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SAB API


shadowolflo.6870

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For reference, on a character that has everything unlocked:

{  "zones": [    {      "id": 1,      "mode": "normal",      "world": 1,      "zone": 1    },    {      "id": 2,      "mode": "normal",      "world": 1,      "zone": 2    },    {      "id": 3,      "mode": "normal",      "world": 1,      "zone": 3    },    {      "id": 4,      "mode": "normal",      "world": 2,      "zone": 1    },    {      "id": 5,      "mode": "normal",      "world": 2,      "zone": 2    },    {      "id": 6,      "mode": "normal",      "world": 2,      "zone": 3    },    {      "id": 13,      "mode": "infantile",      "world": 1,      "zone": 1    },    {      "id": 14,      "mode": "infantile",      "world": 1,      "zone": 2    },    {      "id": 15,      "mode": "infantile",      "world": 1,      "zone": 3    },    {      "id": 16,      "mode": "infantile",      "world": 2,      "zone": 1    },    {      "id": 17,      "mode": "infantile",      "world": 2,      "zone": 2    },    {      "id": 18,      "mode": "infantile",      "world": 2,      "zone": 3    },    {      "id": 25,      "mode": "tribulation",      "world": 1,      "zone": 1    },    {      "id": 26,      "mode": "tribulation",      "world": 1,      "zone": 2    },    {      "id": 27,      "mode": "tribulation",      "world": 1,      "zone": 3    },    {      "id": 28,      "mode": "tribulation",      "world": 2,      "zone": 1    },    {      "id": 29,      "mode": "tribulation",      "world": 2,      "zone": 2    },    {      "id": 30,      "mode": "tribulation",      "world": 2,      "zone": 3    }  ],  "unlocks": [    {      "id": 1,      "name": "chain_stick"    },    {      "id": 3,      "name": "slingshot"    },    {      "id": 6,      "name": "whip"    },    {      "id": 9,      "name": "mini_bomb"    },    {      "id": 10    },    {      "id": 12,      "name": "candle"    },    {      "id": 13,      "name": "torch"    },    {      "id": 15,      "name": "wooden_whistle"    },    {      "id": 18,      "name": "digger"    },    {      "id": 19,      "name": "nice_scoop"    },    {      "id": 21,      "name": "glove_of_wisdom"    },    {      "id": 24,      "name": "bauble_purse"    },    {      "id": 25,      "name": "bauble_tote_bag"    },    {      "id": 27,      "name": "moto_breath"    },    {      "id": 28,      "name": "moto_finger"    },    {      "id": 31,      "name": "health_vessel_1"    },    {      "id": 32,      "name": "health_vessel_2"    },    {      "id": 34,      "name": "medium_health_potion"    }  ],  "songs": [    {      "id": 1,      "name": "secret_song"    },    {      "id": 2,      "name": "gatekeeper_lullaby"    },    {      "id": 3,      "name": "shatter_serenade"    }  ]}

My hunch is that the boomerang is implemented differently because it's the only (current) reversible upgrade.

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