Per the update notes-
Reaper's Touch: This skill has been significantly reworked, and it has been renamed Soul Grasp.
Soul Grasp: This skill has two casts. Each cast sends forth a disembodied hand to inflict vulnerability on foes, grant the necromancer life force, and steal health from a foe.
Seriously Devs... what were you thinking? This isn't even a nerf... you GUTTED the skill completely to the point of making it ABSOLUTELY WORTHLESS.
Like, literally NO ONE was complaining about the balance of Reaper Touch. At least none that I saw anywhere. The place where it was most useful was WvW and again, no one was complaining about it.
What was the "logic" behind this unwanted "balancing"?