WvW need some kind of timer based destroyable mobile Waypoint portal siege machine — Guild Wars 2 Forums

WvW need some kind of timer based destroyable mobile Waypoint portal siege machine

Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

One of the things that would really make WvW more fun to play is a mobile waypoint portal generator that is destroyable and revives on a timer base instead of the contested mechanic of current waypoints.

Commanders would benefit for having these at defensive strategy points for bigger epic defensive battles other than just SMC and Keeps, which both already have their own traditional waypoints.

Make is a golem speed or slightly slower. Can enter structures, and vulnerable to all forms of damage but immune to CC and heals. Need to be rebuilt if destroyed.

Comments

  • aspirine.5839aspirine.5839 Member ✭✭✭

    And why do we need this?

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    If I had access to a portable wormhole, why would I use it to port reinforcements to my location ? I would use it suck enemy forces to the middle of the desolation.

  • steki.1478steki.1478 Member ✭✭✭✭

    @Turkeyspit.3965 said:
    If I had access to a portable wormhole, why would I use it to port reinforcements to my location ? I would use it suck enemy forces to the middle of the desolation.

    Careful with those words, you might trigger mods for matchup thread :^)

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @steki.1478 said:

    @Turkeyspit.3965 said:
    If I had access to a portable wormhole, why would I use it to port reinforcements to my location ? I would use it suck enemy forces to the middle of the desolation.

    Careful with those words, you might trigger mods for matchup thread :^)

    Well.... it’s not like he said the Black Gate of Mordor....

    Thank You for the {MEME}

  • Kiroshima.8497Kiroshima.8497 Member ✭✭✭

    Maps aren't large enough to warrant a forward operating base styled waypoint. You'd need something DESIGNED like an ARMA map (smaller for gw2 mechanics but that kind of scale) to really necessitate buildable bases.

    I would love it though if we got that no lie.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    this is the biggest lol ever.

    Said the guy who made a thread/poll asking for all classes' weapons to have 5 sec weapon swap cd when not all classes have weapon swap.

    Anet buff me :-(
    Make me good at game!

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    Utterly pointless when you can run back to most combat areas in less than a minute.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    I already see the massiv trolling potential.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @steki.1478 said:

    @Turkeyspit.3965 said:
    If I had access to a portable wormhole, why would I use it to port reinforcements to my location ? I would use it suck enemy forces to the middle of the desolation.

    Careful with those words, you might trigger mods for matchup thread :^)

    Er...um..in case anyone out there is..er..watching, what I meant in my post was the literal location: https://wiki.guildwars2.com/wiki/The_Desolation

    Thank you. Sorry. Thank you.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    This is a really good idea, IF the goal of gate/wall nerf was to create more activity (fights) instead objectives no one was willing to attack. Years of buffed defenses have spoiled zergs into believing they can respond to threats at their leisure. Even with mounts, many or perhaps even most responders will ignore calls until the ewp is pulled. OTOH if the goal of the gate/wall nerf was to facilitate the ktrain, OP's suggestion would be counterproductive . . .

    What would be the gameplay arguments against making it easier to get combatants together, either through OP's suggestion or reducing ewp cd's or w/e? It seems like a natural extension of the perceived motivation behind the introduction of mounts . . .

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    Is this dood trying to > @Knighthonor.4061 said:

    One of the things that would really make WvW more fun to play is a mobile waypoint portal generator that is destroyable and revives on a timer base instead of the contested mechanic of current waypoints.

    Commanders would benefit for having these at defensive strategy points for bigger epic defensive battles other than just SMC and Keeps, which both already have their own traditional waypoints.

    Make is a golem speed or slightly slower. Can enter structures, and vulnerable to all forms of damage but immune to CC and heals. Need to be rebuilt if destroyed.

    Is this your prediction for whatever the developers are going to make to facilitate improved "time-to-entry" as they state in this video at 43 minutes?

    Necro. Never knowingly blasting combo fields since 2012.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Svarty.8019 said:
    Is this dood trying to > @Knighthonor.4061 said:

    One of the things that would really make WvW more fun to play is a mobile waypoint portal generator that is destroyable and revives on a timer base instead of the contested mechanic of current waypoints.

    Commanders would benefit for having these at defensive strategy points for bigger epic defensive battles other than just SMC and Keeps, which both already have their own traditional waypoints.

    Make is a golem speed or slightly slower. Can enter structures, and vulnerable to all forms of damage but immune to CC and heals. Need to be rebuilt if destroyed.

    Is this your prediction for whatever the developers are going to make to facilitate improved "time-to-entry" as they state in this video at 43 minutes?

    Oh wow, is that Anet staff? They seem to agree with my view of this as well. Wonder what their idea will be at tackling this will be.

  • Widmo.3186Widmo.3186 Member ✭✭✭

    When you thought about it were you drunk, high, or both?

    Dont mind me, I just randomly spam 35 skill-buttons

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Widmo.3186 said:
    When you thought about it were you drunk, high, or both?

    Why you ask that?

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Justine.6351 said:

    @Stand The Wall.6987 said:
    this is the biggest lol ever.

    Said the guy who made a thread/poll asking for all classes' weapons to have 5 sec weapon swap cd when not all classes have weapon swap.

    said you presenting a tired strawman.
    I never "asked" for it to happen anyways lol, I was more interested in what people would think.

    Te lazla otstra.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited April 12, 2019

    i dunno man it would be fun to try out, but my best guess is that all that constant waypointing + combat uptime would overload amazons crappy servers.

    edit
    one way to limit its use would be to only allow it for servers with higher then average ppk. having a high supply req would only encourage snowballing.

    Te lazla otstra.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    @Kiroshima.8497 said:
    Maps aren't large enough to warrant a forward operating base styled waypoint. You'd need something DESIGNED like an ARMA map (smaller for gw2 mechanics but that kind of scale) to really necessitate buildable bases.

    I would love it though if we got that no lie.

    I could see it on desert map, its large and obnoxious to navigate.
    But on the whole I agree its not a stellar idea for this game. You're supposed to capture objectives and upgrade to their waypoints, not obsolete them by dropping a waypoint underneath the shield bubble with the catapults.

    ~ Kovu

    Ranger main before it was viable.
    Fort Aspenwood.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    i dunno man it would be fun to try out, but my best guess is that all that constant waypointing + combat uptime would overload amazons crappy servers.

    edit
    one way to limit its use would be to only allow it for servers with higher then average ppk. having a high supply req would only encourage snowballing.

    This kind of waypoint would have a timer like most FPS multiplayer games, but its can be destroyed. So you can just die and waypoint instantly. There is a time delay to rez there. Defenses can have larger fights with the walls defending the waypoint portal generator from damage. This would lead to some epic fights instead of just the open field zerg vs zerg battles.

    The waypoint siege generator cant be healed and moves slowly. So best to go from location to location that you control. Because if itsdestroyed, your team has to build a new one in the starter area by running resources back like a gathering event.

  • SexyMofo.8923SexyMofo.8923 Member ✭✭✭

    Yeah. We need this. Get developing anet.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Knighthonor.4061 said:
    snips

    the thing is tho, larger servers would abuse this to no end. whats left of guild groups would get destroyed, since even having 5 less doods would be a detriment over time.

    Te lazla otstra.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Stand The Wall.6987 said:

    @Knighthonor.4061 said:
    snips

    the thing is tho, larger servers would abuse this to no end. whats left of guild groups would get destroyed, since even having 5 less doods would be a detriment over time.

    This could be balanced by faction population numbers increasing the timer rate for the res and smaller numbers population has shorter timer on the waypoint portal siege.

    Also the cost to make them can be adjusted by population.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Knighthonor.4061 said:

    @Stand The Wall.6987 said:

    @Knighthonor.4061 said:
    snips

    the thing is tho, larger servers would abuse this to no end. whats left of guild groups would get destroyed, since even having 5 less doods would be a detriment over time.

    This could be balanced by faction population numbers increasing the timer rate for the res and smaller numbers population has shorter timer on the waypoint portal siege.

    Also the cost to make them can be adjusted by population.

    So the dominating zerg can stand there while the smaller zerg keep feeding them with bags at a faster rate when they are camping the waypoint. Brilliant!

    IMO keeps should also have a bag dispenser tactivator that works similar to one of those hamster water bottles.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • getalifeturd.8139getalifeturd.8139 Member ✭✭✭
    edited April 14, 2019

    You mean something like this from Elder Scrolls Online? https://en.uesp.net/wiki/Online:Forward_Camps

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @getalifeturd.8139 said:
    You mean something like this from Elder Scrolls Online? https://en.uesp.net/wiki/Online:Forward_Camps

    Well the reason for that is because the distances between single objectives in ESO is larger than or roughly equal to the entire length of EB. So for a map thats... I dont know, ~25 times larger than any GW2 map... you kind of wanted more waypoints closer to battle to keep up the pace of combat. One of the reasons Cyrodiil fell flat on it face upon launch was that the forward camps where broken (and still broken 2 months later I think).

    Anyway, point is there is a reason for the forward camp in ESO to exist. There is no such reason in GW2.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited April 14, 2019

    No, this is not a good idea ... there needs to be SOME kind of time penalty for deaths. The whole point of defeating your enemy isn't so they pseudo-instantly pop back into the action. Warclaw has lessened the while keeping the time penalty reasonable and also not completely risk free either.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Dawdler.8521 said:

    @getalifeturd.8139 said:
    You mean something like this from Elder Scrolls Online? https://en.uesp.net/wiki/Online:Forward_Camps

    Well the reason for that is because the distances between single objectives in ESO is larger than or roughly equal to the entire length of EB. So for a map thats... I dont know, ~25 times larger than any GW2 map... you kind of wanted more waypoints closer to battle to keep up the pace of combat. One of the reasons Cyrodiil fell flat on it face upon launch was that the forward camps where broken (and still broken 2 months later I think).

    Anyway, point is there is a reason for the forward camp in ESO to exist. There is no such reason in GW2.

    Rofl I remember when I started playing eso I didn't know how to use the travel system. I rode my horse a couple times from spawn to keeps on the front line until I asked in chat how to use it. People don't know what large maps are until they experience that...

    Anet buff me :-(
    Make me good at game!

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @getalifeturd.8139 said:
    You mean something like this from Elder Scrolls Online? https://en.uesp.net/wiki/Online:Forward_Camps

    Wow yes very good addition to WvW. I want to see more defensive large scale fights on towers and other structures besides SMC and keeps. I wouldn't mind a good 20 min battle every now and then at one of these places.

  • Woof.8246Woof.8246 Member ✭✭
    edited April 15, 2019

    If it transform you into a Simple-Foot Soldier with Minimal Stats and Attacks for 10min , after you have you used Forward Portal .
    (ppl using the Core game , or Lowlvl, or No Elites are excluded)
    Or whoever holding the portal should be marked in the map
    Or simply using the newly WvWvW mount to go there

    low budget comedian

  • I’d rather have a wvw ability that allows you to port to a commander that’s not in combat. It would save a lot of wasted time running. It could be balanced by having a long cool down.

  • Trajan.4953Trajan.4953 Member ✭✭✭

    No it needs plain and simple balance, some care and attention to detail taken by developers that actually care what is going on. That is literally all it needs along with listening to the concerns of the player base that actually plays WVW as opposed to snowflakes who played PVE.

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