Staff Master: This trait no longer grants a percentage damage increase based on endurance. Instead, it grants 120 power, and grants an additional 120 power when the thief wields a staff. The endurance gain per initiative point remains the same.
Every one of those gives passive stats. So why are we stuck with the kitten Fencer's Finesse - hit 10 times to receive stats for 6seconds?
https://wiki.guildwars2.com/wiki/Companion's_Defense - Master Minor
We're stuck with 1,5sec protection on mirage cloak ending. - Master Major.
We're stuck with 3sec vigor on crit.
Jaunt - elite, removes one condi, half the range, same recharge, instant but who cares.
Go for the Eyes: On Beast abilities instead of a shatter (profession mechanic), Major Adept (a lower category than Major Master), 12 sec cool down, 5 sec blind
Justice is Blind: On Virtue of Justice (profession mechanic), Minor Adept (a lower category + get it for free just for using the trait line), 20 sec cool down, 3 sec blind, additionally get 4 sec of Light Aura (when struck you gain retaliation and condition damage is reduced by 10%).
Blinding Dissipation: On Cry of Frustration (profession mechanic), Major Master, 25 sec cool down, 3 sec blind
Thermal Release Valve:
Damage: 199 (0.75) Cannot Critical Hit
Burning (6s): 786 Damage
15% heat loss (fueled by permanent vigor/adrenal implant)
786 heal on heat loss per evade(fueled by permanent vigor/adrenal implant)
Damage: 133 (0.5)?
Bleeding (4s): 264 Damage
Increase condi duration on bleeding enemies
Give more examples of how we're ANet's favourite child if you want.