Warrior Arc Divider is bugged. - Page 3 — Guild Wars 2 Forums

Warrior Arc Divider is bugged.

13

Comments

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭
    edited April 28, 2019

    @Sigmoid.7082 said:

    @Stand The Wall.6987 said:
    wiki says the coefficient is 1.4. so how is it hitting this hard? maybe the coefficient is 1.4 for each of its 3 hit or something, totaling 4.2? or just a bug like OP says. idk its weird for sure.

    Damage modifiers and +300 power

    It has to be 1.4 modifier per hit for 4.2 total. If it was just extra power + damage modifiers you would see a lot more warriors applying those things to the numerous other skills they have with higher modifiers than 1.4 to hit even higher than the 30k arc dividers we are seeing, like 50k decapitates and gunflames. Frankly warrior doesn't have enough modifier stacking potential to be hitting the arc divider numbers we are seeing if it is only 1.4 coefficient total.

  • Arkantos.7460Arkantos.7460 Member ✭✭✭

    did get 48k damage in a fight from this "bugged" skill
    it need definetly a buff in damage because i can still dodge that sometimes

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Interpretor.3091 said:
    Arc Divider is rediculous. This is coming from a Warrior main playing since beta btw...

    You play full glass, signet of might and go into a team fight, you are automatically deleting someone and if you aren’t, they are the very least wasting two dodge rolls to get through the entire lengthy animation of it all without taking 8-10k dmg per swing. Not to even mention that fact that it can be done twice in 5 second intervals.

    One thing I think people are missing that yeah, you can do glass memes on it and you're also glassy as hell and that's regardless of how very unhealthy 20k crits are for the game. But high health and armor plus abilities like Endure Pain make Berserker very easy to support by things like Firebrand and having fought a few games with them Firebrand+Berserker as a team fight combo feels more oppressive than Firebrand+Scourge ever has.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • coro.3176coro.3176 Member ✭✭✭✭

    @mortrialus.3062 said:

    @Azure The Heartless.3261 said:

    @Vieux P.1238 said:

    hahahahaha ..plz deny it.

    Woodstock didn't even attempt to dodge it, because they weren't expecting it.
    There's a huge difference between being unable to do something and being able to do something, and not doing it.
    Granted, Berserker shouldn't be an opener, (And nerfing fury signet would fix that), but it's hit packets are not bugged. if you press V those hits will miss. I don't know what else to tell you.

    No one skill should be critting for 20k plus. It doesn't matter the tell. It doesn't matter how glassy one builds. That level of damage should be impossible in PvP.

    And yet, this appears to be where we're at at this point in the game. I would have MUCH preferred if they nerfed specs that could do that much damage rather than buff others up to that level..

    Insane bunker, insane burst. Everything in between is left out.

  • Rix.8510Rix.8510 Member ✭✭

    @Vieux P.1238 said:
    It's radius attack now goes threw wall's with massive op damage that can't be blocked or evaded. Damage goes threw no matter what & you die.
    It need's to be fixed.

    Incorrect! The attack is not unblockable,it can be evaded and the high damage comes from the attack hitting you 3 times in a row.Still needs nerf tho

  • DigiQWill.6378DigiQWill.6378 Member ✭✭✭

    @Vieux P.1238 said:
    It's radius attack now goes threw wall's with massive op damage that can't be blocked or evaded. Damage goes threw no matter what & you die.
    It need's to be fixed.

    Wait... you're saying you know what you're talking about (based on later posts you did) and then argue that it is UNAVOIDABLE? That it is UNBLOCKABLE? Dang, the warrior that used Arc Divider against you was really skilled, I want an un-evadeable Arc Divider too! Jokes aside though, Berserker is just a meme. It dies to everything if not babysitted carefully by a scrapper and a firebrand (refer to Jawgeous' AT cast with a Berserker in the team. They didn't make it to the finals, they were shut down by proper Firebrand/Scourge.) Signet of Might IS required to be unblockable, be it the passive in Arms or the active signet effect. It can be evaded and CCd and has a huge tell to it. And I'm not even a Warrior main, I play Ranger/Mesmer, jee... Learn your stuff and stop qqing about acceptable stuff that is just flavour of the month memes.

    And for reference, Jawgeous' casting of the mAT in EU. They actually didn't even make it to semi-finals.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    @Azure The Heartless.3261 said:
    It begins.

    I wonder what he'll do if he ever realizes that all cleave skills go through walls.

    Sanity is for the weak minded
    YouTube

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    @Crinn.7864 said:

    @Azure The Heartless.3261 said:
    It begins.

    I wonder what he'll do if he ever realizes that all cleave skills go through walls.

    So what your saying is not only nerf the broken damage but nerf cleave radius as well. Well i'm all for that.

    Winter Nerf is coming!

  • FyzE.3472FyzE.3472 Member ✭✭✭✭

    Please nerf everything I can't play against too then. I mean, why not?

  • KrHome.1920KrHome.1920 Member ✭✭✭✭

    Full glass Berserker + bunker support (FB, Druid, Ele... doesn't matter) = fotm cancer

    Took players about 24h after the patch to find out that's it's broken and now abuse it.

    ANet didn't see it in 3 months of patch preparation. Classic!

  • Widmo.3186Widmo.3186 Member ✭✭✭

    @Alatar.7364 said:

    @Velimere.7685 said:

    Arc Divider is fine, guys!

    DD d/p Thief * hits for 7k critic with Steal + Backstab combo *
    Anet "We reduced Steal range by 50% and gave Berserker 65k AoE skill"

    This.

    Speaking of new zerker, hillarious rework, changing whole spec into one trick pony (hit Arc and kill everything or dont hit). Boom boom boom, 22k damage, gg wp.
    It doesnt need "nerf to oblivion" but -20% Arc damage would be good. Like for real, we (ANet) should stop reworking specs to more dodge,dodge,dodge,AYYY LMAO 20K SPIKE DAMAGE,dodge,dodge,dead/kill. This game used to be bit more skill-based...

    my opinion

    Dont mind me, I just randomly spam 35 skill-buttons

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited May 1, 2019

    @Sylanna.1947 said:
    we need to keep posting on this BS until it gets fixed

    Arc Divider should be changed to be like Scourge Sandshades. If a target is hit by a pulse the other pulses should no longer be able to apply damage to you like how if you happen to be in both the Scourge's F5 and the shade's F5 only one of them applies to you. This should probably also include if you actively mitigate a pulse as well.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Billy.1879Billy.1879 Member ✭✭

    Decapitate can also be chained back to back to back to back if you pop one of the stances which is pretty funny to do to some people that just used all their dodge rolls

  • Marxx.5021Marxx.5021 Member ✭✭✭

    Every time the balancing guy introduces some spec changes it is broken. Well I guess you cannot expect a single person doing balancing for PvE, PvP and WvW.

  • DigiQWill.6378DigiQWill.6378 Member ✭✭✭

    @Interpretor.3091 said:

    @Rix.8510 said:

    @Vieux P.1238 said:
    It's radius attack now goes threw wall's with massive op damage that can't be blocked or evaded. Damage goes threw no matter what & you die.
    It need's to be fixed.

    Incorrect! The attack is not unblockable,it can be evaded and the high damage comes from the attack hitting you 3 times in a row.Still needs nerf tho

    The strong part about it is that if you spec with signet of might (which is what everyone is doing) you can burn through all Aegis and Block.
    The full cast animation of Arc Divider is 1.75 seconds for all 3 ticks of dmg. It’s a 5 sec CD so with Signet of Fury, you can cast it again immediately after the CD is up.
    Thats 6 swings of Arc Divider in 6.75 seconds with a total uptime of 3 seconds.
    A single dodge roll is .75 seconds and 300 units. Total of 1.5 seconds of evade if you use them both immediately.
    Now you CAN dodge all 3 ticks of the initial burst if you time it perfectly and double dodge roll, but the problem is that you wont have both dodges back up again to avoid the second burst less that 6 seconds later.
    So not only are you making the enemy team waste their dodge rolls/invulns because that is the ONLY way to avoid the dmg with signet of might, but you are also severely weakening sustain for the entire enemy team by using ONE AoE ability.

    It’s absolutely rediculous. It’s a long lasting, AoE that you can chain AND guarantee unblockable for a short time with only two utilities. Not to mention that for some unreal reason, each swing of Arc Divider procs Sundering Burst, which allows you to get 10 stacks of Vulnurability on each target EACH TIME IT HITS AND CRITS. That’s 30 stacks of invuln per target if each hits and crits and 15 stacks if it doesnt Crit. (This last part has to be a bug or Anet has lost their mind).

    One shot builds are meme builds that only effect one player, those are fine and require finesse to work and even a bit of luck. This, however, is a bugged and overpowered atrocity. I was a total advocate for Berserker changes to make the spec more interesting and viable, I wasn’t asking for this though.

    Let's not talk about how CC-able the skill is (because 1.75s of animation lock is really long). Even with stab pulsing, one good conversion of boons or a well timed CC (that nearly all specs have) can just nullify the sustain and the damage berserker has. With only two utilities, that's only what all DPS-priented specs need to do good bursts. And so you know, you can only stack a maximum of 25 vulnerability... I won't say its damage isn't absurdly too high, but nerfing it would just kill the spec and then no more Berserkers would be played in ranked because it would have nothing.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    @DigiQWill.6378 said:

    @Interpretor.3091 said:

    @Rix.8510 said:

    @Vieux P.1238 said:
    It's radius attack now goes threw wall's with massive op damage that can't be blocked or evaded. Damage goes threw no matter what & you die.
    It need's to be fixed.

    Incorrect! The attack is not unblockable,it can be evaded and the high damage comes from the attack hitting you 3 times in a row.Still needs nerf tho

    The strong part about it is that if you spec with signet of might (which is what everyone is doing) you can burn through all Aegis and Block.
    The full cast animation of Arc Divider is 1.75 seconds for all 3 ticks of dmg. It’s a 5 sec CD so with Signet of Fury, you can cast it again immediately after the CD is up.
    Thats 6 swings of Arc Divider in 6.75 seconds with a total uptime of 3 seconds.
    A single dodge roll is .75 seconds and 300 units. Total of 1.5 seconds of evade if you use them both immediately.
    Now you CAN dodge all 3 ticks of the initial burst if you time it perfectly and double dodge roll, but the problem is that you wont have both dodges back up again to avoid the second burst less that 6 seconds later.
    So not only are you making the enemy team waste their dodge rolls/invulns because that is the ONLY way to avoid the dmg with signet of might, but you are also severely weakening sustain for the entire enemy team by using ONE AoE ability.

    It’s absolutely rediculous. It’s a long lasting, AoE that you can chain AND guarantee unblockable for a short time with only two utilities. Not to mention that for some unreal reason, each swing of Arc Divider procs Sundering Burst, which allows you to get 10 stacks of Vulnurability on each target EACH TIME IT HITS AND CRITS. That’s 30 stacks of invuln per target if each hits and crits and 15 stacks if it doesnt Crit. (This last part has to be a bug or Anet has lost their mind).

    One shot builds are meme builds that only effect one player, those are fine and require finesse to work and even a bit of luck. This, however, is a bugged and overpowered atrocity. I was a total advocate for Berserker changes to make the spec more interesting and viable, I wasn’t asking for this though.

    Let's not talk about how CC-able the skill is (because 1.75s of animation lock is really long). Even with stab pulsing, one good conversion of boons or a well timed CC (that nearly all specs have) can just nullify the sustain and the damage berserker has. With only two utilities, that's only what all DPS-priented specs need to do good bursts. And so you know, you can only stack a maximum of 25 vulnerability... I won't say its damage isn't absurdly too high, but nerfing it would just kill the spec and then no more Berserkers would be played in ranked because it would have nothing.

    Well how bout making it affecting a single target instead of killing off everything with in a 450 radius? & tone down the damage to a reasonable amount so it does not do 12-65k a pulse. I could live with that. Pretty sure everyone else would too.

    Winter Nerf is coming!

  • KelyNeli.4516KelyNeli.4516 Member ✭✭✭
    edited May 1, 2019

    @Sylanna.1947 said:
    we need to keep posting on this BS until it gets fixed

    Its absolutely fine
    d0nt yov gUys h4ve DodG3?

    @DigiQWill.6378 said:
    Let's not talk about how CC-able the skill is (because 1.75s of animation lock is really long). Even with stab pulsing, one good conversion of boons or a well timed CC (that nearly all specs have) can just nullify the sustain and the damage berserker has. With only two utilities, that's only what all DPS-priented specs need to do good bursts. And so you know, you can only stack a maximum of 25 vulnerability... I won't say its damage isn't absurdly too high, but nerfing it would just kill the spec and then no more Berserkers would be played in ranked because it would have nothing.

    >

    There is no spell fast enough that could stun berserker before killing you.

  • Sampson.2403Sampson.2403 Member ✭✭✭

    Okay so whose going to post tEh berserker arc divider build so plebs like myself can have a little fun in life. Hm?

  • Lighter.5631Lighter.5631 Member ✭✭✭
    edited May 2, 2019

    let me teach you how to deal with berserker, kit and poke and use your evade skill when they enter berserk.
    they are time gated to do 2 arc slicer or 1 if you kitted properly then bully them when they enters 15 seconds CD when they do 0 damage and has 0 self defense skill, also they do no damage and no sustain except block when they are out side of greatsword even when they are in berserk, so bully them as well
    also you can CC bully them because they have little stun break and every second stunned when berserked is time less for arc slicer and even force them to go shield because they have 0 defense, and when they go shield they have 0 damage.
    also CC arc slicer renders berserk useless

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Sampson.2403 said:
    Okay so whose going to post tEh berserker arc divider build so plebs like myself can have a little fun in life. Hm?

    I haven't actually seen anyone post a build but knowing warrior probably something like this.


    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Sampson.2403Sampson.2403 Member ✭✭✭

    @mortrialus.3062 said:

    @Sampson.2403 said:
    Okay so whose going to post tEh berserker arc divider build so plebs like myself can have a little fun in life. Hm?

    I haven't actually seen anyone post a build but knowing warrior probably something like this.


    Thank you kind sir!

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭
    edited May 2, 2019

    @Sampson.2403 said:

    @mortrialus.3062 said:

    @Sampson.2403 said:
    Okay so whose going to post tEh berserker arc divider build so plebs like myself can have a little fun in life. Hm?

    I haven't actually seen anyone post a build but knowing warrior probably something like this.


    Thank you kind sir!

    Ok now let's all jump on the bandwagong & play like every other pleb berserker build.

    Winter Nerf is coming!

  • FyzE.3472FyzE.3472 Member ✭✭✭✭

    @Vieux P.1238 said:

    @Sampson.2403 said:

    @mortrialus.3062 said:

    @Sampson.2403 said:
    Okay so whose going to post tEh berserker arc divider build so plebs like myself can have a little fun in life. Hm?

    I haven't actually seen anyone post a build but knowing warrior probably something like this.


    Thank you kind sir!

    Ok now let's all jump on the bandwagong & play like every other pleb berserker build.

    Yeah. Please do. I'm sure there's plenty of people that will be glad to farm those who play berserker in ranked.

  • Paradoxoglanis.1904Paradoxoglanis.1904 Member ✭✭✭

    Just what this game needed, more power creep

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited May 3, 2019

    /shrug

    At this point I'm not even expecting this to be dealt with in a way that doesnt make it harder for me to play zerker now than it was before the rework, but let Anet do what they feel is correct to address it. If it goes beyond a nerf to Sundering burst and Fury signet to prevent the vuln stacking, then Anet is conveying that big damage with a big telegraph that cannot be hidden is nerfworthy. IF that turns out to be the case, then Oneshot Maul, Chronoburst, D Judgment and all the other oneshot builds should be evaluated by the same metric.

    Make no mistake, it -does- need nerfs. The excess damage and opener can easily be mitigated by tweaking one utility (Signet of Fury) and Zerker's interaction with one trait (Sundering Burst). But if we're nerfing because a warrior turning red isnt enough of a visual indication that you need to run or dodge, that's fine too.

    Then we can talk about stealth bursts.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • Aylpse.6280Aylpse.6280 Member ✭✭

    This is a joke. Right? This build isn't any fun to play against.

  • Edge.8724Edge.8724 Member ✭✭✭

    To achieve such dammage, they play a very glassy build (berserker amulet without defense spec line). They are quiye fragile too.

    I mostly win all my 1v1 against berserkers with my spellbreaker, though of course I can't win if there is one more person to help him.

    Don't misunderstand me though... I almost only play spellbreaker, so I know the class very well and I always die if the berserker is with someone else. It is not possible to avoid and block all their dammage.

    Anyway, the real solution will be to tone down this amount of dammage, not only to arc divider, but a lot of other builds/combo too. Currently, I'm not sure if I'm the only one, perhaps I am, but still, my estimated survival time in pvp before I die is around 6-7 seconds.

    It seems that ArenaNet are not able to do some middle grounds numbers and build combinations. In pvp, there is only full glass burst 2-shot builds (that can be killed very fast too) or the unkillable tank that also can't really kill anything. If you play bruiser (middle between the 2 extreme) you are actually in a disadvantage, because for some reasons that I don't know, you will always eat a lot more dammage than what you can deal.

    As a scenario exemple; a middle ground build, aka bruiser can't kill the unkillable tank and the full glass burst build will insta-destroy the bruiser like he was glassy (though he's not).

    The power creep is way too high and this skill, like many others, should be toned down to realistic numbers.

    "17 000 - 20 00p dammage with arc divider (or similar skills)"... for real, why is it even possible to deal more of what the majority of the classes have as health points?

  • Aza.2105Aza.2105 Member ✭✭✭

    News flash, whirling wrath does more damage. But no complaints? Why?

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited May 4, 2019

    @Sampson.2403 said:

    @mortrialus.3062 said:

    @Sampson.2403 said:
    Okay so whose going to post tEh berserker arc divider build so plebs like myself can have a little fun in life. Hm?

    I haven't actually seen anyone post a build but knowing warrior probably something like this.


    Thank you kind sir!

    Dunno if it's "good" but that'll definitely one shot people.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭

    @Aza.2105 said:
    News flash, whirling wrath does more damage. But no complaints? Why?

    Does it one shot in 1 sec?

    Winter Nerf is coming!

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    Only thing bugged about this skill is its animation speed and damage. It needs a severe nerf. Either if its reduced damage with fast animations. Or it does slow animations with high damage. Tired of having warriors rush me while taking 0 damage from stances, headbutting me cause I had to blow my dodge on other high damaging skills and then blowing me up faster then a thief can. Balance is way out of line with this class. The idea of the give or take risk was good, but they need to give way more then they take to be getting these type of results.

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    @Lighter.5631 said:


    News flash, mesmer one shot 28k hp warrior in 0.5 second in stealth

    Comparing a 1 person damaging combo to a 1 button press ability that can down a group. Let that sink in.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭
    edited May 5, 2019

    @iKeostuKen.2738 said:

    @Lighter.5631 said:


    News flash, mesmer one shot 28k hp warrior in 0.5 second in stealth

    Comparing a 1 person damaging combo to a 1 button press ability that can down a group. Let that sink in.

    YEaaa! What he said. Let it sink ..................in

    & if all of you Berserking are ok with having this 1 button, 1 shot, broken killing everything in it's radius then, i want my mesmer Descent Into Madness bug back from 5 years ago.

    A 1 shot kill everything due to same insane damage in it's radius as well. Except it got removed cuz it was considered broken as well. How bout that for fairness!

    Winter Nerf is coming!

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited May 5, 2019

    @iKeostuKen.2738 said:

    @Lighter.5631 said:


    News flash, mesmer one shot 28k hp warrior in 0.5 second in stealth

    Comparing a 1 person damaging combo to a 1 button press ability that can down a group. Let that sink in.

    The assertion that GS burst only targets one person for ridiculous damage and that somehow shields it from criticism is faulty. It still comes from stealth and has very little telegraph. You're still bursting someone for all their HP in a combo they will down from if they do not dodge. Whether it is one person or 5 makes no difference.

    The assertion that it is a one button press vs a combo is also faulty. If you want to be upset about the damage being dealt from the zerk combo. in such a short span of time, then you should also be equally upset about the instagib mesmer combo, as well as the other combos that culminate in moves being effectively oneshots, like oneshot maul.

    Those assertions are also both flat wrong. The mesmer burst combo can affect multiple targets, they just have to be -really- close together for them to all down. The Zerker oneshot build utilizes several utilities and its heal, so it is a combo as well.

    So, I think its fair game. Barring the fury sigil and sundering burst synergies I am willing to concede on being too strong, if you wanna come after damage lets go after damage.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭
    edited May 5, 2019

    @Azure The Heartless.3261 said:

    @iKeostuKen.2738 said:

    @Lighter.5631 said:


    News flash, mesmer one shot 28k hp warrior in 0.5 second in stealth

    Comparing a 1 person damaging combo to a 1 button press ability that can down a group. Let that sink in.

    The assertion that GS burst only targets one person for ridiculous damage and that somehow shields it from criticism is faulty. It still comes from stealth and has very little telegraph. You're still bursting someone for all their HP in a combo they will down from if they do not dodge. Whether it is one person or 5 makes no difference.

    The assertion that it is a one button press vs a combo is also faulty. If you want to be upset about the damage being dealt from the zerk combo. in such a short span of time, then you should also be equally upset about the instagib mesmer combo, as well as the other combos that culminate in moves being effectively oneshots, like oneshot maul.

    Those assertions are also both flat wrong. The mesmer burst combo can affect multiple targets, they just have to be -really- close together for them to all down. The Zerker oneshot build utilizes several utilities and its heal, so it is a combo as well.

    So, I think its fair game. Barring the fury sigil and sundering burst synergies I am willing to concede on being too strong, if you wanna come after damage lets go after damage.

    Yes, it damages multiple people if they are close enough, but that damage isnt the same since GS 2 bounces between targets. Sadly Arc Divider is doing the same damage regardless of how many players there are. Also the number of people this applies to does make a huge difference, see elementalist for example. A class with a weapon designed around high damage AoE, we all know how that story ends.

    Not to say that Im not upset about such combos in this game in the first place. But this thread is made for Arc Divider in general so there was no need for me to voice my opinion on them. Both are toxic but one is just shining way more then the other currently.

    Zerker one shot doesnt necessarily need to apply the heal as its 1st 2 hits are enough to down even the most squishiest classes when its being pushed out. Not to mention this thing hits heavy and fast even if you are a dodge away while being used on a class that trades 0 risk for high reward.

    Dolyak Stance > Headbutt > Berserk > Ark Divider. Having a ability that can reset the most damaging part of this combo is just bad design especially if it can be reused instantly.

    Other classes that try to push this kind of damage out have to use high CD abilities to get even a fraction of these results. (Except Daredevils)

  • Lighter.5631Lighter.5631 Member ✭✭✭
    edited May 5, 2019

    @iKeostuKen.2738 said:

    @Lighter.5631 said:


    News flash, mesmer one shot 28k hp warrior in 0.5 second in stealth

    Comparing a 1 person damaging combo to a 1 button press ability that can down a group. Let that sink in.

    but i press as much buttons as the combo the mesmer pulled to set up the damage tho
    also, one shot in stealth thats 2 times faster, let that sink in.

  • melandru.3876melandru.3876 Member ✭✭✭

    @iKeostuKen.2738 said:

    @Azure The Heartless.3261 said:

    @iKeostuKen.2738 said:

    @Lighter.5631 said:


    News flash, mesmer one shot 28k hp warrior in 0.5 second in stealth

    Comparing a 1 person damaging combo to a 1 button press ability that can down a group. Let that sink in.

    The assertion that GS burst only targets one person for ridiculous damage and that somehow shields it from criticism is faulty. It still comes from stealth and has very little telegraph. You're still bursting someone for all their HP in a combo they will down from if they do not dodge. Whether it is one person or 5 makes no difference.

    The assertion that it is a one button press vs a combo is also faulty. If you want to be upset about the damage being dealt from the zerk combo. in such a short span of time, then you should also be equally upset about the instagib mesmer combo, as well as the other combos that culminate in moves being effectively oneshots, like oneshot maul.

    Those assertions are also both flat wrong. The mesmer burst combo can affect multiple targets, they just have to be -really- close together for them to all down. The Zerker oneshot build utilizes several utilities and its heal, so it is a combo as well.

    So, I think its fair game. Barring the fury sigil and sundering burst synergies I am willing to concede on being too strong, if you wanna come after damage lets go after damage.

    Yes, it damages multiple people if they are close enough, but that damage isnt the same since GS 2 bounces between targets. Sadly Arc Divider is doing the same damage regardless of how many players there are. Also the number of people this applies to does make a huge difference, see elementalist for example. A class with a weapon designed around high damage AoE, we all know how that story ends.

    Not to say that Im not upset about such combos in this game in the first place. But this thread is made for Arc Divider in general so there was no need for me to voice my opinion on them. Both are toxic but one is just shining way more then the other currently.

    Zerker one shot doesnt necessarily need to apply the heal as its 1st 2 hits are enough to down even the most squishiest classes when its being pushed out. Not to mention this thing hits heavy and fast even if you are a dodge away while being used on a class that trades 0 risk for high reward.

    Dolyak Stance > Headbutt > Berserk > Ark Divider. Having a ability that can reset the most damaging part of this combo is just bad design especially if it can be reused instantly.

    Other classes that try to push this kind of damage out have to use high CD abilities to get even a fraction of these results. (Except Daredevils)

    dolyak stance is a ranger skill for your info, if only warrior had a stance that useful

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited May 5, 2019

    Dolyak Stance > Headbutt > Berserk > Ark Divider. Having a ability that can reset the most damaging part of this combo is just bad design especially if it can be reused instantly.

    ?
    Did you mean Balanced Stance? If so, headbutt is pretty dodgeable/blockable as well.

    Yes, it damages multiple people if they are close enough, but that damage isnt the same since GS 2 bounces between targets. Sadly Arc Divider is doing the same damage regardless of how many players there are. Also the number of people this applies to does make a huge difference, see elementalist for example. A class with a weapon designed around high damage AoE, we all know how that story ends.

    That's a weird arguing point to make.
    "Arc divider in its current damage state is busted because a warrior can do the same amount of damage to players per burst regardless of number" without consideration given to the fact that the move is highly telegraphed, or that the warrior is highly visible and must put themselves within 240r of the other players at the same time to hit all of them with all three hits of the burst. The same reason you didn't consider the damage implications of Mesmer GS burst as being "the same" should be applied here, because that is unlikely to happen unless all players involved are actively working for that outcome. There is a range limitation.

    Not to say that I'm not upset about such combos in this game in the first place. But this thread is made for Arc Divider in general so there was no need for me to voice my opinion on them. Both are toxic but one is just shining way more then the other currently.

    The point I am trying to make is that heavy combos that burn all of your utilities exist in several more concentrated/effective forms across the pvp sphere, and of those a reasonable amount of them can be hidden in stealth. Berserker burst is shining because its new, but we have had to deal with nonsense like this for much longer on far less visual indication. Glad to see that you consider them toxic though, I look forward to your input on the chronoburst and maulburst threads to come if it is decided that big damage with increased fragility and a big telegraph is unfair for the game, because big damage with no telegraph is objectively worse and yet somehow thieves seem to be the only ones being balanced with that idea in mind.

    Zerker one shot doesn't necessarily need to apply the heal as its 1st 2 hits are enough to down even the most squishiest classes when its being pushed out. Not to mention this thing hits heavy and fast even if you are a dodge away while being used on a class that trades 0 risk for high reward.

    Zerker is trading:

    300 toughness baseline
    Access to last stand and traited endure pain if they want to maximize for Arc Divider
    Access to stability (The patch that reworked zerker significantly nerfed the stability it could get and makes it more fragile)
    Access to its level 1 and 2 bursts, as well as limited access to its level 3 and all of the trait synergy that comes with that.

    That's not zero. Zerkers are significantly more fragile than they were before, less sustained, and less resistant to interrupts. I refuse to accept that being called even -light- risk.

    There is no reason why, if you see a zerker coming (and you will, because they cannot stealth) you cannot evaluate whether you can evade arc divider at that time and, if so, evade it. One dodge covers two hits. There is a visual indication if the skill will be unblockable.

    If you want to nerf Signet of Fury so warriors can't open with it, or nerf it's interaction with sundering burst, fine. Like I said, I'm against big damage with no warning. But don't touch any other damage coefficients on it. If a zerker gets to 30 adrenaline and you're a light armor and within 240 range of them, you deserve that damage if you aren't expecting to dodge, interrupt, or invuin.

    I believe that if there is enough warning that's something is going to hit you for 3 hits that equal all your HP if you don't quit hugging it, then you deserve the damage if you keep hugging it, especially if the warrior has to be in combat with you first.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    @melandru.3876 said:
    dolyak stance is a ranger skill for your info, if only warrior had a stance that useful

    My bad, meant Signet of Might. Was theorycrafting for ranger at the same time, woops.

  • @iKeostuKen.2738 said:

    @melandru.3876 said:
    dolyak stance is a ranger skill for your info, if only warrior had a stance that useful

    My bad, meant Signet of Might. Was theorycrafting for ranger at the same time, woops.

    squint rrr okay, they still have to land headbutt in under 6 seconds though.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    @Azure The Heartless.3261 said:

    Dolyak Stance > Headbutt > Berserk > Ark Divider. Having a ability that can reset the most damaging part of this combo is just bad design especially if it can be reused instantly.

    ?
    Did you mean Balanced Stance? If so, headbutt is pretty dodgeable/blockable as well.

    Yes, it damages multiple people if they are close enough, but that damage isnt the same since GS 2 bounces between targets.** Sadly Arc Divider is doing the same damage regardless of how many players there are**. Also the number of people this applies to does make a huge difference, see elementalist for example. A class with a weapon designed around high damage AoE, we all know how that story ends.

    That's a weird arguing point to make.
    "Arc divider in its current damage state is busted because a warrior can do the same amount of damage to players per burst regardless of number" without consideration given to the fact that the move is highly telegraphed, or that the warrior is highly visible and must put himself within 240r of the other players _at the same time _to hit all of them with all three hits of the burst. The same reason you didn't consider the damage implications of Mesmer GS burst as being "the same" should be applied here, because that is unlikely to happen unless all players involved are actively working for that outcome. There is a range limitation.

    Not to say that I'm not upset about such combos in this game in the first place. But this thread is made for Arc Divider in general so there was no need for me to voice my opinion on them. Both are toxic but one is just shining way more then the other currently.

    The point I am trying to make is that heavy combos that burn all of your utilities exist in several more concentrated/effective forms across the pvp sphere, and of those a reasonable amount of them can be hidden in stealth. Berserker burst is shining because its new, but we have had to deal with nonsense like this for much longer on far less visual indication. Glad to see that you consider them toxic though, I look forward to your input on the chronoburst and maulburst threads to come if it is decided that big damage with increased fragility and a big telegraph is unfair for the game, because big damage with no telegraph is objectively worse and yet somehow thieves seem to be the only ones being balanced with that idea in mind.

    Zerker one shot doesn't necessarily need to apply the heal as its 1st 2 hits are enough to down even the most squishiest classes when its being pushed out. Not to mention this thing hits heavy and fast even if you are a dodge away while being used on a class that trades 0 risk for high reward.

    Zerker is trading:

    300 toughness baseline
    Access to last stand and traited endure pain if they want to maximize for Arc Divider
    Access to stability (The patch that reworked zerker significantly nerfed the stability it could get and makes it more fragile)
    Access to its level 1 and 2 bursts, as well as limited access to its level 3 and all of the trait synergy that comes with that.

    That's not zero. Zerkers are significantly more fragile than they were before, less sustained, and less resistant to interrupts. I refuse to accept that being called even -light- risk.

    There is no reason why, if you see a zerker coming (and you will, because they cannot stealth) you cannot evaluate whether you can evade arc divider at that time and, if so, evade it. One dodge covers two hits. There is a visual indication if the skill will be unblockable.

    If you want to nerf Signet of Fury so warriors can't open with it, or nerf it's interaction with sundering burst, fine. But don't touch any other damage coefficients on it.
    I believe that if there is enough warning that's something is going to hit you for 3 hits that equal all your HP if you don't quit hugging it, then you deserve the damage if you keep hugging it, especially if the warrior has to be in combat with you first.

    Nah I meant Signet of Might. My bad on Dolyak Stance.

    "Arc divider in its current damage state is busted because a warrior can do the same amount of damage to players per burst regardless of number" without consideration given to the fact that the move is highly telegraphed, or that the warrior is highly visible and must put himself within 240r of the other players _at the same time _to hit all of them with all three hits of the burst. The same reason you didn't consider the damage implications of Mesmer GS burst as being "the same" should be applied here, because that is unlikely to happen unless all players involved are actively working for that outcome. There is a range limitation.

    Not excatly where I was going with this, not even sure if it matches the context to the quote. The comparison was between a mesmer GS combo and a GS warrior Combo of which one is more powerful. I stated that Warrior is more powerful because Arc divider does more damage, within a bigger radius, while at least mesmer has a trade off of it not working 100% when there are more enemies. Arc Divider doesn't receive the same treatment as a gs combo because in order for that entire process to happen a mesmer must combo a chain of abilities that have to go off one after the next for it to work. Warrior on the other hand must only land 1 ability for it to work.

    Where I was going with my combo, Signet of Might -> Headbutt -> Berserk -> Arc divider. Headbutt and Berserk are enough to take a player down a good portion of health, arc divider at that point is a execution skill to which as you pointed out a Zerk has 2 tries at this thanks to their heal.

    While I find the 1 shot combo potential toxic in the game, i can tolerate it on a mesmer just due to them being a 1v1 class by nature. Its pretty much their job to focus 1 target down at a time and move onto the next. That being said, Id also be down for support of big damage abilities needing more wind up and telegraphed effects. Elementalist has it, other classes should follow suit.

    I dont know about you but 300 toughness is nothing when you still have the best access to sustainable abilities on the lowest CDs in the game, not to mention highest health. Access to stability isnt really much of a issue if you are doing 1v1s since not many classes can burn all the stab you get from Balanced stance. (Trust me, I tried), Only counter to that is corrupting boons. If its a XvX situation then im sure the situation is covered on support at that point wheter if its from a mate blinding an enemy to getting stability from a outside source. Losing synergy with traits is something that all classes have to face sadly. In time theyl patch it out... then again some classes still suffer to this day from bad traits =/

    Its easy to say to not hug a warrior, but they have leaps, gap closers, stability, dodges, blocks, invuln... yeah, I dont think I have much more to say on that, getting a warrior off of you is pretty tough now adays if they ignore half your abilities. or Maybe Im just playing a very out of date class (Celestial Staff Tempest).

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited May 5, 2019

    @iKeostuKen.2738 said:
    (Celestial Staff Tempest).

    Leans back in chair
    I will @ you when I finish some errands and a more responsive post but I will tell you -right now- that as a staff ele you are already crippled vs any melee oriented 1v1, especially warriors. That's normally a support spec, like hammer revenant.

    While I find the 1 shot combo potential toxic in the game, i can tolerate it on a mesmer just due to them being a 1v1 class by nature. Its pretty much their job to focus 1 target down at a time and move onto the next

    I also cannot understand this, will elaborate later

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    @Azure The Heartless.3261 said:

    @iKeostuKen.2738 said:
    (Celestial Staff Tempest).

    Leans back in chair
    I will @ you when I finish some errands and a more responsive post but I will tell you -right now- that as a staff ele you are already crippled vs any melee oriented 1v1, especially warriors. That's normally a support spec, like hammer revenant.

    While I find the 1 shot combo potential toxic in the game, i can tolerate it on a mesmer just due to them being a 1v1 class by nature. Its pretty much their job to focus 1 target down at a time and move onto the next

    I also cannot understand this, will elaborate later

    Lol I figured. I dont use it for the dps But I do support with it. Sadly I cant support anyone when a Zerk runs through.

  • Aza.2105Aza.2105 Member ✭✭✭
    edited May 5, 2019

    @Vieux P.1238 said:

    @Aza.2105 said:
    News flash, whirling wrath does more damage. But no complaints? Why?

    Does it one shot in 1 sec?

    Its channeling time is actually faster.

    Whirling Wrath

    3/4 channel time 8 sec cd
    Damage (7x): 1,274 (3.15)?
    Projectile Damage: 151 (0.375)?
    Number of Impacts: 7
    Number of Targets: 5
    Radius: 130
    Combo Finisher: Whirl

    Arc Divider

    1 3/4 channel time 5 sec cd
    Damage (3x): 564 (1.4)?
    Number of Targets: 5
    First Strike Radius: 240
    Second Strike Radius: 360
    Third Strike Radius: 480
    Range: 450

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