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Legendary Fractal Armor

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  • phs.6089phs.6089 Member ✭✭✭✭

    @lare.5129 said:

    @Asum.4960 said:
    So your suggested requirement for a Fractal Legendary Armor is about 1.5-4 years of doing CM's every single day depending on luck (including daily T4's + Recs for over one year for relics), 7000+ Gold, a Title that costs another few thousand Gold and takes another separate year and then some to get, plus "something more", because "It should not be free", you know, besides having to play challenging content for ~1h daily for 3+ years without spending gained rewards from those 1000+ hours on anything else.
    That's about 8 times as much in total time, 20 times the effort in play time and about 5 times the cost of a Raid armor (assuming it wouldn't also take all the usual Gifts etc. that Legendaries require).
    In short, you could make about 7 sets of Raid armor in time and cost of a single Fractal armor, with significantly less effort.

    Yes. I suggest that as minimum requirement. Is should be more and more hard that raid.

    By that same logic you should also argue that Raid Legendary Armor should cost 400 LI per piece, as some people (real Raiders as you would say) have over 2000 LI stockpiled.

    I don't suggest change that. And think it is NOT good. .. BUT I perfect remember how was incrisead coast of pvp armor, then additional was addeded some Grandmaster Marks to ascend shards. I can't gurantee that something like this not will be done again whit raid leg armor )) Will se how it bee after few update path )

    I wan't a bit of what you smoking.
    You literally want item that you as a vet can get within 2-3 hours, leaving new players works for it for ages?
    stands and slow claps

    "There is always a lighthouse, there's always a man, there's always a city."

  • Excursion.9752Excursion.9752 Member ✭✭✭

    Was using this page as a resource: https://wiki.guildwars2.com/wiki/Legendary_armor Under the heading PVE Components.

    I thought it would be fun to come up with a possible list of what would be needed to make a piece of Fractal Legendary Armor.

    Gift of Prosperity (equivalent):
    Keep the same but the new Gift of Craftsmanship will be a Gift of Ascension.

    Gift of Prowess (equivalent):
    Keep the same but instead of needing 25 Legendary Insights change to 30 Fractal Insights. Keep the limits the same as LI per week. This way the harder content is able to obtain their armor faster. These new Insights should be purchased from a vendor using a combination pristine and regular fractal relics up to 15 per week.

    Gift of Dedication (equivalent):
    We have 8 dungeons. I figure if we are making something for PvE why not tie them in.
    Have an items on the dungeon vendor for 100 of each specific dungeon currency and you will need it from every dungeon.
    Ascalonian Catacombs Item + Caudecus's Manor Item + Agonized Essence + one agony infustion = 1 gift of ....
    Twilight Arbor Item + Sorrow's Embrace Item + Agonized Essence + one agony infustion = 1 gift of ....
    Citadel of Flame Item + Honor of the Waves Item + Agonized Essence + one agony infustion = 1 gift of...
    Crucible of Eternity + The Ruined City of Arah + Agonized Essence + one agony infustion = 1 gift of ...
    Use those 4 gifts to create the new gift needed.

    Like it or hate it I had fun trying to come up with this :bleep_bloop:

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • phs.6089phs.6089 Member ✭✭✭✭
    edited April 18, 2019

    @Excursion.9752 said:
    Was using this page as a resource: https://wiki.guildwars2.com/wiki/Legendary_armor Under the heading PVE Components.

    I thought it would be fun to come up with a possible list of what would be needed to make a piece of Fractal Legendary Armor.

    Gift of Prosperity (equivalent):
    Keep the same but the new Gift of Craftsmanship will be a Gift of Ascension.

    Gift of Prowess (equivalent):
    Keep the same but instead of needing 25 Legendary Insights change to 30 Fractal Insights. Keep the limits the same as LI per week. This way the harder content is able to obtain their armor faster. These new Insights should be purchased from a vendor using a combination pristine and regular fractal relics up to 15 per week.

    Gift of Dedication (equivalent):
    We have 8 dungeons. I figure if we are making something for PvE why not tie them in.
    Have an items on the dungeon vendor for 100 of each specific dungeon currency and you will need it from every dungeon.
    Ascalonian Catacombs Item + Caudecus's Manor Item + Agonized Essence + one agony infustion = 1 gift of ....
    Twilight Arbor Item + Sorrow's Embrace Item + Agonized Essence + one agony infustion = 1 gift of ....
    Citadel of Flame Item + Honor of the Waves Item + Agonized Essence + one agony infustion = 1 gift of...
    Crucible of Eternity + The Ruined City of Arah + Agonized Essence + one agony infustion = 1 gift of ...
    Use those 4 gifts to create the new gift needed.

    Like it or hate it I had fun trying to come up with this :bleep_bloop:

    I was thinking to add something lets call it Fractal Insights(as you suggest) to t4 rewards, so daily 3 FL-21 per week, to make it long 20 weeks 420 for full set, meaning 70FL per items.
    All legendary armors are locked on HoT, to make it easy for devs, instead of Gift of Dedication asking those HoT trash and to make it expensive as some suggest, to ask for 50 Crystalline Ingot or 50 Funerary License per item

    This is all of thought for make it as painless for devs as it could be, cus adding new items might take some work.
    Also I was thinking to make it even more expensive as some wish, ask for gift of metal for heavy set, gift of wood for medium and gift of energy for light.

    "There is always a lighthouse, there's always a man, there's always a city."

  • melandru.3876melandru.3876 Member ✭✭✭✭
    edited April 18, 2019

    @phs.6089 said:

    @Excursion.9752 said:
    Was using this page as a resource: https://wiki.guildwars2.com/wiki/Legendary_armor Under the heading PVE Components.

    I thought it would be fun to come up with a possible list of what would be needed to make a piece of Fractal Legendary Armor.

    Gift of Prosperity (equivalent):
    Keep the same but the new Gift of Craftsmanship will be a Gift of Ascension.

    Gift of Prowess (equivalent):
    Keep the same but instead of needing 25 Legendary Insights change to 30 Fractal Insights. Keep the limits the same as LI per week. This way the harder content is able to obtain their armor faster. These new Insights should be purchased from a vendor using a combination pristine and regular fractal relics up to 15 per week.

    Gift of Dedication (equivalent):
    We have 8 dungeons. I figure if we are making something for PvE why not tie them in.
    Have an items on the dungeon vendor for 100 of each specific dungeon currency and you will need it from every dungeon.
    Ascalonian Catacombs Item + Caudecus's Manor Item + Agonized Essence + one agony infustion = 1 gift of ....
    Twilight Arbor Item + Sorrow's Embrace Item + Agonized Essence + one agony infustion = 1 gift of ....
    Citadel of Flame Item + Honor of the Waves Item + Agonized Essence + one agony infustion = 1 gift of...
    Crucible of Eternity + The Ruined City of Arah + Agonized Essence + one agony infustion = 1 gift of ...
    Use those 4 gifts to create the new gift needed.

    Like it or hate it I had fun trying to come up with this :bleep_bloop:

    I was thinking to add something lets call it Fractal Insights(as you suggest) to t4 rewards, so daily 3 FL-21 per week, to make it long 20 weeks 420 for full set, meaning 70FL per items.
    All legendary armors are locked on HoT, to make it easy for devs, instead of Gift of Dedication asking those HoT trash and to make it expensive as some suggest, to ask for 50 Crystalline Ingot or 50 Funerary License per item

    This is all of thought for make it as painless for devs as it could be, cus adding new items might take some work.
    Also I was thinking to make it even more expensive as some wish, ask for gift of metal for heavy set, gift of wood for medium and gift of energy for light.

    lmao "expensive lets add gift of metal" gift of metal costs 19g to make

    this guy

    lets totally ignore a valid gold sink (ar infusion) uniqge to fractals. every piece will need 2 +13 ar infusions, there expensive

    will it also need mystic clovers, so i can buy them in fractals for 2 per day as i can't buy those in raids

    lets say 30 days in a month on average 30 * 2 is 60 clovers, + 7 from daily log-in end chest
    4 times wvw reset, where alot of people farm skirmish tickets, so lets say 1 weekend 1 reward track which is low, it's closer to 3-4 tracks per weekend with booster

    from doing fractals, and wvw that's 77 clovers per month

    i'll ask to remove this, and add it to raids. fractals have no need for clovers because fractals have no legendary armor besides a backpack

  • lare.5129lare.5129 Member ✭✭✭✭

    @melandru.3876 said:
    fractals have no need for clovers because fractals have no legendary armor besides a backpack

    how I see the one of main ideas in gw - for one item that belogs one zone farm other ..
    This get additional motivate to player share and make content exp wider .. Also I wait some "magic items" for last LS part in dungeons.

    @phs.6089 said:
    All legendary armors are locked on HoT, to make it easy for devs, instead of Gift of Dedication asking those HoT trash and to make it expensive as some suggest, to ask for 50 Crystalline Ingot or 50 Funerary License per item

    may be better ask Gift of Maguuma Mastery for each item? will be fun

  • phs.6089phs.6089 Member ✭✭✭✭
    edited April 19, 2019

    @lare.5129 said:

    @phs.6089 said:
    All legendary armors are locked on HoT, to make it easy for devs, instead of Gift of Dedication asking those HoT trash and to make it expensive as some suggest, to ask for 50 Crystalline Ingot or 50 Funerary License per item

    may be better ask Gift of Maguuma Mastery for each item? will be fun

    That would be mean, making 6 characters for a set? Crystalline Ingots or Funerary License would be fine really, that is 300, enough of time spend in HoT or PoF.
    OFC that does not exclude usual gifts of /gimme all your mats/ as for any legendary armors.

    "There is always a lighthouse, there's always a man, there's always a city."

  • lare.5129lare.5129 Member ✭✭✭✭

    @phs.6089 said:
    That would be mean, making 6 characters for a set?

    3 for 1 set

  • phs.6089phs.6089 Member ✭✭✭✭
    edited April 19, 2019

    @lare.5129 said:

    @phs.6089 said:
    That would be mean, making 6 characters for a set?

    3 for 1 set

    Still mean, I for instance would need to make another 2 characters. Or boost one with toms, get maps done, delete, repeat. But people will consider this easy and free

    "There is always a lighthouse, there's always a man, there's always a city."

  • Faaris.8013Faaris.8013 Member ✭✭✭✭

    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 11, 2019

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    I didn’t list the arguments again because they’ve been given numerous times in this thread and the countless others. There’s really no need to regurgitate them every time someone necro posts a thread as if every newer post needs to include them all.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    "There is always a lighthouse, there's always a man, there's always a city."

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 11, 2019

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

  • phs.6089phs.6089 Member ✭✭✭✭

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    "There is always a lighthouse, there's always a man, there's always a city."

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    Well considering there’s no hybrid category...

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Linken.6345 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

    And class balance made by Anet, where classes get balanced for WvW/sPvP and PVE.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

    And class balance made by Anet, where classes get balanced for WvW/sPvP and PVE.

    Making it 3 modes congrats mate.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited May 12, 2019

    @Linken.6345 said:

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

    And class balance made by Anet, where classes get balanced for WvW/sPvP and PVE.

    Making it 3 modes congrats mate.

    Can you read? Have you seen patch notes? Did ever say skill/trait balanced for WvW separate for sPvP and separate for PVE, it's WvW/sPvP AND PVE, how is that makes 3 mode?
    This skill is split between game modes — select one to view:
    Game mode version PvE Game mode version WvW / PvP Game mode version
    e.g. https://wiki.guildwars2.com/wiki/Portal_Entre

    "There is always a lighthouse, there's always a man, there's always a city."

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

    And class balance made by Anet, where classes get balanced for WvW/sPvP and PVE.

    Making it 3 modes congrats mate.

    Can you read? Have you seen patch notes? Did ever say skill/trait balanced for WvW separate for sPvP and separate for PVE, it's WvW/sPvP AND PVE, how is that makes 3 mode?
    This skill is split between game modes — select one to view:
    Game mode version PvE Game mode version WvW / PvP Game mode version
    e.g. https://wiki.guildwars2.com/wiki/Portal_Entre

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

    And class balance made by Anet, where classes get balanced for WvW/sPvP and PVE.

    Making it 3 modes congrats mate.

    Can you read? Have you seen patch notes? Did ever say skill/trait balanced for WvW separate for sPvP and separate for PVE, it's WvW/sPvP AND PVE, how is that makes 3 mode?
    This skill is split between game modes — select one to view:
    Game mode version PvE Game mode version WvW / PvP Game mode version
    e.g. https://wiki.guildwars2.com/wiki/Portal_Entre

    Pve 1 wvw 1 spvp 1 3 modes and 3 legendary armors all good.
    They should really make a way for wvw and spvp to be able to get gift of explortaion for the weapons + add ring and trinkets in those modes aswell.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Linken.6345 said:

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

    And class balance made by Anet, where classes get balanced for WvW/sPvP and PVE.

    Making it 3 modes congrats mate.

    Can you read? Have you seen patch notes? Did ever say skill/trait balanced for WvW separate for sPvP and separate for PVE, it's WvW/sPvP AND PVE, how is that makes 3 mode?
    This skill is split between game modes — select one to view:
    Game mode version PvE Game mode version WvW / PvP Game mode version
    e.g. https://wiki.guildwars2.com/wiki/Portal_Entre

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Linken.6345 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    @Faaris.8013 said:
    I was about to create a thread for this and then saw this one. I think it would fit the game if fractal legendary armor existed. Fractals are as brain dead to do as raids and WvW Ticket farming, I don't see why I can get legendary armor by being inactive in WvW but not in doing fractals, which is harder content. I did get an armor set from WvW, simply because changing stats and runes is awesome. I don't care about legendary skins at all, and I think many people do it for the benefits legendary gear gives and not for the skin.

    I don't think Ad Infinitum did any harm to the game either, it was fun going through the process. I wouldn't mind adding more legendary accessories instead or in addition ^^

    If raids are so brain dead to do, why can’t so many players do them? I’m all for fractal armor skins but there doesn’t need to be another legendary armor set.

    So much reasonable arguments in 'There is no need'. Much wow.

    Each game mode (i.e. PvE, WvW, and sPvP) already have access to obtain it.

    sPvP and WvW are PvP mods of this game, have 2 separate armor sets.
    PVE mods have only ONE from raids, your point is?

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different worlds (which can involve 6+ servers), battle in the Mists.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

    And class balance made by Anet, where classes get balanced for WvW/sPvP and PVE.

    Making it 3 modes congrats mate.

    Can you read? Have you seen patch notes? Did ever say skill/trait balanced for WvW separate for sPvP and separate for PVE, it's WvW/sPvP AND PVE, how is that makes 3 mode?
    This skill is split between game modes — select one to view:
    Game mode version PvE Game mode version WvW / PvP Game mode version
    e.g. https://wiki.guildwars2.com/wiki/Portal_Entre

    Pve 1 wvw 1 spvp 1 3 modes and 3 legendary armors all good.
    They should really make a way for wvw and spvp to be able to get gift of explortaion for the weapons + add ring and trinkets in those modes aswell.

    When they start balancing classes for WvW separate from sPvP you statement will start making sense till that it's nothing.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Shiyo.3578Shiyo.3578 Member ✭✭✭

    Please add legendary fractal armor, especially so you can see your already basically non-existent raid participation numbers to decline even further.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Linken.6345 said:

    @phs.6089 said:

    @Ayrilana.1396 said:

    WvW is technically a cross between PvP and PvE so you can consider PvP and PvE as having 1.5 sets.

    https://wiki.guildwars2.com/wiki/World_versus_World

    Keep telling that to yourself ignoring the fact that even on wiki, wvw listed under pvp category
    https://wiki.guildwars2.com/wiki/Player_versus_Player

    And wiki is made by players so I could go in and put it in the pve category if I wanted making this argument moot.

    Fun fact: that goes for both definitions equally.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 13, 2019

    @Ayrilana.1396 said:
    Well considering there’s no hybrid category...

    The goal of the game mode is to beat the enemy teams so "hybrid" wouldn't make any sense unless each team had NPCs actively working against the status quo or they introduce a fourth fraction made out of NPCs.

  • vaper.3586vaper.3586 Member ✭✭

    @phs.6089 said:
    There was a topic I can't find it now.
    Let me refresh this request. With upcoming build temples etc, please consider giving us Legendary Fractal Armors.
    At the moment we can get ascended with selectable stats from fractal vendor. It has default ascended(craft) skins.
    Would be nice to get fractal themed skins and way to upgrade ascended into legendary.
    Seriously I don't know any other mod where stat swaps could be used as intense as in fractals. maybe sPvP.
    But anyway. Game needs mat sink and play-time added for goal(s). Fractals deserve to have own set of legendary armor.

    I wanted this for years... And I'd like to thumbs you up. Right now I really enjoy Fractals, and the Ad Infinitum skin is awesome. I also love the skins of weapons. So please give us this. I share your feeling. To finish... I think Fractals is one of the most accessible ending game mode for PvE. Honestly, I don't enjoy PvP nor WvW anymore, so I don't see any other way to get Legendary armor. I've got Ad Infinitum and Aurora already. And I've only had the opportunity to raid 2 times... So please, make a way to get Legendary Armor in Fractals.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 13, 2019

    @Tails.9372 said:

    @Ayrilana.1396 said:
    Well considering there’s no hybrid category...

    The goal of the game mode is to beat the enemy teams so "hybrid" wouldn't make any sense unless each team had NPCs actively working against the status quo or they introduce a fourth fraction made out of NPCs.

    Remove the PvP aspect, what do you have? The majority of the points in WvW come from holding those assets which you can obtain without PvPing.

    Do you consider EotM a WvW map which is no different than the other WvW maps? Many players labeled it as a PvE map because players used to just karma farm all day and not really attack each other.

    How many players disliked the desert map for reasons such as too many PvE elements?

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 13, 2019

    @Ayrilana.1396 said:

    Remove the PvP aspect, what do you have?

    Nothing cause without its PvP aspects the whole game mode would be utterly dysfunctional. Now you might be referring to "direct combat vs. other players" here in which case you would still be competing against the other teams for the highest score, you're just not using the basic combat mechanics against other players in order to do so but "attacking your opponent" has never been a requirement for the label "PvP" or do you also want to argue that mount races are somehow not PvP just cause the racers don't attack each other?

    @Ayrilana.1396 said:

    How many players disliked the desert map for reasons such as too many PvE elements?

    Yeah, I've also seen people in the sPvP section complaining about "minion master necros" cause "too many PvE elements". So going by your logic sPvP would also have to count as "PvE hybrid" now.

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    @Shiyo.3578 said:
    Please add legendary fractal armor, especially so you can see your already basically non-existent raid participation numbers to decline even further.

    If raids are on such shaky ground that removing the carrot of legendary armor kills them, then they're not sustainable as a game mode and should be removed from the game.

  • Katary.7096Katary.7096 Member ✭✭

    @phs.6089 said:

    Can you read? Have you seen patch notes? Did ever say skill/trait balanced for WvW separate for sPvP and separate for PVE, it's WvW/sPvP AND PVE, how is that makes 3 mode?
    This skill is split between game modes — select one to view:
    Game mode version PvE Game mode version WvW / PvP Game mode version
    e.g. https://wiki.guildwars2.com/wiki/Portal_Entre

    I do not know about the entire history of all skills and traits but the more unusual skill splits do exist right now.
    PvE / WvW / PvP example: https://wiki.guildwars2.com/wiki/Echo_of_Memory
    PvE&WvW / PvP example: https://wiki.guildwars2.com/wiki/Feedback

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 14, 2019

    @Tails.9372 said:

    @Ayrilana.1396 said:

    Remove the PvP aspect, what do you have?

    Nothing cause without its PvP aspects the whole game mode would be utterly dysfunctional. Now you might be referring to "direct combat" here in which case you would still be competing against the other teams for the highest score, you're just not using the basic combat mechanics against other players in order to do so but "attacking your enemy" has never been a requirement for the label "PvP" or do you also want to argue that mount races are somehow not PvP just cause the racers don't attack each other?

    Worked pretty fine for EotM.

    @Ayrilana.1396 said:

    How many players disliked the desert map for reasons such as too many PvE elements?

    Year, I've also seen people in the sPvP section complaining about "minion master necros" cause "too many PvE elements". So going by your logic sPvP would also have to count as "PvE hybrid" now.

    Well Stronghold was argued as being a little too PvE.

    Anyway, this is diverting too much from the thread topic.

    WvW is its own separate game mode just like PvE and sPvP. Each mode has its own legendary armor acquisition method. You’re well within your right to disagree with this which you’ve already expressed.

    EDIT 2:

    Others who consider it three game modes

    A character can be used to play any game mode available in Guild Wars 2: PvE, Structured PvP and World PvP

    https://wiki.guildwars2.com/wiki/Guild_Wars_2#Characters

    This buff was so huge that it made an impact in all 3 game modes

    https://www.mmorpg.com/guild-wars-2/columns/balance-patch-aftermath-may-16th-1000011764

    EDIT 3: And this is only an argument in the thread because some people want equality when it comes to legendary armor acquisition so they combine WvW and sPvP under the same ‘mode’ in order to justify PvE needing another.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 13, 2019

    @Ayrilana.1396 said:
    WvW is its own separate game mode just like PvE and sPvP.

    There is no such thing as a game mode called "PvE". PvE is just a label attributed to certain types of content, just like how sPvP and WvW are at their core PvP based game modes so are Tyria maps, FotM and raids at their core PvE based game modes.

  • i would love a frac leg set tbh. the pvp and wvw ones dont interest me and finding a decent raid group is like herding dead cats. heck id even take raid set in fracs as something to work for.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭
    edited May 14, 2019

    @Tails.9372 said:

    @Ayrilana.1396 said:
    WvW is its own separate game mode just like PvE and sPvP.

    There is no such thing as a game mode called "PvE". PvE is just a label attributed to certain types of content, just like how sPvP and WvW are at their core PvP based game modes so are Tyria maps, FotM and raids at their core PvE based game modes.

    To be fair that's just semantics, not a profound discussion!
    I mean even Anet speaks about PvE, PvP and WvW and it has well established in the community that there are these three modes. PvP heavily differs from WvW and both can be seperated from pure PvE maps & instances.

    Is it about winning the discussion here or what?

    R.I.P. Build Templates, 15.10.2019

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 14, 2019

    @Vinceman.4572 said:

    To be fair that's just semantics, not a profound discussion!

    Exactly which is why "WvW and sPvP are different game modes" is a nonsensical argument to make. Saying "sPvP heavily differs from WvW" means nothing as you can make the exact same argument about Tyria maps and FotM but I'm not the one bringing it up and if you don't like seeing people responding to it then you might wanna tell that to the people who do. Maybe then we can finally move on to actual arguments against more legendary sets (if there even are some cause I've yet to see one).

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited May 14, 2019

    @Vinceman.4572 said:
    I mean even Anet speaks about PvE, PvP and WvW and it has well established in the community that there are these three modes. PvP heavily differs from WvW and both can be seperated from pure PvE maps & instances.

    That's true. The point here is however, that the raids and non-instanced pve content, even if they are officially considered by devs to be the same mode are different to at least the same degree (if not greater).

    To be fair that's just semantics, not a profound discussion!

    Indeed. Because, in the end, to this discussion the way Anet partitions the content is irrelevant. What is relevant is whether raid armor can be truly a set representative of all PvE - and the truth is, that it can't.

    So, saying "but PvE already has a legendary set - the envoy one" is also merely semantics, not a profound discussion. Because, while one pve submode may have a legendary, most of PvE still doesn't.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Vinceman.4572 said:
    I mean even Anet speaks about PvE, PvP and WvW and it has well established in the community that there are these three modes. PvP heavily differs from WvW and both can be seperated from pure PvE maps & instances.

    That's true. The point here is however, that the raids and non-instanced pve content, even if they are officially considered by devs to be the same mode are different to at least the same degree (if not greater).

    To be fair that's just semantics, not a profound discussion!

    Indeed. Because, in the end, to this discussion the way Anet partitions the content is irrelevant. What is relevant is whether raid armor can be truly a set representative of all PvE - and the truth is, that it can't.

    So, saying "but PvE already has a legendary set - the envoy one" is also merely semantics, not a profound discussion. Because, while one pve submode may have a legendary, most of PvE still doesn't.

    I really don't care about that. It was just stupid to read the discussion whether there are three or two game modes. Doesn't make sense at all and went way too hard off-topic.

    R.I.P. Build Templates, 15.10.2019

  • Tails.9372Tails.9372 Member ✭✭✭✭

    @Vinceman.4572 said:
    It was just stupid to read the discussion whether there are three or two game modes. Doesn't make sense at all and went way too hard off-topic.

    It's actually not off-topic as this (while just a bunch of nonsensical semantics) seems to be the main argument against having more legendary armor sets.

  • Enokitake.1742Enokitake.1742 Member ✭✭
    edited May 14, 2019

    Yes. Should've happened years ago, same as when they put in WvW and sPvP legendary armors. It doesn't have to have it's own skin (but it should, a unique skin similar to the ones that were designed by that one player years ago) but even if it's faceless it should be in game. Fractals is by far the most successful PvE content in terms of people running it.

    The question is not SHOULD we have fractal legendary armor, the question is only how difficult it should be to get said armor. Obviously it should have similar time/difficulty/cost sink as raids. Maybe even a slight premium considering fractals have easier accessibility (in terms of finding a competent group) than raids. You already have Ad Infinitum as a benchmark (on a per each piece benchmark), just add 6 pieces with a slightly modified recipe.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Tails.9372 said:

    @Vinceman.4572 said:
    It was just stupid to read the discussion whether there are three or two game modes. Doesn't make sense at all and went way too hard off-topic.

    It's actually not off-topic as this (while just a bunch of nonsensical semantics) seems to be the main argument against having more legendary armor sets.

    It IS off-topic if you argue against each other over 20 posts in a thread where people want to talk about legendary fractal armor. People always find the most stupid explanations helping to support their views.
    And in this specific case it certainly doesn't matter if we talk about "every game mode has its own leggy armor" or "but the PvP area (or whatever people call sPvP & WVW together) has 2 armors". It's just utterly bs, nothing more.

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  • Tails.9372Tails.9372 Member ✭✭✭✭

    @Vinceman.4572 said:
    It IS off-topic if you argue against each other over 20 posts in a thread where people want to talk about legendary fractal armor.

    Like it or not but if someone argues that we shouldn't have more legendary armor sets because X than addressing this argument is not off-topic. If you don't like this argument then complain about it to those who constantly try to make it. But do you know what's actually off-topic?: Complaining about off-topic (especially if there was non in the first place).

  • Enokitake.1742Enokitake.1742 Member ✭✭
    edited May 15, 2019

    @Vinceman.4572 said:

    @Tails.9372 said:

    @Vinceman.4572 said:
    It was just stupid to read the discussion whether there are three or two game modes. Doesn't make sense at all and went way too hard off-topic.

    It's actually not off-topic as this (while just a bunch of nonsensical semantics) seems to be the main argument against having more legendary armor sets.

    It IS off-topic if you argue against each other over 20 posts in a thread where people want to talk about legendary fractal armor. People always find the most stupid explanations helping to support their views.
    And in this specific case it certainly doesn't matter if we talk about "every game mode has its own leggy armor" or "but the PvP area (or whatever people call sPvP & WVW together) has 2 armors". It's just utterly bs, nothing more.

    Add to this that trying to hold game mode rewards that should've been in place for years hostage because people won't run the game mode you want them to get legendary armor reeks of pettiness. Players should always have more options. It doesn't matter if its 2 or 3 modes if you can make it 5 modes at relatively the same difficulty/cost/time sink per each mode.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Tails.9372 said:
    Like it or not but if someone argues that we shouldn't have more legendary armor sets because X than addressing this argument is not off-topic. If you don't like this argument then complain about it to those who constantly try to make it.

    Nope, I just stop to argue with them then because everyone with a clear mind knows that in this case they have no valid argument(s). If you feel the need to "fight" them to defend Anet in this place go ahead, do it. It's still bs. In the first place you don't win anything and secondly Anet won't decide based on those threads and especially they won't decide in favor of those people and their "arguments" because they are human individuals with proper thinking capacities. No company ever will choose to not install something like an additional armor due to some people think that there already is one there or there. I hope you get what I mean.

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  • Bakeneko.5826Bakeneko.5826 Member ✭✭✭

    @Vinceman.4572 said:

    @Tails.9372 said:
    Like it or not but if someone argues that we shouldn't have more legendary armor sets because X than addressing this argument is not off-topic. If you don't like this argument then complain about it to those who constantly try to make it.

    Nope, I just stop to argue with them then because everyone with a clear mind knows that in this case they have no valid argument(s). If you feel the need to "fight" them to defend Anet in this place go ahead, do it. It's still bs. In the first place you don't win anything and secondly Anet won't decide based on those threads and especially they won't decide in favor of those people and their "arguments" because they are human individuals with proper thinking capacities. No company ever will choose to not install something like an additional armor due to some people think that there already is one there or there. I hope you get what I mean.

    Anet will add additional legendary armour if they see it fit themselves to bolster player number or keep current players from leaving by giving additional goal to set?

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Bakeneko.5826 said:
    Anet will add additional legendary armour if they see it fit themselves to bolster player number or keep current players from leaving by giving additional goal to set?

    Don't comment on single posts only if you haven't read the whole thread before. You clearly do not know what I was referring to.

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  • Bakeneko.5826Bakeneko.5826 Member ✭✭✭

    @Vinceman.4572 said:

    @Bakeneko.5826 said:
    Anet will add additional legendary armour if they see it fit themselves to bolster player number or keep current players from leaving by giving additional goal to set?

    Don't comment on single posts only if you haven't read the whole thread before. You clearly do not know what I was referring to.

    Whole thread is around 2 pages of real content and 4 pages of spam. And that statement still stand better than most posts. Anet will add whatever they seem fit to hold players from migrating to other games. It's not "will they add legendary to fractals and open world" but "when".

  • VDAC.2137VDAC.2137 Member ✭✭✭
    edited May 25, 2019

    @tim.4596 said:

    @Curunen.8729 said:
    Can't it just be a skin/cosmetic ascended armour?

    I prefer if it remains one source of legendary armour per game mode, but would welcome ascended or even exotic fractal armour for cosmetic only.

    I think that would actually be a really good compromise.

    Not at all. I don’t want some ugly gaudy skin and I think I can safely say from their posts, neither does the OP. We would like another way to get armor we can freely change stats and runes on. It would be nice if there was a way to get legendary armor from some combination of fractals and open world (like legendary weapons). I am not wishing to take anything from raids and I enjoy them myself, but it would be nice if there was an equally difficult/lengthy but more solo-able way to get legendary armor as there is weapons (yes, you need some items from fractals from those but you can get them on tier one).

    And sure, give raids and/or anything else a legendary back piece if people want it, although I’m sure I don’t know why. A back piece contributes the least to one’s stats so I don’t see much advantage to being able to change them.

  • VDAC.2137VDAC.2137 Member ✭✭✭
    edited May 25, 2019

    Deleted double-post

  • One of the main blunders of legendary armor was it being locked behind raids, which is already Very polarizing content on its own, with only a minority participating in it.
    Adding a fractal legendary armor set would be amazing, as fractals are much more popular overall, and im sure people can handle it being timegated. A combination of Fractals and PoF collections, id recommend. (legendary raid armor already involves HoT collections)

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭
    edited March 7, 2020

    @Andovar Edoras.2143 said:
    One of the main blunders of legendary armor was it being locked behind raids, which is already Very polarizing content on its own, with only a minority participating in it.
    Adding a fractal legendary armor set would be amazing, as fractals are much more popular overall, and im sure people can handle it being timegated. A combination of Fractals and PoF collections, id recommend. (legendary raid armor already involves HoT collections)

    Legendary fractal armor would be locked behind 99 & 100 challenge mode for sure which is kind of the same content as raids. 100 CM is even harder than a lot of raid bosses and additionally the personal responsibility is much higher in 5 men groups a.k.a. fractal groups compared to raids. So it's heavily questioned that more people than your so called minority would achieve that armor. Of course they could factor out the challenge modes but it's unlikely that they would do that. Also a lot of people aren't familiar with T4s as well and they would still be excluded.

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