Global Unidentified Gear Incoming, March 26th! - Page 2 — Guild Wars 2 Forums
Home Guild Wars 2 Discussion

Global Unidentified Gear Incoming, March 26th!

24567

Comments

  • Donari.5237Donari.5237 Member ✭✭✭✭

    @Fevigen.8310 said:

    @Vyrulisse.1246 said:
    Can we please get an option at least to keep it from Salvage All?

    Just drop them in an invisible backpack

    I also would like to have a way to filter them out of the Salvage All. While almost all my alts do have one invisible bag, I use it almost entirely for permanent keep items and it is at the bottom of my bag slots. I keep my turnover items towards the top so I can quickly spot what's new. On my most played alts the invisible bag is usually full of items and even if not, it's a lot of scrolling to get down to it, I don't have room to split stacks down there, and moving items to/from it involves moving the items in stages to lower slots, scrolling, moving. So it would be less convenient for that to be the only way to protect them.

    I do usually have at least one empty shared slot though, so if those are protected from Salvage All I suppose that could work. Even so, I'd rather the unid'd had their own salvage options, if that can be done without too clunky a UI.

  • Lord Azazel.8703Lord Azazel.8703 Member ✭✭
    edited March 21, 2019

    Looks like a good chance to me then!

  • Lonami.2987Lonami.2987 Member ✭✭✭

    @Irenio CalmonHuang.2048 said:
    Greetings, Tyrians!

    We’ve been working on a few major changes to loot drops at level 80 which will provide both quality of life improvements and help with the long-term health of the economy. These will go into effect on March 26.

    • Core Tyria and the Heart of Maguuma regions will now drop Unidentified Gear rather than individual fine, masterwork, and rare items.

    • Magic find will no longer affect the results of identifying Unidentified Gear.

    • Unidentified Gear reward tables are being changed to account for their availability across Tyria, including:

    o Setting the frequency of rare item drops in the Crystal Desert region to the same frequency as rare items from the rest of Tyria
    o Removal of Eyes of Kormir, Congealed Putrescence, and Pulsing Brandsparks from salvaging Unidentified Gear—they’ll now drop from the Crystal Desert region loot tables
    o Addition of fine and masterwork Reclaimed Weapons from the Heart of Maguuma region to Unidentified Gear loot tables


    This means Unidentified Gear has the same value to everyone once it has dropped, regardless of your current magic find.

    If you’ve been playing in areas that dropped Unidentified Gear, and you were identifying those items, your overall chances to receive exotic gear and legendary precursors will decrease. If you’ve been playing in core Tyria or Heart of Thorns maps, your chances for exotic and precursor drops will increase if you choose to identify the Unidentified Gear you find. This equalizes your chances of getting those drops across any part of Tyria you like to play in.

    To summarize the changes:

    Before the 3/26 change
    • Unidentified Gear drops are influenced by magic find twice—once when received as a drop and once when identified.
    • Fine, masterwork, and rare equipment drops are influenced by magic find once, when received as a drop.

    After the 3/26 change
    • Unidentifed Gear drops are influenced by Magic Find once, when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.




    Overall, you’ll get the same amount of loot and won’t have to play inventory wars as much.

    We look forward to getting these changes out to you soon!
    We’ll localize this information as soon as possible for our global community.

    This idea is great, but I fear it might homogenize loot too much.

    For example, what about three different types of unidentified gear per region? Something like this:

    • Central Tyria: Fine/Masterwork/Rare Unidentified Gear.
    • Heart of Maguuma: Fine/Masterwork/Rare Unidentified Maguuma Gear.
    • Crystal Desert: Fine/Masterwork/Rare Unidentified Elonian Gear.

    Most of the region-exclusive weapons are exotics, and those won't be covered by the unidentified gear anyway, so maybe the above is kinda pointless. However, there's room for other loot drops, like special crafting materials. Also, I fear having only three items could give them way too much power in the trading post.

    I don't know, but I like the idea. Inventory management will become easier too, and that's always for the best.

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    Yeah this is good. Makes things a lot easier for me.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Seems like a weird change to implement this far in to the games life-span.. But will be interesting to see it all the same.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Lonami.2987 said:
    Also, I fear having only three items could give them way too much power in the trading post.

    I don't think this will be a problem, because it's only the initial drops which are reducing to 3 items. You'll still have the option to identify the gear and then it can drop the full variety of loot we can get now.

    All this does is reduce the initial drops to effectively 3 stacks of bags instead of dozens of individual items, so you can sort it out when you want instead of when your inventory is full.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "If someone really cared, well they'd take the time to spare, a moment to try and understand another one's despair"

  • I have been stockpiling unidentified gear about a year now. Should I open it now before the patch?

  • Nice change! Looking forward!

    Though I do wonder how this will affect price of regional skins?

  • @Irenio CalmonHuang.2048 said:
    Greetings, Tyrians!

    We’ve been working on a few major changes to loot drops at level 80 which will provide both quality of life improvements and help with the long-term health of the economy. These will go into effect on March 26.

    • Core Tyria and the Heart of Maguuma regions will now drop Unidentified Gear rather than individual fine, masterwork, and rare items.

    • Magic find will no longer affect the results of identifying Unidentified Gear.

    • Unidentified Gear reward tables are being changed to account for their availability across Tyria, including:

    o Setting the frequency of rare item drops in the Crystal Desert region to the same frequency as rare items from the rest of Tyria
    o Removal of Eyes of Kormir, Congealed Putrescence, and Pulsing Brandsparks from salvaging Unidentified Gear—they’ll now drop from the Crystal Desert region loot tables
    o Addition of fine and masterwork Reclaimed Weapons from the Heart of Maguuma region to Unidentified Gear loot tables


    This means Unidentified Gear has the same value to everyone once it has dropped, regardless of your current magic find.

    If you’ve been playing in areas that dropped Unidentified Gear, and you were identifying those items, your overall chances to receive exotic gear and legendary precursors will decrease. If you’ve been playing in core Tyria or Heart of Thorns maps, your chances for exotic and precursor drops will increase if you choose to identify the Unidentified Gear you find. This equalizes your chances of getting those drops across any part of Tyria you like to play in.

    To summarize the changes:

    Before the 3/26 change
    • Unidentified Gear drops are influenced by magic find twice—once when received as a drop and once when identified.
    • Fine, masterwork, and rare equipment drops are influenced by magic find once, when received as a drop.

    After the 3/26 change
    • Unidentifed Gear drops are influenced by Magic Find once, when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.




    Overall, you’ll get the same amount of loot and won’t have to play inventory wars as much.

    We look forward to getting these changes out to you soon!
    We’ll localize this information as soon as possible for our global community.

    ** Magic find will no longer affect the results of identifying Unidentified Gear. **
    Does this mean that Magic find will continue to effect the rarity of the DROP type of unidentified gear vs the rarity of the contents of said drop? Will my magic find effect the rarity of the UNIDENTIFIED GEAR that drops since it will not effect the gear inside?

  • Yasi.9065Yasi.9065 Member ✭✭✭

    Nice QoL update, thanks :)

  • Megis.9264Megis.9264 Member ✭✭

    Can we get 'Extract from all' for the Endless Upgrade Extractor, next, please?

  • @xiiliea.9356 said:
    Uggggghhhhh, now I have to remember to separate them from my inventory before using Salvage All everywhere in Tyria. I hope you're at least fixing Salvage All to not salvage unidentified gears first.

    it DOESNT salvage unidentified first, it salvaged things first based on their order in your backpack. so if you place the stack of unidentified at the end of you backpack, anything else in your backpack will be salvaged.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited March 21, 2019

    @Drumming.9876 said:

    @xiiliea.9356 said:
    Uggggghhhhh, now I have to remember to separate them from my inventory before using Salvage All everywhere in Tyria. I hope you're at least fixing Salvage All to not salvage unidentified gears first.

    it DOESNT salvage unidentified first, it salvaged things first based on their order in your backpack. so if you place the stack of unidentified at the end of you backpack, anything else in your backpack will be salvaged.

    You misread that. They mean implement a change to filter unids from salvage, but to implement that first

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭

    @Vyrulisse.1246 said:
    Can we please get an option at least to keep it from Salvage All?

    I suggested awhile back that Salvage All but one as an option for items in Invisible Bags and specialized bags like Olmakhan Bandolier. That way it leaves one there to keep it's location in the inventory.

  • Is this coming to Raid loot and WvW? Those places are sorely in need of this...

  • Joey.2769Joey.2769 Member ✭✭

    Great job normalizing rarity %. Honestly people shouldn't have to stay in one map to farm for items. They should enjoy the entire world.

  • @lissiandra.1357 said:
    apologies if any of these questions are repeats.

    1. Will the different unID gears stack with each other (eg. PoF unIDs with HoT unIDs) or is everything a unified loot table, eg. id a unID from HoT and get a PoF weapon, etc?
    2. Does this affect other sources of loot, such as gearbags? Will gearbags (eg. silverwastes, raids) still drop level-appropriate gear?
    3. Is this a lv80 change only? If i run around Tyria on a lv40 char, will the loot system change?

    I think these are really good questions and especially the 3. What happens if you loot gears with a character lvl < 80 and/or if you identify unID gear on a lvl <80 will it be like opening a bag of gear on a low lvl char ? It'll grant a gear same lvl as your character ?

  • Looks like it's gonna be a good update but in that case, I'd like some update to "salvage all" as well that would let me remove certain items from the preview list

  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭✭

    @lissiandra.1357 said:
    apologies if any of these questions are repeats.

    1. Will the different unID gears stack with each other (eg. PoF unIDs with HoT unIDs) or is everything a unified loot table, eg. id a unID from HoT and get a PoF weapon, etc?
    2. Does this affect other sources of loot, such as gearbags? Will gearbags (eg. silverwastes, raids) still drop level-appropriate gear?
    3. Is this a lv80 change only? If i run around Tyria on a lv40 char, will the loot system change?

    I' m really interested to see those answers too, especially in your second question. Level-appropriate drops from gearbags is a huge part of gold making in the game currently.

  • @Irenio CalmonHuang.2048 said:

    @ClaraFee.2579 said:
    I think I need some help understanding this. Will magic find increase the chance of getting a direct exotic drop? If so, and since there's no such thing as unidentified exotic armor, it seems there will be no way to increase the chance to get exotics. What then is the purpose of magic find?

    Yes, magic find will continue to increase your chance of a direct exotic drop.

    Before patch: MF increases chance of getting exotics from identifying gear
    After patch: MF increases chance of getting exotics from identifying gear

    So I still have to buff my magic find before opening the unidentified gear? If so, nothing actually changes

  • Vegeta.2563Vegeta.2563 Member ✭✭✭
    edited March 22, 2019

    @Ben Phongluangtham.1065 said:

    @cmpgamer.9628 said:
    How will this work for WvW when items drop? I am under the impression that WvW maps are considered Core Tyria maps and thus use the same drop tables.

    It'll work as Irenio describes in WvW as well!

    What about people that have characters parked at a jumping puzzle, that rely on that loot for a somewhat steady profit? How does it affect those tables.

  • virgileboss.2458virgileboss.2458 Member ✭✭
    edited March 22, 2019

    @Dreggon.6598 said:

    @Irenio CalmonHuang.2048 said:

    @ClaraFee.2579 said:
    I think I need some help understanding this. Will magic find increase the chance of getting a direct exotic drop? If so, and since there's no such thing as unidentified exotic armor, it seems there will be no way to increase the chance to get exotics. What then is the purpose of magic find?

    Yes, magic find will continue to increase your chance of a direct exotic drop.

    Before patch: MF increases chance of getting exotics from identifying gear
    After patch: MF increases chance of getting exotics from identifying gear

    So I still have to buff my magic find before opening the unidentified gear? If so, nothing actually changes

    No, MF still increases your chance of a DIRECT exotic drop, meaning a drop from monsters and not from ID an unID gear (same as before patch) but it doesn't increase your chance of getting an exotic from ID unID gears like it was before patch, if i got it right.
    ==> Boosting MF while ID unID gear after patch won't change a thing. The loot table won't change from 0% to 10000000% MF.

  • Thank you arenanet team. I'm surprised you risked making less money from bag slots to improve quality of life and kitten that's the type of mindset I admire in the company!

  • Vegeta.2563Vegeta.2563 Member ✭✭✭

    Can we get a preview option for these??

  • Erasculio.2914Erasculio.2914 Member ✭✭✭✭

    So...

    • Identifying gear: small chance to increase in rarity tier
    • Not identifying gear: zero chance to increase in rarity tier

    So, basically, identifying gear is always better than not identifying gear?

    IMO, this new system isn't really an improvement. Years ago it would have been great, but now we have so many quality of life features in inventory management that just salvaging all fine items or less, then choosing "deposit all", is more than enough to avoid having a full inventory.

    "Tomorrow my master chokes on his own whip!" - Lore of Skaen, PoE

  • Vegeta.2563Vegeta.2563 Member ✭✭✭

    @Erasculio.2914 said:
    So...

    • Identifying gear: small chance to increase in rarity tier
    • Not identifying gear: zero chance to increase in rarity tier

    So, basically, identifying gear is always better than not identifying gear?

    IMO, this new system isn't really an improvement. Years ago it would have been great, but now we have so many quality of life features in inventory management that just salvaging all fine items or less, then choosing "deposit all", is more than enough to avoid having a full inventory.

    This change just means if you play on a lvl 80 you will be doing less "salvage all > deposit all"

  • Erasculio.2914Erasculio.2914 Member ✭✭✭✭

    @Vegeta.2563 said:
    This change just means if you play on a lvl 80 you will be doing less "salvage all > deposit all"

    Feels like it will just add a step before doing "salvage all > deposit all" - I'll have to select "consume all" on the unindentified gear first, then salvage and deposit.

    "Tomorrow my master chokes on his own whip!" - Lore of Skaen, PoE

  • As things stand now if you open UI gear on a lower level character you still get level 80 gear.
    Will this remain the same after the change?
    Will the expanded UI gear drop changes ONLY affect the previous individual loot items that drop or will it also replace some of the various types of loot bags?

  • @Irenio CalmonHuang.2048 said:
    To answer a few questions that have arisen:


    1. Regional drops are on their own separate tables. So the uniqueness of things like Krytan weapons is preserved by those only being available on the appropriate maps.
    2. Gear that comes from champion bags and other regional bags that would yield generic equipment are replaced by unidentified gear at level 80.
    3. Opening bags on lower level characters will continue to yield gear appropriate to that character's level.
    4. There won't be Path of Fire Unidentified Gear, Heart of Thorns Unidentified Gear and Core Tyria Unidentified gear. There are the different tiers of rarity for unidentified gear.

    I have couple of questions related:
    1) Since we will not be able to open anymore the chests from low level characters, is there any system to allow those chests to drop low-level crafting materials? It would be interesting if a lv 80 item could drop with a certain probability curve all the t1-t6 mats.
    2) Furthermore, does this system will influence raids/fractal drops or those are not affected?
    3) WvW/PvP will be affected by this change?

  • Reanne.5462Reanne.5462 Member ✭✭

    This is a whole lot of nothing. counting sand, while sitting on a beach.

  • I am pleased to have been proven incorrect in my prediction that ANet wouldn't have the time to make this change.


    FYI this is going to cause massive market disruptions, in ways that some people will be able to predict, in ways that no one (not even ANet) will expect, and in ways that non-market savvy people will decide are exploits or unfair in some way.
    <Don't Panic>

    • If you're not a speculator or inventory wars min-maxer, wait it out. You'll miss some opportunities and keep your blood pressure lower.
    • If you are a speculator, .
    • If you are a min-maxer, I'll see you in the Silverwastes this weekend opening the last of my unID gear.

    PS as data comes in, I'll try to publish whatever I can estimating values. The old rules of thumb no longer apply, not even for the last few weeks, since some people will be selling unID in droves... and some buying in droves.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • @Pamy Laveux.1580 said:
    I have been stockpiling unidentified gear about a year now. Should I open it now before the patch?

    Only if you can boost MF super high. Otherwise, you are almost certainly better off selling it on the TP.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • PseudoNewb.5468PseudoNewb.5468 Member ✭✭✭
    edited March 22, 2019

    @TexZero.7910 said:
    Why do we have magic find at all at this point if it's seemingly having whats left of it's value removed ?

    It still affects every single item dropped by defeating enemies. They just don't seem to want magic find boosting on any loot roll that you can trigger on mass, except for lucky envelopes. It makes sense, because magic find would presumably be intended to boost rewards when they are dropped by an enemy during gameplay, and have consistently been restricted from containers.

    Although, mysteriously the description of Unidentified Gear gear says affected by "account magic find", but research shows that bossing magic find does work for Unidentified Gear. Account magic find is not affected by magic find boosts/attributes so the description, or in game results seem wrong. Was this a bug all along, and the fix is to simply remove magic find on the item because it was determined that the game can not differentiate between account magic from boosted/attribute magic find?

    I also read that the way the the Silverwaste perseverance magic find boost works for lost bandit chests, is that is applies an attribute magic find boost, for one second while opening the chest. Presumably you can use that 1 second attribute boost to affect unidentified gear too, because attribute bonuses are being applied. It seems like adjusting magic find for specific loot is not possible in the current game's code.

  • PseudoNewb.5468PseudoNewb.5468 Member ✭✭✭

    @Irenio CalmonHuang.2048 said:
    To answer a few questions that have arisen:


    1. Regional drops are on their own separate tables. So the uniqueness of things like Krytan weapons is preserved by those only being available on the appropriate maps.

    But you are adding Reclaimed Weapons, previously regional to the heard of magguma, to the unidentified gear drops? So what, in the future is going to be considered regional drops and what is being re-classified as non-regional? Specifically, is Elonian and Sunspear weapons, and Spearmashal armor, previously found in unidentified gear, considered regional to the crystal desert, and therefore being moved into the loot table as separate drops? Or are they treated the same as reclaimed weapons and are going to be found in unidentified gear from any region?

  • phs.6089phs.6089 Member ✭✭✭✭
    edited March 22, 2019

    Will those (Core Tyria and the Heart of Maguuma regions Unidentified Gear) be affected by toon level you open them on?

    rip cheap pres for gen1.

    "There is always a lighthouse, there's always a man, there's always a city."

  • So if I understand this right, this effectively nerfs farming unidentified gear, am I right? No longer going to SW to max MF and then opening my rare bags?

    If so, this is garbage. It feels like they are trying to nerf a major source of gold and covering it up by saying "won't have to play inventory wars as often"

    Please correct me if I'm wrong.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited March 22, 2019

    @Kythan Myr.4719 said:
    So if I understand this right, this effectively nerfs farming unidentified gear, am I right? No longer going to SW to max MF and then opening my rare bags?

    If so, this is garbage. It feels like they are trying to nerf a major source of gold and covering it up by saying "won't have to play inventory wars as often"

    Please correct me if I'm wrong.

    That is what they did and killed PoF maps as well. Now if AB meta drops same as any PoF, none gonna go PoF (like there was someone before)

    "There is always a lighthouse, there's always a man, there's always a city."

  • missraederle.1085missraederle.1085 Member ✭✭
    edited March 22, 2019

    Nevermind, I kept reading and saw others had already commented the same thing

  • Vegeta.2563Vegeta.2563 Member ✭✭✭

    @Grimmtooth.4163 said:
    As things stand now if you open UI gear on a lower level character you still get level 80 gear.
    Will this remain the same after the change?

    Yes

    Will the expanded UI gear drop changes ONLY affect the previous individual loot items that drop or will it also replace some of the various types of loot bags?

    Lets put it like this. Say you farm Silverwastes and get Bags of Gear and Embroidered Purses. If you open those on a lower level, you'll get gear appropriate for the level you open them on like you do right now. If you open those same Bags of Gear and Embroidered Purses on a level 80, you get unidentified gear instead, which those will only have lvl 80 gear inside of them.