and mesmers

P.S This game is ABOUT trading cds and dodges. Effective HP is garbage (Adrenal Health + Heavy armor toughness + HP), look at how easily scrapper gets bursted vs. coordinated people. If you're having trouble bursting a Warrior down, your build isn't good enough at baiting stun breaks and dodges (because Warrior cds are the easiest to bait out in the game) OR you are not good enough yet and need to improve.

They HAVE to have high honest damage. Give it time and you will get used to them. Though, there is one skill that nobody has caught upon yet that is actually really strong in sPvP though if you figure out how to deal with retal.

I agree that Warrior is much stronger in sPvP than in WvW and depending on the Warrior skill level they actually can be okay, but see here's the thing Warrior is at a point where only a damage nerf will be fine if they were objectively OP.

TL;DR LEGIT learn how dodge count and defensive cds work and you will see that Warrior is the least of your worries when other classes can be a lot worse even though Warrior has so much damage right now if played right. And it's OKAY to lose point for a bit so you can ACTUALLY win the fight in sPvP.

Link to comment
Share on other sites

Meeh at wvw you have more flexibility on stats -> all classes have more options for the playstile.

But back to pvp: warrior has to use 2 traitlines to do stuff:

  • defense for enough base heal and condiremove. Cause the other non passive heals are just way to weak for theyr cd + activation time and since they nerf the uptime of resistance on him he is weak to condibomb.
  • and Discipline cause he need the weaponswap + interaction with that + dmg. Otherwise he will technically never hit cause blind + kite would counter him far stronger.

Btw his range weapons* are too weak so he has to go meele and cause of that he has to use gs to get enough mobility.

  • Bow has too les defence for the too weak dmg and rifle can only hit well with berserk line but then you loose dmg or the defence line

If you play a core warrior it feel like you hurt badly with every hit, but you most times miss. Without Discipline you have not enough strong hits per time to take enough defences out from enermies.

If you play berserk it feeled a long time like you are hulk in berserk mode and outside your a old man that struggles allready on moving. After nerfing berserk it feels allways like your allways behind others (if only one player starts to fokus you).

And as sb you can finally do something again, till you get nerfed again... (Ok aktually they don't nerfed him till he vanish)

:)

Link to comment
Share on other sites

@Multicolorhipster.9751 said:A Spellbreaker running defense(to get adrenal health) loses out on strength and all the damage multipliers that come with that so hitting 10k outside of rampage is really really unlikely. 5-6k is the norm if they have the magebane leash on you maybe, and even then it has to crit and you have to be below half health otherwise it tickles.

The sustain warrior gets mainly comes from how it's designed to be played. In your face, easily kited, melee only for the most part. If warrior wasn't heavy armor and had no sustain it would probably be worse than Ele. Defense in particular is built to last forever in 1v1 or even 1v2 fights, sort of a blend of light-bunker and light-damage.

The best way to counter Defense warrior coming from someone who plays it, is to play something bursty. They won't be able to gain the benefits from Adrenal health, and if they have to pop healing signet they lose even more sustain. That's why defense was overtaken by strength during the burst meta and to some extent now.

Warrior is countered by range damage and condi. Only viable range option is LB ranger, and is less common that axe. Condi now only scourge (mirage as it currently stands is pretty bad). You could argue that power burst is a counter (very soft counter in my opinion). But 4 highest burst builds (DE, shatter Mesmer, core guardian and herald) were nerfed.

I have been seeing a boat load of warriors now. Not as much as scrappers. Both have no effective counters (soul beast is a maybe) and thus way over represented, courtesy of the geniuses at Anet.

Link to comment
Share on other sites

@otto.5684 said:Warrior is countered by range damage and condi. Only viable range option is LB ranger, and is less common that axe. Condi now only scourge (mirage as it currently stands is pretty bad). You could argue that power burst is a counter (very soft counter in my opinion). But 4 highest burst builds (DE, shatter Mesmer, core guardian and herald) were nerfed.

I have been seeing a boat load of warriors now. Not as much as scrappers. Both have no effective counters (soul beast is a maybe) and thus way over represented, courtesy of the geniuses at Anet.

Trutru, LB sic 'em sniper i'd fit with the burst damage I was talking about, and yeah; Condi mirage was definitely a solid counter because the way they worked wasn't all too dissimilar from high burst really. With condi mirage falling out a bit, I think that's why there's going to be more warriors now. Mind you, warrior was essentially untouched last patch, hasn't been tuned up or down.

I still feel like there's a big difference in what counters Defense Spellbreaker vs. Strength. Like I say to the op, high-burst damage is always going to do more to a Defense Spellbreaker vs say... Tetherbreaker, but you're right to say ranged dps is going to hurt both there. That's warrior though. It definitely has counters.

Also if you spotted any herald nerfs, hmu. I haven't seen anything effective since sword 4 got an increased tell.

Link to comment
Share on other sites

@Snellibee.2761 said:

@Khalisto.5780 said:Because all things that can hit you for 5-10k are extremely telegraphed and easy to dodge

Arcing slice and gs3 are both really hard hitting skills that have the tiniest cast timeThing is why is warrior hitting for as much as shackling wave but shackling wave got a 1s cast time nerf is beyond me

Because the balance team assumes Rev will always have quickness and 25x might in every fight for some reason.

Link to comment
Share on other sites

@Clownmug.8357 said:

@Khalisto.5780 said:Because all things that can hit you for 5-10k are extremely telegraphed and easy to dodge

Arcing slice and gs3 are both really hard hitting skills that have the tiniest cast timeThing is why is warrior hitting for as much as shackling wave but shackling wave got a 1s cast time nerf is beyond me

Because the balance team assumes Rev will always have quickness and 25x might in every fight for some reason.

honestly this is what everyone that doesn't play revenant expects

Link to comment
Share on other sites

Warrior is balanced by the fact that it has mediocre mobility and zero port skills despite being melee bound. This is why Warrior seems stronger to newer players because they dont yet know when or how to outrange a Warrior. At higher skill levels, it's actually one of the harder classes to do well with. Good players will not just sit there and let a Warrior auto them for free.

Link to comment
Share on other sites

@"Master Ketsu.4569" said:Warrior is balanced by the fact that it has mediocre mobility and zero port skills despite being melee bound.

Warriors have absolutely top tier mobility, only behind thief after portal got smiter's booned. Heck a meta spellbreaker has more mobility and ability to disengage than a meta mirage right now. They can't blink up terrain which is a slight weakness, but they can snap over 4k units of movement in about 6 seconds. Basically nothing except a thief can hope keep up with that, lack of vertical blinking or not.

This is why Warrior seems stronger to newer players because they dont yet know when or how to outrange a Warrior. At higher skill levels, it's actually one of the harder classes to do well with. Good players will not just sit there and let a Warrior auto them for free.

I remember back when mirages were saying "Mirage isn't OP it's just a noob stomper."

Shorts swapped from Mirage to Spellbreaker and went from usually hanging around the top 100-25 to number 5 on the NA leaderboard last time I checked with his first day of playing the build being after the Tuesday balance patch. Helio is number 2 on the leaderboard, having switched from Boonbeast to Spellbreaker post balance patch. Though Helio zeroing in on the strongest build in the game is the norm.

Really Magebane Tether just stacks too much might. One burst skill or full counter landed and they're at 25 might for the foreseeable future.

Link to comment
Share on other sites

@xp eke xp.6724 said:Meeh at wvw you have more flexibility on stats -> all classes have more options for the playstile.

But back to pvp: warrior has to use 2 traitlines to do stuff:

  • defense for enough base heal and condiremove. Cause the other non passive heals are just way to weak for theyr cd + activation time and since they nerf the uptime of resistance on him he is weak to condibomb.
  • and Discipline cause he need the weaponswap + interaction with that + dmg. Otherwise he will technically never hit cause blind + kite would counter him far stronger.

Btw his range weapons* are too weak so he has to go meele and cause of that he has to use gs to get enough mobility.

  • Bow has too les defence for the too weak dmg and rifle can only hit well with berserk line but then you loose dmg or the defence line

If you play a core warrior it feel like you hurt badly with every hit, but you most times miss. Without Discipline you have not enough strong hits per time to take enough defences out from enermies.

If you play berserk it feeled a long time like you are hulk in berserk mode and outside your a old man that struggles allready on moving. After nerfing berserk it feels allways like your allways behind others (if only one player starts to fokus you).

And as sb you can finally do something again, till you get nerfed again... (Ok aktually they don't nerfed him till he vanish)

:)

Both meta builds don’t run defense.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...