Ovark.2514 Posted April 23, 2019 Share Posted April 23, 2019 This trait is problematic because 99% of the time it's triggered without the Engi even trying to reveal nearby Stealthed players. In theory it promotes active game play because the engi has to strike a foe, but in practice so many of the skills are large aoes that it's triggered through the course of normal rotations. This feels bad for the stealthed player because their entire planned engage is thwarted to a random attack that wasn't even aiming for them. This feels bad (or should) for the engi because they don't get to exercise skillful game play to gain value from the trait. To promote actual active game play here are some of many ideas: Applying a CC to a Revealed player extends the duration of that reveal by the duration of the CC (no icd). OR Enemy stealth does not remove your Targeting (but they are still invisible). Link to comment Share on other sites More sharing options...
Chaith.8256 Posted April 23, 2019 Share Posted April 23, 2019 @Ovark.2514 said:OR Enemy stealth does not remove your Targeting (but they are still invisible). So you're suggesting Engineers with this trait could go around and spam their Holo Leap and Photon Blitz at stealthed enemies because the targeted skills still track?As a stealth user you might want to suggest keeping the current lock-on :joy: Link to comment Share on other sites More sharing options...
Ovark.2514 Posted April 23, 2019 Author Share Posted April 23, 2019 @Chaith.8256 said:@Ovark.2514 said:OR Enemy stealth does not remove your Targeting (but they are still invisible). So you're suggesting Engineers with this trait could go around and spam their Holo Leap and Photon Blitz at stealthed enemies because the targeted skills still track?As a stealth user you might want to suggest keeping the current lock-on :joy: Tacking would probably need to be disabled, but the skill would still be quite useful. Link to comment Share on other sites More sharing options...
Ryan.9387 Posted April 23, 2019 Share Posted April 23, 2019 I'd be fine with this if the devs removed sicem or unstoppable union from ranger because anything that makes that build more effective is absolutely something pvp doesn't need. Link to comment Share on other sites More sharing options...
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