Would you like to remove Mounts from WvW? - Page 2 — Guild Wars 2 Forums

Would you like to remove Mounts from WvW?

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Comments

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭
    No, I Like the New Gameplay

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    Its not like you can see if he's dailies are done before killing him...

    Ganking is something that all players do, I can't count how many times a zerg ganked me for taking Bravost, Veloka, WC or Klov sentries.

    Ya poor innocent seph. Ganked at a sentry. Oh ya you can't get ganked at a sentry or trying to take a camp but lets ignore that. And no not everyone ganks and by prior comments I know why you get "ganked" at those sentry's. It's not even the zerg that gets you. You were already up that servers butt for like 20 min with your half bunker with extra dps because you don't need to go full bunker in wvw like a spvp ele harassing players so you got about 8 or 9 looking for you. Then you die come back over and over. Just had that vs sbi yesterday. 20 times the same guy over and over taking on 4 or 5 running away a kill here and there and I would kill him w a few players so many times I was gettting no wxp. Now I would never be able to solo dps him down probably because he was more bunker then he had to be but ya totally thought of you on these forums with his playstyle.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    Its not like you can see if he's dailies are done before killing him...

    Ganking is something that all players do, I can't count how many times a zerg ganked me for taking Bravost, Veloka, WC or Klov sentries.

    Ya poor innocent seph. Ganked at a sentry. Oh ya you can't get ganked at a sentry or trying to take a camp but lets ignore that. And no not everyone ganks and by prior comments I know why you get "ganked" at those sentry's. It's not even the zerg that gets you. You were already up that servers butt for like 20 min with your half bunker with extra dps because you don't need to go full bunker in wvw like a spvp ele harassing players so you got about 8 or 9 looking for you. Then you die come back over and over. Just had that vs sbi yesterday. 20 times the same guy over and over taking on 4 or 5 running away a kill here and there and I would kill him w a few players so many times I was gettting no wxp. Now I would never be able to solo dps him down probably because he was more bunker then he had to be but ya totally thought of you on these forums with his playstyle.

    You sound angry.., Maybe a break is in order?

    He said Zerg..

    But yeah., a Zerg is necessary for one?

    But because they are Zerglings moving to a point that makes it ok?

    Thank You for the {MEME}

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭
    No, I Like the New Gameplay

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    Its not like you can see if he's dailies are done before killing him...

    Ganking is something that all players do, I can't count how many times a zerg ganked me for taking Bravost, Veloka, WC or Klov sentries.

    Ya poor innocent seph. Ganked at a sentry. Oh ya you can't get ganked at a sentry or trying to take a camp but lets ignore that. And no not everyone ganks and by prior comments I know why you get "ganked" at those sentry's. It's not even the zerg that gets you. You were already up that servers butt for like 20 min with your half bunker with extra dps because you don't need to go full bunker in wvw like a spvp ele harassing players so you got about 8 or 9 looking for you. Then you die come back over and over. Just had that vs sbi yesterday. 20 times the same guy over and over taking on 4 or 5 running away a kill here and there and I would kill him w a few players so many times I was gettting no wxp. Now I would never be able to solo dps him down probably because he was more bunker then he had to be but ya totally thought of you on these forums with his playstyle.

    You sound angry.., Maybe a break is in order?

    He said Zerg..

    But yeah., a Zerg is necessary for one?

    But because they are Zerglings moving to a point that makes it ok?

    Oh you two must be dating coming to his defense like that. My bad. Ya, zergs are always waiting in our own territory to "gank" a guy taking a sentry not in the course of playing. Everything is ok. If you want to choose to be that guy behind enemy lines go right ahead but ya eventually you are going to attract uneven attention and to then for him say I got ganked by the zerg and every one ganks is just a fallacy. Never had a problem with any playstyle only after mounts when one small sub set of players constantly complained solely because it was affecting their ganking type play.

    So.. bypassing the personal attack.

    Please define enemy lines. If you are in your own territory, is that considered ‘friendly territory’?

    Personal attack? Was more a snarky reply to the snarky You mad bro go to you room type you started with but w/e. Enemy lines is basically almost ebg exclusive now because everyone except black gate plays the mode wrong. You are supposed to hold what you start with and advance. Which is 4 towers ebg and keep your garry and the keep you get on each bl. That was the design to keep all 4 maps active but most servers dedicate most resources to ebg and their own bl and you'll look and each server owns all 3 keeps on their bl which promotes the everyone wants to be in ebg. So enemy lines would be taking your tempest or stealth class and keep harassing players between typically the smc you own or further and do the keep/spawn approach to gank players like pre mounts. There is no reason to go behind enemy lines alone unless you like to gank or flip camps i guess but camp flippers flip and wp not hang around like these ganker types. Friendly territory is what you plan on keeping and upgrading and defending even tho you may flip the outer 2 towers of an opponent it's not friendly territory because you realistically can't upgrade them past t0.

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭
    No, I Like the New Gameplay

    @sephiroth.4217 said:
    Its not like you can see if he's dailies are done before killing him...

    If they're capping a ruin or hanging out where a veteran creature spawns, it's a pretty safe bet...

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    Yes, Remove Mounts

    @Hyper Cutter.9376 said:

    @sephiroth.4217 said:
    Its not like you can see if he's dailies are done before killing him...

    If they're capping a ruin or hanging out where a veteran creature spawns, it's a pretty safe bet...

    I cap ruins and kill them too, red is dead and I like to see big flashy numbers so that doesn't help lmao

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    Its not like you can see if he's dailies are done before killing him...

    Ganking is something that all players do, I can't count how many times a zerg ganked me for taking Bravost, Veloka, WC or Klov sentries.

    Ya poor innocent seph. Ganked at a sentry. Oh ya you can't get ganked at a sentry or trying to take a camp but lets ignore that. And no not everyone ganks and by prior comments I know why you get "ganked" at those sentry's. It's not even the zerg that gets you. You were already up that servers butt for like 20 min with your half bunker with extra dps because you don't need to go full bunker in wvw like a spvp ele harassing players so you got about 8 or 9 looking for you. Then you die come back over and over. Just had that vs sbi yesterday. 20 times the same guy over and over taking on 4 or 5 running away a kill here and there and I would kill him w a few players so many times I was gettting no wxp. Now I would never be able to solo dps him down probably because he was more bunker then he had to be but ya totally thought of you on these forums with his playstyle.

    You sound angry.., Maybe a break is in order?

    He said Zerg..

    But yeah., a Zerg is necessary for one?

    But because they are Zerglings moving to a point that makes it ok?

    Oh you two must be dating coming to his defense like that. My bad. Ya, zergs are always waiting in our own territory to "gank" a guy taking a sentry not in the course of playing. Everything is ok. If you want to choose to be that guy behind enemy lines go right ahead but ya eventually you are going to attract uneven attention and to then for him say I got ganked by the zerg and every one ganks is just a fallacy. Never had a problem with any playstyle only after mounts when one small sub set of players constantly complained solely because it was affecting their ganking type play.

    So.. bypassing the personal attack.

    Please define enemy lines. If you are in your own territory, is that considered ‘friendly territory’?

    Personal attack? Was more a snarky reply to the snarky You mad bro go to you room type you started with but w/e. Enemy lines is basically almost ebg exclusive now because everyone except black gate plays the mode wrong. You are supposed to hold what you start with and advance. Which is 4 towers ebg and keep your garry and the keep you get on each bl. That was the design to keep all 4 maps active but most servers dedicate most resources to ebg and their own bl and you'll look and each server owns all 3 keeps on their bl which promotes the everyone wants to be in ebg. So enemy lines would be taking your tempest or stealth class and keep harassing players between typically the smc you own or further and do the keep/spawn approach to gank players like pre mounts. There is no reason to go behind enemy lines alone unless you like to gank or flip camps i guess but camp flippers flip and wp not hang around like these ganker types. Friendly territory is what you plan on keeping and upgrading and defending even tho you may flip the outer 2 towers of an opponent it's not friendly territory because you realistically can't upgrade them past t0.

    (Psst: i’m On BG so I guess I play the game right.... your words.)

    So, you can’t hold territory outside of your ‘third’ is what you are saying? That’s not allowed in your perspective?

    Thank You for the {MEME}

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    Its not like you can see if he's dailies are done before killing him...

    Ganking is something that all players do, I can't count how many times a zerg ganked me for taking Bravost, Veloka, WC or Klov sentries.

    Ya poor innocent seph. Ganked at a sentry. Oh ya you can't get ganked at a sentry or trying to take a camp but lets ignore that. And no not everyone ganks and by prior comments I know why you get "ganked" at those sentry's. It's not even the zerg that gets you. You were already up that servers butt for like 20 min with your half bunker with extra dps because you don't need to go full bunker in wvw like a spvp ele harassing players so you got about 8 or 9 looking for you. Then you die come back over and over. Just had that vs sbi yesterday. 20 times the same guy over and over taking on 4 or 5 running away a kill here and there and I would kill him w a few players so many times I was gettting no wxp. Now I would never be able to solo dps him down probably because he was more bunker then he had to be but ya totally thought of you on these forums with his playstyle.

    You sound angry.., Maybe a break is in order?

    He said Zerg..

    But yeah., a Zerg is necessary for one?

    But because they are Zerglings moving to a point that makes it ok?

    Oh you two must be dating coming to his defense like that. My bad. Ya, zergs are always waiting in our own territory to "gank" a guy taking a sentry not in the course of playing. Everything is ok. If you want to choose to be that guy behind enemy lines go right ahead but ya eventually you are going to attract uneven attention and to then for him say I got ganked by the zerg and every one ganks is just a fallacy. Never had a problem with any playstyle only after mounts when one small sub set of players constantly complained solely because it was affecting their ganking type play.

    So.. bypassing the personal attack.

    Please define enemy lines. If you are in your own territory, is that considered ‘friendly territory’?

    lol you 2 must be dating was so offensive and removed. you guys are real sad whoever reports these things and the admins are sadder for removing such offensive comments. safe space stat

    That’s interesting. Normally they remove any post quoting as well.

    Oh, btw, I don’t have time to report that stuff. Someone else must have been offended.

    Thank You for the {MEME}

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    Yes, Remove Mounts

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    Its not like you can see if he's dailies are done before killing him...

    Ganking is something that all players do, I can't count how many times a zerg ganked me for taking Bravost, Veloka, WC or Klov sentries.

    Ya poor innocent seph. Ganked at a sentry. Oh ya you can't get ganked at a sentry or trying to take a camp but lets ignore that. And no not everyone ganks and by prior comments I know why you get "ganked" at those sentry's. It's not even the zerg that gets you. You were already up that servers butt for like 20 min with your half bunker with extra dps because you don't need to go full bunker in wvw like a spvp ele harassing players so you got about 8 or 9 looking for you. Then you die come back over and over. Just had that vs sbi yesterday. 20 times the same guy over and over taking on 4 or 5 running away a kill here and there and I would kill him w a few players so many times I was gettting no wxp. Now I would never be able to solo dps him down probably because he was more bunker then he had to be but ya totally thought of you on these forums with his playstyle.

    You sound angry.., Maybe a break is in order?

    He said Zerg..

    But yeah., a Zerg is necessary for one?

    But because they are Zerglings moving to a point that makes it ok?

    Oh you two must be dating coming to his defense like that. My bad. Ya, zergs are always waiting in our own territory to "gank" a guy taking a sentry not in the course of playing. Everything is ok. If you want to choose to be that guy behind enemy lines go right ahead but ya eventually you are going to attract uneven attention and to then for him say I got ganked by the zerg and every one ganks is just a fallacy. Never had a problem with any playstyle only after mounts when one small sub set of players constantly complained solely because it was affecting their ganking type play.

    So.. bypassing the personal attack.

    Please define enemy lines. If you are in your own territory, is that considered ‘friendly territory’?

    lol you 2 must be dating was so offensive and removed. you guys are real sad whoever reports these things and the admins are sadder for removing such offensive comments. safe space stat

    That’s interesting. Normally they remove any post quoting as well.

    Oh, btw, I don’t have time to report that stuff. Someone else must have been offended.

    Sounds juicy, what happened?
    I missed the comment, was it spicy or just completely out of context?

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭
    No, I Like the New Gameplay

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @Strider Pj.2193 said:

    @Jayden Reese.9542 said:

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:

    @Menyus.4610 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Fourthly, it ends all arguments about ganking being unfair because it removes any excuse for being killed while travelling. Now if I manage to dismount and kill you, I deserved the kill.

    Well tbh thief roaming "died" when they added reveal on mark, why would u roam with a thief if with thief taking a t1+ camp takes like 2-4 minutes, on war it is like 1 minute

    It's much faster taking camps if you make use of the pierce from spotter's shot to damage everything between you and your mark. Also using daggerstorm with assassin's signet popped will deal a surprising amount of damage in camps, I've seen that kill veteran scouts by itself.

    @sephiroth.4217 said:

    @Kylden Ar.3724 said:

    @Jugglemonkey.8741 said:
    I'm a thief main and I like the mount.

    Firstly, when playing deadeye it takes a lot of pressure off of me when I've been marked by a sentry etc, as a 30s duration on marked for a stealth based spec is basically a death sentence if any other players are around. Mounts offset this somewhat by making marked not so much of a hard counter; I cap sentries while mounted and marked. It means I have to disengage and wait out the debuff if someone comes along, but it means I'm not a free kill due to a mechanic I can't do anything about either.

    Secondly, mounting up is also a lot faster than travelling in stealth between areas, which is way more convenient and it saves dodges and cooldowns for actual fights. Since you can now see me moving between areas, this means that if you have scouts you'll get fair warning I'm in the area before I try to kill something. It also gives those roamers that can dismount players easily (like soulbeasts and revenants) a fair crack at killing me as I travel. So while it's an advantage to me, it can also work to the advantage of the other team too.

    Thirdly, it makes for much more entertaining roaming. I still have the stealth opener, which if I'm careful and play well will likely result in a down. Regardless of whether I get the stomp or not, I've likely blown most of my stealth utilities and my shadowstep doing so, which means if I've been pressured at all while trying to stomp my best option is then to get OOC. Before mounts, if I went OOC just before I left stealth I'd regain the ability to stealth before you caught up to me. Now that stealth duration is lower on dodge, I'm forced to mount up after going OOC to wait for cooldowns, but your mounts move faster (I'm almost always in enemy territory) and you can now see where I am, giving you an advantage you didn't have before. I've been caught by a couple of players because of this, and while I lost I had fun doing it, so it was OK to me.

    Wow, an actual thief roamer response, not a ganker. Thank you.

    We will hash over your confusion with the use of verbs and nouns in reference to "gankers" for now but I truly am curious why he's not a "ganker" when he's doing exactly what everyone labels as such.
    He's in enemy territory, stealthed and killing people.

    I genuinely am curious what seperates him from the rest?
    Or is it just ran off assumptions that "gankers" do nothing but kill players?
    Even then, its open world PvP so nothing wrong with that either.

    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not. I'll cap camps and kill dolyaks to cut supply lines, call enemy group movements in map chat when I see them, and if I can sneak into an open enemy tower then cap it myself I will. But if I get caught, I'll hide in the tower and kill as many people as I can before they force me out or kill me, and I'll happily one shot people on catas and trebs just to punish their group for not paying attention.

    My current favourite game is to permastealth behind the enemy zerg, killing backliners where I get the chance but mostly to wait for downs, mount up, stomp, then stealth up again.

    That is exactly the difference between Roaming/Havoc and Gankers to my mind. The kills have a purpose toward objectives either by taking them directly or helping a tag with the effort. And I got no problem with that. Killing people just trying to get a daily done, or running to catch up with a tag that's not even in a battle yet (no OJs) that just implies he just joined the map, not so cool. Now, if there is OJs, you can make the call that guy died in the battle and is running back. That's a bit more grey area.

    Then I usually attack them, if they turn back and fight, great, if not, I let them go. I tagged them, if they die at the OJs I get credit and they got back to the battle so maybe they got some credit before dying. Win Win for both of us, or as much as you can get in a digital warzone anyway.

    Its not like you can see if he's dailies are done before killing him...

    Ganking is something that all players do, I can't count how many times a zerg ganked me for taking Bravost, Veloka, WC or Klov sentries.

    Ya poor innocent seph. Ganked at a sentry. Oh ya you can't get ganked at a sentry or trying to take a camp but lets ignore that. And no not everyone ganks and by prior comments I know why you get "ganked" at those sentry's. It's not even the zerg that gets you. You were already up that servers butt for like 20 min with your half bunker with extra dps because you don't need to go full bunker in wvw like a spvp ele harassing players so you got about 8 or 9 looking for you. Then you die come back over and over. Just had that vs sbi yesterday. 20 times the same guy over and over taking on 4 or 5 running away a kill here and there and I would kill him w a few players so many times I was gettting no wxp. Now I would never be able to solo dps him down probably because he was more bunker then he had to be but ya totally thought of you on these forums with his playstyle.

    You sound angry.., Maybe a break is in order?

    He said Zerg..

    But yeah., a Zerg is necessary for one?

    But because they are Zerglings moving to a point that makes it ok?

    Oh you two must be dating coming to his defense like that. My bad. Ya, zergs are always waiting in our own territory to "gank" a guy taking a sentry not in the course of playing. Everything is ok. If you want to choose to be that guy behind enemy lines go right ahead but ya eventually you are going to attract uneven attention and to then for him say I got ganked by the zerg and every one ganks is just a fallacy. Never had a problem with any playstyle only after mounts when one small sub set of players constantly complained solely because it was affecting their ganking type play.

    So.. bypassing the personal attack.

    Please define enemy lines. If you are in your own territory, is that considered ‘friendly territory’?

    Personal attack? Was more a snarky reply to the snarky You mad bro go to you room type you started with but w/e. Enemy lines is basically almost ebg exclusive now because everyone except black gate plays the mode wrong. You are supposed to hold what you start with and advance. Which is 4 towers ebg and keep your garry and the keep you get on each bl. That was the design to keep all 4 maps active but most servers dedicate most resources to ebg and their own bl and you'll look and each server owns all 3 keeps on their bl which promotes the everyone wants to be in ebg. So enemy lines would be taking your tempest or stealth class and keep harassing players between typically the smc you own or further and do the keep/spawn approach to gank players like pre mounts. There is no reason to go behind enemy lines alone unless you like to gank or flip camps i guess but camp flippers flip and wp not hang around like these ganker types. Friendly territory is what you plan on keeping and upgrading and defending even tho you may flip the outer 2 towers of an opponent it's not friendly territory because you realistically can't upgrade them past t0.

    (Psst: i’m On BG so I guess I play the game right.... your words.)

    So, you can’t hold territory outside of your ‘third’ is what you are saying? That’s not allowed in your perspective?

    No, you can and it's allowed of course but it would almost require a long time frame of severely outnumbering both opponents. To tier up it you need the camp so you would need to devote a good size force to defend that and the tower and the 3rd team wouldn't be att you drawing players away. If they let yaks cut thru smc from your camps maybe but just relying on that 1 camp in their territory only it's hard. That's why I think ebg is overvalued. Unless you can hold smc you don't make much ppt progress there. It's basically trading your outer towers and your camps for theirs with huge zergs running around playing chicken with other zergs where if you split up you could make much more progress on the other 3 maps. I get it. You want to be where the action is and with no actual reward for winning and being forced to keep participation up to get max rewards you go ebg. I knew you were on bg but idk if you are the 40 man zerg doing all the work after midnight or the guy who wakes up with 6 t3 keeps and t3 smc and benefits from their work.

  • @gavyne.6847 said:

    So be honest, if you are leaving the game due to the mounts, were you actually enjoying the game and playing WvW actively before the mounts?

    Here's the thing: players like the idea of WvW. See how popular PUBG and Fortnite are? Capturing objectives, roaming and having large fights. That's why they're here. What players generally don't like is the lack of balance and everything that creates frustration. Why would it be acceptable that one player runs at twice the speed of another, is immune to every CC and can escape any fight just because he spent money to buy expansion? Now if you did buy expansion of course you're loving it because you get so much relative advantage over others. Next expansion they create something else that is must-have. New tier armor, new consumables, trinket, augments whatever. You know it doesn't change the game in any way, just creates another pay gate. I didn't leave the game after two expansions and new professions. I liked WvW and thought I can deal with others having more options than me. I didn't want to spend money over nothing because I have no interest in PvE and I'm not going to spend that money to pass some arbitrary stat-check. They intruduced gliders. OK, more mobility and escape options to enemies in cliffs, but I can deal with it landing on haystacks. I said to myself if they ever put mounts on WvW I'm out. I don't trust the company running this game.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Jugglemonkey.8741 said:
    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not.

    I think the meaning is evolving. it used to mean a group of people ganging up on one person. now people use it to describe unwinnable matchups vs any amount of people. I'm guessing in the near future people will use it to say: "ah man that other zerg just ganked our zerg, that really sucked eh".

    Te lazla otstara.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited April 1, 2019
    Yes, Remove Mounts

    @erKo.9586 said:
    I love mounts in the game, but not in WvW - and I'm a 95 % WvW-Player.

    I actually only voted cause I find the actual mount useless... I would not mind if Warclaw skills are reworked.

    Tags and zergs use mount to ktrain rush nothing more.... the actual gameplay is more ktrain and runway than ever just like anet always dreamed of no fights Eotm....

    Mounts could be a thing even siege mounts, what we have here is nothing even for what advertised as usual....

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Jugglemonkey.8741 said:

    @Stand The Wall.6987 said:

    @Jugglemonkey.8741 said:
    This is kinda what I mean when I call ganking vs roaming a semantics thing, the difference is basically whether the person views the activity favourably or not.

    I think the meaning is evolving. it used to mean a group of people ganging up on one person. now people use it to describe unwinnable matchups vs any amount of people. I'm guessing in the near future people will use it to say: "ah man that other zerg just ganked our zerg, that really sucked eh".

    That doesn't make a lot of sense to me tbh, but I see where you're going with it. To me ganking is indistinguishable from better tactics on the opponent's part, so complaining about it without adapting to it is essentially just being a bad loser in my opinion.

    quote-if-you-find-yourself-in-a-fair-fight-your-tactics-suck-john-steinbeck-41-79-18.jpg

    ^ This is kinda my stance on roaming in general tbh, if the enemy saw you coming you didn't plan well enough.

    cant disagree with that.
    you sir are both a gentleman and a scholar.

    Te lazla otstara.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭
    No, I Like the New Gameplay

    I like to say that all is fair in WvW. I'm competitive, but I'm not the sort of rabid competitor that gets upset about losing and sees opponents as actual enemies. In fact, I tend to make more friends on the enemy teams than on my own because I often start talking with opponents that put up a good fight!

    Having said that, I'm not looking for fair fights. The random "anything goes" nature of WvW is part of the attraction for me. If I wanted more balanced fights, sPvP with its 5v5 and (admittedly imperfect) matchmaking system is at least designed to provide some semblance of a fair fight. I don't see the point in complaining about players killing players in a PvP game mode. It's just the nature of the game.

  • Deaeira.2651Deaeira.2651 Member ✭✭
    edited April 2, 2019
    Yes, Remove Mounts

    I definitely don't like the new gameplay, but I don't have the illusion warclaw will be removed. I'm mostly annoyed that our single WvW dev will probably be busy with the necessary warclaw fixes for the next 6 months (better than leaving it broken, it's just a lot of work to get it right). It would be really nice if he got some help just for polishing and cleaning up all the bugs (various glitches into keeps, unreliable blinks, etc.) that have been plaguing us. It's not flashy stuff but I'd be really grateful.

  • Jura.2170Jura.2170 Member ✭✭✭
    No, I Like the New Gameplay

    i love my kitty
    please dont change it or take it away

    please make a Taimi voice mail pack
    my QoL wishes

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭
    No, I Like the New Gameplay

    I just want to see the dismount ability and traps implemented so we can hear people come out in droves back pedaling on their pre forced dismount Mount thoughts.

  • Yes, Remove Mounts

    Since I know ANet isn't going to remove a potential skin seller, the least they could do is make it so people can't literally Evade through an entire zerg and get away with it, and maybe make it so you have them by default. A small, but significant amount of my squads are left behind by mounted people, and when they get picked off by mounted enemies, I can't really blame them when I see their blue dot disappear and the squad has a lower number (left the game).

    Mounts have divided the WvW playerbase further between the Haves and Have-Nots.

    It would seem to be a smart business plan to let WvW have Gliders/Mounts free as a sort of "sample" to entice players to upgrade to PoF to use them everywhere else. Or maybe even Rentable gliding/mounts to act as a currency sink that starts off as a small price (maybe like 1g for an hour) but are one-time account purchases up to an infinitely purchasable, more expensive (5g per hour) so people can still experience it but highly emphasise that they upgrade to HoT/PoF to save that money.

  • MiniMe.1960MiniMe.1960 Member ✭✭
    Yes, Remove Mounts

    Mount is even worse than gliding. At least A-Net is consistent with their bad decisions. Quality bad ideas implemented ... to be continued

  • MiniMe.1960MiniMe.1960 Member ✭✭
    edited June 10, 2019
    Yes, Remove Mounts

    deleted 123

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    Yes, Remove Mounts

    I have no idea lol

  • MiniMe.1960MiniMe.1960 Member ✭✭
    Yes, Remove Mounts

    So are u feeding on sweet sweet tears too? hmmm that's why the level from my lake of tears is dropping.

  • Ysmir.4986Ysmir.4986 Member ✭✭✭
    Yes, Remove Mounts

    Mounts are just a new convenience system that they've been adding in the game to cater to the casual playerbase. Mounts in wvw reduce the sense of importance of distance (think after a wipe and needing to return to the zerg). This might have been a good addition for people liking convenience and those who log into wvw for 1 hour every day to grab their daily, but it's awful design choice for the dedicated playerbase. Giving players what they want, not what they need.

  • Mil.3562Mil.3562 Member ✭✭✭
    edited June 11, 2019
    No, I Like the New Gameplay

    I told you ANet. The more you give in to these forum participants, the more they will demand. It never ends.

    After giving in to like 80% of their nerfing requests on the mount, now these active and vocal forum participants (which by the way comprises of just a tiny mini fraction of the player base) think " wth, since ANet has given in so much to our requests, might as well try our luck to remove it " lol

    ANet doesn't need polls to know what MOST players want. When their player base starts to shrink drastically after certain changes. it couldn't be more obvious that something is wrong. Many casual players, and I really mean many, don't voice out what they are not happy about in the forum, they just stopped playing or take a break or go back to other mmos.

    Take me, for example, I am with the game since launch but my playtime is less than 5000 hours. During my active years, including these two years, on average I spent about $50 to $80 every month on gem purchase. Real money, not gold conversation. I don't farm gold. Once, I even bought $200 worth of gems to convert them to gold just to buy the bifrost from the TP. When I enjoyed playing the game, that's nothing. I spend much, much more every month on my personal grooming and cosmetics.

    But lately, I only login once every few days and for just 30 mins or an hour the most. And, I stopped spending money in this game after the recent nerfs and tedious content implementation. I don't enjoy playing this game anymore. I don't create topics in the forum and cry out for changes or nerfs. No. I just stopped playing and stopped spending. Simple. And, there are many like me.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    Meh, I am resigned to them. There are times when I get frustrated at their existence, but really I get a great kick out of pouncing on downs in zergs and ooc-ing so I can do it again. It seriously makes me crack up every time. My connection can't really handle zerg-play very well, so it is my way of having fun and being a (war)kitten in the process.

    Whether we like it or not, the Warclaw is not going to be leaving the gamemode. I just wish we could get a better looking cat skin.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    no. best thing that happened to wvw in a long time.

    Not Even Coverage is the Only broken thing in WVW.

  • Yes, Remove Mounts

    For those... you're mad if you think having no dismount feature on this thing upon release is healthy for the game, let alone immune to all CC with triple evade and a health bar that can be bumped from 10k to 12k with any of the 10% max health increasing runes. Not having fun as a predominantly melee class trying to take down this thing... let alone it not being CC-able at all. The first step in the right direction was tweaking it as ineligible for capping/contesting... how far away is that dismount feature they were talking about?

  • grouchybhaal.4275grouchybhaal.4275 Member ✭✭✭

    Dismounting should be easier, mounts are good ... Just how long they can stay miunts while player x gets zero damage.
    Or
    Incorporate the damage done to mount is also done to player (not just just while falling)

  • Doug.4930Doug.4930 Member ✭✭✭
    Yes, Remove Mounts

    Been said before my myself and others. Mounts should be an out of combat transportation tool, and should give absolutely no advantage in a fight, whether doing damage, or avoiding said fight. Dismounting an enemy should be extremely easy. We shouldn't have to run a broken soulbeast sic em build to do it.

  • Lady Celtaine.3760Lady Celtaine.3760 Member ✭✭✭
    edited June 11, 2019
    Yes, Remove Mounts

    I came back to WvW after a long break, I found it dull before, but I came back in to give it another go hoping it had got better since then, the server was dead, no groups and this was at a peak time there should have been hundreds of people in the map. I shouted up in map chat "where is everyone?" got a reply from 1 person saying WvW was on it's last legs due to "balance patches".
    I tried not to get disheartened and run around trying to find a group, even a small one would do. I don't have Warclaw because I wasn't there for when people were doing trains to unlock them, I spent 1 hour looking for somebody, ANYBODY from my server to run along with. Got bored and thought I'd beat down an npc guard just for something, anything to do, along comes 1 guy on WC and stomps me dead because I wasn't full health after guard. Left Wvw for good now, there's no point of going back it will just be dead servers and a few people taking advantage of those who don't have WC.
    If WC was supposed to be for balance it just made it so much worse. It was so boring and the one time anything did happen it wasn't even a fair fight, WvW is a huge waste of time now.
    Give everyone WC so all have the same equal footing going in or remove them from WvW, idc which, WvW fights should hang on player skill of designing and playing a build, not who got the mount and who doesn't.
    Yeah I get it people be like "noooooo I like my kitty" but let's face it we all liked WvW a lot more before it when the number 1 cause of player death wasn't boredom.

    I don't mean to be a huge downer with this, but that last experience with WvW really hammered the last nail in the coffin in it for me. It's sad it's gone this way tbh.

  • TinkTinkPOOF.9201TinkTinkPOOF.9201 Member ✭✭✭
    Yes, Remove Mounts

    @spectrito.8513 said:
    I'll be against the mount until it serves ONLY as a mobility tool
    No evade frames, no HP, no stomps, no perma stability etc

    Came here to say just this, so thank you.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    edited June 11, 2019
    Yes, Remove Mounts

    Mounts that can do damage and finish people in a competitive game mode is stupid. If it could just move from point to point and maybe spat you off of it with stealth so you could move freely? Remove the damage, and keep the rest as I feel like it doesn't really do much more than slaughter roaming (Which already was on the decline) and make it harder to havoc.

    I own the mount, love my mount but I still feel like it shouldn't exist within the way and context that it does as it is a gimmick and the game mode is suffering enough without the mount making it worse. You should at minimum make the maps larger and more spread out to compensate for mounts so its not easy to get back into the fray if you're dead. Make it rewarding to play, fun to play because right now its not none of the pvp is and thats a kitten shame when you have such a wonderful combat engine..

  • Korgov.7645Korgov.7645 Member ✭✭✭
    Yes, Remove Mounts

    @JonnyForgotten.4276 said:
    I voted to keep mounts. I tend to run very high speed thief builds, so actual travel time hasn't been affected much for me, but I do like not having to constantly do my travel rotation to stay at speed. :)

    I do think, however, that there need to be some tweaks, namely:
    1. Make an instant dismount skill that acts on both the player engaging and the one being engaged.
    2. Make the mount somewhat vulnerable to CC. Essentially give the Crippled effect if it gets hit with Cripple, Immob, or Chill.
    3. MAYBE lower the hp, although this may not be necessary if 2 happens.

    I voted to remove mounts.

    I feel ANet is wasting development hours on this completely irrelevant feature. Now that Warclaw is in the game people are asking for improvements - more waste.

    Cut the losses, remove the mount and use the saved hours on real WvW issues instead.

  • GaijinGuy.8476GaijinGuy.8476 Member ✭✭✭

    Where is the option for "I realize mounts are never going to be removed"? Do I like the mount in WvW? I have it and i use it. I enjoy it at times. Does it cause some problems? Yes, it does. Is it ever going to be removed? No, it will not so I don't see the point in this poll.
    It will have changes made to it, at least that's what has been stated, but it is not going to get removed.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    Yes, Remove Mounts

    @Mil.3562 said:
    I told you ANet. The more you give in to these forum participants, the more they will demand. It never ends.

    After giving in to like 80% of their nerfing requests on the mount, now these active and vocal forum participants (which by the way comprises of just a tiny mini fraction of the player base) think " wth, since ANet has given in so much to our requests, might as well try our luck to remove it " lol

    ANet doesn't need polls to know what MOST players want. When their player base starts to shrink drastically after certain changes. it couldn't be more obvious that something is wrong. Many casual players, and I really mean many, don't voice out what they are not happy about in the forum, they just stopped playing or take a break or go back to other mmos.

    Take me, for example, I am with the game since launch but my playtime is less than 5000 hours. During my active years, including these two years, on average I spent about $50 to $80 every month on gem purchase. Real money, not gold conversation. I don't farm gold. Once, I even bought $200 worth of gems to convert them to gold just to buy the bifrost from the TP. When I enjoyed playing the game, that's nothing. I spend much, much more every month on my personal grooming and cosmetics.

    But lately, I only login once every few days and for just 30 mins or an hour the most. And, I stopped spending money in this game after the recent nerfs and tedious content implementation. I don't enjoy playing this game anymore. I don't create topics in the forum and cry out for changes or nerfs. No. I just stopped playing and stopped spending. Simple. And, there are many like me.

    Same boat but when they removed team queue and added mounts although I still play daily waiting for better days to come back.

  • GaijinGuy.8476GaijinGuy.8476 Member ✭✭✭

    @TinkTinkPOOF.9201 said:

    @Doug.4930 said:

    @GaijinGuy.8476 said:
    Where is the option for "I realize mounts are never going to be removed"? Do I like the mount in WvW? I have it and i use it. I enjoy it at times. Does it cause some problems? Yes, it does. Is it ever going to be removed? No, it will not so I don't see the point in this poll.
    It will have changes made to it, at least that's what has been stated, but it is not going to get removed.

    Agree with this, however I still voted yes because firstly I can dream. But secondly (and predominantly) to communicate to the devs that many players are very unhappy with the way mounts are currently implemented in WvW. By seeing such a large portion of the players base disliking mounts so much that they would prefer them completely removed might hopefully lead them to compromise.Thus hopefully they will alter mounts so that they become more about out of combat movement rather than a combat dodger/barrier that can be used to completely avoid and/or gain an advantaged in fights.

    Indeed.

    I see mounts like EoTM, core WvW players didn't ask for it, and when it was released every single commander laughed at what kinda joke it was. We all said it was attracting PvEers only and making it more ktrain, people said we were crazy and it was bringing new blood to WvW... All the same that is being said about the mount, and just like most other PvE content, PvEers grow tired of it (and reward nerf) and left, and the core WvW group that sticks around is left with an even more broken mechanic or totally abandoned map.

    Not to mention how mad it makes the core WvW crowd in that those resources could have been given to teams working on balance or other bugs or features or QOL changes WvW players have been asking for, for quite literary YEARS. But nope, those things don't get worked on, no, lets add a totally broken mount to WvW, that requires tons of bug fixes once released and breaks the combat of WvW as a whole and requires even more resources that could be going to anything else, or even alliances.

    Well said and on point.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭
    No, I Like the New Gameplay

    No, I want them to add 1 or 2 more and the ability to emote while mounted.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭
    No, I Like the New Gameplay

    Yet another 'remove stuff I don't like' poll that didn't go the way OP wanted.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Yes, Remove Mounts

    the only players that want mounts in wvw are the toxic players and metabattle users

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭
    Yes, Remove Mounts

    I'm pretty sure most of the people who would have voted "Yes" have quit. I definitely did, but I've got time to burn to post here and no other game is really holding my interest.

    Seems silly to create a poll about such a divisive feature so long after it released when so many people accuse(d) it being being game-breaking, which with all the bugs and power at launch, it absolutely was.

    Let's be objective here about the mount:

    • It cuts visibility (weapons, etc.)
    • It increases visual clutter (more, large things moving on-screen)
    • It throws a huge monkey wrench into balance (huge hp, stability, movespeed, stomp)
    • It deteriorates a number of tactics employed for objective control due to its movespeed/escape potential in home turf (small groups cutting off respawns, etc.)
    • It alienates players away from the format who do not have the expansion

    Those are facts. Regardless of opinion of how fun the content is, it's how it is. Game-wide, these aren't positives.

    Even as just a perma-swiftness tool with none of the combat applications, I'd still be opposed to the idea from visual clutter/obfuscation alone because those things matter when you play off-meta and take disadvantaged fights, but would at least be somewhat indifferent about its existence.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • lare.5129lare.5129 Member ✭✭✭✭
    No, I Like the New Gameplay

    I play wvw sometimes, do some dayles on wvw, play solo or whit small groups, max 3 plyers. And don't feel any problem with mount if someone have it, and me not.
    I don't have mount yet. Now on track. May be will have it after 1-3 weeks.

  • FunkyBassline.5289FunkyBassline.5289 Member ✭✭
    edited June 15, 2019
    Yes, Remove Mounts

    Yes, but it won't ever happen. Too much money in skins.

  • No, I Like the New Gameplay

    My vote was No. I like the new gameplay.

    • I have never been a fan of WvW. Travel on foot was too slow. I'm not very good so I'm a pretty soft target. I rarely get kills outside of being embedded in a zerg.
    • Threatening to Roleplay in /team chat is fun though! :smile:
    • Mounts increase my rate of travel to a pace that I enjoy, and give me additional durability. Being able to kitty-stomp someone who is downed gives me a greater chance of participating in a meaningful way besides giving out boons and hoping to tag enemies.

    Adding this mount led to many positive things for me. If the vote is any indication, a majority of players like the change. I'm one of them.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    no, i don't want mount removed x 3000

    Not Even Coverage is the Only broken thing in WVW.

  • Sansar.1302Sansar.1302 Member ✭✭✭
    Yes, Remove Mounts

    Remove it or add a good dismount skill