tomaxamot.2683 Posted April 14, 2019 Share Posted April 14, 2019 i think this bug came about after the LS4 episode 5 came out. In one of my guilds it has Synthesis Output 1, which gives 4 strikes to the ore and lumber synthesizers in GH, but the ore only gives 3 while the lumber is at 4. In the other guild that has Synthesis Output 3, which gives 8 strikes to the ore and lumber synthesizers in GH, but the ore only gives 6 while the lumber gives the correct amount. I dont know about Synthesis Output 2 and 4, but i assume they are also giving incorrect strikes to the ore synthesizers in the GH. i have reported this bug via in-game thingie before SAB and the new current event came out but it seems to have been ignored or not found by bug searchers. We spent a lot of time and mats for these upgrades and they should work properly. Has anyone else noticed this bug in their GH that has these Synthesis Output upgardes? Link to comment Share on other sites More sharing options...
Leablo.2651 Posted April 15, 2019 Share Posted April 15, 2019 Ore nodes with more than 3 strikes are generally implemented as "rich" nodes. This means that the third animated strike generates 2 actual strikes, so a total of 4 per animation loop. Look at your loot log. Link to comment Share on other sites More sharing options...
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