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Why do HoT Ascended Weapon Collections take literally 3x the materials and currency as PoF ones?


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Really, with the changes to Scrapper, I decided it was finally time to get Fir-r-Upper. Going along in the collection, finally get all the bits for the Plated Hammer, and then BAM, oh, wait, NOW I GET TO GRIND OUT almost 2x of the map currencies, AGAIN, and, and for the bonus round, rely on RNG for the last part OR a 2 hour meta map.

ANet, really, it's time to revisit these. PoF Ascended Weapon collections from Elite specs are about 3x easier. Yeah, the collections themselves would be hard to revise, but upping the drop rate from Noxious Pods and lowering the map currency costs at the vendors are easy to do.

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@"SkyFallsInThunder.8257" said:HoT was a bit more hardcore. PoF is a puffpiece to appease the casuals. One of them is still played, one is a ghost town. I wonder which is which.

HoT is still played because Auric Basin meta still craps out liquid gold, that's it. People by and large follow rewards, not content.

I got 5 gold on accident in Auric Basin just doing map complete for that hammer, not even directly participating. That is why people are there.

If they were looking for a challenge, these folks would be in PvP or WvW, as other players will always be more dangerous than an AI HP sponge.

What you call "hardcore" is Grind, and timegates. That's it.

Stop fooling yourself.

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For me the biggest hurdle of HoT collections were the required masteries and need for Mystic Coins. With full mastery unlocked and lots of coins in storage though, given a choice, I would much rather do HoT collections because I find there is less RNG involved, in that I don't have to get lucky and snag a caffeinated skritt, nor do I have to worry about getting certain escort/metas/bounties completed.

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@Kylden Ar.3724 said:

@"SkyFallsInThunder.8257" said:HoT was a bit more hardcore. PoF is a puffpiece to appease the casuals. One of them is still played, one is a ghost town. I wonder which is which.

HoT is still played because Auric Basin meta still craps out liquid gold, that's it. People by and large follow rewards, not content.

I got 5 gold
on accident
in Auric Basin just doing map complete for that hammer, not even directly participating. That is why people are there.

If they were looking for a challenge, these folks would be in PvP or WvW, as other players will always be more dangerous than an AI HP sponge.

What you call "hardcore" is Grind, and timegates. That's it.

Stop fooling yourself.

Thie gold part of course but the meta is really more fun than bounty hunting in POF maps

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This one is actually extremely easy to answer. At the launch of PoF they were around the same as HoT and maybe even a bit more expensive than the HoT weapons. The main reason they have become so much cheaper is because of Istan farming providing a huge supply for the named Sunspear weapons required for the PoF weapon collections.

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@Kylden Ar.3724 said:

@"SkyFallsInThunder.8257" said:HoT was a bit more hardcore. PoF is a puffpiece to appease the casuals. One of them is still played, one is a ghost town. I wonder which is which.

HoT is still played because Auric Basin meta still craps out liquid gold, that's it. People by and large follow rewards, not content.

I got 5 gold
on accident
in Auric Basin just doing map complete for that hammer, not even directly participating. That is why people are there.

If they were looking for a challenge, these folks would be in PvP or WvW, as other players will always be more dangerous than an AI HP sponge.

What you call "hardcore" is Grind, and timegates. That's it.

Stop fooling yourself.

Then surely the cost won't matter, right? I mean, with all your superior skills, you should have that done just about as fast as the mobs respawn, and will probably be standing around waiting for that, right?

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@"Khisanth.2948" said:This one is actually extremely easy to answer. At the launch of PoF they were around the same as HoT and maybe even a bit more expensive than the HoT weapons.

They were super expensive when PoF launched. You can find all sorts of threads complaining that the price was too steep.

The main reason they have become so much cheaper is because of Istan farming providing a huge supply for the named Sunspear weapons required for the PoF weapon collections.Which is also the correct answer to "why did ANet nerf Istan farming... twice."

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@Kylden Ar.3724 said:ANet, really, it's time to revisit these. PoF Ascended Weapon collections from Elite specs are about 3x easier. Yeah, the collections themselves would be hard to revise, but upping the drop rate from Noxious Pods and lowering the map currency costs at the vendors are easy to do.

The PoF collections are easier (a lot easier now than at release), but I still think the HoT one are much, MUCH better.

@Kylden Ar.3724 said:HoT is still played because Auric Basin meta still craps out liquid gold, that's it. People by and large follow rewards, not content.

Not really. If people were just following rewards, they would simply be running laps around the Silverwastes.

People still play through all the three big original HoT meta events because they're profitable and they are fun. Which is great game design.

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@TexZero.7910 said:

@Kylden Ar.3724 said:If they were looking for a challenge, these folks would be in PvP or WvW, as other players will always be more dangerous than an AI HP sponge.

I respectfully must disagree. I've seen the average players in both PvP and WvW they are at best on par with the AI.Average players, yes. They are the PvP/WvW open world equivalent as far as the challenge goes. The really good players and organized teams/squads are well above raid difficulty however, at a level which AI opponents of this game can't even get close to.

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@Astralporing.1957 said:

@"Kylden Ar.3724" said:If they were looking for a challenge, these folks would be in PvP or WvW, as other players will always be more dangerous than an AI HP sponge.

I respectfully must disagree. I've seen the average players in both PvP and WvW they are at best on par with the AI.Average players, yes. They are the PvP/WvW open world equivalent as far as the challenge goes. The really good players and organized teams/squads are well above raid difficulty however, at a level which AI opponents of this game can't even get close to.

They're the statisical average for a reason. There's more of them than the "above average" players out there.So it's no more or less challenging than any other mode of play.

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@Khisanth.2948 said:This one is actually extremely easy to answer. At the launch of PoF they were around the same as HoT and maybe even a bit more expensive than the HoT weapons. The main reason they have become so much cheaper is because of Istan farming providing a huge supply for the named Sunspear weapons required for the PoF weapon collections.

Y'know I completely forgot about the Sunspear weapons required for the collections. I think I've only completed the Necro Torch and Thief Rifle, but yeah, both times I just bought what I needed off the TP. Obviously that's much easier and cheaper to do today.

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@TexZero.7910 said:

@"Kylden Ar.3724" said:If they were looking for a challenge, these folks would be in PvP or WvW, as other players will always be more dangerous than an AI HP sponge.

I respectfully must disagree. I've seen the average players in both PvP and WvW they are at best on par with the AI.Average players, yes. They are the PvP/WvW open world equivalent as far as the challenge goes. The really good players and organized teams/squads are well above raid difficulty however, at a level which AI opponents of this game can't even get close to.

They're the statisical average for a reason. There's more of them than the "above average" players out there.So it's no more or less challenging than any other mode of play.In pve if you (and your team) are highly skilled, you have 100% chance of success (and if you are decent and prepared, it's very close to 100%). You also always know your enemy and can prepare beforehand. In pvp/wvw you never have that assurance even at the top level - and if you are just "decent and prepared" you can fully expect to lose as often as you win.

But yeah, no more or less challenging. Suuure.

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@Astralporing.1957 said:

@"Kylden Ar.3724" said:If they were looking for a challenge, these folks would be in PvP or WvW, as other players will always be more dangerous than an AI HP sponge.

I respectfully must disagree. I've seen the average players in both PvP and WvW they are at best on par with the AI.Average players, yes. They are the PvP/WvW open world equivalent as far as the challenge goes. The really good players and organized teams/squads are well above raid difficulty however, at a level which AI opponents of this game can't even get close to.

They're the statisical average for a reason. There's more of them than the "above average" players out there.So it's no more or less challenging than any other mode of play.In pve if you (and your team) are highly skilled, you have 100% chance of success (and if you are decent and prepared, it's very close to 100%). You also always know your enemy and can prepare beforehand. In pvp/wvw you never have that assurance even at the top level - and if you are just "decent and prepared" you can fully expect to lose as often as you win.

But yeah, no more or less challenging. Suuure.

Even being fully skilled doesn't mean you have a 100% success rate in PvE. There's many factors outside of your control at any point in time that lower that percentage.

In PvP/WvW you can fully prepare for your opponents as well at the top tier. Why ? Because it's literally no different, pretty much everyone runs meta. It's virtually no different than knowing the the bosses attacks or timings for phases. People are no more dynamic than bosses espeically in PvP.

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@TexZero.7910 said:In PvP/WvW you can fully prepare for your opponents as well at the top tier. Why ? Because it's literally no different, pretty much everyone runs meta. It's virtually no different than knowing the the bosses attacks or timings for phases.

Sure, because in pvp you know exactly how your opponents will move, the order and timing of skills they will use, the tactics they will employ. Because in every single fight in the same difficulty tier the enemies will act exactly the same....oh wait.

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@Astralporing.1957 said:

@TexZero.7910 said:In PvP/WvW you can fully prepare for your opponents as well at the top tier. Why ? Because it's literally no different, pretty much everyone runs meta. It's virtually no different than knowing the the bosses attacks or timings for phases.

Sure, because in pvp you know exactly how your opponents will move, the order and timing of skills they will use, the tactics they will employ. Because in every single fight in the same difficulty tier the enemies will act exactly the same....oh wait.

If you're talking about the best tier's of PvP yes, you do know that and yes they largely play the same unless they make huge mistakes.

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