The epic PvP experience of a Thief. — Guild Wars 2 Forums

The epic PvP experience of a Thief.

Dave.6819Dave.6819 Member ✭✭✭
edited April 16, 2019 in PVP

Recently got back into the game after quite a break. Decided to check how gw2 has changed over the last 2 years or so. So i jumped right back into my main class Thief. In this case Daredevil cuz Deadeye just seemed like a complete failure of a spec. And guess what? After all these 2 years.. i thought anet kinda nailed balancing classes.. but oh boy i was wrong. Basically you get judged and called names in every match. If you do your role well - it's alright. Team is silent. But if you do your role also good but your team messes up - all the blame goes on Thief. Peeps go decapping and roaming while being bunkers - your fault. Didn't manage to ress them while 1v3 - your fault. Went to mid cuz far was already camped by your bunker teammate scrapper - your fault. Tried to 1v1 someone - noob you arent supposed to 1v1... Just simple like that everyone bashing and putting all the blame on and on and on. Players are so original at finding excuses and puttin everythin on you. I've tried other classes tho but it didnt really feel fun. Once you go thief you cant really play any other classes. So i came to the conclusion after these 2-3 months of torturing myself.. Anet has killed this proffesion for good and players are very well aware of it hence they just put everythin on them. Oh god you should see the whispers when u play Thief. Its epic. U play any other class and its all good you are helpful and even carry others. But once Thief.. ppl get so toxic. Anyway..fastforward through those 3 months. Logged in. Played abit of PvP. Logged out - deleted everythin - made sure that GW2 is a lost cause - wont even regret it. So those who know what i mean.. fight on and demand re-balancing of PvP.. cuz now it's an epic failure. Braindead classes with their passive defenses are OP (which was the case even 2 yrs ago) and catering for the casuals is so real. Yet really active and full of potential classes are toned down. Oh so yea.. after 2 years.. nothing really changed. It probably went even more downhill. Respect to peeps who actually play PvP in this mess of a game.

Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
Anet: Hold my beer. Imma steal your glory and bury u for good now.
Thief: Wut the....?!

<1

Comments

  • Dave.6819Dave.6819 Member ✭✭✭
    edited April 16, 2019

    Meanwhile people who never touched thief in their life's take on to forums and complain how its the strongest profession that single-handedly wins matches just on its own.

    PS: It's the worse profession in existence for solo-que/solo winning matches.

    and i can really see how that looks to new players... (later on it's totally a different image but the damage of complaining is already done and Anet listens to new players). i think in a long run that's what happened. lots of casuals back in pre-HoT days were cryin bout Thief. so Anet slowly and surely toned it down so much that it became only a decap bot. yet another clue of who is anet catering their game to. all bout them passives and aoes. for peeps who like other classes its alright they aren't aware of this problem. but i knew so many thieves that quitted the game back in HoT days even (i joined the same train too). there's some kind of interesting thing bout em.. once you main them there's no way back. other classes become boring and too simplistic. so it becomes a decision between quitting the game not the decision between a class (flavor of the month). anyways.. no matter the thief. there's a different problem not just thief. the fact that Anet tries to promote passive OP specs rather then active ones that require focus and skill. that's the issue with their mentality. i mean i could literally log my scrapper in and hold point even 1v3 for ages while drinking coffee and cuddlin my cat.. what are we even talkin about then?

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited April 16, 2019

    I agree arenet has destroyed the class and agree once u play thief for yrs it's hard to play anything else but thankfully atleast for me herald exist and tho I like the theme playstyle more on thief I find gw2 more enjoyable on rev due to how badly theif has been ruined. I dont blame u tho if herald didnt exist I'd have uninstalled gw2 aswell which is ok there's alot of great games out there to play instead.

  • Urud.4925Urud.4925 Member ✭✭✭✭
    edited April 16, 2019

    Honestly I see people called noob or marked on many fights, recently (and I speak about unranked). Very few of them are thieves (also because there are less thieves playing sPvP, in comparison with 1 year ago for example, at least from my experience). But if you don't cap, you basically call the blame on yourself.
    I think ppl are in general angrier and stressed, nothing against thieves in particular. People who play regularly and follow the balance patches, know how a class performs/is nerfed. If ppl keep complaining about thieves or mesmer is because they probably don't play much. Let it flow.
    (just in case, I also used a Daredevil in PvP, but switched 6-7 months ago). People who get mad at you because you didn't ress 1 vs 3 are the best btw.

  • Dave.6819Dave.6819 Member ✭✭✭

    @Psycoprophet.8107 said:
    I agree arenet has destroyed the class and agree once u play thief for yrs it's hard to play anything else but thankfully atleast for me herald exist and tho I like the theme playstyle more on thief I find gw2 more enjoyable on rev due to how badly theif has been ruined. I dont blame u tho if herald didnt exist I'd have uninstalled gw2 aswell which is ok there's alot of great games out there to play instead.

    yup.. i've tried rev too. seemed fun tbh but it still lacked somethig that thief has. well that's the issue.. there are no good options when it comes to MMOs. for the past like 6-7 years only gw2 and eso are the real options. unless ofcz giving up on the genre overall and playin somethin like FPS'es or BR's.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Woof.8246Woof.8246 Member ✭✭


    Give him some likes , for the creativity :)

    low budget comedian

  • Dave.6819Dave.6819 Member ✭✭✭
    edited April 16, 2019

    @Urud.4925 said:
    Honestly I see people called noob or marked on many fights, recently (and I speak about unranked). Very few of them are thieves (also because there are less thieves playing sPvP, in comparison with 1 year ago for example, at least from my experience). But if you don't cap, you basically call the blame on yourself.
    I think ppl are in general angrier and stressed, nothing against thieves in particular. People who play regularly and follow the balance patches, know how a class performs/is nerfed. If ppl keep complaining about thieves or mesmer is because they probably don't play much. Let it flow.
    (just in case, I also used a Daredevil in PvP, but switched 6-7 months ago)

    i really tried to force myself to switch. but yea.. as i've said.. once you go thief there's no way back. only either u quit the game or you keep torturing yourself. it happens on other classes very rarely tho.. i still had like 4 years of experience so on any other class i was doin quite a decent job cuz of knowledge of mechanics in general/basics.. so never really got blamed. for example take FB. with FB you can literally carry the whole match and sometimes ppl even whisper you how good you did in carrying the noobs. or Scrapper. there's no need even commenting bout scrapper how OP it is. so idk.. i think when it comes to experienced team vs. experienced team.. only Thieves get the hate. between new players tho yea.. i can see that any class could get the hate just cuz why not.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Woof.8246 said:

    Give him some likes , for the creativity :)

    I like his channel, hes trying his best to keep thief alive against horrible odds lol

  • Crystal Paladin.3871Crystal Paladin.3871 Member ✭✭✭
    edited April 16, 2019

    @Dave.6819 said:
    Recently got back into the game after quite a break. Decided to check how gw2 has changed over the last 2 years or so. So i jumped right back into my main class Thief. In this case Daredevil cuz Deadeye just seemed like a complete failure of a spec. And guess what? After all these 2 years.. i thought anet kinda nailed balancing classes.. but oh boy i was wrong. Basically you get judged and called names in every match. If you do your role well - it's alright. Team is silent. But if you do your role also good but your team messes up - all the blame goes on Thief. Peeps go decapping and roaming while being bunkers - your fault. Didn't manage to ress them while 1v3 - your fault. Went to mid cuz far was already camped by your bunker teammate scrapper - your fault. Tried to 1v1 someone - noob you arent supposed to 1v1... Just simple like that everyone bashing and putting all the blame on and on and on. Players are so original at finding excuses and puttin everythin on you. I've tried other classes tho but it didnt really feel fun. Once you go thief you cant really play any other classes. So i came to the conclusion after these 2-3 months of torturing myself.. Anet has killed this proffesion for good and players are very well aware of it hence they just put everythin on them. Oh god you should see the whispers when u play Thief. Its epic. U play any other class and its all good you are helpful and even carry others. But once Thief.. ppl get so toxic. Anyway..fastforward through those 3 months. Logged in. Played abit of PvP. Logged out - deleted everythin - made sure that GW2 is a lost cause - wont even regret it. So those who know what i mean.. fight on and demand re-balancing of PvP.. cuz now it's an epic failure. Braindead classes with their passive defenses are OP (which was the case even 2 yrs ago) and catering for the casuals is so real. Yet really active and full of potential classes are toned down. Oh so yea.. after 2 years.. nothing really changed. It probably went even more downhill. Respect to peeps who actually play PvP in this mess of a game.

    If you enjoy playing thief, play thief don't mind the others... If it helps, switch status to offline and continue playing... Ppl nowadays seem to get annoyed and stressed so quickly and blame others (may be due to summer season? Idk :p jk )
    My friends seem to enjoy playing thief and they try various builds and seem to have fun in PVP... Not like thief is unplayable to them at least...

    If they still verbal abuse you in map chat, idk, no other effective means to tackle it... Maybe report them and add friend and avoid them in queues but if they switched state to offline, you can't figure it out I think

    Don't delete characters without thinking through :p you might've spent so much time clothing the character, crafting legy and list of friends in friends list to hang out with in tyria

    If PVP stresses you out, try some pve in HOT maps near some serene scenery graphics... Do some roleplay in LA and some other nonsensical stuff ;) then go pvp after a day or two

  • Dave.6819Dave.6819 Member ✭✭✭

    yea.. respect for the guy.. but even he agrees that Thief is in a very bad spot right now. it went from being a 1v1 god to a +1 / decapper bot. if anyone mained a thief back in like 2013-2014 knows how good it was. and now compare it to 2019.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Dave.6819Dave.6819 Member ✭✭✭

    If you enjoy playing thief, play thief don't mind the others... If it helps, switch status to offline and continue playing... Ppl nowadays seem to get annoyed and stressed so quickly and blame others (may be due to summer season? Idk :p jk )
    My friends seem to enjoy playing thief and they try various builds and seem to have fun in PVP... Not like thief is unplayable to them at least...

    If they still verbal abuse you in map chat, idk, no other effective means to tackle it... Maybe report them and add friend and avoid them in queues but if they switched state to offline, you can't figure it out I think

    Don't delete characters without thinking through :p you might've spent so much time clothing the character, crafting legy and list of friends in friends list to hang out with in tyria

    too late for that mate. i dont really mind tho i've given the last chance.. i just wanted to make sure 100% the state of PvP before deleting. i've encountered such guys like u've mentioned. they used to bash me for saying thief is bad but i've noticed its mostly new players who still have the hype alive in them. and then when u go dueling 1v1 with them they realise it's experience talking not some random newcomer. it might sound really cocky but thats true. i've noticed people who played thief 3 to 6 months are still hella positive and they dont mind.. i kinda envy them. good for your mates that are still playin it and enjoying it. but they should've experienced the thief back in 2014 :P now those were the days.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited April 16, 2019

    Unfortunately throughout the years arwnanet neutered thief ability to engage in any real 1v1 with a equal skilled player without being at a disadvantage. They continually nerfed its dual capabilities and promoted high burst playstyles thru one trick cheese builds like perma stealth mbs etc and thru improper nerfs forced alot of theif players to rely on these cheese build/playstyles to be effective,as boring as it is to do same tactic over and over no one likes to continually die and not get downs. Than to make things worse the playstyle arenanet promoted thru thoughtless nerfs happen to be playstyles that promote the most salt continually increasing the nerfs theif crys of non thief players,its a viscous circle leading to today's iteration of thief. Yaaaay lol also to afdd thiefs not in a unviable spot balance wise really it's just other classes are so strong now with powercreep,classes have too much sustain, burst and mobility for the thief to stand a chance these days. It's like arenanet balanced thief with only one shot cheese high burst back stabs etc to deal with the powercrept classes while toning down its other methods to fight successfully all the while adding to other classes to deal with the high burst cheese builds than they start hitting the cheese thief builds leaving them with very little.its a mess lol

  • Woof.8246Woof.8246 Member ✭✭
    edited April 16, 2019

    @Dave.6819 said:
    yea.. respect for the guy.. but even he agrees that Thief is in a very bad spot right now. it went from being a 1v1 god to a +1 / decapper bot. if anyone mained a thief back in like 2013-2014 knows how good it was. and now compare it to 2019.

    The 2014 build can be used in 2019
    Just equip Panic strike + Basilisk Poison + and dont get any defensive traits
    Because you lost 2k damage from the d/d 5th skill + 2k from the crit Mug , you can suppliment with some auto attacks

    But try to ask your enemies to unequip any Toughness gear they have , so we can who is the fastest pistol in the Wild West :)

    PPl start using Toughness only after the pros used them the World Tournament Series + 10k dollar prizes tourmanents (7-8 months before and after the Hot launch

    low budget comedian

  • Dave.6819Dave.6819 Member ✭✭✭
    edited April 16, 2019

    The 2014 build can be used in 2019
    Just equip Panic strike + Basilisk Poison + and dont get any defensive traits
    Because you lost 2k damage from the d/d 5th skill + 2k from the crit Mug , you can suppliment with some auto attacks

    But try to ask your enemies to unequip any Toughness gear they have .
    PPl start using Toughness only after the pros used them the World Tournament Series + 10k dollar prizes tourmanents (7-8 months before and after the Hot launch

    not only toughness tho. look at aoes/stability/condi/invuln/blocks that other classes have these days. it would be fun to actually try an old D/D SA+Trick+DA to see how thief actually redundant is compared to its old playstyle of a duelist. imagine now going against scrapper with D/D SA/Trick/DA or DDevil.. oh boy u'll feel so useless in that situation it's beyond humiliatin.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Alatar.7364 said:

    @Dave.6819 said:
    Recently got back into the game after quite a break. Decided to check how gw2 has changed over the last 2 years or so. So i jumped right back into my main class Thief. In this case Daredevil cuz Deadeye just seemed like a complete failure of a spec. And guess what? After all these 2 years.. i thought anet kinda nailed balancing classes.. but oh boy i was wrong. Basically you get judged and called names in every match. If you do your role well - it's alright. Team is silent. But if you do your role also good but your team messes up - all the blame goes on Thief. Peeps go decapping and roaming while being bunkers - your fault. Didn't manage to ress them while 1v3 - your fault. Went to mid cuz far was already camped by your bunker teammate scrapper - your fault. Tried to 1v1 someone - noob you arent supposed to 1v1... Just simple like that everyone bashing and putting all the blame on and on and on. Players are so original at finding excuses and puttin everythin on you. I've tried other classes tho but it didnt really feel fun. Once you go thief you cant really play any other classes. So i came to the conclusion after these 2-3 months of torturing myself.. Anet has killed this proffesion for good and players are very well aware of it hence they just put everythin on them. Oh god you should see the whispers when u play Thief. Its epic. U play any other class and its all good you are helpful and even carry others. But once Thief.. ppl get so toxic. Anyway..fastforward through those 3 months. Logged in. Played abit of PvP. Logged out - deleted everythin - made sure that GW2 is a lost cause - wont even regret it. So those who know what i mean.. fight on and demand re-balancing of PvP.. cuz now it's an epic failure. Braindead classes with their passive defenses are OP (which was the case even 2 yrs ago) and catering for the casuals is so real. Yet really active and full of potential classes are toned down. Oh so yea.. after 2 years.. nothing really changed. It probably went even more downhill. Respect to peeps who actually play PvP in this mess of a game.

    Meanwhile people who never touched thief in their life's take on to forums and complain how its the strongest profession that single-handedly wins matches just on its own.

    Examples?

    PS: It's the worse profession in existence for solo-que/solo winning matches.

    // Yanim

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited April 16, 2019

    The price for superior mobility is the lack of fight presence (basically the opposite to the necro class).

    People don't see you join the brawl and stand your ground right next to them = people will blame you for the loss! End of story!

    In fact a thief in the team becomes a liability (compared to any other class) the moment the opposing team puts a bunker on far. Onedimensional class design at its best.

    Don't solo Q on teef! I don't do that since 2k15. That's nothing new, seriously!

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @Quadox.7834 said:

    @Alatar.7364 said:

    @Dave.6819 said:
    Recently got back into the game after quite a break. Decided to check how gw2 has changed over the last 2 years or so. So i jumped right back into my main class Thief. In this case Daredevil cuz Deadeye just seemed like a complete failure of a spec. And guess what? After all these 2 years.. i thought anet kinda nailed balancing classes.. but oh boy i was wrong. Basically you get judged and called names in every match. If you do your role well - it's alright. Team is silent. But if you do your role also good but your team messes up - all the blame goes on Thief. Peeps go decapping and roaming while being bunkers - your fault. Didn't manage to ress them while 1v3 - your fault. Went to mid cuz far was already camped by your bunker teammate scrapper - your fault. Tried to 1v1 someone - noob you arent supposed to 1v1... Just simple like that everyone bashing and putting all the blame on and on and on. Players are so original at finding excuses and puttin everythin on you. I've tried other classes tho but it didnt really feel fun. Once you go thief you cant really play any other classes. So i came to the conclusion after these 2-3 months of torturing myself.. Anet has killed this proffesion for good and players are very well aware of it hence they just put everythin on them. Oh god you should see the whispers when u play Thief. Its epic. U play any other class and its all good you are helpful and even carry others. But once Thief.. ppl get so toxic. Anyway..fastforward through those 3 months. Logged in. Played abit of PvP. Logged out - deleted everythin - made sure that GW2 is a lost cause - wont even regret it. So those who know what i mean.. fight on and demand re-balancing of PvP.. cuz now it's an epic failure. Braindead classes with their passive defenses are OP (which was the case even 2 yrs ago) and catering for the casuals is so real. Yet really active and full of potential classes are toned down. Oh so yea.. after 2 years.. nothing really changed. It probably went even more downhill. Respect to peeps who actually play PvP in this mess of a game.

    Meanwhile people who never touched thief in their life's take on to forums and complain how its the strongest profession that single-handedly wins matches just on its own.

    Examples?

    PS: It's the worse profession in existence for solo-que/solo winning matches.

    Examples will not be given as I am not ***** enough to call people out

    ~ I Aear cân ven na mar

  • phs.6089phs.6089 Member ✭✭✭✭

    did you decap, teef? :)

    "There is always a lighthouse, there's always a man, there's always a city."

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Alatar.7364 said:

    @Quadox.7834 said:

    @Alatar.7364 said:

    @Dave.6819 said:
    Recently got back into the game after quite a break. Decided to check how gw2 has changed over the last 2 years or so. So i jumped right back into my main class Thief. In this case Daredevil cuz Deadeye just seemed like a complete failure of a spec. And guess what? After all these 2 years.. i thought anet kinda nailed balancing classes.. but oh boy i was wrong. Basically you get judged and called names in every match. If you do your role well - it's alright. Team is silent. But if you do your role also good but your team messes up - all the blame goes on Thief. Peeps go decapping and roaming while being bunkers - your fault. Didn't manage to ress them while 1v3 - your fault. Went to mid cuz far was already camped by your bunker teammate scrapper - your fault. Tried to 1v1 someone - noob you arent supposed to 1v1... Just simple like that everyone bashing and putting all the blame on and on and on. Players are so original at finding excuses and puttin everythin on you. I've tried other classes tho but it didnt really feel fun. Once you go thief you cant really play any other classes. So i came to the conclusion after these 2-3 months of torturing myself.. Anet has killed this proffesion for good and players are very well aware of it hence they just put everythin on them. Oh god you should see the whispers when u play Thief. Its epic. U play any other class and its all good you are helpful and even carry others. But once Thief.. ppl get so toxic. Anyway..fastforward through those 3 months. Logged in. Played abit of PvP. Logged out - deleted everythin - made sure that GW2 is a lost cause - wont even regret it. So those who know what i mean.. fight on and demand re-balancing of PvP.. cuz now it's an epic failure. Braindead classes with their passive defenses are OP (which was the case even 2 yrs ago) and catering for the casuals is so real. Yet really active and full of potential classes are toned down. Oh so yea.. after 2 years.. nothing really changed. It probably went even more downhill. Respect to peeps who actually play PvP in this mess of a game.

    Meanwhile people who never touched thief in their life's take on to forums and complain how its the strongest profession that single-handedly wins matches just on its own.

    Examples?

    PS: It's the worse profession in existence for solo-que/solo winning matches.

    Examples will not be given as I am not ***** enough to call people out

    Seems legit.

    // Yanim

  • Dave.6819Dave.6819 Member ✭✭✭

    @KrHome.1920 said:
    The price for superior mobility is the lack of fight presence (basically the opposite to the necro class).

    People don't see you join the brawl and stand your ground right next to them = people will blame you for the loss! End of story!

    In fact a thief in the team becomes a liability (compared to any other class) the moment the opposing team puts a bunker on far. Onedimensional class design at its best.

    Don't solo Q on teef! I don't do that since 2k15. That's nothing new, seriously!

    exactly. so you can imagine the hate thief gets with solo q. i've had numerous of matches where scrappers/scourges/spellbreakers went to far and then i'm like "okey... should i just go afk or what?"... and then ofcz the blame goes on thief cuz i have no place in a match anymore.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Elxdark.9702Elxdark.9702 Member ✭✭✭

    bUt ThIeF hAs MoBiLiTy

    thief is back to what it was at HoT release = a worse rev.
    literally the only thing that makes thief viable in 2019 is meme storm + improv, once they nerf those the class is dead.

    Trash NA thief HITZER
    twitch

  • Kolly.9872Kolly.9872 Member ✭✭

    I agree with the OP on everything
    I also came back to the game after a 2 years break just for seeing nothing changed.
    Thief is unplayable now even for the best players. and also it's not fun when your only role in a PvP match is to decap empty nodes.
    Anet should promote active play over passive, but instead is nerfing to the ground everything that requires a bit of skill.
    Good job

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    I miss the days when teefs were op, yet they all had this persecution complex. simpler times.

    Te lazla otstra.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Yeah most games that have different class architectypes usually have a fast agile glassy type that hits hard but cant take a hit and has to use active defenses not passive defenses to stay alive. Gw2 is the only game I've ever played that had a fast agile character that hit decent and ticked the other boxes that was changed due to complaints to a fast agile character that doesnt hit hard,cant take a hit and has to use active defenses to compete with classes that now are fast,agile,hit hard and have tons of passive defenses in comparison but thiefs bit more agile so it's ok lmao. While thief slowly got ruined all its strengths got scattered around to other classes.

  • Dave.6819Dave.6819 Member ✭✭✭
    edited April 16, 2019

    @Kolly.9872 said:
    I agree with the OP on everything
    I also came back to the game after a 2 years break just for seeing nothing changed.
    Thief is unplayable now even for the best players. and also it's not fun when your only role in a PvP match is to decap empty nodes.
    Anet should promote active play over passive, but instead is nerfing to the ground everything that requires a bit of skill.
    Good job

    u know the difference of this post that i've posted in HoT days? every1 was disagreeing with me (only old players agreeing). they still were trying to argue that thief is viable. now that i see replies in this post makes it quite obvious of the state of thief... no one even tries to argue anymore cuz yea.. its obvious at this point that anet killed it. ppl try to argue "but the mobility (mirage/rev at high level can do it)", "but the stealth (mirage again can do it)", "but the burst" (err. even core mesmer can have a better burst).. so yea. oh and also i've had lots of "you're a +1 class. decap class" i always asked "but that kinda says it all doesnt it? it's so weak that it has to +1 and SB#5 to run away and "decap" " .. atleast its obvious now what has started since HoT days with the Thief class. i really hope Anet will address this and for future players that are really up to the challenge (cuz some ppl actually want the challenge and get skilled and rewarded u know? i always loved classes that are underdogs just to overcome the odds) i really hope you'll get the feeling of what once was risk = awesome reward. now its risk = meh reward.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Dave.6819Dave.6819 Member ✭✭✭
    edited April 16, 2019

    @Psycoprophet.8107 said:
    Yeah most games that have different class architectypes usually have a fast agile glassy type that hits hard but cant take a hit and has to use active defenses not passive defenses to stay alive. Gw2 is the only game I've ever played that had a fast agile character that hit decent and ticked the other boxes that was changed due to complaints to a fast agile character that doesnt hit hard,cant take a hit and has to use active defenses to compete with classes that now are fast,agile,hit hard and have tons of passive defenses in comparison but thiefs bit more agile so it's ok lmao. While thief slowly got ruined all its strengths got scattered around to other classes.

    i tell u what.. just for example in ESO on my "thief" (nightblade) class i gotta be active and focus. its risky and on edge... but hell i'm able to 1v3 when i play really focused. skill = reward. in gw2 tho...... totally another story. that's the main issue. skill = nothing. passives = everythin.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Kolly.9872Kolly.9872 Member ✭✭

    @Stand The Wall.6987 said:
    I miss the days when teefs were op, yet they all had this persecution complex. simpler times.

    Thief was never OP.. At its best it was balanced for a short period of time.

  • Dave.6819Dave.6819 Member ✭✭✭

    @Kolly.9872 said:

    @Stand The Wall.6987 said:
    I miss the days when teefs were op, yet they all had this persecution complex. simpler times.

    Thief was never OP.. At its best it was balanced for a short period of time.

    ohhh it was OP believe me. OP for the people who know all the mechanics of other classes. u could counter anyone if you play smart. basically to be good thief u had to roll every other class and learn em. then you go back to your main and demolish all of em. that's what it means "active defenses" over "passive defenses". active ones used to be rewarded at high end game.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    That's another problem. Theif sucks these days at fighting so was relegatedt to +1 due to having to grossly out play some one in a 1v1 or cheese backstabbing to win a fight so being fast but bad at fighting relegated it to a +1 role and due to its mobility with sb5 it's the best decapper so though that makes it useful in a game type like conquest if played right and that's what arenet see's,thiefs in high level pvp on winning teams so they think it's still performing good. By their standards theievescoulddo zero damage and be used only to decap and as long as its useful it's ok regardless to how boring a role or useless it's elsewhere in the game. Who thinks it's fun to just decap? Plus other classes are becoming better +1 classes lol. Perfect example arenetsaid their leaving necro as is in pvp due to strong player numbers. Not saying they need changes just that's not a reliable indicator.

  • Kolly.9872Kolly.9872 Member ✭✭

    @Dave.6819 said:

    @Kolly.9872 said:

    @Stand The Wall.6987 said:
    I miss the days when teefs were op, yet they all had this persecution complex. simpler times.

    Thief was never OP.. At its best it was balanced for a short period of time.

    ohhh it was OP believe me. OP for the people who know all the mechanics of other classes. u could counter anyone if you play smart. basically to be good thief u had to roll every other class and learn em. then you go back to your main and demolish all of em. that's what it means "active defenses" over "passive defenses". active ones used to be rewarded at high end game.

    exactly.. that's the definition of a balanced class to me. I play thief since beta era and I know how to play many other classes nowadays even tho nothing appeals me like to play a thief. When I say that thief is the only realy balanced class I mean that it is the only class that requires actually skill and active reaction to play and a knowledge of the game mechanics. Nowadays everyone can just play scrapper evffectively because the class plays itself passively.

  • Dave.6819Dave.6819 Member ✭✭✭
    edited April 16, 2019

    exactly.. that's the definition of a balanced class to me. I play thief since beta era and I know how to play many other classes nowadays even tho nothing appeals me like to play a thief. When I say that thief is the only realy balanced class I mean that it is the only class that requires actually skill and active reaction to play and a knowledge of the game mechanics. Nowadays everyone can just play scrapper evffectively because the class plays itself passively.

    yup. it's a pity that anet went this way (altho it might be just by accident). promoting active and skilled gameplay caters to real hardcore players.. and they will stick to your company for ages. promoting passive gameplay caters to casuals which will come and go. what kind of peeps are better in a long run? well these things that Anet has to sit down and discuss upon. take for example Aion. Aion was always catering to active hardcore players and even tho it's pretty dead now... it used to be an awesome game full of loyal skilled oldies. but the second they started to cater to casuals and p2w all community came together and left the game. and that's why Aion is dead. Anet has to consider these things if they want to keep gw2 alive. Hardcore skilled players are loyal as it gets.. but once you betray em.. you'll see your game dying sooner then later.

    Thief: But i'm teef. We were supposed to be strong and cool and quick and deadly u know?
    Anet: Hold my beer. Imma steal your glory and bury u for good now.
    Thief: Wut the....?!

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited April 17, 2019

    @Kolly.9872 said:

    @Stand The Wall.6987 said:
    I miss the days when teefs were op, yet they all had this persecution complex. simpler times.

    Thief was never OP.. At its best it was balanced for a short period of time.

    It was insanely broken at release

    ~ I Aear cân ven na mar

  • Noir.8561Noir.8561 Member ✭✭
    edited April 17, 2019

    @Dave.6819 said:

    exactly.. that's the definition of a balanced class to me. I play thief since beta era and I know how to play many other classes nowadays even tho nothing appeals me like to play a thief. When I say that thief is the only realy balanced class I mean that it is the only class that requires actually skill and active reaction to play and a knowledge of the game mechanics. Nowadays everyone can just play scrapper evffectively because the class plays itself passively.

    Anet has to consider these things if they want to keep gw2 alive. Hardcore skilled players are loyal as it gets.. but once you betray em.. you'll see your game dying sooner then later.

    How would charactirize hardcore ppl , that asked the company to not nerf their classs ( so they can have more chances to win) ,
    but instead asked the company to bring up(powercrep) other classes , so we can see something new in meta and late whine on ?

    Worst things in life are : School / Work / Diet /Cant Argue with People
    Mood killer

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    @Elxdark.9702 said:
    bUt ThIeF hAs MoBiLiTy

    thief is back to what it was at HoT release = a worse rev.
    literally the only thing that makes thief viable in 2019 is meme storm + improv, once they nerf those the class is dead.

    And people keep asking me what I'm on about when I call rev "Thief with Defiant Stance." Both classes are equally castles built on sand, through: Revenant, the "other, other Thief" and Thief, the "beta-test stealth showcase."

    As for the main gripe of this thread, Thief is inherently broken because it has no weapon CDs in a game that is exclusively balanced by CDs. Now, is balancing a game's unique abilities entirely by cooldowns a good idea? Absolutely not. Would GW2 have benefited from the implementation of a more universal resource system for skill use management? Truthfully, the fact that Initiative, on GW2, is confined to Thief is an egregious crime of game design. That said, Thief was never balanced because it was always the worst offender of "haha, I'm evading and teleporting repeatedly while attacking" and no class had any means to stop it.

    Thieves never truly have to commit to a fight, and that's why its a hollow "playstyle" which ultimately does nothing but harm to a PvP environment. Fighting a Thief is basically just a slow game of whack-a-mole unless the Thief player knows that your CDs will constantly cycle over his windows during which he can spam evades and teleports while attacking (at which point, he just spans shortbow 5 in the opposite direction). If a Thief dies, it's never really the fault of the opponent because the "meta" Thief has always had a means of free escape. The only reason that the class underperforms now is because anet gave every other class (all with higher HP pools) basically the same sort of meme cancer that had kept the Thief in every PvP game prior to HoT.

    Thief was never a skill-based class: it was a "know hard counters for free kills and watch the minimap" class. In fact, its combat paradigm, once exported to every other class in GW2, only further saddled the game's skill ceiling to claustrophobicly low heights.

  • bluri.2653bluri.2653 Member ✭✭✭
    edited April 17, 2019

    when has thief ever been a 1v1 god in sPVP lol the only real matchup you could have taken in 2013-2014 as S/D thief was hambow and a good hambow could still beat you it was a skill matchup, other than that you stood no chance vs engi etc or d/d eles so idk about 1v1 god lmao

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Swagg.9236 said:

    @Elxdark.9702 said:
    bUt ThIeF hAs MoBiLiTy

    thief is back to what it was at HoT release = a worse rev.
    literally the only thing that makes thief viable in 2019 is meme storm + improv, once they nerf those the class is dead.

    And people keep asking me what I'm on about when I call rev "Thief with Defiant Stance." Both classes are equally castles built on sand, through: Revenant, the "other, other Thief" and Thief, the "beta-test stealth showcase."

    As for the main gripe of this thread, Thief is inherently broken because it has no weapon CDs in a game that is exclusively balanced by CDs. Now, is balancing a game's unique abilities entirely by cooldowns a good idea? Absolutely not. Would GW2 have benefited from the implementation of a more universal resource system for skill use management? Truthfully, the fact that Initiative, on GW2, is confined to Thief is an egregious crime of game design. That said, Thief was never balanced because it was always the worst offender of "haha, I'm evading and teleporting repeatedly while attacking" and no class had any means to stop it.

    Thieves never truly have to commit to a fight, and that's why its a hollow "playstyle" which ultimately does nothing but harm to a PvP environment. Fighting a Thief is basically just a slow game of whack-a-mole unless the Thief player knows that your CDs will constantly cycle over his windows during which he can spam evades and teleports while attacking (at which point, he just spans shortbow 5 in the opposite direction). If a Thief dies, it's never really the fault of the opponent because the "meta" Thief has always had a means of free escape. The only reason that the class underperforms now is because anet gave every other class (all with higher HP pools) basically the same sort of meme cancer that had kept the Thief in every PvP game prior to HoT.

    Thief was never a skill-based class: it was a "know hard counters for free kills and watch the minimap" class. In fact, its combat paradigm, once exported to every other class in GW2, only further saddled the game's skill ceiling to claustrophobicly low heights.

    No class requires skill, it's about reading your enemy and rotate skill cool downs because of passive stuff.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited April 17, 2019

    Regardless of everything most classes in this game can out sustain thiefs damage all while dishing out more in most cases. This should not be the case for a class archetype such as thief. Whether it's a case of thiefs dps is to low now,is fine,other classes have too high dps/sustain it doesnt really matter. This game is full of classes that have tons of passive sustain with more sustain at a push of a button all while hitting high dps leading to hard carry classes.thiefs sustain is almost all active and very punishing if mistakes are made yet has to trade triple the blows to enemies most times if that's even enough to successfully win a fight,that's ridiculous balancing and ontop even then alot of times u can hit ur opponent three times more than they hit u and they'll outsustain ur dps and connect few hits and ur done. So the arguement is u can disengagement at will? Most classes these days have great mobility and anti disengagement skills to utilize, just because thief an run away it should be at a disadvantage in most engagement? That's silly. Thiefs traps areout dated as well and mostly useless outside of niche builds. Anyway dry for the incoherent rant, I'm sure thiefs exactly were most the community wants it to be lol.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Dave.6819 said:

    @Psycoprophet.8107 said:
    Yeah most games that have different class architectypes usually have a fast agile glassy type that hits hard but cant take a hit and has to use active defenses not passive defenses to stay alive. Gw2 is the only game I've ever played that had a fast agile character that hit decent and ticked the other boxes that was changed due to complaints to a fast agile character that doesnt hit hard,cant take a hit and has to use active defenses to compete with classes that now are fast,agile,hit hard and have tons of passive defenses in comparison but thiefs bit more agile so it's ok lmao. While thief slowly got ruined all its strengths got scattered around to other classes.

    i tell u what.. just for example in ESO on my "thief" (nightblade) class i gotta be active and focus. its risky and on edge... but hell i'm able to 1v3 when i play really focused. skill = reward. in gw2 tho...... totally another story. that's the main issue. skill = nothing. passives = everythin.

    Not to derail the thread but been thinking on trying eso, is it worth getting into these day?

  • getalifeturd.8139getalifeturd.8139 Member ✭✭✭
    edited April 17, 2019

    @Psycoprophet.8107 said:

    @Dave.6819 said:

    @Psycoprophet.8107 said:
    Yeah most games that have different class architectypes usually have a fast agile glassy type that hits hard but cant take a hit and has to use active defenses not passive defenses to stay alive. Gw2 is the only game I've ever played that had a fast agile character that hit decent and ticked the other boxes that was changed due to complaints to a fast agile character that doesnt hit hard,cant take a hit and has to use active defenses to compete with classes that now are fast,agile,hit hard and have tons of passive defenses in comparison but thiefs bit more agile so it's ok lmao. While thief slowly got ruined all its strengths got scattered around to other classes.

    i tell u what.. just for example in ESO on my "thief" (nightblade) class i gotta be active and focus. its risky and on edge... but hell i'm able to 1v3 when i play really focused. skill = reward. in gw2 tho...... totally another story. that's the main issue. skill = nothing. passives = everythin.

    Not to derail the thread but been thinking on trying eso, is it worth getting into these day?

    ESO also has passive procs but they're linked to gear grind. The best monster sets require DLC and the best gear requires grinding pve. The main difference is your skill use in ESO is based on magicka or stamina. This means you can't just rotate through all your skills off cooldown or you'll run out of resources.

    Magicka classes will use damage shields (http://esoacademy.com/faq/what-is-a-damage-shield/) to protect their health with restoration staffs or their class abilities. Meanwhile stamina classes will block with shields or try to dodge all of the attacks. Stamina classes also have an advantage when it comes to being crowd controlled as they can break free more often.

    In ESO you need some form of magicka or stamina recovery depending on your class. There are many skills that return resources and there are many different armor sets.
    (https://elderscrollsonline.wiki.fextralife.com/Sets)

    In my opinion ESO rewards a player who keeps their cool and doesn't rage. A player who can think ahead and plan their resource use patiently countering the game's mechanics. Many of the game's mechanics are simple but when layered upon each other in areas such as Veteran Maelstrom Arena the game's complexity shows.

    You can tank up in heavy armor in ESO with a shield and not do much damage. Then there's light armor in the case of magicka using damage shields to protect their squishiness while doing massive AOE DPS. Or there's stamina DPS in medium armor which will generally be your fast-moving gankers. Notice how there's sacrifices made in ESO for their different gameplay styles.

    ESO probably is a worse game compared to GW2 when it comes to the pvp. But it's a unique mmo and it brings its own fun if you give it a chance. The game will make you rage at the simplest things sometimes such as being killed by crowd control when you're out of stamina. Sometimes a game doesn't need to be complex to be challenging. It just needs risk vs reward and when you realise that your resources are running low you have to play more intelligently.

    ESO doesn't reward spammers when it comes to pvp and in fact punishes them by making them die from lack of stamina/magicka. When you realise you died because you spammed all your damage mitigation away for nothing there is noone to blame but yourself. ESO takes time to appreciate its depth and if you don't mind a game that takes a lot of time investment to get your fun then it will give you that.

    The only real fault of the game is the champion point system which gives players who have played since launch a big advantage. But there are non champion-point battlegrounds which are quite popular and 4v4v4 pvp. In cyrodil which is the WvWvW system of ESO there are massive zergs and massive lag. Because there is no aoe limit it can often cause lag but maybe that's because I'm Australian who knows?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @getalifeturd.8139 said:

    @Psycoprophet.8107 said:

    @Dave.6819 said:

    @Psycoprophet.8107 said:
    Yeah most games that have different class architectypes usually have a fast agile glassy type that hits hard but cant take a hit and has to use active defenses not passive defenses to stay alive. Gw2 is the only game I've ever played that had a fast agile character that hit decent and ticked the other boxes that was changed due to complaints to a fast agile character that doesnt hit hard,cant take a hit and has to use active defenses to compete with classes that now are fast,agile,hit hard and have tons of passive defenses in comparison but thiefs bit more agile so it's ok lmao. While thief slowly got ruined all its strengths got scattered around to other classes.

    i tell u what.. just for example in ESO on my "thief" (nightblade) class i gotta be active and focus. its risky and on edge... but hell i'm able to 1v3 when i play really focused. skill = reward. in gw2 tho...... totally another story. that's the main issue. skill = nothing. passives = everythin.

    Not to derail the thread but been thinking on trying eso, is it worth getting into these day?

    ESO also has passive procs but they're linked to gear grind. The best monster sets require DLC and the best gear requires grinding pve. The main difference is your skill use in ESO is based on magicka or stamina. This means you can't just rotate through all your skills off cooldown or you'll run out of resources.

    Magicka classes will use damage shields (http://esoacademy.com/faq/what-is-a-damage-shield/) to protect their health with restoration staffs or their class abilities. Meanwhile stamina classes will block with shields or try to dodge all of the attacks. Stamina classes also have an advantage when it comes to being crowd controlled as they can break free more often.

    In ESO you need some form of magicka or stamina recovery depending on your class. There are many skills that return resources and there are many different armor sets.
    (https://elderscrollsonline.wiki.fextralife.com/Sets)

    In my opinion ESO rewards a player who keeps their cool and doesn't rage. A player who can think ahead and plan their resource use patiently countering the game's mechanics. Many of the game's mechanics are simple but when layered upon each other in areas such as Veteran Maelstrom Arena the game's complexity shows.

    You can tank up in heavy armor in ESO with a shield and not do much damage. Then there's light armor in the case of magicka using damage shields to protect their squishiness while doing massive AOE DPS. Or there's stamina DPS in medium armor which will generally be your fast-moving gankers. Notice how there's sacrifices made in ESO for their different gameplay styles.

    ESO probably is a worse game compared to GW2 when it comes to the pvp. But it's a unique mmo and it brings its own fun if you give it a chance. The game will make you rage at the simplest things sometimes such as being killed by crowd control when you're out of stamina. Sometimes a game doesn't need to be complex to be challenging. It just needs risk vs reward and when you realise that your resources are running low you have to play more intelligently.

    ESO doesn't reward spammers when it comes to pvp and in fact punishes them by making them die from lack of stamina/magicka. When you realise you died because you spammed all your damage mitigation away for nothing there is noone to blame but yourself. ESO takes time to appreciate its depth and if you don't mind a game that takes a lot of time investment to get your fun then it will give you that.

    The only real fault of the game is the champion point system which gives players who have played since launch a big advantage. But there are non champion-point battlegrounds which are quire popular and 4v4v4 pvp. In cyrodil which is the WvWvW system of ESO there are massive zergs and massive lag. Because there is no aoe limit it can often cause lag but maybe that's because I'm Australian who knows?

    Australian? Man I'm jealous, always wanted to visit there. One of my buds not out doors type alway joked Australia go outside and ur dead lmao.hes afraid of poisonous stuff lol anyway thanks for the info.being used to thief the slow combat is what worries me but rest sounds great.was thinking red guard nightblade

  • Daishi.6027Daishi.6027 Member ✭✭✭✭

    I blame conquest. You cannot avoid this mentality unless it’s buffed to OP carry levels, but that’s equally unhealthy.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited April 17, 2019

    @Daishi.6027 said:
    I blame conquest. You cannot avoid this mentality unless it’s buffed to OP carry levels, but that’s equally unhealth

    Revs are taking the +1 role and a lot of classes can get to nodes fast. I think most people that pvp thief now do it cuz they like the class more so than effectiveness. Can a sb with gs and bird or a mesmer not decap fast all while standing chance in 1v1 if it had to? I wouldn't be surprised if their play rates drop in near future

  • Erzian.5218Erzian.5218 Member ✭✭✭
    edited April 17, 2019

    ESO is a good game but it really suffers from performance issues (cyrodil always lagging, monthly login issues for steam users, now the newly found login queue during prime time, horrible fps drops on weaker cpus). What makes this is even worse is that the main difficulty of eso (attack weaving) is highly susceptible to low performance. If the their servers and game engine were better, it would be an amazing game (assuming you don't mind that pretty much every skills is instant and most cast animations can be canceled so that's impossible to actually see what's going on).
    If you like smooth movement and combat, you should stick to gw2 as ESO just feels super clunky compared to it.

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    @Fat Disgrace.4275 said:

    @Swagg.9236 said:

    @Elxdark.9702 said:
    bUt ThIeF hAs MoBiLiTy

    thief is back to what it was at HoT release = a worse rev.
    literally the only thing that makes thief viable in 2019 is meme storm + improv, once they nerf those the class is dead.

    And people keep asking me what I'm on about when I call rev "Thief with Defiant Stance." Both classes are equally castles built on sand, through: Revenant, the "other, other Thief" and Thief, the "beta-test stealth showcase."

    As for the main gripe of this thread, Thief is inherently broken because it has no weapon CDs in a game that is exclusively balanced by CDs. Now, is balancing a game's unique abilities entirely by cooldowns a good idea? Absolutely not. Would GW2 have benefited from the implementation of a more universal resource system for skill use management? Truthfully, the fact that Initiative, on GW2, is confined to Thief is an egregious crime of game design. That said, Thief was never balanced because it was always the worst offender of "haha, I'm evading and teleporting repeatedly while attacking" and no class had any means to stop it.

    Thieves never truly have to commit to a fight, and that's why its a hollow "playstyle" which ultimately does nothing but harm to a PvP environment. Fighting a Thief is basically just a slow game of whack-a-mole unless the Thief player knows that your CDs will constantly cycle over his windows during which he can spam evades and teleports while attacking (at which point, he just spans shortbow 5 in the opposite direction). If a Thief dies, it's never really the fault of the opponent because the "meta" Thief has always had a means of free escape. The only reason that the class underperforms now is because anet gave every other class (all with higher HP pools) basically the same sort of meme cancer that had kept the Thief in every PvP game prior to HoT.

    Thief was never a skill-based class: it was a "know hard counters for free kills and watch the minimap" class. In fact, its combat paradigm, once exported to every other class in GW2, only further saddled the game's skill ceiling to claustrophobicly low heights.

    No class requires skill

    Yes, but plenty of people seem convinced (or deluded) of the contrary.

  • Ziggityzog.7389Ziggityzog.7389 Member ✭✭✭✭
    edited April 17, 2019

    This is what happens when a game mode is based solely on speed rather then skill. When you have one class that can cover distance 10x quicker then any other class then that makes it their sole purpose to cap / decap only with the speed.

    If we had a real game mode like in gw2 then the theifs here wouldn't have to be just a bow #5 runner bot.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @bluri.2653 said:
    when has thief ever been a 1v1 god in sPVP lol the only real matchup you could have taken in 2013-2014 as S/D thief was hambow and a good hambow could still beat you it was a skill matchup, other than that you stood no chance vs engi etc or d/d eles so idk about 1v1 god lmao

    Maybe old pistolwhip?

    // Yanim

  • killy.3278killy.3278 Member ✭✭
    edited April 18, 2019

    The initiative system and Shortbow5 are the reasons that thief can't be strong at actual fighting, which is honestly sad because both of those are supposed to part of thief's profession signature.

    The initiative system, together with the standard 10sec cooldown on weapon swap basically ensures that there will never be good synergy between different weaponsets while in combat, regardless of the weapon skills. Because unlike other professions, thief's class resource is shared between weapon sets, and a 10s CD makes it extra restrictive when it comes adapting to ever changing situations.

    With other profs you frequently see an offensive weaponset complimented by a defense set or an utility/cc set, rotating through them to juggle cooldowns and alternating the pace. Even rev with it's energy system regains up to 50% energy on legend swap by default, 75% when traited. Thief, when traited, only gets a pitiful 3ini lol. As a result, almost all meta builds will just have one optimal weapon for fighting, and one weapon for running (sb5).

    As long as this doesn't change, thief will always be a lesser force. Because from a 1vX perspective, it's effectively fighting with one hand tied behind it's back at all times.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Quadox.7834 said:

    @bluri.2653 said:
    when has thief ever been a 1v1 god in sPVP lol the only real matchup you could have taken in 2013-2014 as S/D thief was hambow and a good hambow could still beat you it was a skill matchup, other than that you stood no chance vs engi etc or d/d eles so idk about 1v1 god lmao

    Maybe old pistolwhip?

    Acro staff is probably the only build that could toe to toe others because of the 3#/#4 spam but that's way before pof.

  • Erzian.5218Erzian.5218 Member ✭✭✭
    edited April 18, 2019

    Thief was perfectly capable and oftentimes favored in 1v1 for the first 1.5 years or so. It was actually so good that you could beat most non-thief specs running sword only (aka spam sword 2 and sword 1). However, it wasn’t particularly quick at winning and had to leave the node while fighting so you were better off doing something else.

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