Updated Upcoming Warclaw bug fixes/changes - Page 3 — Guild Wars 2 Forums

Updated Upcoming Warclaw bug fixes/changes

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Comments

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited April 9, 2019

    @Strider Pj.2193 said:

    @Randulf.7614 said:

    @Ben Phongluangtham.1065 said:
    Only a quick update on mount stuff this week: We're adding a 5 second cool down on the Warclaw Mount skill if you dismount/are dismounted for any reason.

    WvW only I assume? I noticed the jump off dismount change affected pve too.

    Well.... it is a WvW Mount. That’s likely why the coding carries over to keep it different and thus, easier to code changes.

    And... it’s a WvW Mount. Honestly, it offers nothing to PvE minus a skin.

    All the mounts are fundamentally the same. Warclaw can't be CC'd because the pve mounts it's cloned from have their own special "freedom of movement" ruleset

    [HUNT] the predatory instinct

  • Redponey.8352Redponey.8352 Member ✭✭✭

    @LetoII.3782 said:

    @Strider Pj.2193 said:

    @Randulf.7614 said:

    @Ben Phongluangtham.1065 said:
    Only a quick update on mount stuff this week: We're adding a 5 second cool down on the Warclaw Mount skill if you dismount/are dismounted for any reason.

    WvW only I assume? I noticed the jump off dismount change affected pve too.

    Well.... it is a WvW Mount. That’s likely why the coding carries over to keep it different and thus, easier to code changes.

    And... it’s a WvW Mount. Honestly, it offers nothing to PvE minus a skin.

    All the mounts are fundamentally the same. Warclaw can't be CC'd because the pve mounts it's cloned from have their own special "freedom of movement" ruleset

    ho wait they didnt plan to put mount in WvW at the start of developping PoF? LUL

  • Anput.4620Anput.4620 Member ✭✭✭✭

    @yorick.1305 said:

    @Strider Pj.2193 said:

    @Turkeyspit.3965 said:

    @Strider Pj.2193 said:

    @Turkeyspit.3965 said:

    @Strider Pj.2193 said:

    @Clownmug.8357 said:
    I still don't understand the necessity of the dismount skill. Is it that problematic for players to have to fight an opponent that can only run away or jump around in circles?

    If that circle is a capture circle then yes.

    There are still three dodges. And if someone can’t use those judiciously, on their way back to a Zerg, then that’s on them.

    So you're saying the dismount skill can be dodged? Because I've seen nothing from ANET to indicate this. Please point me to that information.

    I would not know if it can be dodged. But let me ask you how many skills are there that are un-dodge-able?

    https://wiki.guildwars2.com/wiki/Dodge

    TLDR: only three CC effects can prevent dodges. But the skills that apply them are dodgable.

    Considering this, I would have no reason to suspect that the mount wouldn’t be able to dodge said dismount skill.

    And for now, the mount cannot be CC’d.

    That's very interesting. I hope that is what ANET is planning, as I think if they want to introduce counterplay to mounts (dismount ability) then that too should have counterplay via dodging.

    Agreed. Those that are upset about the mount being ‘nerfed’ need to remember that the mount introduction itself was a huge hit to a particular play style and while most people would agree that play style could be considered, let’s just say ‘toxic’, it was a play style that people enjoyed.

    The mounts abilities led to some likely unintended consequences (as it’s abilities have been adjusted) which is being brought back into what is considered to be a somewhat tenable compromise.

    The mount will still give speed and dodges allowing people to get back to the Zerg faster and safer than before the mount, but it won’t be a ‘free pass’,

    Not enjoyed by the poor soul on the receiving end of it!

    Give me a PvP game where it is a very enjoyable experience to die.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    @Anput.4620 said:

    @yorick.1305 said:

    @Strider Pj.2193 said:

    @Turkeyspit.3965 said:

    @Strider Pj.2193 said:

    @Turkeyspit.3965 said:

    @Strider Pj.2193 said:

    @Clownmug.8357 said:
    I still don't understand the necessity of the dismount skill. Is it that problematic for players to have to fight an opponent that can only run away or jump around in circles?

    If that circle is a capture circle then yes.

    There are still three dodges. And if someone can’t use those judiciously, on their way back to a Zerg, then that’s on them.

    So you're saying the dismount skill can be dodged? Because I've seen nothing from ANET to indicate this. Please point me to that information.

    I would not know if it can be dodged. But let me ask you how many skills are there that are un-dodge-able?

    https://wiki.guildwars2.com/wiki/Dodge

    TLDR: only three CC effects can prevent dodges. But the skills that apply them are dodgable.

    Considering this, I would have no reason to suspect that the mount wouldn’t be able to dodge said dismount skill.

    And for now, the mount cannot be CC’d.

    That's very interesting. I hope that is what ANET is planning, as I think if they want to introduce counterplay to mounts (dismount ability) then that too should have counterplay via dodging.

    Agreed. Those that are upset about the mount being ‘nerfed’ need to remember that the mount introduction itself was a huge hit to a particular play style and while most people would agree that play style could be considered, let’s just say ‘toxic’, it was a play style that people enjoyed.

    The mounts abilities led to some likely unintended consequences (as it’s abilities have been adjusted) which is being brought back into what is considered to be a somewhat tenable compromise.

    The mount will still give speed and dodges allowing people to get back to the Zerg faster and safer than before the mount, but it won’t be a ‘free pass’,

    Not enjoyed by the poor soul on the receiving end of it!

    Give me a PvP game where it is a very enjoyable experience to die.

    I tought there might be a WoD Vampire MMO once upon a time...

    Necro. Never knowingly blasting combo fields since 2012.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @Svarty.8019 Nope, CCP never even got that into beta before they sold off the IP.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited April 17, 2019

    @Redponey.8352 said:

    @LetoII.3782 said:

    @Strider Pj.2193 said:

    @Randulf.7614 said:

    @Ben Phongluangtham.1065 said:
    Only a quick update on mount stuff this week: We're adding a 5 second cool down on the Warclaw Mount skill if you dismount/are dismounted for any reason.

    WvW only I assume? I noticed the jump off dismount change affected pve too.

    Well.... it is a WvW Mount. That’s likely why the coding carries over to keep it different and thus, easier to code changes.

    And... it’s a WvW Mount. Honestly, it offers nothing to PvE minus a skin.

    All the mounts are fundamentally the same. Warclaw can't be CC'd because the pve mounts it's cloned from have their own special "freedom of movement" ruleset

    ho wait they didnt plan to put mount in WvW at the start of developping PoF? LUL

    I don't think most of Anet thinks about WvW at all. We're a sideshow and I'm glad anyone on staff cares or notices us. Doing so likely takes them far from the company spotlight.

    [HUNT] the predatory instinct

  • nativity.3057nativity.3057 Member ✭✭✭

    @Ben Phongluangtham.1065 said:
    Hey folks!

    I wanted to make an updated version of this post, given the recent release and a few bits of extra info on the progress of some items.

    Short-term

    • We're working on a fix for the issue where people can get stuck on their mount, and still have their 3 evades and such. There may be more than one bug that causes this, but we think we're getting the most egregious one. - Done 3/26
    • We're going to remove the jump on dismount. It's one of the biggest things used to bypass walls/gates and it was faster to remove the jump rather than try to fix each of those individually. - Partially Done 3/26 - We know there are several other bugs that allow people to get a similar effect to the automatic jump on dismount. It's so far been a hard bug to crack, but we're working on it.
    • Fix to the sitting in box achievement areas so you can mount up in them. - Done 3/26
    • Mounts will no longer be able to be stealthed. We felt mounts provide enough value without stealth and, as many have noticed, there were several visual bugs with stealth involved. - Done 3/26
    • We know there are still several areas people can break in to keeps/towers or otherwise get to places you shouldn't be able to. If you find one, please don't post them on the forums. You are welcome to send them to me in a PM here or discord. We'll be fixing these as we find them. Many will probably be able to be fixed whenever we find a fix for the other ways to jump upon dismount.
    • Adding a 5 second recharge on the Warclaw Mount skill if you're dismounted for any reason. This includes damage, using the engage skill or using the dismount skill.

    Medium to Long-term

    • Working on a dismount trap - Rough prototype is done internally. Still experimenting with costs, area size, fx, etc.
    • Considering a dismount trick. Something that can be used with less planning and by players who don't have the mount. The user experience of using consumables during conflict is not the greatest, but it still may be useful for players to have.
    • Working on a new mounted skill to dismount other mounted players. This will also dismount yourself and put both players into combat briefly. - Rough prototype is done internally. Going to need fx and we're determining how to unlock it. Currently leaning towards a new mastery. Determining if it should have a cost, outside of burning the cooldown on use.

    Even Longer term

    • We're considering adding break-bars to the WvW Mount. It's still a **big ** if, as this requires UI considerations. - We have break-bars working internally with no UI. There is some debate about whether we'll still need this if we do some of the features from above. All this being said, there is a chance that UI considerations stop us from doing this. We could try some other solutions to make CC's usable against mounts.

    Edit: Added info about the dismount recharge

    Really feel like if you made an update, to add it to the general weekly update.

    I had half a mind to contact the manufacturer of a mouse I use because the button for warclaw was being unresponsive. Only to find out that there was a stealth update for Warclaw mount/remount ICD.

    Is it too much to ask for detailed patch notes?

  • L A T I O N.8923L A T I O N.8923 Member ✭✭✭
    edited April 25, 2019

    Jump+dismount at the same time Will make you able to jump as high as the warclaw could jump at repease: e.g. all the 'shortcuts' are still open

  • SehferViega.8725SehferViega.8725 Member ✭✭✭

    @Ben Phongluangtham.1065 said:
    Hey folks!

    I wanted to make an updated version of this post, given the recent release and a few bits of extra info on the progress of some items.

    There is something in program in order to fix the bug that that afflicts daredevils and thieves?
    When Daredevil dismount, his third endurance bar is empty (so basically he have same dodges as a normal thief) and all thieves (core/daredevil) lose the 3 initiative points from Preparedness.
    This leads to prefer to move around the map without mount.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    When did they sneak in the 5 sec CD on dismount? I don't see it in any patch notes.

    Playing the PvE scene because WvW is just "BAD"...

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Loosmaster.8263 said:
    When did they sneak in the 5 sec CD on dismount? I don't see it in any patch notes.

    Adding a 5 second recharge on the Warclaw Mount skill if you're dismounted for any reason. This includes damage, using the engage skill or using the dismount skill.

    Also, I am getting some random bug where I cannot dismount sometimes or where 1 goes on cooldown but I do not dismount.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @DemonSeed.3528 said:

    @Loosmaster.8263 said:
    When did they sneak in the 5 sec CD on dismount? I don't see it in any patch notes.

    Adding a 5 second recharge on the Warclaw Mount skill if you're dismounted for any reason. This includes damage, using the engage skill or using the dismount skill.

    Also, I am getting some random bug where I cannot dismount sometimes or where 1 goes on cooldown but I do not dismount.

    I see it here but it didn't make it to the patch notes...

    Playing the PvE scene because WvW is just "BAD"...

  • Mechanix.9315Mechanix.9315 Member ✭✭✭

    Still no dismount skill?

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Not yet, they are probably going to put it off as long as they can until the number of people asking grow again. I think that's basically how it usually works around here.

  • The break bar option would be interesting if applied to siege in general. I've often questioned how easy it is to pull users off siege. However, that would likely go awry with something as mobile as a mount. If you think about it, it flies in the face of physics as well to some degree. It's always easier to dismount a moving target versus a static one.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭
    edited May 2, 2019

    I'm not sure it's been mentioned, but in reference to spec bugs as a result of dismounting, merged Soulbeasts occasional dismount with a stowed pet instead of a Merged or Unmerged one.

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • OK, so on the 'we know there are places you can jump into towers etc.' one... How do we report players that are abusing this, or do we just take the hit and not bother trying to defend/upgrade certain objectives? I had an entertaining conversation with someone that I watched do this today and as far as they're concerned, it's fine until Anet fix it so we just have to put up with it.
    Is this really the case?

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    Just reposting this here to readd points:
    There are inherent problems with the mount.
    1. Immune to CC (by far one of the biggest problems)
    2. 10k Hp Buffer (there is no need for an hp buffer, if anything allow to buffer/absorb only 1 hit from anything before getting dismounted) When this is changed, mounts can be reverted to contest points as they will not really present a problem any longer)
    3. 3 dodges (this needs to be set to 1 by default, and with a max of 2 when traited in mastery. Not 3)
    4. Able to get into towers/keeps via terrain (this will be a constant problem with no fix until they patch the way dismount works - I rather they don't mutilate terrain visually)
    5. Able to easily perma contest keeps, no need for stealth (just run up to a keep and laugh as the guards do nothing to you while you contest. Quickly make your exit and return in 2-3m to rinse and repeat).
    6. Skill 1 is still very buggy, sometimes it will go off cooldown and you cannot dismount due to anything like small bumps etc that put the skill on cooldown and you have to use your mount/dismount key that you set in hotkeys
    7. One of the other bigger problems NO ONE ever brings up about mounts are one shots using mounts. Yes, one shots using mounts. Many classes can do this, here is one example, you will see it being used a few times in this video:

    There was also another video of a thief using it but the video was deleted already, as you can guess it was done via assassin signet etc. This is not something exclusive to thief or soulbeast, just use your imagination and you'll know that other classes can do it as well. Even though the video I have shown here is during NDS week, it was always possible to do so since the release of the mount and not once has it ever been brought up. [Please do not bring up OPness of sbeast, that is for another thread that you can post this video to].

    There is a lot of work that needs to be done on the warclaw still, no bones about it.
    The only thing I can agree with the usage of the mount for now, is only speed set to perma swiftness speed of what a player can achieve with their class in any territory. Sniff is actually alright and quite balanced, I use this skill quite often. The chain pull should be repurposed into the dismount skill , and skill 1 should be kept as the stomp. There still needs to be methods for melee users and also non-pof owners to dismount mounts.

  • Creaitov.6328Creaitov.6328 Member ✭✭✭

    @Ben Phongluangtham.1065 said:
    Even Longer term

    • We're considering adding break-bars to the WvW Mount. It's still a **big ** if, as this requires UI considerations. - We have break-bars working internally with no UI. There is some debate about whether we'll still need this if we do some of the features from above. All this being said, there is a chance that UI considerations stop us from doing this. We could try some other solutions to make CC's usable against mounts.

    If I remember correctly, the exalted armors from auric basin meta event already give the player a breakbar, with the UI bar located over the 1-5 skills where class F1-F5 skills are usually located. Considering mounts remove all class related skills while mounted, I don't see why it would require special UI considerations, specially when the UI already exists and since you guys already have the breakbar system working internally I don't see why this is classified as a Even Longer term change. :/

    The only way I see it becoming a problem is if its a change that somehow also affects mounts in PvE, but then again there is already a split between PvE and WvW, with the warclaw turning into a regular mount with 2 dodges and no WvW skills in PvE.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Creaitov.6328 said:

    @Ben Phongluangtham.1065 said:
    Even Longer term

    • We're considering adding break-bars to the WvW Mount. It's still a **big ** if, as this requires UI considerations. - We have break-bars working internally with no UI. There is some debate about whether we'll still need this if we do some of the features from above. All this being said, there is a chance that UI considerations stop us from doing this. We could try some other solutions to make CC's usable against mounts.

    If I remember correctly, the exalted armors from auric basin meta event already give the player a breakbar, with the UI bar located over the 1-5 skills where class F1-F5 skills are usually located. Considering mounts remove all class related skills while mounted, I don't see why it would require special UI considerations, specially when the UI already exists and since you guys already have the breakbar system working internally I don't see why this is classified as a Even Longer term change. :/

    The only way I see it becoming a problem is if its a change that somehow also affects mounts in PvE, but then again there is already a split between PvE and WvW, with the warclaw turning into a regular mount with 2 dodges and no WvW skills in PvE.

    Not to mention it wouldnt really need a breakbar. Should be a much simpler way to do this - just let mounts be CCd and apply a special mount stab boon that when depleted (2 or 3 stacks maybe) makes the mount dismount.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Creaitov.6328Creaitov.6328 Member ✭✭✭

    @Dawdler.8521 said:

    @Creaitov.6328 said:

    @Ben Phongluangtham.1065 said:
    Even Longer term

    • We're considering adding break-bars to the WvW Mount. It's still a **big ** if, as this requires UI considerations. - We have break-bars working internally with no UI. There is some debate about whether we'll still need this if we do some of the features from above. All this being said, there is a chance that UI considerations stop us from doing this. We could try some other solutions to make CC's usable against mounts.

    If I remember correctly, the exalted armors from auric basin meta event already give the player a breakbar, with the UI bar located over the 1-5 skills where class F1-F5 skills are usually located. Considering mounts remove all class related skills while mounted, I don't see why it would require special UI considerations, specially when the UI already exists and since you guys already have the breakbar system working internally I don't see why this is classified as a Even Longer term change. :/

    The only way I see it becoming a problem is if its a change that somehow also affects mounts in PvE, but then again there is already a split between PvE and WvW, with the warclaw turning into a regular mount with 2 dodges and no WvW skills in PvE.

    Not to mention it wouldnt really need a breakbar. Should be a much simpler way to do this - just let mounts be CCd and apply a special mount stab boon that when depleted (2 or 3 stacks maybe) makes the mount dismount.

    Well that is another way to solve the problem, but a little more favorable to the mount though. If the mount can be CC'd then it gives you a short time window to burst it down, problem is you still have to burst the mount down and depending on the CC duration/the power of your burst it may be not enough. I'm not even considering dismounting by CC alone unless you have multiple people because dealing with 2-3 stacks of pulsing stab can be pretty hard (can be compared to trying to CC a warrior in balanced stance lol good luck).

    I'd rather see the breakbar system implemented. Should be easier (everything needed already exists) and is a lot more straightforward. 1 hard CC = no mount. Multiple soft/"condi"-CCs = no mount in a couple seconds.

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    @Creaitov.6328 said:
    I'd rather see the breakbar system implemented. Should be easier (everything needed already exists) and is a lot more straightforward. 1 hard CC = no mount. Multiple soft/"condi"-CCs = no mount in a couple seconds.

    Breakbar would have to be scaled way higher than that, given the amount of CC players can throw around.

  • Creaitov.6328Creaitov.6328 Member ✭✭✭

    @Hyper Cutter.9376 said:

    @Creaitov.6328 said:
    I'd rather see the breakbar system implemented. Should be easier (everything needed already exists) and is a lot more straightforward. 1 hard CC = no mount. Multiple soft/"condi"-CCs = no mount in a couple seconds.

    Breakbar would have to be scaled way higher than that, given the amount of CC players can throw around.

    And how many of those CCs can you land reliably on a warclaw?

    If you have to use a teleport in order to land the dismounting CC, that's already 2 cds you burned to get a dismount. I think a fairly weak breakbar is fine. Maybe make it hard enough so it survives the weak .25s dazes (that work more like interrupts anyways) but gets broken by any hard CC that lasts 1.5s and longer.

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    No matter what they do to make changes to dismount a player, they will still scream they have to slot CC skills that would otherwise be used to one shot a normal player off/no mount to begin with.

    The vocal minority that are against the mount will never be happy until it's rendered uterrly useless in WvW worse than the PvE counterpart or it's removed in it's entirety.

    I can go on with more but you're more than welcome to revisit the description of WvW on your own...

    Playing the PvE scene because WvW is just "BAD"...

  • Creaitov.6328Creaitov.6328 Member ✭✭✭

    @Hyper Cutter.9376 said:

    @Creaitov.6328 said:
    I'd rather see the breakbar system implemented. Should be easier (everything needed already exists) and is a lot more straightforward. 1 hard CC = no mount. Multiple soft/"condi"-CCs = no mount in a couple seconds.

    Breakbar would have to be scaled way higher than that, given the amount of CC players can throw around.

    -

    @Loosmaster.8263 said:
    No matter what they do to make changes to dismount a player, they will still scream they have to slot CC skills that would otherwise be used to one shot a normal player off/no mount to begin with.

    Ok make up your minds people. Is there too much CC available so you need a super strong break bar or is there so little CC that adding a breakbar would make people cry because they have to slot in CC skills?

    In any case, remember dismounting a player rewards you with a CC on its own (knockdown) so unless you're using a really long stun like headbutt you end up with pretty much the same result.

  • sebb.3560sebb.3560 Member ✭✭

    One suggestion I think would make the (imo often annoying) mount cooldown arguably more appropriate is to only have a cooldown if you end up in combat, got dismounted by the trick that was mentioned or if you used your engage skill. I often find myself mounting up, realising there is a banner nearby or that I could use some supply. The interaction dismounts me and then I walk for a couple of seconds that feel like eternity. Just a suggestion.

  • @Strider Pj.2193 said:
    These have existed pretty much since the start and haven’t been fixed for whatever reason. I don’t think the mount leap is going to change back as it has been the easiest fix to an exploit.

    It's still on their mentioned list because it's yet to be removed.

  • Kraljevo.2801Kraljevo.2801 Member ✭✭✭
    edited May 20, 2019

    @Ben Phongluangtham.1065 said:

    • Working on a new mounted skill to dismount other mounted players. This will also dismount yourself and put both players into combat briefly. - Rough prototype is done internally. Going to need fx and we're determining how to unlock it. Currently leaning towards a new mastery. Determining if it should have a cost, outside of burning the cooldown on use.

    Any ETA on this skill, please?

    This forum is boring as kitten

  • danni.1824danni.1824 Member ✭✭

    @Ben Phongluangtham.1065 said:
    Hey folks!
    Medium to Long-term

    • Working on a dismount trap - Rough prototype is done internally. Still experimenting with costs, area size, fx, etc.
    • Considering a dismount trick. Something that can be used with less planning and by players who don't have the mount. The user experience of using consumables during conflict is not the greatest, but it still may be useful for players to have.
    • Working on a new mounted skill to dismount other mounted players. This will also dismount yourself and put both players into combat briefly. - Rough prototype is done internally. Going to need fx and we're determining how to unlock it. Currently leaning towards a new mastery. Determining if it should have a cost, outside of burning the cooldown on use.

    Maybe instead of a trap, we could get something like a dismounting net, like what WoW has.
    The net should probably have the equivalent of a longbow's range, instant cast, with a 30 second CD or longer and requires supply to use (2-5 supply per use?).

    Just ideas.

    You could say I'm kind of a big deal, people know me. I'm very important. I have many leather-bound books and my guild hall smells of rich mahogany. Yeah, I guess I'm like a god walking amongst mere mortals.

  • TinkTinkPOOF.9201TinkTinkPOOF.9201 Member ✭✭✭

    No traps, no skills to dismount, get hit once, and you are dismounted and in combat. No work needed on new skills or effects or UI. Yeah, see someone trolling or running on a mount, let me get in front of them to place a trap....Oh wait..

    Well, new skill added to dismount people, let me chase them down to get in range.....Oh wait...

    All of these new skills or traps assumes someone is going to walk into the trap they saw you place, or stands still for you to get in range to use your dismount skill. As it's not like player builds where you can spec mobility, mounts are the same for everyone and as such, you will never "chase" someone down to use a dismount skill.

    Again, people say the mount is for covering ground, ok, fine. it should not be for avoiding fights, even with a skill or trap all they have to do is not run into the trap and/or stay out of range of your mounts skills, so they will still just stand there mounted up scouting/trolling and as soon as you move towards them, run away, nothing will change.

    Even with a trap or dismount skill SOMETHING needs to be done about remounting a killed mount. Example of fight I had with a mes, he would run at me and would use mount attack, when it landed it would hit for 5-6k, the mount gives a large advantage to anyone mounted vs unmounted. I would then fight him and get him to 30% and he would stealth and blink OOC and remount and start over with free 11k HP and 3 dodges. I would attack and burn ALL my CD's to kill it assuming he didn't' dodge them, and when I killed the mount he would stealth, blink OOC and remount, because even if you KILL the mount, you can remount again after the 5second CD if you are OOC. This is totally broken. It's mount wars, not guild wars. So every 5 seconds you can have a free 11kHP and 3 dodges by using stealth and ports to get OOC to remount and come right back. The Nike warriors were bad enough, now we have this resetting to deal with?

    Just answer me this anet....ANYONE from anet. Do you want this to be a open world PvP like it started as, or do you want this to be a casual ktrain? Because right now it seems like the latter. And if it is, let me know, so I can give up now and find something else to play.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • Widmo.3186Widmo.3186 Member ✭✭✭

    @TinkTinkPOOF.9201 said:
    It's mount wars, not guild wars.

    Its not guild wars since 2012 m8, they should've renamed game into PvE-familyfriendlycontent few years ago.

    @TinkTinkPOOF.9201 said:
    Just answer me this anet....ANYONE from anet. Do you want this to be a open world PvP like it started as, or do you want this to be a casual ktrain? Because right now it seems like the latter. And if it is, let me know, so I can give up now and find something else to play.

    I think we already know the answer, sunday players are amused and delusionals will keep saying things like "just adapt, its game mechanic now, lol".
    Sad but true

    Dont mind me, I just randomly spam 35 skill-buttons

  • oOStaticOo.9467oOStaticOo.9467 Member ✭✭✭

    Sounds like you guys just need to adapt to the new Mount and get over it.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Widmo.3186 said:

    @TinkTinkPOOF.9201 said:
    Just answer me this anet....ANYONE from anet. Do you want this to be a open world PvP like it started as, or do you want this to be a casual ktrain? Because right now it seems like the latter. And if it is, let me know, so I can give up now and find something else to play.

    I think we already know the answer, sunday players are amused and delusionals will keep saying things like "just adapt, its game mechanic now, lol".
    Sad but true

    Hmmmm...

    @oOStaticOo.9467 said:
    Sounds like you guys just need to adapt to the new Mount and get over it.

    Thank You for the {MEME}

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 26, 2019

    @Jayden Reese.9542 said:
    Don't add any dismount skill but if you do then 300-600 rng or only can be used in territories you own. If you don't you will just cater to the 10 dudes who spam these forums with rare situations that affected them and must be immediatly be addressed. Complainers are more likely to create threads then someone who enjoys the mount. We don't need a dismount because gankers miss out on kills between spawn and keep which they have done for years pre mounts and desperately want that back. Boo Hoo a player on his mount got away. I want wvw to be a series of 1v1s and ignore all objectives. That's who you will be catering to which is a minority part of the player base but a major voice here on the forums.

    This is the biggest "what" I've read today...

    You know a zerg can dismount a solo player right?
    You know people want a dismount skill to allow build diversity again right? (Celestial builds for example, takes a while to make a full set)
    Youre aware that this dismount skill has absolutely nothing to do with "gankers" right?
    You're aware that a dismount skill would heavily favour zergs over "gankers" right?
    You do realise that people are giving legitimate feedback right?

    Because it doesnt feel like youre aware of these things, if anything it comes off as fear that you may have to engage something other than a tower lord.
    Either that or I have you pegged all wrong and youre a "ganker" and aware that a dismount skill would ultimately make life harder for you.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭

    @sephiroth.4217 said:

    @Jayden Reese.9542 said:
    Don't add any dismount skill but if you do then 300-600 rng or only can be used in territories you own. If you don't you will just cater to the 10 dudes who spam these forums with rare situations that affected them and must be immediatly be addressed. Complainers are more likely to create threads then someone who enjoys the mount. We don't need a dismount because gankers miss out on kills between spawn and keep which they have done for years pre mounts and desperately want that back. Boo Hoo a player on his mount got away. I want wvw to be a series of 1v1s and ignore all objectives. That's who you will be catering to which is a minority part of the player base but a major voice here on the forums.

    This is the biggest "what" I've read today...

    You know a zerg can dismount a solo player right?
    You know people want a dismount skill to allow build diversity again right? (Celestial builds for example, takes a while to make a full set)
    Youre aware that this dismount skill has absolutely nothing to do with "gankers" right?
    You're aware that a dismount skill would heavily favour zergs over "gankers" right?
    You do realise that people are giving legitimate feedback right?

    Because it doesnt feel like youre aware of these things, if anything it comes off as fear that you may have to engage something other than a tower lord.
    Either that or I have you pegged all wrong and youre a "ganker" and aware that a dismount skill would ultimately make life harder for you.

    I as a reaper can dismount a solo player. Not always but if someone runs from me they probably weren't worth fighting
    Diversity? Do you even play? Zergs sure the hell aren't diverse. it's scourge fb rev scrappers at an 80 percent clip. Or Did you mean roamers same tho just diff group. Mostly mez sb thief throw in the occasional ele war and bunker scrapper. Never even seen another necro roamer and I finish off diamond 37 or the last 42 weeks.
    Of course It is gankers that mainly want dismount trap/skill. Zergs arent afraid of mounts so it's not them only players that can't deal with losing out on fights or think everyone is out there looking to 1v1 and not otw to the zerg or checking why bay is contested or isn't in the mood to fight a mez or thief that will probably bounce when losing.
    Again Zergs arent gonna gaf about a dismount trap/skill so no it won't favor them. If 8 players from a zerg see and and decide to chase they gonna get you w/ w/o it.
    You give the same feedback everyday. You don't want mounts cuz you can't play your tempest for whatever reason.
    You replied to something I probably weeks ago but I fight everyone except in the middle of nowhere. I hop off my mount at camps sentrys towers whether I am outnumbered or not. I join the zerg if it's doing stuff break away grab a few camps def stuff sometimes if bored just chill between smc and keep with whoever is there fighting the other randos from the other team. What exactly did you do in game that you can't do now because of mounts?

  • Taobella.6597Taobella.6597 Member ✭✭✭

    simple change that will fix mounts. make them cost 5 supply to mount up. you should not be rewarded for using a mount in first place.

  • Kilamanjaro.2705Kilamanjaro.2705 Member ✭✭✭

    Please no more traps. Especially ones that will be stocked up on by the one-shot snipers who I am happy to see kittened right now as I ride by and laugh. Maybe they'll go to pvP where they belong :)

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Kilamanjaro.2705 said:
    Please no more traps. Especially ones that will be stocked up on by the one-shot snipers who I am happy to see kittened right now as I ride by and laugh. Maybe they'll go to pvP where they belong :)

    You have traps/tricks to deal with them too, as well as sentries, watchtowers. They are hardly a threat with marked debuff.

  • Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭

    @Taobella.6597 said:
    simple change that will fix mounts. make them cost 5 supply to mount up. you should not be rewarded for using a mount in first place.

    Or for using any helpful skill in the game for that matter. 5 supplies for every shot fired at an enemy. That should slow down the killing.. ooooyaaaa

    Just another WvW lifer who'll never say die... while dying again and again!

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    @Balthazzarr.1349 said:

    @Taobella.6597 said:
    simple change that will fix mounts. make them cost 5 supply to mount up. you should not be rewarded for using a mount in first place.

    Or for using any helpful skill in the game for that matter. 5 supplies for every shot fired at an enemy. That should slow down the killing.. ooooyaaaa

    10 for AOE's...

    Playing the PvE scene because WvW is just "BAD"...

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    So, this has been ‘unstickied’. I wonder if that means they are done with changes?

    Thank You for the {MEME}

  • Kilamanjaro.2705Kilamanjaro.2705 Member ✭✭✭

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:
    Maybe they'll go to pvP where they belong :)

    WvW isnt a place to PvP anymore?
    your comment makes me sad.

    @Cal Cohen.3527 @Ben Phongluangtham.1065
    Guys, is this how you want WvW to be?

    If people want to duel, they dismount and duel. If they would rather get into bigger fights they ignore you (unless you have "sic em").
    win win win imho, I've always viewed the permastealth, clone fest, one-shot people as a problem.
    I have been on servers in the past where seperation from a group on most builds meant sitting in camp and waiting for 4 or 5 to travel with because of the number of gankers haunting the spawns. I personally find the current setup much more enjoyable than _surprise- burst burst burst- oh chit he's alive- stealth run run evade evade evade stealth hide in camp-

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:
    Maybe they'll go to pvP where they belong :)

    WvW isnt a place to PvP anymore?
    your comment makes me sad.

    @Cal Cohen.3527 @Ben Phongluangtham.1065
    Guys, is this how you want WvW to be?

    If people want to duel, they dismount and duel. If they would rather get into bigger fights they ignore you (unless you have "sic em").
    win win win imho, I've always viewed the permastealth, clone fest, one-shot people as a problem.
    I have been on servers in the past where seperation from a group on most builds meant sitting in camp and waiting for 4 or 5 to travel with because of the number of gankers haunting the spawns. I personally find the current setup much more enjoyable than _surprise- burst burst burst- oh chit he's alive- stealth run run evade evade evade stealth hide in camp-

    That's apart of open world pvp.
    There should be dangers like that. There should be incentive to pvp above all else.

    I love Battlefield for the same reasons, at any moment I can die.

    This ^ feels like a huge percentage of the excitement of playing in wvw, a non structured pvp mode is gone. Reaoers my fav wvw spec so I appreciate the mount for mobility out of combat but I should be leery of any enemy close of which as it stands I am not and that sucks. Dismount should happen when players on opposing sides are in a combat range like just slightly larger than melee range as a example. The mounts have 3 dodges and a maw skill, its should share players hp or not have any imo.

  • Kilamanjaro.2705Kilamanjaro.2705 Member ✭✭✭
    edited June 14, 2019

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:
    Maybe they'll go to pvP where they belong :)

    WvW isnt a place to PvP anymore?
    your comment makes me sad.

    @Cal Cohen.3527 @Ben Phongluangtham.1065
    Guys, is this how you want WvW to be?

    If people want to duel, they dismount and duel. If they would rather get into bigger fights they ignore you (unless you have "sic em").
    win win win imho, I've always viewed the permastealth, clone fest, one-shot people as a problem.
    I have been on servers in the past where seperation from a group on most builds meant sitting in camp and waiting for 4 or 5 to travel with because of the number of gankers haunting the spawns. I personally find the current setup much more enjoyable than _surprise- burst burst burst- oh chit he's alive- stealth run run evade evade evade stealth hide in camp-

    That's apart of open world pvp.
    There should be dangers like that. There should be incentive to pvp above all else.

    I love Battlefield for the same reasons, at any moment I can die.

    Just to be clear, I'm not saying anyone's opinion is better, I definitely see your point, but, stand by my own as well. Perhaps the "dismount trap" will be a happy middle ground making the "gank" cost something more than time.
    The added load to supplies may be interesting too as it will make the gankers need supply for their traps, which will add a whole new element to them of having to take the occasional camp for resuppy or risk generating salt by leeching off the garri.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited June 15, 2019

    @Kilamanjaro.2705 said:

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:
    Maybe they'll go to pvP where they belong :)

    WvW isnt a place to PvP anymore?
    your comment makes me sad.

    @Cal Cohen.3527 @Ben Phongluangtham.1065
    Guys, is this how you want WvW to be?

    If people want to duel, they dismount and duel. If they would rather get into bigger fights they ignore you (unless you have "sic em").
    win win win imho, I've always viewed the permastealth, clone fest, one-shot people as a problem.
    I have been on servers in the past where seperation from a group on most builds meant sitting in camp and waiting for 4 or 5 to travel with because of the number of gankers haunting the spawns. I personally find the current setup much more enjoyable than _surprise- burst burst burst- oh chit he's alive- stealth run run evade evade evade stealth hide in camp-

    That's apart of open world pvp.
    There should be dangers like that. There should be incentive to pvp above all else.

    I love Battlefield for the same reasons, at any moment I can die.

    Just to be clear, I'm not saying anyone's opinion is better, I definitely see your point, but, stand by my own as well. Perhaps the "dismount trap" will be a happy middle ground making the "gank" cost something more than time.
    The added load to supplies may be interesting too as it will make the gankers need supply for their traps, which will add a whole new element to them of having to take the occasional camp for resuppy or risk generating salt by leeching off the garri.

    What does ganking have to do with dismounting?
    Dismount mechanics would heavily favor zergers than anything.. then small man roaming teams.. Gankers would be at the bottom of the food chain.

    The main reason we need dismounting abilities is simply due to balance.

    Take Celestial gear as an example, extremely time gated to make, has no real use for PvE which means the gear is probably best suited for WvW and yet due to the CC immunity, 3 dodges and extra movement available its literally impossible for a person in Celestial gear to dismount someone.
    Now what if that person had 30 odd characters and several sets of Celestial gear dedicated to WvW AND missed out on the gear reset due to celestial being a core stat?
    Theres not even a chance to adapt.
    Its like 6 years worth of building up characters was just rendered moot and a huuuuuuuuuuuuuge waste of time.

    I understand we can both like different things too.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Doug.4930Doug.4930 Member ✭✭✭

    Does anybody know if there is a schedule or something for these changes to come in? Really would love an AOE dismount skill on the mount. Or anything to balance mounts really.
    A timeline or something would be nice.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:

    @sephiroth.4217 said:

    @Kilamanjaro.2705 said:
    Maybe they'll go to pvP where they belong :)

    WvW isnt a place to PvP anymore?
    your comment makes me sad.

    @Cal Cohen.3527 @Ben Phongluangtham.1065
    Guys, is this how you want WvW to be?

    If people want to duel, they dismount and duel. If they would rather get into bigger fights they ignore you (unless you have "sic em").
    win win win imho, I've always viewed the permastealth, clone fest, one-shot people as a problem.
    I have been on servers in the past where seperation from a group on most builds meant sitting in camp and waiting for 4 or 5 to travel with because of the number of gankers haunting the spawns. I personally find the current setup much more enjoyable than _surprise- burst burst burst- oh chit he's alive- stealth run run evade evade evade stealth hide in camp-

    That's apart of open world pvp.
    There should be dangers like that. There should be incentive to pvp above all else.

    I love Battlefield for the same reasons, at any moment I can die.

    Just to be clear, I'm not saying anyone's opinion is better, I definitely see your point, but, stand by my own as well. Perhaps the "dismount trap" will be a happy middle ground making the "gank" cost something more than time.
    The added load to supplies may be interesting too as it will make the gankers need supply for their traps, which will add a whole new element to them of having to take the occasional camp for resuppy or risk generating salt by leeching off the garri.

    What does ganking have to do with dismounting?
    Dismount mechanics would heavily favor zergers than anything.. then small man roaming teams.. Gankers would be at the bottom of the food chain.

    The main reason we need dismounting abilities is simply due to balance.

    Balance between what?

    Take Celestial gear as an example, extremely time gated to make, has no real use for PvE which means the gear is probably best suited for WvW and yet due to the CC immunity, 3 dodges and extra movement available its literally impossible for a person in Celestial gear to dismount someone.
    Now what if that person had 30 odd characters and several sets of Celestial gear dedicated to WvW AND missed out on the gear reset due to celestial being a core stat?
    Theres not even a chance to adapt.
    Its like 6 years worth of building up characters was just rendered moot and a huuuuuuuuuuuuuge waste of time.

    I understand we can both like different things too.

    Wut? Because you specced for celestial (and yes, I hate timegates) you are then entitled to dismount people because you can't do enough damage to the mount? Or did I read this wrong? Also there are more avenues to get celestial through stat selection ascended gear in WvW. While it doesn't abolish all of the timegates it still greatly increased the pace to which you can gain them. And there is a chance to adapt: run something more burst heavy (condi or power) than the celestial stat. It's not like the mount can cleanse condis...

    Or is that not balanced?

    D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited June 20, 2019

    Nuuu
    Anet responses are too rare and precious to let slip into the void

    [HUNT] the predatory instinct

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