Would you like to remove Mounts from WvW? — Guild Wars 2 Forums

Would you like to remove Mounts from WvW?

Menyus.4610Menyus.4610 Member ✭✭✭
edited March 28, 2019 in WvW

Hey Fellow Players!

The reason im making this poll is because this patch basically ruined wvw for me :(
I only play WvW and PvP however i was very innactive in the past 8 months due to balance issues.
But to be honest this is the game that no matter what happens i can play with, i have so much good memories in it and all, but mounts kitten...

Reason why i made this Poll:
1. MMOs are my passion i love them so so much, and GW2 is the GAME for me after LOTRO(Lord of the Rings Online) went a full donwhill, but mounts killed WvW(for me ofc), and i want to know if the community likes it or not cos if the vast community stands with mounts its me who have to go :/ (thinking about ESO tips are wilkommen)
2. I Found no such poll except one but i found the poll question strange(also found some more but they were moderated)

Reasons why i think mounts are bad for WvW
1. Too small Maps forMounts:WvW maps are small, i always hated it that basically you go outside a keep gate and after 25 seconds u are at another keep or tower, forexample: Red at EB, you can reach your keep under 30 seconds there you can reach 1 tower under 15 seconds, 45 seconds 35 seconds, 25 seconds, now with mounts i engage a player while flipping camps peacefully but he gives a f*** about me cos he can reach any tower under like 20 seconds no matter what
2. Way too much amount of HP: I cant dismount a player with backstab + steal combo common
3. People without pof are basically useless now, you cant catch up with the raid without mounts
4. Escape potential: Okey it can travel fast, but yesterday a mesmer closed 7k range in under 6 seconds with the help of the mount...
5. Makes small groups even more useless now because big blobs can more easily def things, like you can no longer rapidly hijack towers with small teams cos the blob is comming with freakin cars
6. It promotes even more PvE all i see around non prime times is medium sized flocks running brainlesly and flipping objectives
7. Stomping: It a way too OP skill

This is not a QQ thread tho so please dont spread toxicity and all, this patch really killed WvW for me, but if it made WvW more joyful for you share you opinion why :)

ps: Scrapper barrier is bugged in wvw too?(like 10-12k barrier kitten)

Would you like to remove Mounts from WvW? 347 votes

Yes, Remove Mounts
45%
Kraljevo.2801Solori.6025Bandini.6185koffein.9374Deaeira.2651xikira.3264borgs.6103Turk.5460Mini Crinny.6190Farout.8207Ashen.2907Blockhead Magee.3092Nimrod.9240Ni In.6578DemonSeed.3528LetoII.3782K THEN.5162sephiroth.4217Edward H Angle.1407Arheundel.6451 158 votes
No, I Like the New Gameplay
54%
Cerioth.7062Rhiannon.1726Auri.1365Allisa Wonderland.8192Sciva.4865TheGrimm.5624Arzurag.7506Nate Anabe.6091Loosmaster.8263derd.6413Glider.5792Svarty.8019TwiceDead.1963Trevor Boyer.6524Curunen.8729BunjiKugashira.9754DeanBB.4268Oldyoung.6109Thundercleric.8912Elegie.3620 189 votes
<13

Comments

  • Menyus.4610Menyus.4610 Member ✭✭✭
    Yes, Remove Mounts

    @Turkeyspit.3965 said:

    @Menyus.4610 said:
    this patch basically ruined wvw for me :(

    @Menyus.4610 said:
    i was very innactive in the past 8 months due to balance issues.

    @Menyus.4610 said:
    But to be honest this is the game that no matter what happens

    So you were inactive for 8 months because of balance issues, and claim that you will play this game no matter what, but nowWvW is ruined because of the mount? :confused:

    Quality Troll post. :+1: :trollface:

    So a player who only plays 1-2 hours a week should not be taken serious? :)

  • Menyus.4610Menyus.4610 Member ✭✭✭
    Yes, Remove Mounts

    @Svarty.8019 said:
    (Also, I like that the OP framed the question so that "yes" was the answer they wanted, well done OP - very sly).

    lol?, im sure people be like oh i love mounts but kitten this question is so good im gonna vote on yes

  • Svarty.8019Svarty.8019 Member ✭✭✭✭
    No, I Like the New Gameplay

    @steki.1478 said:

    @Svarty.8019 said:
    Let's just get two things straight;

    • The people who LOVE THE WAY MOUNTS ARE IMPLEMENTED are not here on the forum, they are busy ENJOYING the mount in the game!
    • The complainers on these forums are just a tiny minority of players.

    Aside from that, I heard that Arenanet is scraping the barrel for resources now - why waste time and effort doing a change only a few people want?!

    (Also, I like that the OP framed the question so that "yes" was the answer they wanted, well done OP - very sly).

    Why do people always assume it's the minority that's always vocal about changes?

    If mount was a good thing then it wouldnt be needing all these balance updates and bug fixes in the first month of implementation...

    Hmm, let's think... perhaps it's because it IS?

    @Menyus.4610 said:

    @Svarty.8019 said:
    (Also, I like that the OP framed the question so that "yes" was the answer they wanted, well done OP - very sly).

    lol?, im sure people be like oh i love mounts but kitten this question is so good im gonna vote on yes

    You would be surprised!

    Necro. Never knowingly blasting combo fields since 2012.

  • Ghostof Luzifer.6159Ghostof Luzifer.6159 Member ✭✭
    edited March 28, 2019
    No, I Like the New Gameplay

    i reallly like the mount.. wvw is so slow often. Good that you can get around faster now, you dont have to run for an enternity to get back to the fight. However wvw still isnt action packed. Now I would like more players and less zerging ;)
    btw I roam, so its not about getting to a zerg its about getting to camps, fights etc

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @Menyus.4610 said:
    this patch basically ruined wvw for me :(

    @Menyus.4610 said:
    i was very innactive in the past 8 months due to balance issues.

    @Menyus.4610 said:
    But to be honest this is the game that no matter what happens

    So you were inactive for 8 months because of balance issues, and claim that you will play this game no matter what, but nowWvW is ruined because of the mount? :confused:

    Quality Troll post. :+1: :trollface:

    In addition ... these balance issues have been in the game since day 1 ... In fact, anyone sitting in the wings 'waiting' for balance just hasn't been paying attention to the game.

    my favourite part is that the poll is worthless. Whether people like mounts or not in WvW, they are here to stay.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭
    No, I Like the New Gameplay

    The thing is here, has Achievement points associated with it. They won't get rid of it (see my sig)....

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • No, I Like the New Gameplay

    I voted to keep mounts. I tend to run very high speed thief builds, so actual travel time hasn't been affected much for me, but I do like not having to constantly do my travel rotation to stay at speed. :)

    I do think, however, that there need to be some tweaks, namely:
    1. Make an instant dismount skill that acts on both the player engaging and the one being engaged.
    2. Make the mount somewhat vulnerable to CC. Essentially give the Crippled effect if it gets hit with Cripple, Immob, or Chill.
    3. MAYBE lower the hp, although this may not be necessary if 2 happens.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited March 28, 2019

    @Svarty.8019 said:

    @subversiontwo.7501 said:
    I hate

    Haters gonna hate, mate. That's on you.

    What's your problem? You are claiming something unsubstantiated and I point out the error while pointing you to some substance.

    Your only retort to that is calling me a hater. Is the truth too hard to handle, so you have to resort to namecalling?

    Look, I had not even seen this before raising my points, but you can see them point to exactly the same things I just did: (see the first 15 odd mins).

  • gavyne.6847gavyne.6847 Member ✭✭
    No, I Like the New Gameplay

    A common theme with those speaking loudly against the mounts like it's the worst thing ever is that they seem to be people who were already not playing GW2 much anyways. Like the op admitted he has been inactive for the past 8 months. Same with some in the guild I'm in, the loudest ones against the mounts are ones that already had 1 foot out of the door and rarely played GW2 before the mounts were implemented.

    Those actively playing GW2 mostly find the mounts ok, they'll be happier once some tweaks are made. Things like removing stomp and adding a mount skill that dismounts. Some tweaks to make mounts not affect combat too much will make it more widely acceptable. Mounts have already been adjusted down so as-is they aren't affecting fights much at all. Removing its ability to stealth really helped tune it down.

    So be honest, if you are leaving the game due to the mounts, were you actually enjoying the game and playing WvW actively before the mounts?

  • Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭
    No, I Like the New Gameplay

    WvW roller beetle ftw!

    Just another WvW lifer who'll never say die... while dying again and again!

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭
    No, I Like the New Gameplay

    @steki.1478 said:

    @Svarty.8019 said:
    Let's just get two things straight;

    • The people who LOVE THE WAY MOUNTS ARE IMPLEMENTED are not here on the forum, they are busy ENJOYING the mount in the game!
    • The complainers on these forums are just a tiny minority of players.

    Aside from that, I heard that Arenanet is scraping the barrel for resources now - why waste time and effort doing a change only a few people want?!

    (Also, I like that the OP framed the question so that "yes" was the answer they wanted, well done OP - very sly).

    Why do people always assume it's the minority that's always vocal about changes?

    If mount was a good thing then it wouldnt be needing all these balance updates and bug fixes in the first month of implementation...

    It doesn't need balancing though. The reduction in how far it jumps seems to be a very unpopular change. The change to dropping off your mount vs jumping off it which allowed players to leap some walls and gates had to be changed... so what's left? Does it need a break bar? Anet is looking into it, but truth be told, adding one in isn't going to help the gankers one bit. A trap to instantly dismount players? Surprised it wasn't added in with mounts, but it's coming. People don't like superior battle maul acting like a stomp? Well it seems most people who post on here don't like downstate anyway, so the way the mount stomps is a blessing.

    Last but not least, a dismount skill? Sure it makes sense, but that has nothing to do with balance; but truth be told, it's something that should have been added in from the get go. One mount pounces on another mount and knocks the person off.. makes sense.

    What's left for balance? They didn't need balancing, they had their leap distance reduced which most seemed to not want. We also have to face facts here... I havn't seen to many people riding their mount to whatever objective, only to willingly get off an engage a ganker they likely can't kill. Actually, have not seen this once since the mounts hit.. I have not seen one person willingly get off their mount to engage a "roamer". So it seems to me the majority of the people wouldn't be behind any change that included a break bar or dismount skill. The people that want said things are in fact a minority. The minority should never be listened to for any reason what so ever.. ever, at all, at any time. Not unless the minority is dumping so much cash into the game, they can keep it afloat themselves.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭
    edited March 29, 2019
    No, I Like the New Gameplay

    >

    Look, I had not even seen this before raising my points, but you can see them point to exactly the same things I just did: (see the first 15 odd mins).

    Nothing in that video makes me want to put the Warclaw into a position that favours gankers. Teapot even states that too, at 7m36s ... and Roy seems to agree with him, going to far as to state, "I don't think Arenanet should balance anything around roaming".

    Adding a knock-off skill is exactly what nobody except gankers wants.

    I suspect Arenanet will favour the gankers* in the end because THEY play like gankers. I watched nearly every WvW livestream and they never defended an objective, never** manned a single piece of siege, and never mentioned the score. Classic ganker playstyle.

    • for the purposes of discussions with me, gankers = roamers and vice versa.
      ** if they did, it was extremely rare and probably a golem.

    Necro. Never knowingly blasting combo fields since 2012.

  • xZombieTaco.5809xZombieTaco.5809 Member ✭✭✭
    Yes, Remove Mounts

    Roamers =/= gankers.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭
    No, I Like the New Gameplay

    They're fine now(after the fixes) it seems. All they should be for is getting to the action quicker which they help with. I'm all for that.

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • Woof.8246Woof.8246 Member ✭✭
    edited March 29, 2019

    Give incentives to not use mount instead .

    Commanders can activate an aura that emmits from their Mount , and whoever are not mounted get swiftness + protection and while remaining unmounted recieve a buff that increase the rewards from the next captured point .

    The same apply to ppl that spawn from the base + wont mount + and there is an active commander somehere in the map .
    Those ppl can do other things , instead of following the commander

    (or if the Ruins /3 captured points have been captured for your server by random ppl)

    low budget comedian

  • No, I Like the New Gameplay

    I was against a Mount - but now i like my little griffon without wings :)
    Just balance it ! Remove stomp, reduce life, enable stability bar, 3 dodges ->2

    As a Solo / duo / small scale player the stomp is bad for us - i hate it when we are fighting 2 vs 4 and a 5th player comes and 4 players can revive instantly.

  • derd.6413derd.6413 Member ✭✭✭✭
    No, I Like the New Gameplay

    i love how these threads are always "it's either perfect or scorched-earth"

    I Have No friends, so I Must pug

  • Menyus.4610Menyus.4610 Member ✭✭✭
    Yes, Remove Mounts

    I would like to mention that i have 4,500 hours on just thief, so saying i did not played enough WvW is kinda invalid

  • No, I Like the New Gameplay

    @Menyus.4610 said:

    This is not a QQ thread...

    Very important alert!

    A people that values its privileges above its principles soon loses both.
    D. D. Eisenhower

  • Limodriver.4106Limodriver.4106 Member ✭✭✭

    sounds like QQ to me, now u have hard time ganking ppl who cant stealth and teleport like u without mount. QQ more plz.

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭
    No, I Like the New Gameplay

    I doubt mounts are a problem for sizeable groups.
    Even roaming Gank squads are adapting and thriving.

    • They either bring a soul beast in their comp which dismounts foes easily, or
    • They bring a condi spike class in their comp which dismounts foes easily, or
    • They rotate and take turns to dismount and spike the mounted foe, forcing up his mount evades and dismounts eventually

    Gank squads can afford to cycle through their bursts with little risk because they usually outnumber their foes.
    In fact, I've encountered several BG mounted Gank squads over the past few days and they did all of the above mentioned points.

    Mounts are really only a problem for solo roamers on certain classes/builds looking to fight those who do not want to fight them (like Zerglings trying to get to their Zerg).
    Solo Roamers on melee-ish classes/builds with no instant blinks/teleports will struggle to dismount foes.
    Other builds with range or instant teleports and condi/power spike still have a fair chance of dismounting foes on their own, but runs the risk of trading an offensive cycle for a short stun.

    Depending on how the new dismount skill functions, it could help give solo roamers using classes/builds that are not efficient at dismounting, a better chance at dismounting foes though. If the dismount skill is not telegraphed and can't be easily dodged, then solo roamers could have a fair shot at bringing down a mounted foe. If the dismount skill is highly telegraphed and easily dogdgeable, it would hardly help solo roamers much.
    On the other hand, the new dismount skill will just make things easier for larger groups like roaming Gank squads to dismount foes because they can force evades much easier without having to burn through their skills.

    So no, mounts do not need to be removed.
    They just need to be tweaked.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭
    No, I Like the New Gameplay

    ANET had promised swift balancing fixe for the mount and they have kept that promise. We'll see where it goes from here. I'm not particularly worried about players leaving the mode over this, as lets face it, players leave the game every time any change is made for any reason. No matter what, when a developer makes changes it is guaranteed to ruin someone else's day. Players come and go, and the only mark they leave behind is their blubbering on the forums, another thing that happens when any developer makes any change in any game ever.

    I like the speed the mount gives, but I also wish that it was only used as a vehicle. I'm not a fan of the 1 skill, neutral on 2, and 3 is just so underpowered it's fairly useless, but then you can't buff it without making siege useless

  • Oogabooga.3812Oogabooga.3812 Member ✭✭✭
    No, I Like the New Gameplay

    I like the mount for the slow classes, making them viable for roaming. Zerglings trying to get back to their group have a fairly easy time running past gankers; perhaps too easy. Roamers can pick and choose their battles with impunity with other roamers.

    I think that if it had a medium break bar, it would make non-long range, non-condi players able to dismount players. As it is, you can pretty much just run around in circles keeping melee builds on foot in combat forever despite any sort of CC.

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭
    No, I Like the New Gameplay

    @bluberblasen.9684 said:
    As a Solo / duo / small scale player the stomp is bad for us - i hate it when we are fighting 2 vs 4 and a 5th player comes and 4 players can revive instantly.

    iirc, rallying in WvW is one-for-one, and has been for quite a while now.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭
    No, I Like the New Gameplay

    @Hyper Cutter.9376 said:

    @bluberblasen.9684 said:
    As a Solo / duo / small scale player the stomp is bad for us - i hate it when we are fighting 2 vs 4 and a 5th player comes and 4 players can revive instantly.

    iirc, rallying in WvW is one-for-one, and has been for quite a while now.

    It is, which also goes to show the people complaining about these things are trolls that barely play the mode and don't pay attention to the patches that actually affect the gameplay.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭
    edited March 30, 2019
    No, I Like the New Gameplay

    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Critical Kit, Deadeye.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭
    No, I Like the New Gameplay

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭
    edited March 30, 2019
    No, I Like the New Gameplay

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    I'm just glad someone reads what I write haha.

    I've always seen roaming vs ganking as a matter of semantics tbh. It doesn't matter how much I do for the server in between killing people, some people will accuse me of being a filthy ganker when I kill them simply because I'm a thief. I've had the exact same reaction when playing permastealth DE, condi daredevil, and lockdown S/P daredevil, it doesn't matter what build, some people just don't like being killed by a thief. At the end of the day, they're dead, I'm not, and if they expect a fair fight from a rogue class that's their fault not mine, so why worry about it?

    Critical Kit, Deadeye.

  • Menyus.4610Menyus.4610 Member ✭✭✭
    Yes, Remove Mounts

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    Yes, Remove Mounts

    I only said yes for a temporary removal until they add a dismount skill..

    Otherwise the mount is great.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited March 30, 2019
    Yes, Remove Mounts

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭
    edited March 31, 2019
    No, I Like the New Gameplay

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    Critical Kit, Deadeye.

  • Mokk.2397Mokk.2397 Member ✭✭✭
    edited March 31, 2019
    No, I Like the New Gameplay

    I voted no but as I said before in others threads I wished they had addressed issues that seem far more important first.Mounts are here now so lets get on with proper balancing of classes ,population and the lag issue many are still experiencing.No more bells and whistles . Fix whats broken please.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭
    No, I Like the New Gameplay

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited March 31, 2019
    Yes, Remove Mounts

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    Its not like you can see if he's dailies are done before killing him...

    Ganking is something that all players do, I can't count how many times a zerg ganked me for taking Bravost, Veloka, WC or Klov sentries.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    Apologies if I come off as dry or blunt.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited March 31, 2019
    Yes, Remove Mounts

    whether we don't want mounts or not in wvw; in the end, Anet still will do what they want in their own interests. Not for our best interest.

    We wanted Anet to address and to resolve the root cause of wvw problems; they chose to once again avoid them by adding mounts.

    That says it all

    (while toxicity- unhealthy environment and negative experiences continues......)

    georgewashington1-2x.jpg

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