I like drawing designs for GW2. So I'll consolidate them here. — Guild Wars 2 Forums
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I like drawing designs for GW2. So I'll consolidate them here.

DietPepsi.4371DietPepsi.4371 Member ✭✭✭
edited June 25, 2019 in Community Creations

As the title reads any designs I draw for things I'd like to see in GW2 will now be posted here too. Since they are my own designs.



You stand to benefit more from making friends than you do making enemies.

Comments

  • Oooh, love the roller cycle-- that would be a really cool beetle skin. :0

    Please stop saying Mesmer is OP-- I'm already being killed left and right over here.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭

    @ChiefDrake.2917 said:
    Oooh, love the roller cycle-- that would be a really cool beetle skin. :0

    Cheers. Fingers crossed - Anet hopefully makes this one day.

    You stand to benefit more from making friends than you do making enemies.

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    Yes, PLEASE can we get backpack/glider combos that are parachutes? Man, the possibilities for parachute designs are endless! I'd buy quite a lot of them. I would also love to buy a motorcycle type beetle skin! Honestly, I wish they'd add more beetle, warclaw, and skyscale skins in general since they're so far behind the core 5

    I'd rather keep going.. wherever the wind takes us

  • Wolfey.3407Wolfey.3407 Member ✭✭

    Glider as a parachute is amazing. I really love your work ^-^!

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭
    edited June 26, 2019

    @Wolfey.3407 said:
    Glider as a parachute is amazing. I really love your work ^-^!

    Thankyou X3

    @Fenom.9457 said:
    Yes, PLEASE can we get backpack/glider combos that are parachutes? Man, the possibilities for parachute designs are endless! I'd buy quite a lot of them. I would also love to buy a motorcycle type beetle skin! Honestly, I wish they'd add more beetle, warclaw, and skyscale skins in general since they're so far behind the core 5

    Yeah, I'd love if they spent some time concentrating on just those mounts specifically so that they catch up.

    You stand to benefit more from making friends than you do making enemies.

  • Edge.8724Edge.8724 Member ✭✭✭

    A bit late to the party, but...

    I absolutely love the parachute glider/backpack combo. Great idea!

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭

    @Edge.8724 said:
    A bit late to the party, but...

    I absolutely love the parachute glider/backpack combo. Great idea!

    Better late than never, thankyou. X3

    You stand to benefit more from making friends than you do making enemies.

  • If Lion's Arch was an actual city and not a marine art exhibition:

    You stand to benefit more from making friends than you do making enemies.

  • derd.6413derd.6413 Member ✭✭✭✭

    we need more dashing charr

    I Have No friends, so I Must pug

  • @derd.6413 said:
    we need more dashing charr

    Fingers crossed we get some more Charr customisation during this Saga.

    You stand to benefit more from making friends than you do making enemies.

  • I think a very underrated form of art is sharing concepts and prototype designs, so thanks for letting us peak into your initial ideas. The charr roller cycle is honestly, way too cool to be allowed and I'd love to see something like that in game. I'm surprised Anet hasn't done a parachute thing either--reminds me of the commando spoof before release, but very charr.

    Hope to see more, great solid concepting!

    I'm Sue! GW2 vet, casual RPer, hiatus artist /// My GW2 Info [carrd]

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭

    @Lady Kaguya.3208 said:
    I think a very underrated form of art is sharing concepts and prototype designs, so thanks for letting us peak into your initial ideas. The charr roller cycle is honestly, way too cool to be allowed and I'd love to see something like that in game. I'm surprised Anet hasn't done a parachute thing either--reminds me of the commando spoof before release, but very charr.

    Hope to see more, great solid concepting!

    Thanks soo much. =) A big part of my motivation to do concept art is to get people talking about these things. If I can put an image into people's heads of what could potentially be, then I think they're far more likely to be compelled by it, and I enjoy being to able to see my ideas actually realised on paper or on screen, because then the idea can become more developed than just what I imagine in my head.

    I've never forgotten about the Commando April fools. It was very funny to me, but it actually put a lot of influence into how I play GW2, and honestly, I'd love to see a game that actually uses that idea; a high tech military force in a world of high fantasy medieval magic like that of GW2. I think it would make fora very unique and compelling setting. Although I wouldn't want the ARENA Commando's actually in GW2 now (other than in the Easter egg in Jahai Bluffs), as It would be too much of a shift in the setting I have become accustom to over the past 7 years. As a counter point to that though, seeing a character using a mix of Charr and Asura tech to achieve a level of technology comparable to that of a Commando doesn't seem that out of place (e.g. a Charr soldier wearing an Asuran eye piece and heavy armour that looks like a ballistic plate).

    I'll be sure to add more concept art here soon, and thanks again.

    You stand to benefit more from making friends than you do making enemies.

  • Man I would drop 2000 gems in a heartbeat for that Charrcycle < btw I would want it named that way ^^.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭

    @Ports Are Us.4369 said:
    Man I would drop 2000 gems in a heartbeat for that Charrcycle < btw I would want it named that way ^^.

    Whatever name they go with I'm sure it'd sell like hot cakes. I'd buy it in a heartbeat too. =)

    You stand to benefit more from making friends than you do making enemies.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭

    Few Proposals for Charr Cultural Gear:


    The Face I used here is a Mild edit/Revist of my Charr "Dashing" face type. Meant to look fierce and efficient. Less Brutish, more cunning.

    You stand to benefit more from making friends than you do making enemies.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭
    edited October 25, 2019

    New Map Design Proposal: Lion's Strait
    MAIN DOCUMENTATION:
    https://i.imgur.com/huDuU3G.png
    PREVIEW:

    EDIT: Edited to show scaled down preview of entire document, and includes changes based on first wave feedback on r/Guildwars2
    Linked Reddit Thread has most recent build: https://www.reddit.com/r/Guildwars2/comments/dlmr6b/suggestion_heart_of_thorns_inspired_map_idea/

    You stand to benefit more from making friends than you do making enemies.

  • Regh.8649Regh.8649 Member ✭✭✭

    That Charr Roller Bike… when will it enter production?

    Formula for success: Rise early, work hard, strike oil.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭
    edited October 22, 2019

    @Regh.8649 said:
    That Charr Roller Bike… when will it enter production?

    I should hope it's already in production. Assuming Anet has been listening to me. I'd prefer they take inspiration from the V.2 rather than the V.1 bike/cycle.

    You stand to benefit more from making friends than you do making enemies.

  • Regh.8649Regh.8649 Member ✭✭✭

    @DietPepsi.4371 said:

    @Regh.8649 said:
    That Charr Roller Bike… when will it enter production?

    I should hope it's already in production. Assuming Anet has been listening to me.

    My Charr wouldn't ever be seen on foot again... and grow a proud daddy belly

    Formula for success: Rise early, work hard, strike oil.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭

    @Regh.8649 said:
    My Charr wouldn't ever be seen on foot again... and grow a proud daddy belly

    The mobile equivalent of Armchair Commander.

    You stand to benefit more from making friends than you do making enemies.

  • New Title Screen Proposal:

    Alternative (Old):

    You stand to benefit more from making friends than you do making enemies.

  • Leo.3428Leo.3428 Member ✭✭✭

    The sylvari roller melon is excellent!

  • @Leo.3428 said:
    The sylvari roller melon is excellent!

    Cheers. x3

    You stand to benefit more from making friends than you do making enemies.

  • Love your creativity :love:

  • @DietPepsi.4371 said:
    Sylvari Mounts:

    https://www.reddit.com/r/Guildwars2/comments/e23k4l/ilddfgw2sicth2_sylvari_mounts_request_done/
    "To clarify: The Sycamore Griffon and Sycamore Skyscale are the same organism in different stages of it's growth. The Sycamore Leaf Griffon is a young Sycamore with no seeds to bear, whereas the Sycamore Seed Skyscale is a mature Sycamore, which has shed most of it's leaves in favour of 'helicopter seeds'.

    Sycamore Seed Skyscale also does not understand the concept of personal boundaries or what qualifies as socially acceptable behaviour. Maybe he just got fed up of being confined to such a small panel on the hand-drawn scrawled grid."

    I'm still waiting for sylvari-like skins for mounts and these look amazing :D And speaking of sylvari, I'm curious to know how you would design a sylvari cape! :)

    I love your art, thanks for sharing it!

  • anninke.7469anninke.7469 Member ✭✭✭

    @DietPepsi.4371 said:
    Sylvari Mounts:

    https://www.reddit.com/r/Guildwars2/comments/e23k4l/ilddfgw2sicth2_sylvari_mounts_request_done/
    "To clarify: The Sycamore Griffon and Sycamore Skyscale are the same organism in different stages of it's growth. The Sycamore Leaf Griffon is a young Sycamore with no seeds to bear, whereas the Sycamore Seed Skyscale is a mature Sycamore, which has shed most of it's leaves in favour of 'helicopter seeds'.

    Sycamore Seed Skyscale also does not understand the concept of personal boundaries or what qualifies as socially acceptable behaviour. Maybe he just got fed up of being confined to such a small panel on the hand-drawn scrawled grid."

    Those are gorgeous. I really wish to see them in-game one day (sooner than soon (TM) would be great). And if they have the sylvari-ish glow that can be dyed to match my characters' I'll be a very happy twig-nerd :D

    Do not fear difficulty. Hard ground makes sore feet.
    All things...grow. And the blossom bothers the weed.
    Act with wisdom and axe.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭
    edited February 11, 2020

    @kuteykathy.8123 said:
    Love your creativity :love:

    Thanks. =)

    @TheLadyOfTheRings.9148 said:
    I'm still waiting for sylvari-like skins for mounts and these look amazing :D And speaking of sylvari, I'm curious to know how you would design a sylvari cape! :)

    I love your art, thanks for sharing it!

    I do think with the rate at which Anet is able to churn out mount skins, that a selection of racial mounts is certainly reasonable, but what gets made seems to be partly dependant on what the modellers want to make. These are more meant to serve as inspirations as opposed to full suggestions, so I'm sure if and when racial mount skins make it into the game they will be somewhat better designed than these, especially since I have little experience with designing within the boundaries of the Sylvari aesthetic.

    I could have a go a Sylvari cape at some point, as I can't imagine it would be anywhere near as difficult as designing mount skins.

    Thanks. =)

    @anninke.7469 said:
    Those are gorgeous. I really wish to see them in-game one day (sooner than soon (TM) would be great). And if they have the sylvari-ish glow that can be dyed to match my characters' I'll be a very happy twig-nerd :D

    I think I personally wouldn't want to see my specific designs, as they are all one design pass. Generally speaking designs like this should go though multiple passes before finalisation, and as a result will be much more refined. Considering this is the first time I've ever done Sylvari themed stuff; there's room for improvement there too. Pretty happy with the Pond Jackal though.

    I think it's reasonable to expect that all sylvari mounts would have bio-luminescence. B)

    You stand to benefit more from making friends than you do making enemies.

  • All of these are absolutely amazing. I really like the title screen idea.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭

    @Latko.9642 said:
    All of these are absolutely amazing. I really like the title screen idea.

    Cheers. =)

    You stand to benefit more from making friends than you do making enemies.

  • MikeG.6389MikeG.6389 Member ✭✭✭

    I like these. Very creative.
    My favourite is the parachute/glider.

    But, as much as I like the design of the Charr beetle, I don't think ANet would go for it. It's not a mount (i.e. a creature), but a vehicle.

  • DietPepsi.4371DietPepsi.4371 Member ✭✭✭
    edited March 25, 2020

    @MikeG.6389 said:
    I like these. Very creative.
    My favourite is the parachute/glider.

    But, as much as I like the design of the Charr beetle, I don't think ANet would go for it. It's not a mount (i.e. a creature), but a vehicle.

    I do fear that this reason is the reason why Anet hasn't introduced the Rollercycle skin yet, but I feel if that is the reason, then Anet's logic is very very flawed, because there's definitely no valid lore reason not to do so (Since a lot of mount skins are not really lore friendly to begin with), and differentiation is definitely not a valid reason (since there's such a massive amount of over the top skins, such as floating rock constructs, the jackal being made out of sand, and pretty much all the premium skins being soo different from their base skins), and difficulty definitely isn't a valid reason, as a lot of the premium skins have their own unique animations and even unique skeletons/rigs.

    Another thing to mention is that Anet has previously introduced weapon skins that are not the base weapon type in appearance, for example the scythe staff skin, the spanner mace skin, the blowtorch torch skin, and the list goes on...
    so I do think if Anet has any sense, both from a financial standpoint, and a design standpoint they will see that the Rollercycle is a logical and viable skin option, that would b well received, as activity on the forums has proved the demand for it.
    Here's to hoping.

    The closest thing to the parachute soo far has been the Breath Of the Wild inspired 'para-glider', which uses the right animations for a parafoil parachute, so hopefully Anet can make that one at some point.

    You stand to benefit more from making friends than you do making enemies.

  • MikeG.6389MikeG.6389 Member ✭✭✭

    @DietPepsi.4371 said:

    @MikeG.6389 said:
    I like these. Very creative.
    My favourite is the parachute/glider.

    But, as much as I like the design of the Charr beetle, I don't think ANet would go for it. It's not a mount (i.e. a creature), but a vehicle.

    I do fear that this reason is the reason why Anet hasn't introduced the Rollercycle skin yet, but I feel if that is the reason, then Anet's logic is very very flawed, because there's definitely no valid lore reason not to do so (Since a lot of mount skins are not really lore friendly to begin with), and differentiation is definitely not a valid reason (since there's such a massive amount of over the top skins, such as floating rock constructs, the jackal being made out of sand, and pretty much all the premium skins being soo different from their base skins), and difficulty definitely isn't a valid reason, as a lot of the premium skins have their own unique animations and even unique skeletons/rigs.

    Another thing to mention is that Anet has previously introduced weapon skins that are not the base weapon type in appearance, for example the scythe staff skin, the spanner mace skin, the blowtorch torch skin, and the list goes on...
    so I do think if Anet has any sense, both from a financial standpoint, and a design standpoint they will see that the Rollercycle is a logical and viable skin option, that would b well received, as activity on the forums has proved the demand for it.
    Here's to hoping.

    The closest thing to the parachute soo far has been the Breath Of the Wild inspired 'para-glider', which uses the right animations for a parafoil parachute, so hopefully Anet can make that one at some point.

    I disagree. While some of the mount skins are pretty out there, as far as creature design goes, they are still creatures, as in living-breathing and/or spirit beings. The charrcycle doesn't fit that description: it's a machine in the traditional sense. Unless the Charr suddenly find a way to bind beetle spirits to the cycles, that is...
    On the other hand, ANet could introduce a new and mechanical mount and then we could have a version of this idea in game. Not sure where the role of a new mount would fit into the existing pantheon, but I also didn't expect the Skyscale to practically replace the Griffon, so who knows...?

  • Ahaha, that's your thread aswell? :')

    ...well, i'm afraid i can only rinse and repeat what everyone here says: wonderful designs!

  • Drizzt.1796Drizzt.1796 Member ✭✭

    @DietPepsi.4371 said:
    Sylvari Mounts:

    https://www.reddit.com/r/Guildwars2/comments/e23k4l/ilddfgw2sicth2_sylvari_mounts_request_done/
    "To clarify: The Sycamore Griffon and Sycamore Skyscale are the same organism in different stages of it's growth. The Sycamore Leaf Griffon is a young Sycamore with no seeds to bear, whereas the Sycamore Seed Skyscale is a mature Sycamore, which has shed most of it's leaves in favour of 'helicopter seeds'.

    Sycamore Seed Skyscale also does not understand the concept of personal boundaries or what qualifies as socially acceptable behaviour. Maybe he just got fed up of being confined to such a small panel on the hand-drawn scrawled grid."

    Like the idea, just worried on the animations of the griffon and skyscale. The branches are not very... bendy looking.

    Renegade Rework - A fan-made project including artwork and Wiki

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    Awesome thread, made by DonArkanio.6419 , a revenant rework.

    Make sure to compliment him for all his hard work!!!