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Global Unidentified Gear Incoming, March 26th!

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  • Anet just toke the last life out of pof maps, more specifik Istan xD

  • @Manuhell.2759 said:

    @mtpelion.4562 said:
    Except that now nearly all mobs will be dropping UnID bags as loot, so the way things "use to be" is no longer relevant.
    When you kill an enemy, your magic find will determine if you move from junk to blue, blue to green, green to yellow, and yellow to orange.
    You then get a SECOND chance to move up a tier when you open the UnID bag. This second chance won't be affected by magic find, but is still a second change to move up.

    I did read the opening post, you know? It still doesn't change what i wrote, though. UnID bags from sources other than mobs aren't and won't be affected by magic find, thus in those cases magic find won't affect them at all. If the point of the change was that magic find is supposed to affect those UnId bags a single time, then making it work only with enemy drops doesn't work. It's just a nice way to sugarcoat a nerf in drops.

    Chests were already exempt from MF, weren't they? So whatever rolled up when you opened it is what's inside, the same as it works now, as far as how I understand it. So nothing changed where you're claiming MF died because of this, except that MF won't affect opening the unid bags. Considering the increase in sources for them, however, that makes sense.

  • Linken.6345Linken.6345 Member ✭✭✭✭
    edited March 26, 2019

    @Etria.3642 said:
    I ran a Palawadan today, it failed, not enough people, but that isn't why I'm here. Because NOT ONLY did the usual amount of unid's drop/come from chests, but my inventory was ALSO quite full of regular blues and greens. Same as when I complete a Thunderhead Peaks meta series(ie both north and south) by the time it's ended my bags are full of regular drops along with a few unidentifieds. Basically in both cases I have approximately 60 or so blue unids, 40 or so greens, perhaps 8 yellow, then 1 exotic, 3 rares, 12 greens and 20 blues. In other words, unidentifieds /help/ with inventory management but by no means does it condense everything to 3 neat little stacks plus the exotic.

    My question is will this be what happens in all the rest of the maps too(a few unid's and the rest regular stuff) because if so, then the real real change here is simply that mf no longer applies to unidentifieds.

    The change havent happened yet, its still like 12-13 hours away from when I post this message.
    To answer the question yes it will affect all the maps so only unidentifieds will drop with the odd exoitc here and there.

  • SwOrly.9362SwOrly.9362 Member ✭✭

    Hope I understand it right.
    After the 3/26 change
    • Unidentifed Gear drops are influenced by Magic Find once, when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.

    In this situation the "rare" chance is based on rarity or on the drop rate of "rare" items in the game ? I know MF will not effect it but even then we are getting rare items almost daily. Wich one of those possibilities is the right one ?

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @Linken.6345 said:

    @Etria.3642 said:
    I ran a Palawadan today, it failed, not enough people, but that isn't why I'm here. Because NOT ONLY did the usual amount of unid's drop/come from chests, but my inventory was ALSO quite full of regular blues and greens. Same as when I complete a Thunderhead Peaks meta series(ie both north and south) by the time it's ended my bags are full of regular drops along with a few unidentifieds. Basically in both cases I have approximately 60 or so blue unids, 40 or so greens, perhaps 8 yellow, then 1 exotic, 3 rares, 12 greens and 20 blues. In other words, unidentifieds /help/ with inventory management but by no means does it condense everything to 3 neat little stacks plus the exotic.

    My question is will this be what happens in all the rest of the maps too(a few unid's and the rest regular stuff) because if so, then the real real change here is simply that mf no longer applies to unidentifieds.

    The change havent happened yet, its still like 12-13 hours away from when I post this message.
    To answer the question yes it will affect all the maps so only unidentifieds will drop with the odd exoitc here and there.

    As the person you quoted has rightly stated, there is more to loot tables than "generic" gear, and there is always a chance at getting some piece of equipment from the non-generic part that does not drop as unidentified. This includes the region specific weapons in core tyria (krytan, glyphic, ...) but from the way regular vs. unidentified gear drops in PoF and season 4 maps I suspect that we will still see individual pieces of seemingly generic gear drop in the future, just at a much lower rate than up to now (in non-PoF areas).

    @Astralporing.1957 said:

    @mtpelion.4562 said:
    Except that now nearly all mobs will be dropping UnID bags as loot

    Direct drops aren't really relevant anymore, and haven't been for years. The majority of rewards nowadays come from bags, chests, event rewards etc. And those aren't affected by MF.

    We are talking about unidentified gear replacing "generic" equipment in core and HoT maps, including the account-bound HoT bags that still use MF when you open them. I suspect that a lot of loot in fact still comes into the game via drops, as the number of players who play to maximize their income by farming the flavor of the month farm (which usually relies a lot more on chest and container opening than "plain" gameplay) are most likely a minority compared to those who just casually play, or else the farmers wouldn't be able to make as much profit via the trading post as they do.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭
    edited March 26, 2019

    @SwOrly.9362 said:
    Hope I understand it right.
    After the 3/26 change
    • Unidentifed Gear drops are influenced by Magic Find once, when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.

    In this situation the "rare" chance is based on rarity or on the drop rate of "rare" items in the game ? I know MF will not effect it but even then we are getting rare items almost daily. Wich one of those possibilities is the right one ?

    There's a base chance for an item to go up in quality when randomly created, of course more rare the more steps in quality it increases. Let's say an enemy drops a piece of blue quality equipment, then the game determines the exact piece of equipment, with a low chance to turn green, an even lower chance to turn yellow, and an even lower chance to turn exotic. That chance is always there, has always been, and will be unchanged after tonight's patch.

    Your magic find increases the chance to upgrade quality of the drop, that's why with higher mf you will find an increase in green, yellow, and orange drops (although the droprate for orange is so low that it won't be easily noticable). Still even with zero magic find there is a chance that your "generic blue" item, when chosen by the game, will in fact turn into an exotic. That's why even a lvl 2 moa in Queensdale can drop a precursor weapon.

    This upgrade chance happens twice with unidentified equipment. You get a chance to get a green or yellow unidentified instead of a blue on (with chances increased by your magic find if it drops from a source that includes mf, like mob drops) plus a chance when opening the unidentified (this one changes to the same generic chance for all with tonight's patch). Of course the chance to get an exotic is much higher when opening yellow quality unidentified equipment, as those only have to go up one step in quality, but even the blue ones can still give you exotics occasionally, just like that level 2 moa in Queensdale. The difference will be that the chance is the same for everyone, regardless of personal magic find, on the 2nd chance (when identifying).

    For the (theoretical) new player with zero magic find this change will actually increase the odds of getting better quality items. For the regular player just playing the game, it should even out more or less, especially since values on the tp will adjust if it is no longer flooded with exotics from those who identify with high mf. If we are lucky it will actually be beneficial for the casual majority of players as the min-maxers won't be able to skew the drops in their favor (and influence the trading post values by dumping their excess exotics/materials) as easily any more. For those players who explicitely farmed/bought unidentified items and identified them in bulk with ultra-high magic find, it will be a nerf.

  • Manuhell.2759Manuhell.2759 Member ✭✭✭

    @robertthebard.8150 said:
    Chests were already exempt from MF, weren't they? So whatever rolled up when you opened it is what's inside, the same as it works now, as far as how I understand it. So nothing changed where you're claiming MF died because of this, except that MF won't affect opening the unid bags. Considering the increase in sources for them, however, that makes sense.

    Chests were exempt from MF, but the unId bags were affected from MF. So you used it a single time in those cases. Now it won't be used at all, as neither chests or bags will be affected my MF.
    The only time MF applied twice is when they dropped from mobs from PoF maps, and now it applies once.
    Talking about an increase in sources is misleading, anyway. If you were in PoF maps you already dropped unId bags, and it's not like you can be at multiple places at the same time. But even then, drops from monsters in the normal maps were still affected by MF, they just didn't drop unId bags. It applied once before, and it applies once now.
    So it's a fact that MF will have less applications, despite whatever you may think.

  • @Astralporing.1957 said:

    @mtpelion.4562 said:
    This change shifts the MF benefit to obtaining the bag

    It doesn't, since most of the time you obtain them in a way that makes MF not applicable.

    It also stands as a net buff to the vast majority of players (who were unable to hit that 900+MF level under the old system).

    No, it is a nerf even to players with 100-200 MF. You will be getting objectively less from the unid bags at any MF level above zero (and at 0 MF you will get the same as before).

    @Kiza.5630 said:

    @AlexxxDelta.1806 said:
    What we DO know though is that this change will kill, the already scarcely populated, PoF and LS4 maps. Which is baffling to me since usually MMO devs WANT their latest maps to be the most active. Are there any plans to keep these maps alive?

    Why would it kill those maps?

    Significant reduction in rewards (which this change is in PoF and LS4 areas) in maps that were already overnerfed and underpopulated will hardly help to make those maps worth returning to.

    @mtpelion.4562 said:
    Except that now nearly all mobs will be dropping UnID bags as loot

    Direct drops aren't really relevant anymore, and haven't been for years. The majority of rewards nowadays come from bags, chests, event rewards etc. And those aren't affected by MF.

    @robertthebard.8150 said:
    Chests were already exempt from MF, weren't they? So whatever rolled up when you opened it is what's inside, the same as it works now, as far as how I understand it. So nothing changed where you're claiming MF died because of this, except that MF won't affect opening the unid bags.

    It's that "except" that is a major issue. PoF/LS4 events could generate a huge number of unids. Practically all those unids came from chests/event rewards, and were affected by MF. Now, they will still come from chests/event rewards, but won't be affected by MF. So, we went from unids being affected once (the double MF dipping devs mentioned was a practically non-existing occurence) to unids not affected at all.

    That is a massive nerf to drops in PoF/LS4, as well as a massive nerf to MF functionality.

    Except that, while doing dailies, or map completions, or whatever in Core Tyria, you're going to be able to get these bags as drops from mobs now, and this will be affected by MF. A lot of what I'm doing in LS2 right now is on Core Tyria maps, not in instances, so this will also be affected by this change.

    @Manuhell.2759 said:

    @robertthebard.8150 said:
    Chests were already exempt from MF, weren't they? So whatever rolled up when you opened it is what's inside, the same as it works now, as far as how I understand it. So nothing changed where you're claiming MF died because of this, except that MF won't affect opening the unid bags. Considering the increase in sources for them, however, that makes sense.

    Chests were exempt from MF, but the unId bags were affected from MF. So you used it a single time in those cases. Now it won't be used at all, as neither chests or bags will be affected my MF.
    The only time MF applied twice is when they dropped from mobs from PoF maps, and now it applies once.
    Talking about an increase in sources is misleading, anyway. If you were in PoF maps you already dropped unId bags, and it's not like you can be at multiple places at the same time. But even then, drops from monsters in the normal maps were still affected by MF, they just didn't drop unId bags. It applied once before, and it applies once now.
    So it's a fact that MF will have less applications, despite whatever you may think.

    Except that I do state it has less applications. That's what "except that MF won't affect opening the unid bags" literally means. However, in response to "but opening chests is now nerfed", paraphrasing there, nothing has changed, since chests were never affected, or aren't, by MF.

  • Manuhell.2759Manuhell.2759 Member ✭✭✭
    edited March 26, 2019

    @robertthebard.8150 said:

    Except that, while doing dailies, or map completions, or whatever in Core Tyria, you're going to be able to get these bags as drops from mobs now, and this will be affected by MF. A lot of what I'm doing in LS2 right now is on Core Tyria maps, not in instances, so this will also be affected by this change.

    Those drops were already affected by MF even before, though. They just weren't unId bags. In terms of MF, it changes nothing even there. It applied once and it will still apply once.

    Except that I do state it has less applications. That's what "except that MF won't affect opening the unid bags" literally means. However, in response to "but opening chests is now nerfed", paraphrasing there, nothing has changed, since chests were never affected, or aren't, by MF.

    But their content of those chests was affected by MF, that's the issue. You used MF once because their content, those unId bags, were affected my MF, and now they won't, so they won't use MF at all. Thus you'll get worse drops from those chests. Thus they're indeed nerfed.

  • Sir Shreder.4206Sir Shreder.4206 Member ✭✭
    edited March 26, 2019

    in my opinion, all the last changes will bring outflow of players.
    Payment for seasons has come to the game, no matter that GW2 is buy-to-play and player have to buy expansion packs to get access to LWS (like pay twice if you want to get it).
    Now players will have to buy bag slots to salvage unids loot or skip events to salvage loot.

    I know the publisher asks to bring more money. But I don't think this is a good way to deal with that request.

  • Lord Alfred.6541Lord Alfred.6541 Member ✭✭
    edited March 26, 2019

    @kaptajn klo.6389 said:
    Anet just toke the last life out of pof maps, more specifik Istan xD

    I will still play Istan Metas, since it is a good karma + gold + VM - combi farm map, that is the same for TP and JB Metas. And the other maps are already dead to a big extend.

  • @Sir Shreder.4206 said:
    Now players will have to buy bag slots to salvage unids loot or skip events to salvage loot.

    The opposite is the case, players will buy less bag slots since more of the unids are dropped(instead of the equipment) which can be stack. For the identifying process you will need just a single char with maxed out inventory and not multiple. The need for the slots will shift from 'during farming and salvaging' to 'after farming and indentifying/salvaging' which is a good change. If you are playing with only one character nothing will change regarding the need of bag slots. Also nothing will change, if you are using your chars to deposit items. I also would like to comment that you don't need the slots at all.

  • @Manuhell.2759 said:

    @robertthebard.8150 said:

    Except that, while doing dailies, or map completions, or whatever in Core Tyria, you're going to be able to get these bags as drops from mobs now, and this will be affected by MF. A lot of what I'm doing in LS2 right now is on Core Tyria maps, not in instances, so this will also be affected by this change.

    Those drops were already affected by MF even before, though. They just weren't unId bags. In terms of MF, it changes nothing even there. It applied once and it will still apply once.

    Except that I do state it has less applications. That's what "except that MF won't affect opening the unid bags" literally means. However, in response to "but opening chests is now nerfed", paraphrasing there, nothing has changed, since chests were never affected, or aren't, by MF.

    But their content of those chests was affected by MF, that's the issue. You used MF once because their content, those unId bags, were affected my MF, and now they won't, so they won't use MF at all. Thus you'll get worse drops from those chests. Thus they're indeed nerfed.

    ...and now, the unid bags are added to the drop tables, and will be affected by MF to determine if, and what grade drops.

  • Manuhell.2759Manuhell.2759 Member ✭✭✭

    @robertthebard.8150 said:
    ...and now, the unid bags are added to the drop tables, and will be affected by MF to determine if, and what grade drops.

    That change will apply only to Core and HoT, and those drops were affected by MF even before - they just weren't dropping bags.
    Again, drops from chests isn't and won't be affected by MF, so those unId bags aren't getting affected by MF at all, neither when you open the chest and neither when you open the bag. Thus a nerf. There isn't much to discuss, and i keep saying the same things that should be obvious to anyone reading, so i won't keep replying further.

  • @Manuhell.2759 said:

    @robertthebard.8150 said:
    ...and now, the unid bags are added to the drop tables, and will be affected by MF to determine if, and what grade drops.

    That change will apply only to Core and HoT, and those drops were affected by MF even before - they just weren't dropping bags.
    Again, drops from chests isn't and won't be affected by MF, so those unId bags aren't getting affected by MF at all, neither when you open the chest and neither when you open the bag. Thus a nerf. There isn't much to discuss, and i keep saying the same things that should be obvious to anyone reading, so i won't keep replying further.

    That's cool, because MF will affect whether you get the bags or not. So despite all the claims, there's no apparent nerf to MF in regard to pulling them. I mentioned in my first post in this thread that there is a nerf to MF in regard to opening the bags, but considering how much the source has been increased, that's understandable.

  • Linken.6345Linken.6345 Member ✭✭✭✭
    edited March 26, 2019

    @robertthebard.8150 said:

    @Manuhell.2759 said:

    @robertthebard.8150 said:

    Except that, while doing dailies, or map completions, or whatever in Core Tyria, you're going to be able to get these bags as drops from mobs now, and this will be affected by MF. A lot of what I'm doing in LS2 right now is on Core Tyria maps, not in instances, so this will also be affected by this change.

    Those drops were already affected by MF even before, though. They just weren't unId bags. In terms of MF, it changes nothing even there. It applied once and it will still apply once.

    Except that I do state it has less applications. That's what "except that MF won't affect opening the unid bags" literally means. However, in response to "but opening chests is now nerfed", paraphrasing there, nothing has changed, since chests were never affected, or aren't, by MF.

    But their content of those chests was affected by MF, that's the issue. You used MF once because their content, those unId bags, were affected my MF, and now they won't, so they won't use MF at all. Thus you'll get worse drops from those chests. Thus they're indeed nerfed.

    ...and now, the unid bags are added to the drop tables, and will be affected by MF to determine if, and what grade drops.

    Then all the events that reward unided and chest rewards it, should be updated to be affected by magic find one time aswell then right?

    Edit

    That what people are saying alot of the unided gears that are gotten from path of fire maps arent affected by magic find anymore so its a nerf to those maps and a inventory boon to core and hot.

  • • Magic find will no longer affect the results of identifying Unidentified Gear.

    So... magic find is now useless?

  • @Linken.6345 said:

    @robertthebard.8150 said:

    @Manuhell.2759 said:

    @robertthebard.8150 said:

    Except that, while doing dailies, or map completions, or whatever in Core Tyria, you're going to be able to get these bags as drops from mobs now, and this will be affected by MF. A lot of what I'm doing in LS2 right now is on Core Tyria maps, not in instances, so this will also be affected by this change.

    Those drops were already affected by MF even before, though. They just weren't unId bags. In terms of MF, it changes nothing even there. It applied once and it will still apply once.

    Except that I do state it has less applications. That's what "except that MF won't affect opening the unid bags" literally means. However, in response to "but opening chests is now nerfed", paraphrasing there, nothing has changed, since chests were never affected, or aren't, by MF.

    But their content of those chests was affected by MF, that's the issue. You used MF once because their content, those unId bags, were affected my MF, and now they won't, so they won't use MF at all. Thus you'll get worse drops from those chests. Thus they're indeed nerfed.

    ...and now, the unid bags are added to the drop tables, and will be affected by MF to determine if, and what grade drops.

    Then all the events that reward unided and chest rewards it, should be updated to be affected by magic find one time aswell then right?

    Edit

    That what people are saying alot of the unided gears that are gotten from path of fire maps arent affected by magic find anymore so its a nerf to those maps and a inventory boon to core and hot.

    I acknowledged that in my very first post in this thread, so I'm not sure why people want to keep pointing it out? Maybe it's insecurity or something?

  • Manuhell.2759Manuhell.2759 Member ✭✭✭

    @robertthebard.8150 said:

    That's cool, because MF will affect whether you get the bags or not. So despite all the claims, there's no apparent nerf to MF in regard to pulling them. I mentioned in my first post in this thread that there is a nerf to MF in regard to opening the bags, but considering how much the source has been increased, that's understandable.

    But the source hasn't increased because you aren't omnipresent and if you were in PoF maps, you're still getting the same exact amount of bags. Except that they aren't affected by MF anymore when opened, so if they came from chests they aren't affected at all. But i think you're deliberately trolling me by now, so i'll give up replying further, as explaining how the game works clearly seems to be useless.

  • @Manuhell.2759 said:

    @robertthebard.8150 said:

    That's cool, because MF will affect whether you get the bags or not. So despite all the claims, there's no apparent nerf to MF in regard to pulling them. I mentioned in my first post in this thread that there is a nerf to MF in regard to opening the bags, but considering how much the source has been increased, that's understandable.

    But the source hasn't increased because you aren't omnipresent and if you were in PoF maps, you're still getting the same exact amount of bags. Except that they aren't affected by MF anymore when opened, so if they came from chests they aren't affected at all. But i think you're deliberately trolling me by now, so i'll give up replying further, as explaining how the game works clearly seems to be useless.

    I don't spend all my time in PoF maps, so your argument is invalid.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    So, did 5 or 6 events in an Ascalon map, and still receiving regular gear (green and blue - nothing Ascalon-related), as well as Unid gear. Thought those were going to be removed.

  • @Etria.3642 said:
    Well, opened 112 blue bags, received 101 blue items, 11 green, nothing higher.

    112 bags isn't a very big sample; I'm not surprised at the ratio. (There's some decent modeling of what to expect from Testifye.)

    Sold my greens after that. Opened my 8 rares, received 8 rares.

    Greens were probably always better to sell, unless you boosted. 8 isn't anything close to a sample that tells us anything.

    Completed 1 Palawadan(yes, it completed today) received 0 exotics from any source.

    That's still not a very useful sample for comparison.

    The amount of regular drops HAS been changed, it's almost all unids now. I did receive 1 rare and 1 green drop from bosses. Hard nerf.

    Yes, it was intended to reduce the huge faucet of rares and exotics that people were getting by boosting MF to 900% and above.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • phs.6089phs.6089 Member ✭✭✭✭
    edited March 26, 2019

    @Kiza.5630 said:

    @AlexxxDelta.1806 said:
    What we DO know though is that this change will kill, the already scarcely populated, PoF and LS4 maps. Which is baffling to me since usually MMO devs WANT their latest maps to be the most active. Are there any plans to keep these maps alive?

    Why would it kill those maps? The great majority of players is not even aware of MF affecting identifying or doesn't care. Players only on the maps to farm unid items are already "contained" on the farm crazy maps and ignore most of the others.

    Maybe they weren't but they were aware of the prices on UnIDs on TP for sure, now its gone to drain.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Syrus.2174Syrus.2174 Member ✭✭✭

    150 gold gone. Great. I wish they'd improve the game, instead of ... this.

    While I do think the bags should all be treated equally, having all be affected by magic find would've been the more fun option...

  • MDove.2391MDove.2391 Member ✭✭

    Sold the Unids I picked up today, at a fraction of the usual coin.
    Same time investment.
    The previous coin wasn't alot for most but, for a new-kid-on-the-block I was happy.
    Now? Disheartened. Guessing, if I didn't know the difference, I wouldn't know would I?

  • Hey all,
    Looked through most of this post and not sure if this q has been asked yet ( I didn't see it but..!)

    Opened some of my unid'd drops from low level areas tonight, and all of the mats are Level 80 - shouldn't the level of the gear be remaining the same as the zone it dropped in, if it is under level 80?? :/

  • Genuinetheo.6591Genuinetheo.6591 Member ✭✭✭
    edited March 26, 2019

    @Flapcat.2890 said:
    Hey all,
    Looked through most of this post and not sure if this q has been asked yet ( I didn't see it but..!)

    Opened some of my unid'd drops from low level areas tonight, and all of the mats are Level 80 - shouldn't the level of the gear be remaining the same as the zone it dropped in, if it is under level 80?? :/

    If you got unid gear then you already got it on a level 80. You have to open your bags on characters that are not level 80 yet. Also, mob drops have always scaled this way. To keep level 80 players from simply farming low level maps and flooding the market with low level materials.

  • @Genuinetheo.6591 said:

    @Flapcat.2890 said:
    Hey all,
    Looked through most of this post and not sure if this q has been asked yet ( I didn't see it but..!)

    Opened some of my unid'd drops from low level areas tonight, and all of the mats are Level 80 - shouldn't the level of the gear be remaining the same as the zone it dropped in, if it is under level 80?? :/

    If you got unid gear then you already got it on a level 80. You have to open your bags on characters that are not level 80 yet.

    But if you did meta events on low level maps on a Level 80 character before the patch, you would get <Lvl80 items that matched zone level. Does this mean that low level mat farming is going to have to be done on low level characters only now? oh dear.

  • Hmm ok my bad - I might have remembered mechanics wrongly! I thought you got at least a bit of levelled loot in low level areas. Was imagining massively awful market changes but if not then that is good! Ta :)

  • Avelione.6075Avelione.6075 Member ✭✭✭

    Ok, I still don't get it and I went through many posts explaining how it works.... Could a dev explain the changes with Magic Find again, very clearly, PLEASE?
    :'(
    I thought the point of MF was to have somewhat advantage among other players! It pisses me off now how it all looks like nerfing any chance of getting cool gear. I clearly noticed when I stopped getting as many exotics as I used to, after about 2 years of playing, and I've been playing a lot! Much too much of this game.

    If there is not much point to MF anymore, give us some refund! :s:s:'(

    BWAAAAAAAAAAAAAAAAAAAH! :s

    Choya is love, Choya is life!

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited March 26, 2019

    @Avelione.6075 said:
    Ok, I still don't get it and I went through many posts explaining how it works.... Could a dev explain the changes with Magic Find again, very clearly, PLEASE?
    :'(
    I thought the point of MF was to have somewhat advantage among other players! It pisses me off now how it all looks like nerfing any chance of getting cool gear. I clearly noticed when I stopped getting as many exotics as I used to, after about 2 years of playing, and I've been playing a lot! Much too much of this game.

    If there is not much point to MF anymore, give us some refund! :s:s:'(

    BWAAAAAAAAAAAAAAAAAAAH! :s

    I answered it in your other thread. The unid bag rarity is affected by magic find as is the chance for an additional exotic drop.

    tdlr drops are still affected by magic find as they always were. The only difference is that in PoF onwards, magic find no longer affects the contents of the unids as well

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited March 27, 2019

    @Irenio CalmonHuang.2048 said:
    Greetings, Tyrians!

    We’ve been working on a few major changes to loot drops at level 80 which will provide both quality of life improvements and help with the long-term health of the economy. These will go into effect on March 26.

    • Core Tyria and the Heart of Maguuma regions will now drop Unidentified Gear rather than individual fine, masterwork, and rare items.

    • Magic find will no longer affect the results of identifying Unidentified Gear.

    • Unidentified Gear reward tables are being changed to account for their availability across Tyria, including:

    o Setting the frequency of rare item drops in the Crystal Desert region to the same frequency as rare items from the rest of Tyria
    o Removal of Eyes of Kormir, Congealed Putrescence, and Pulsing Brandsparks from salvaging Unidentified Gear—they’ll now drop from the Crystal Desert region loot tables
    o Addition of fine and masterwork Reclaimed Weapons from the Heart of Maguuma region to Unidentified Gear loot tables


    This means Unidentified Gear has the same value to everyone once it has dropped, regardless of your current magic find.

    If you’ve been playing in areas that dropped Unidentified Gear, and you were identifying those items, your overall chances to receive exotic gear and legendary precursors will decrease. If you’ve been playing in core Tyria or Heart of Thorns maps, your chances for exotic and precursor drops will increase if you choose to identify the Unidentified Gear you find. This equalizes your chances of getting those drops across any part of Tyria you like to play in.

    To summarize the changes:

    Before the 3/26 change
    • Unidentified Gear drops are influenced by magic find twice—once when received as a drop and once when identified.
    • Fine, masterwork, and rare equipment drops are influenced by magic find once, when received as a drop.

    After the 3/26 change
    • Unidentifed Gear drops are influenced by Magic Find once, when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.




    Overall, you’ll get the same amount of loot and won’t have to play inventory wars as much.

    We look forward to getting these changes out to you soon!
    We’ll localize this information as soon as possible for our global community.

    +1
    Healthy changes. Good Job!! Anet

  • Sir Shreder.4206Sir Shreder.4206 Member ✭✭
    edited March 27, 2019

    @Lord Alfred.6541 said:

    @Sir Shreder.4206 said:
    Now players will have to buy bag slots to salvage unids loot or skip events to salvage loot.

    The opposite is the case, players will buy less bag slots since more of the unids are dropped(instead of the equipment) which can be stack. For the identifying process you will need just a single char with maxed out inventory and not multiple. The need for the slots will shift from 'during farming and salvaging' to 'after farming and indentifying/salvaging' which is a good change. If you are playing with only one character nothing will change regarding the need of bag slots. Also nothing will change, if you are using your chars to deposit items. I also would like to comment that you don't need the slots at all.

    On the one hand, you are right. When players participate in events they should think of how many cells their bag has.
    But on the other hand, when player what to identify what exactly they got... they have to open that unids bags. And at that moment they realized that they need to have a bigger bag to open loot bags for that. Or they should salvage unids loot that won't be a convenient way for the most players.

    You should understand there was not a word that unids loot won't be salvaged. So it causes another problem too because you can't use the command "salvage all".

    Of course, I wouldn't say about nerfing MF what others say a lot.

    P.S.
    Thanks ANet for making their game so weird.

  • I have checked how this global Unidentified Gear works.
    Now I get bags with unidentified gear. It is very cool. Because I have to open more bags to get the worst loot.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @mljinki.4670 said:
    Basically Anet said: "We do not care about veteran players, we just want new players." I don't understand the logic behind removing MF from it.

    Actually I think what Anet really says is: "We never intended magic find to have that much of an impact on who gets better loot, so we are going back to how we intended magic find to work".

    Magic find still applies the way it applied since the original change from a gear stat to an account stat way back in the early years of the game. The more magic find you have, the better your chance at better quality loot. It is applied every time you drop a piece of loot while playing the game. What it no longer does is apply in artificially inflated numbers (as in numbers you can't maintain while playing for hours around the world) to skew the aquisition of high quality loot heavily towards the minority of players that are willing and able to reach those numbers.

    @BlueJin.4127 said:
    Removing MF bonus from identifying gears seems like a nerf for everyone, including those with low MF. Before, players with low MF could sell unided gears for good profit. Now, we have to open them for poor rewards.

    Actually there is only so much wealth to go around. With the chance to get good gear from unidentified gear spread more evenly across everyone, regardless of their chance to stack magic find, price for unidentified compared to the average value you get from identifying will settle to be comparable again once the markets calm down. There's a good chance exotics and ectos will rise in value, which will be a gain for everyone except the few that got a generous supply of them by opening rare unidentified gear before the change.

  • Kiza.5630Kiza.5630 Member ✭✭✭

    @phs.6089 said:

    @Kiza.5630 said:

    Why would it kill those maps? The great majority of players is not even aware of MF affecting identifying or doesn't care. Players only on the maps to farm unid items are already "contained" on the farm crazy maps and ignore most of the others.

    Maybe they weren't but they were aware of the prices on UnIDs on TP for sure, now its gone to drain.

    If you exclusively play this game for loot and rewards, yeah then I guess there is less incentive to go to those maps now. Which I find kinda hilarious because loot in this game have always been, well trash. I don't really understand why everyone is so fixated on getting rewards from events and mobs when you just can craft everything needed in a fraction of the time and enjoy the game for something else than a hardcore farming rpg. The majority will just shrug and continue to sell, open or outright salvage the unid stuff, because it was never very profitable unless you specifically "farmed" it.

  • Gudy.3607Gudy.3607 Member ✭✭✭
    • Updated level-80 rewards in most areas of the game to drop unidentified gear instead of common, masterwork, or rare items. Some items that are only available in certain areas or tied to specific content will still drop directly.
      This is, without a doubt, a huge QoL improvement since I don't have to salvage and clean up my inventory nearly as frequently as before. Thanks, ANET!

    • Removed the chance to acquire Eyes of Kormir, Congealed Putrescence, and Pulsing Brandsparks when salvaging unidentified gear. These will now drop occasionally as loot from creatures in the Crystal Desert instead.
      Oh, thank the Deities for that! Having Eyes of Kormir and Congealed Putrescence litter my inventory was hugely annoying, especially since you couldn't vendor the stuff and couldn't usefully TP it, seeing as it was stuck at huge stacks of 2 copper each. I'm not so sure about the Brandsparks, but it makes sense to be consistent, I guess. The price of those is already back up to a point where you can sell them on the TP now, too.

    • Magic find no longer affects the identification of unidentified gear.
      Good! I never understood why it should, or would. High MF is difficult and expensive to maintain for long periods of time. Applying a very high, short term boosted magic find to the drops accumulated from hours and hours of game play never struck me as particularly healthy or desirable.

    • Significantly reduced the chances of acquiring rare Sunspear weapons from pieces of rare unidentified gear.
      OK, makes sense now that unidentified gear is so much more widely available. Have you also put the ecto drop rate from salvaging those back to normal?

    • Added fine and masterwork Reclaimed weapons to the pool of items available from fine and masterwork unidentified gear.
      This I don't get. In fact, it strikes me as entirely inconsistent with your goal of separating region drops: Shouldn't Reclaimed weapons fall into the category of region-specific gear and drop directly in HoT maps only?

    Now, what we need is a few more options when right clicking on salvaging kits and salvage-o-matics. Each salvage fine/masterwork/rare... option should also have a similar option excepting unidentified gear. Alternatively, please make it so that unidentified gear is preferentially sorted into invisible bags in the inventory.

  • Kiza.5630Kiza.5630 Member ✭✭✭

    @phs.6089 said:

    Please now tell me that it isn't the loot that keep HoT and LW3 maps alive for so long. And that isn't the lack of loot that Elona is deserted.
    And what exactly wrong with playing to get some loot in RPG?

    Nothing, but it's sad if that's the only thing. Also RPGs were never about loot (for me). Diablo clones are.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Kiza.5630 said:

    @phs.6089 said:

    Please now tell me that it isn't the loot that keep HoT and LW3 maps alive for so long. And that isn't the lack of loot that Elona is deserted.
    And what exactly wrong with playing to get some loot in RPG?

    Nothing, but it's sad if that's the only thing. Also RPGs were never about loot (for me). Diablo clones are.

    We are alost there loot in GW2 as in Diablo 90% is trash :)

    "There is always a lighthouse, there's always a man, there's always a city."