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Global Unidentified Gear Incoming, March 26th!

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  • phs.6089phs.6089 Member ✭✭✭✭

    @killermanjaro.5670 said:
    Jusk to ask, because I've never been sure, will/do exotics/precursors have a chance to drop from blue and green unidentified gear? Or do/will they only have a chance to drop from yellow unidentified gear?

    precursor have a chance to drop from almost anything in the game including blue and green Unids

    "There is always a lighthouse, there's always a man, there's always a city."

  • @Randulf.7614 said:

    @killermanjaro.5670 said:
    Jusk to ask, because I've never been sure, will/do exotics/precursors have a chance to drop from blue and green unidentified gear? Or do/will they only have a chance to drop from yellow unidentified gear?

    Yes they do drop from blue and green unids. The bag colour donates min drop rarity and the most common type inside

    Thanks for the confirmation.

  • Will.9785Will.9785 Member ✭✭✭

    Does this mean that we can now salvage stacks of UNID gear directly without having to open them first? Or will it still be better from a loot perspective to open them and then salvage? It would be nice if when you salvage a stack it would open the box, salvage the contents, open the next box, salvage, etc (or have the same effect as that). The exotics can be set aside.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited March 22, 2019

    Oh hell I juts realized, now I can open inventory and click salve for blues and greens after patch I have to stand there and click on UniDs to open then salve.
    flipstable
    Thanks for another bag in the bag Anet.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Excursion.9752Excursion.9752 Member ✭✭✭

    I would like to see when we do a salvage all of a particular rarity that it opens it up and salvages each item one at a time. Sure it may take a bit longer but I would be ok with that. Since exotics no longer drop within them we do not have to worry about accidently salvaging something we may want.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • @Will.9785 said:
    Does this mean that we can now salvage stacks of UNID gear directly without having to open them first? Or will it still be better from a loot perspective to open them and then salvage? It would be nice if when you salvage a stack it would open the box, salvage the contents, open the next box, salvage, etc (or have the same effect as that). The exotics can be set aside.

    You should still open.
    If you salvage rare unID directly, you'll be getting mats & ecto as if all were rares. If you open, you still have a chance for exotics (a decent one, just no longer boosted by MF). It's even worse for blues & greens, at least as long as they aren't making other changes.

    Three big caveats:

    • This change will disrupt markets. At any given moment, the "best" alternative might alter due to the rapidly evolving attitudes.
    • It will take months before we have a new equilibrium.
    • I would still want to see the "after" data before being 100% sure (and when I have it, I'll post in the forums, too)

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • I don't understand why some people are saying this will make inventory management WORSE. How?
    Let's take DS meta as an example, during the whole thing you get lots of bags + lots of equipments drops. With the change you'll get the same loot bags, but instead of getting all the avulse equipment you'll be getting 3 types of unidentified gear.
    Instead of salvaging everything along the way, you'll have to open and salvage it later. It's not a bad thing.
    If you're the type of person who loves salvage things during the meta, all you need to do is open the UnID as you get them.

    Now for the MF situation, we still DON'T KNOW how the loot tables will be. There will be adjustments, maybe those with max MF will get more of rare UnID gear type than they get now. The only nerf in this are that exotic gear will be overall harder to get and its price will increase.

  • @phs.6089 said:
    Oh hell I juts realized, now I can open inventory and click salve for blues and greens after patch I have to stand there and click on UniDs to open then salve.
    flipstable
    Thanks for another bag in the bag Anet.

    I don't get that attitude at all. First, there's no change for PoF/LS4 maps; it already works this way. Second, currently have to deal with more inventory management as you have to clear out your bags when they get full... and this will reduce the frequency of that happening to next to nothing. It takes very little time to "open all" and you can choose when/where. In contrast, right now, you have no choice when your inventory gets full.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Cragga the Eighty Third.6015Cragga the Eighty Third.6015 Member ✭✭✭✭
    edited March 22, 2019

    @Illconceived Was Na.9781 said:

    @phs.6089 said:
    Oh hell I juts realized, now I can open inventory and click salve for blues and greens after patch I have to stand there and click on UniDs to open then salve.
    flipstable
    Thanks for another bag in the bag Anet.

    I don't get that attitude at all. First, there's no change for PoF/LS4 maps; it already works this way. Second, currently have to deal with more inventory management as you have to clear out your bags when they get full... and this will reduce the frequency of that happening to next to nothing. It takes very little time to "open all" and you can choose when/where. In contrast, right now, you have no choice when your inventory gets full.

    I think it's possible that what phs meant was, if you want to open all your unID gear before salvaging, and you open enough to fill your bag, you can't use 'salvage all' to clear the bag because it will eat your remaining stack of unID gear.

    Or at least, that's something I see as a minor concern...I already accidentally salvage unID stacks I meant to sell.

    BTW, noticed last night that the price seems to be going up a bit on unID...people buying for one last MF gambling session? :)

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    dang 23k views? ppl really like their loot!

    Te lazla otstara.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    dang 23k views? ppl really like their loot!

    I’m stuck on a bus in gridlock for the last hour and 10 mins so I reckon 20k is me refreshing ;)

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Illconceived Was Na.9781Illconceived Was Na.9781 Member ✭✭✭✭
    edited March 22, 2019

    @Cragga the Eighty Third.6015 said:
    I think it's possible that what phs meant was, if you want to open all your unID gear before salvaging, and you open enough to fill your bag, you can't use 'salvage all' to clear the bag because it will eat your remaining stack of unID gear.

    Or at least, that's something I see as a minor concern...I already accidentally salvage unID stacks I meant to sell.

    There are several ways to deal with that, that are, again, less onerous than the current situation.

    • Choose when to open unID gear, don't do it "on the go." That way you'll always have space & time (since you can be near a bank). That's not currently an option.
    • Put the unID gear in shared inventory. It will stack and won't salvage. There's always time to find a bank before you have a full stack. Also not an option with ordinary gear.
    • Invisible bags for unID gear are a decent alternative to shared inventory.
    • (added) Or sell them; it's even easier to sell stacks of unID gear than to open.

    BTW, noticed last night that the price seems to be going up a bit on unID...people buying for one last MF gambling session? :)

    The markets are volatile. Some people are buying now for exactly that. Some are selling to those willing to pay extra today. Some are buying in anticipation of people selling. Some are selling in anticipation of people buying.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • phs.6089phs.6089 Member ✭✭✭✭
    edited March 22, 2019

    @Illconceived Was Na.9781 said:

    @phs.6089 said:
    Oh hell I juts realized, now I can open inventory and click salve for blues and greens after patch I have to stand there and click on UniDs to open then salve.
    flipstable
    Thanks for another bag in the bag Anet.

    I don't get that attitude at all. First, there's no change for PoF/LS4 maps; it already works this way. Second, currently have to deal with more inventory management as you have to clear out your bags when they get full... and this will reduce the frequency of that happening to next to nothing. It takes very little time to "open all" and you can choose when/where. In contrast, right now, you have no choice when your inventory gets full.

    I don't open PoF Unids for long now, after the patch it will be worthless to sell blues and greens. So yeah click-click-click-click-click to open uninds like HoT metas don't have enough bags to open.
    My inventory management is simple, stop after event and click on salve-matic, salve all trash gear, carry on. Now I have to find time to open all that then salve.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    @Ok I Did It.2854 said:

    @lokh.2695 said:
    At this point, why not remove MF from the game.

    This is what im thinking, and im someone who has 319% account bound MF.

    That's high, i applaud that as a fellow veteran.
    As for your question/remark, magic find will still affect how many unidentified pieces you get, as well as their inherent quality.
    For example, you will 5 rares from a big event, I'll get 3-4, and a nooby will get 0-1

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Illconceived Was Na.9781 said:

    @Cragga the Eighty Third.6015 said:
    I think it's possible that what phs meant was, if you want to open all your unID gear before salvaging, and you open enough to fill your bag, you can't use 'salvage all' to clear the bag because it will eat your remaining stack of unID gear.

    Or at least, that's something I see as a minor concern...I already accidentally salvage unID stacks I meant to sell.

    There are several ways to deal with that, that are, again, less onerous than the current situation.

    • Choose when to open unID gear, don't do it "on the go." That way you'll always have space & time (since you can be near a bank). That's not currently an option.
    • Put the unID gear in shared inventory. It will stack and won't salvage. There's always time to find a bank before you have a full stack. Also not an option with ordinary gear.
    • Invisible bags for unID gear are a decent alternative to shared inventory.

    BTW, noticed last night that the price seems to be going up a bit on unID...people buying for one last MF gambling session? :)

    The markets are volatile. Some people are buying now for exactly that. Some are selling to those willing to pay extra today. Some are buying in anticipation of people selling. Some are selling in anticipation of people buying.

    I disagree with it being less onerous at least in such a blanket way. Moving things around to ensure unids go to a specific bag then rearranging after, then opening in drips, salvage, open, salvage, open - is at best the same, but for some of us it’s more inventory management.

    A salvage filter would pretty much put that issue to bed, but I’ve never liked the unid situation for pof and ls4. I get why many see it as better totally, but it equally can be more to manage.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • @Randulf.7614 said:

    @Illconceived Was Na.9781 said:

    @Cragga the Eighty Third.6015 said:
    I think it's possible that what phs meant was, if you want to open all your unID gear before salvaging, and you open enough to fill your bag, you can't use 'salvage all' to clear the bag because it will eat your remaining stack of unID gear.

    Or at least, that's something I see as a minor concern...I already accidentally salvage unID stacks I meant to sell.

    There are several ways to deal with that, that are, again, less onerous than the current situation.

    • Choose when to open unID gear, don't do it "on the go." That way you'll always have space & time (since you can be near a bank). That's not currently an option.
    • Put the unID gear in shared inventory. It will stack and won't salvage. There's always time to find a bank before you have a full stack. Also not an option with ordinary gear.
    • Invisible bags for unID gear are a decent alternative to shared inventory.

    BTW, noticed last night that the price seems to be going up a bit on unID...people buying for one last MF gambling session? :)

    The markets are volatile. Some people are buying now for exactly that. Some are selling to those willing to pay extra today. Some are buying in anticipation of people selling. Some are selling in anticipation of people buying.

    I disagree with it being less onerous at least in such a blanket way. Moving things around to ensure unids go to a specific bag then rearranging after, then opening in drips, salvage, open, salvage, open - is at best the same, but for some of us it’s more inventory management.

    A salvage filter would pretty much put that issue to bed, but I’ve never liked the unid situation for pof and ls4. I get why many see it as better totally, but it equally can be more to manage.

    Let me rephrase: currently, we for core/HoT maps there are 0 options to change how we manage gear from drops. None at all. You must salvage when you're full or be unable to collect all forms of loot. You cannot choose when or where.
    With unID gear, we get options.

    I understand if you don't enjoy those options, if you feel that other options would be better. But it isn't objectively worse than before.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • @phs.6089 said:

    @Illconceived Was Na.9781 said:

    @phs.6089 said:
    Oh hell I juts realized, now I can open inventory and click salve for blues and greens after patch I have to stand there and click on UniDs to open then salve.
    flipstable
    Thanks for another bag in the bag Anet.

    I don't get that attitude at all. First, there's no change for PoF/LS4 maps; it already works this way. Second, currently have to deal with more inventory management as you have to clear out your bags when they get full... and this will reduce the frequency of that happening to next to nothing. It takes very little time to "open all" and you can choose when/where. In contrast, right now, you have no choice when your inventory gets full.

    I don't open PoF Unids for long now,

    Then continue to sell them.

    after the patch it will be worthless to sell blues and greens.

    How so?

    My inventory management is simple, stop after event and click on salve-matic, salve all trash gear, carry on. Now I have to find time to open all that then salve.

    You won't need to stop after the event at all, because your inventory won't be filling up.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • phs.6089phs.6089 Member ✭✭✭✭
    edited March 22, 2019

    @Illconceived Was Na.9781 said:

    @phs.6089 said:

    @Illconceived Was Na.9781 said:

    @phs.6089 said:
    Oh hell I juts realized, now I can open inventory and click salve for blues and greens after patch I have to stand there and click on UniDs to open then salve.
    flipstable
    Thanks for another bag in the bag Anet.

    I don't get that attitude at all. First, there's no change for PoF/LS4 maps; it already works this way. Second, currently have to deal with more inventory management as you have to clear out your bags when they get full... and this will reduce the frequency of that happening to next to nothing. It takes very little time to "open all" and you can choose when/where. In contrast, right now, you have no choice when your inventory gets full.

    I don't open PoF Unids for long now,

    Then continue to sell them.

    after the patch it will be worthless to sell blues and greens.

    How so?

    My inventory management is simple, stop after event and click on salve-matic, salve all trash gear, carry on. Now I have to find time to open all that then salve.

    You won't need to stop after the event at all, because your inventory won't be filling up.

    Because it won't be worth the deal to sell blues and greens, they will drop to the price of blue and green gear.
    Yeah I wont need to stop, I will need to stop after the metas/events done and click till my fingers get blue.
    Nice way to extend my gameplay hours.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited March 22, 2019

    @Illconceived Was Na.9781 said:

    @Randulf.7614 said:

    @Illconceived Was Na.9781 said:

    @Cragga the Eighty Third.6015 said:
    I think it's possible that what phs meant was, if you want to open all your unID gear before salvaging, and you open enough to fill your bag, you can't use 'salvage all' to clear the bag because it will eat your remaining stack of unID gear.

    Or at least, that's something I see as a minor concern...I already accidentally salvage unID stacks I meant to sell.

    There are several ways to deal with that, that are, again, less onerous than the current situation.

    • Choose when to open unID gear, don't do it "on the go." That way you'll always have space & time (since you can be near a bank). That's not currently an option.
    • Put the unID gear in shared inventory. It will stack and won't salvage. There's always time to find a bank before you have a full stack. Also not an option with ordinary gear.
    • Invisible bags for unID gear are a decent alternative to shared inventory.

    BTW, noticed last night that the price seems to be going up a bit on unID...people buying for one last MF gambling session? :)

    The markets are volatile. Some people are buying now for exactly that. Some are selling to those willing to pay extra today. Some are buying in anticipation of people selling. Some are selling in anticipation of people buying.

    I disagree with it being less onerous at least in such a blanket way. Moving things around to ensure unids go to a specific bag then rearranging after, then opening in drips, salvage, open, salvage, open - is at best the same, but for some of us it’s more inventory management.

    A salvage filter would pretty much put that issue to bed, but I’ve never liked the unid situation for pof and ls4. I get why many see it as better totally, but it equally can be more to manage.

    Let me rephrase: currently, we for core/HoT maps there are 0 options to change how we manage gear from drops. None at all. You must salvage when you're full or be unable to collect all forms of loot. You cannot choose when or where.
    With unID gear, we get options.

    I understand if you don't enjoy those options, if you feel that other options would be better. But it isn't objectively worse than before.

    I wholeheartedly disagree, but I don’t want to bog the thread down with a circular discussion so I won’t press it further

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • DiogoSilva.7089DiogoSilva.7089 Member ✭✭✭
    edited March 22, 2019

    The only annoying issue I have with Unid Gear is the "salvage all" option. I either have to salvage direct drops one by one, or manually slot my unid gear stacks in invisible bags to avoid this, which is not convenient at all.

    It would be interesting if Salvage All ignored stacks of unid gear or, alternatively, if salvaging unid gear had some sort of benefit, which it doesn't seems to have.

  • @anninke.7469 said:

    @NazzyDragon.9127 said:
    Hey, throwing my voice into the pile of "exclude them from salvage all" -- especially since there's a salvage stack option! (my tendinitis thanks you for that!)

    Put them in an Invisible Bag, nothing gets auto-salvaged from there.

    Yeah I'm aware, but that would require me buying more bag slots, meh.

    Maybe just an option to filter these from salvage all, instead of default off would be nice.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    I should add though, that whilst im not overly keen on this change, the early comms is appreciated. Im noticing a few dev threads this week and I wasnt sure we would get anything comms going forward, so positive or negative news - it is appreciated

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • "• Unidentified Gear reward tables are being changed to account for their availability across Tyria, including:

    o Setting the frequency of rare item drops in the Crystal Desert region to the same frequency as rare items from the rest of Tyria"

    Do we have data pertaining to this? Currently, are rares directly dropping(before IDing) more frequently in PoF content than in core/HoT?

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Good change.. except the magic find no longer effecting unidentified gear.

    Guess my exotic find rate is gonna go from 1 a month to 1 a year XD

  • Darlgon.9273Darlgon.9273 Member ✭✭✭

    @Linken.6345 said:

    @Darlgon.9273 said:
    Soo.. How does it work when you sell/buy Unidentified Gear bags off the BLTC? Do you inherit the drop magic find and location of the previous owner of the bag? Or do you get based on where and how much magic find you have when you received the bag from the BLTC merchant?

    And, I take it, this negates any reason to travel to Silverwastes for the magic find boost there, correct? (Except for the bags from SW.)

    After the change Mf will only affect if you get a blue, green or yellow unided drop from mobs, bags etc.

    That is NOT what they said:

    @Irenio CalmonHuang.2048 said:
    Greetings, Tyrians!
    • Unidentified Gear drops are influenced by magic find twice—once when received as a drop and once when identified.
    • Fine, masterwork, and rare equipment drops are influenced by magic find once, when received as a drop.

    After the 3/26 change
    Unidentifed Gear drops are influenced by Magic Find once, when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.

    That says to me that the magic find when the player gets the bag affects what the contents of the bag are, not the level of the bag.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @Randulf.7614 said:
    Maybe its me, but i find unid gear more cumbersome as a system. You end up with a big stack, which you cant open if you havent the space and then you have to clear down and salvage and repeat. Fair play if ppl prefer it, but id rather just salvage as go along.

    This is only an issue if the salvage you get from un'id gear isn't the same as id'd gear. For example, under the old system if you salvaged un'id gear you got tons of Eyes of Kormir. Sounds like that has changed though, so if I salvage a piece of un'id gear I should get the same materials (mithril/silk/etc) as I would if I had identified it first.

    Not quite. When salvaging unids you forfeit the chance of getting a higher tier gear, and you forfeit the chance of salvaging sigils/runes (since unids do not have those).

    @Khisanth.2948 said:
    That double dipping is mostly theoretical isn't it? Most come from either chests/containers/map bonus systems that are unaffected by MF.

    Which is why it was originally affected by MF. It seems they want to stealthily nerf this.

    @Vayne.8563 said:

    @Ajaxx.3157 said:
    Doesn't this make Account Magic Find pretty useless now or have I read this wrong?

    Looks to me like you roll on account magic find to see if you get a rare, green or blue unided gear in the first place.

    Since most of the gear (and most of PoF unids, by the way) comes from containers, so isn't affected by MF, that does mean MF will be worth far less after that change.

    @Tanner Blackfeather.6509 said:
    Unidentified gear currently double-dips in MF.

    Considering that almost all unid gear currently comes not from direct mob drops, but from other sources that aren't affected by MF, that is.. let's say, not quite true.

    Also, this seems like another major nerf not only to Istan, but to all PoF+LS4 metas.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @Linken.6345 said:

    @TexZero.7910 said:
    Why do we have magic find at all at this point if it's seemingly having whats left of it's value removed ?

    @Favillion.7843 said:
    magic find has become almost useless at this point, cause by now almost nothing is affected by it

    There is still some bags from hot/spvp and once a year chinese new year that is affected by magic find.

    Follow the trend. It won't be long before those are not affected either as it disenfranchises people with low MF.
    After all can't have a system that promotes long term play/investment rewarding you that just pushes others away....

  • Ototo.3214Ototo.3214 Member ✭✭✭

    If I'm understanding this correctly, this will essentially just change it so if I would have gotten a green on my level 80 from killing a monster, I'll now get a green unidentified gear instead that I can identify and potentially get a rare or exotic from, but it won't be affected by my MF at that point.
    Also, that unidentified gear will only open into level 80 gear regardless of what level the character is that opens it. But, if you open something like a Bag of Gear from Silverwastes on a level 50 character, that Bag of Gear will instead drop level ~50 gear like it currently does and unidentified gear will be reserved for only level 80s?

    If so, I'll be quite happy with this change as long as they somehow allow us to exclude unidentified gear from Salvage All. Yes, I get it, I can use an invisible bag. But I personally don't like invisible bags because anything else that accidentally ends up in them gets stuck in there and I have to manual salvage or deposit them all. And when you're inventory sorting on the fly and don't notice a new stack formed, you end up accidentally salvaging all of that new stack. I'd rather that just not be something that even has the possibility of happening, especially if this is now a loot type I'll be accumulating from everywhere. And I currently already use all my Shared slots for something and don't want to be forced to get 3 more at the moment. Plus, those can still fill up with a stack and the overflow ends up in regular inventory still, so that's still a problem.

    And if they do remove it from Salvage All like I'm hoping, props to you Anet. I'm personally happy that the MF boost on them will be removed because I hated feeling like I had to hoard all those bags until I had a ton so I could run to SW, frantically stack MF, then open everything as quick as I could. Made the loot quite frustrating for me, personally. Even if it's a little less profit overall in the long run, at least I don't feel like I'm missing out on something if I don't spam MF. Plus, don't have to worry about clearing my inventory in the middle of a meta event. ;D

    And MF still affects what drops you actually get from playing the game and killing things, guys. Calm down. You'll get better unidentified gear than people with lower MF.

  • Im guessing this now means getting an exotic through ID is now 0, as that chance was determined by MF.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited March 22, 2019

    @KossakHellraiser.5013 said:
    Im guessing this now means getting an exotic through ID is now 0, as that chance was determined by MF.

    That chance was improved by MF for sure but the new flat rate means you will still get exotics from ID (as well as a possible separate drop). It will likely mean a lower chance though

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    I don't have a lot of MF, and never boosted it for Unid gear, and I got and exotic or two from them, so I'm sure it will still be possible.

  • @Ototo.3214 said:
    If I'm understanding this correctly, this will essentially just change it so if I would have gotten a green on my level 80 from killing a monster, I'll now get a green unidentified gear instead that I can identify and potentially get a rare or exotic from, but it won't be affected by my MF at that point.
    Also, that unidentified gear will only open into level 80 gear regardless of what level the character is that opens it. But, if you open something like a Bag of Gear from Silverwastes on a level 50 character, that Bag of Gear will instead drop level ~50 gear like it currently does and unidentified gear will be reserved for only level 80s?

    Exactly!

    If so, I'll be quite happy with this change as long as they somehow allow us to exclude unidentified gear from Salvage All. Yes, I get it, I can use an invisible bag. But I personally don't like invisible bags because anything else that accidentally ends up in them gets stuck in there and I have to manual salvage or deposit them all. And when you're inventory sorting on the fly and don't notice a new stack formed, you end up accidentally salvaging all of that new stack. I'd rather that just not be something that even has the possibility of happening, especially if this is now a loot type I'll be accumulating from everywhere. And I currently already use all my Shared slots for something and don't want to be forced to get 3 more at the moment. Plus, those can still fill up with a stack and the overflow ends up in regular inventory still, so that's still a problem.

    They probably will add the exclude from "salvage all" thing. Maybe not right now, but later it's gonna happen for sure.

    And MF still affects what drops you actually get from playing the game and killing things, guys. Calm down. You'll get better unidentified gear than people with lower MF.

    This!^ People with high MF will get more rare/exotics than those with less. Their advantage won't be lost at all. In fact, the amount of exotics in the game will go down, thus making them more valuable.

  • keenedge.9675keenedge.9675 Member ✭✭✭

    @Stray Mongrel.4602 said:
    Can we have Olmakhan Bandolier block salvaging then please?

    I hate Unids because they filter into that bag and salvage all rips them up. They are more trouble for me than just normal loot.

    I just start a stack(or 2) of each type in the invis bag. They NEVER jump into Olmakahan or others unless a new stack starts.

    Moral Statute Machine: John Spartan, you are fined five credits for repeated violations of the verbal morality statute.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited March 23, 2019

    @Dami.5046 said:
    Good oh less exotics = more expensive on TP

    It's about time they become more expensive again! Current prices are a joke, and a bad one at that.

    P.S. Not fond of the MF management of those new mechanics, though. Just boosted it to max this past Wintersday...

  • Lord of the Fire.6870Lord of the Fire.6870 Member ✭✭✭
    edited March 23, 2019

    @Pamy Laveux.1580 said:
    I have been stockpiling unidentified gear about a year now. Should I open it now before the patch?

    Yes because its a middle sized nerf for the loot out of PoF regions -.-

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Irenio CalmonHuang.2048: Please consider adding an "eater" for Luck soon, because the pain of stockpiling it will only grow worse.

  • Balsa.3951Balsa.3951 Member ✭✭✭
    edited March 23, 2019

    Was answered :)

    What about bags in bags?

    Great changes btw very welcome

  • Kythan Myr.4719Kythan Myr.4719 Member ✭✭
    edited March 23, 2019

    There are parts about this change I like.

    However there is a lot here that concerns me even though I'm NOT a regular farmer of unid'd gear. As was stated earlier, things will destabilize and it is uncertain how this will change long-term. Personally, I'm not motivated by gold but I am motivated regarding the population (both actual & perceived) and the overall health of the game (which I am sure - they are too).

    1. It is nice to be able and go to Istan, SW, or the latest LW map and find lots of players. With things destabilizing, I'm concerned that the population of those maps might drop. Of course if those players still play GW2, then they'll move to next most profitable map. If they spread out more evenly than as a whole GW2 may seem empty.

    2. If you are a new player, it is nice to find the active maps. You get a taste of the community, learn the game, find a good guild, and perhaps get hooked and become a regular. If #1 happens, I would think that new player retention would also take a hit. I am sure that if a player likes the game for what it is, they'll stay regardless. But an active community goes a long way in retaining too.

    3. What is their goal for MF? I understand that this only affects the double MF hit to opening the UnID'd bag, and does NOT affect drop rates from enemy kills. Occasionally, I liked going to SW, maxing out MF and opening my rare UnID'd bags and see what I got. It was only then I really appreciated this mechanic because running around with 300%+ MF in the rest of the world has very little noticeable effect. If there is a .01% chance to get a rare bag (don't know the actual % so I'm making this up) then with a 300% increase is still a really small number. So I don't disagree that MF is still a viable mechanic, but it seems a lot more insignificant now.

    4. What is there goal here? Maybe there is a new map coming that will attract all the player base. If so, great! But why now? I'm guessing that new map, if it exists, is a way out. If #1 & #2 happen, wouldn't it be too late? Maybe their goal is too address TP barons? But they have a niche here, and any diverse impact to them could also negatively impact the overall game. Maybe they are thinking about "inventory wars" as mentioned earlier. If so, then some of these changes will indeed be helpful, but the potential gold earnings would then seem like an unintended side affect. That would then imply that they are out of touch with the player base.

    5. Many players are carefully watching what GW2 does now after the recent shake-up. Some players predicted drastic changes would be taken to generate more income to the game. Is this that first step? It would seem to me that with an established player base warily watching the next few steps, indirectly affecting a player's wealth is a lousy move.

    6. This is their first big change being announced after what happened at the company and a lot of players are CONFUSED! It took me a while, but I think I understand things better. I just hope that this level of confusion doesn't happen again with any additional future changes.

    7. Personally for me, having someone else deliver it would be better. I've watched the videos of the devs, and he's rubbed me the wrong way a few times now. Especially with that mic drop thing and satisfied look when he announced a significant nerf that miffed a lot of ele players, and I don't even main an ele! Maybe I got it all wrong and he's a great guy, but sometimes impressions are hard to get rid of.

    So, only time will tell. I sure just hope that this doesn't cut the feet out after the big event that just happened. All I can do is trust that they know what the players want and do what's best for them and the company.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    With this change you should really add a exotic unid gear aswell.

  • DaFishBob.6518DaFishBob.6518 Member ✭✭✭

    Since PoF maps will no longer be unique with unidentified gear, please consider doing something to make Treasure Hunting Kits more attractive to help maintain populations on PoF maps. One thing that stands out would be a QoL feature allowing a player to change the current hunt location without having to leave the game.

  • CerealNumber.9348CerealNumber.9348 Member ✭✭
    edited March 23, 2019

    I think people need to be told explicitly what implications the results of the changes will be or else they will keep asking.
    Like MF will continue to affect drop rates, just not rarity rates of unidentified gear.
    And this will help inventory wars because you will stop getting green/blue gear that take up a bag slot but instead get unidentified gear that stack together in a single slot.

    What gw2 needs is heavy bikini armors and sexy legendary hammers.

  • Willowsheart.7940Willowsheart.7940 Member ✭✭
    edited March 23, 2019

    I wonder if an "identify all" button added to to salvage kits, would now be useful? Sorry if that was already mentioned I haven't gotten through the whole thread yet. :)

  • Rose Solane.1027Rose Solane.1027 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @Twyn.7320 said:
    'Unidentified Gear drops are influenced by Magic Find once when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.'

    This is where people are getting stuck. Because the wording for exotics makes it seem like we're getting two chances at loot, whilst the 'Before Change' stated that we had two chances, being reduced in the 'After Change' to one. How it sounds to me:

    If I kill a monster, my MF determines whether that bag is Fine/Masterwork/Rare Unidentified Gear.
    If I open the Gear of a rarity, it'll give me an item of that rarity, or will be upgraded at the same % chance as everyone else in the game. So if the flat rate is 30%, everyone in the game will have a 30% chance of getting an upgrade whilst identifying a piece of gear, as MF doesn't affect this and the flat rate takes over.
    In the case of Exotic Items, this isn't affected by Magic Find at all. Everyone in the game gets a 30% chance of directly dropping an Exotic Item from a monster, and that 30% is used again whilst identifying from Unidentified Gear.

    In summary, it sounds as if Magic Find will never be used for Exotic drops. Because if it had the same chance it currently does to drop directly in addition to the rare chance from identifying gear, you wouldn't have a flat rate for everyone. If my Magic Find was 200%, it'd imply that the subsequent chance of getting an Exotic Item from identification would also be 200%. However, because Magic Find isn't used through Identification, there's a flat rate that ANet decides for us making MF obsolete.

    That's inaccurate as phrased.

    • When you kill a foe, MF affects whether you get unID gear (and if so, which rarity) or an exotic. This is true today; it will be true next week, too.
    • If you open unID gear today, your MF affects the chance that you'll get an exotic. If you open next Wednesday, it won't.

    MF is still going to matter, a lot. It just won't matter twice anymore. It's bad for people like me who are willing to take time to open and good for the majority who don't do that. (It's especially bad for those who buy unID gear from others just to open with high MF; they'll need to find another way to extract value from the TP... and fortunately, there will be some new ones.)

    Here's what the change is going to mean:

    • Today: it's worth 20-40 gold extra for stacks of rare unID gear, if you're market savvy and have plenty of time to visit Silverwastes to process your inventory and the means to up your boosts to 1000%. It's better to sell if you're missing any of that.
    • Next week: unID gear will drop in price, as the supply will spike (faucets spread to all zones) and the demand drops (the above minority no longer interested in buying)
    • 5 months or so: unID gear will increase in price, because people will realize it's the primary source of ecto and of various mats, because the supply of ecto will drop (now that min-maxers aren't getting "extra" rares from it); the price of exotics will also go up

    Or in brief, it's a redistribution of that excess 20-40 gold for stacks of rare unID gear... from the high MF/patient openers to the rest of the community.
    It's unclear if it will result in a net increase in the value of the affected markets or a net decrease, although I doubt it's going to be all that far apart in the long run.

    Thank you for the clear phrasing of my thoughts when I was reading this thread. And for the extra insights (in this post and the ones you made after this) I had not thought about. As so often for some players this change will be negative, but for many players this change will be positive. I think it is a QoL improvement for the majority of the community. But maybe not so much a QoL improvement for the very small percentage of players that is active on the forums.

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited March 23, 2019

    Community : You must run meta builds with ascended.
    Also community: make all mats as expensive as possible.
    so greedy.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Dami.5046 said:
    Community : You must run meta builds with ascended.
    Also community: make all mats as expensive as possible.
    so greedy.

    Do not ever believe that individual people speaking up in this forum are a whole of the community. Yes, some of them (not all, though, obviously, since there's no topic on which everyone agrees on) might represent a majority, but all of the community? Never.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Manuhell.2759Manuhell.2759 Member ✭✭✭

    Are chests/containers gonna be influenced by MF after the change? A lot of those unId bags are given by those, after all, so their drop isn't influenced by magic find to start with. In those cases, it's a straight and unwarranted nerf, as magic find applied a single time (that is, when opening them).

  • Balsa.3951Balsa.3951 Member ✭✭✭

    Happy Anet thinks alike made an treat about this topic not long ago now get rid of chest in chest next