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'Lock On' Feels Bad


Ovark.2514

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This trait is problematic because 99% of the time it's triggered without the Engi even trying to reveal nearby Stealthed players. In theory it promotes active game play because the engi has to strike a foe, but in practice so many of the skills are large aoes that it's triggered through the course of normal rotations. This feels bad for the stealthed player because their entire planned engage is thwarted to a random attack that wasn't even aiming for them. This feels bad (or should) for the engi because they don't get to exercise skillful game play to gain value from the trait. To promote actual active game play here are some of many ideas: Applying a CC to a Revealed player extends the duration of that reveal by the duration of the CC (no icd). OR Enemy stealth does not remove your Targeting (but they are still invisible).

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@Ovark.2514 said:OR Enemy stealth does not remove your Targeting (but they are still invisible).

So you're suggesting Engineers with this trait could go around and spam their Holo Leap and Photon Blitz at stealthed enemies because the targeted skills still track?

As a stealth user you might want to suggest keeping the current lock-on :joy:

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@Chaith.8256 said:

@Ovark.2514 said:OR Enemy stealth does not remove your Targeting (but they are still invisible).

So you're suggesting Engineers with this trait could go around and spam their Holo Leap and Photon Blitz at stealthed enemies because the targeted skills still track?

As a stealth user you might want to suggest keeping the current lock-on :joy:

Tacking would probably need to be disabled, but the skill would still be quite useful.

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