Svarty.8019 Posted April 22, 2019 Share Posted April 22, 2019 Now that we have paper walls on all objectives, and some people like it and some people don't, how about players get the OPTION to compromise?I suggest we do so via the Guild Claiming system.Hardened Gates improvement could become Hardened Gates AND WALLS, and in doing so it could take them, for example, half way to the toughness they used to have. This solution is elegant and promotes an otherwise meh improvement to AAA status instantly. Link to comment Share on other sites More sharing options...
Justine.6351 Posted April 23, 2019 Share Posted April 23, 2019 Yes make players with axes capable of attacking wood walls and those with hammers and maces, stone walls. Be ware of dual wield mace warriors!! This upgrade only affects player damage. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 23, 2019 Share Posted April 23, 2019 All walls already have "hardened gates" on them from T0. You cant beat a wall down, you must use siege.This suggestion is nonsensical. Link to comment Share on other sites More sharing options...
Djamonja.6453 Posted April 23, 2019 Share Posted April 23, 2019 He is saying that catas or trebs would do 50% less damage to walls in addition to the current reduction to player damage on gates. I actually think it's a decent idea since right now hardened gates is only marginally useful. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 23, 2019 Share Posted April 23, 2019 @Djamonja.6453 said:He is saying that catas or trebs would do 50% less damage to walls in addition to the current reduction to player damage on gates. I actually think it's a decent idea since right now hardened gates is only marginally useful.Walls already have 50% more hp than doors.Again, the idea is nonsensical. It does the same stupid thing that armor did - add layers of the same thing. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted April 23, 2019 Share Posted April 23, 2019 @"Justine.6351" said:Yes make players with axes capable of attacking wood walls and those with hammers and maces, stone walls. Be ware of dual wield mace warriors!! This upgrade only affects player damage.Or make it that words damage structures and hammers repair it. =) Link to comment Share on other sites More sharing options...
Svarty.8019 Posted April 23, 2019 Author Share Posted April 23, 2019 @Dawdler.8521 said:@Djamonja.6453 said:He is saying that catas or trebs would do 50% less damage to walls in addition to the current reduction to player damage on gates. I actually think it's a decent idea since right now hardened gates is only marginally useful.Walls already have 50% more hp than doors.Again, the idea is nonsensical. It does the same stupid thing that armor did - add layers of the same thing.Wrong. The idea is that when you slot the improvement (Note: You have to burn that upgrade slot and upgrade, so it's NOT free), it makes the walls AND doors HALF as tough as they were before anet changed the modifier to the same as wooden walls and doors. Nowhere does anybody say anything about attacking walls with axes. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 23, 2019 Share Posted April 23, 2019 @Svarty.8019 said:@Dawdler.8521 said:@"Djamonja.6453" said:He is saying that catas or trebs would do 50% less damage to walls in addition to the current reduction to player damage on gates. I actually think it's a decent idea since right now hardened gates is only marginally useful.Walls already have 50% more hp than doors.Again, the idea is nonsensical. It does the same stupid thing that armor did - add layers of the same thing.Wrong. The idea is that when you slot the improvement (Note: You have to burn that upgrade slot and upgrade, so it's NOT free), it makes the walls AND doors HALF as tough as they were before anet changed the modifier to the same as wooden walls and doors. Nowhere does anybody say anything about attacking walls with axes.Either way, still nonsensical. Because if you really want this, you can go with just upping the hp with hardened gates/walls. No need to involve any crappy armor that only makes things double effective since it's also cheaper to repair, not just harder to siege. 10% extra hp for the cost of one less tactivator, or something like that. I only say 10% because the "cost" is too low and you cant up it without revamping tactivators to be either/or, or have a cost per slot so you just cant have the "best" of everything slotted everywhere (ie you have 3 slots, but say EWP and hardened gates/walls cost 2 slots or similar). I would be more than happy to say a 50% hp boost if you had to choose between that or EWP. But not as it is now. Link to comment Share on other sites More sharing options...
Ni In.6578 Posted April 23, 2019 Share Posted April 23, 2019 Remember that hardened gates tactic only impact player damage, not siege damage. With that, hardened walls would serve no purpose unless they change how the tactic works. Link to comment Share on other sites More sharing options...
Djamonja.6453 Posted April 23, 2019 Share Posted April 23, 2019 That's the whole point, to change how the tactic works... Link to comment Share on other sites More sharing options...
Svarty.8019 Posted April 24, 2019 Author Share Posted April 24, 2019 @Djamonja.6453 said:That's the whole point, to change how the tactic works...THANK YOU! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.