What ist the purpose of staff? - Page 2 — Guild Wars 2 Forums

What ist the purpose of staff?

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Answers

  • Yasai.3549Yasai.3549 Member ✭✭✭

    Staff exists to make Thieves cry.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    Staff is long overdue for a rework, its outdated and frankly pathetic. I always hated using it in WvW because its slow, weak, has high cd's, and 4 of the skills cant even be used on downed players or siege...I stopped using it altogether in all game modes a long time ago. Still hoping for a rework...

    Somewhere chasing bags....

  • Gamble.4580Gamble.4580 Member ✭✭✭

    I think poeple need to look at staff again and u blind! I understand for pve the numbers are not their but for pvp! Staff is just that good!

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    edited August 12, 2019

    I like staff's design. It could use a small boost in its punch, though. The suggestions below are in addition to the current staff skills' effects to give them a bit more utility and kick without changing how they work too much. Staff's main issue is the very low damage output, especially in PvE, rather than the utility. Damage can remain low if utility is boosted for more strategic play

    • Necrotic Grasp: I would increase the power on this slightly and remove the projectile finisher. A 20% chance to be a finisher on an auto-attack this slow is just RNG.
    • Mark of Blood: Increase the bleed stack in PvE only from 2 stacks of 8 seconds to 3 stacks of 8 seconds and make Mark of Blood a blast finisher in all game modes. This will give a reliable and frequent finisher on staff but one that only proc's when there is an enemy in the trap/Mark.
    • Chillblains: Increase the poison stack from 2 for 8 seconds to 4 for 8 seconds for PvE only and increase the damage a little for all game modes.
    • Putrid Mark: For both PvE and WvW/PvP have it also transfer up to 3 boons from the Necromancer to 5 allies within the mark as well as the current 3 conditions on Necro to up to 5 targets so it also works as a boon duplicator, if the Necro has boons. This will remove boons from the Necro as well as conditions but it should aid in might-stacking and allow some of Necro's few, but long duration, boons to be shared to great effect in PvE. In PvP, proc'ing Spectral Armor and giving it away could make very interesting play.
    • Reaper's Mark: Add a combination field to the mark that can be changed depending upon specializations and traits. Core Necro = dark field, Chilling Darkness or Reaper specialization = ice field, Dhuumfire trumps all specializations and traits to lay a fire field, Scourge = light field unless Chilling Darkness is selected, then it leaves a water field.
  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    how is the LF generation of staff if you take the soul marks trait for groups? It adds 3% lf for when the marks is triggered. It is only once or for all targets struck?

  • KrHome.1920KrHome.1920 Member ✭✭✭✭

    @LucianDK.8615 said:
    how is the LF generation of staff if you take the soul marks trait for groups? It adds 3% lf for when the marks is triggered. It is only once or for all targets struck?

    It's 3% per mark - the number of targets is irrelevant.

    The autoattack grants 4% per target - up to 20% in total if you hit 5 targets.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @KrHome.1920 said:

    @LucianDK.8615 said:
    how is the LF generation of staff if you take the soul marks trait for groups? It adds 3% lf for when the marks is triggered. It is only once or for all targets struck?

    It's 3% per mark - the number of targets is irrelevant.

    The autoattack grants 4% per target - up to 20% in total if you hit 5 targets.

    Ah, I see. Perhaps it might be worth taking, as stacking vulnerability on your own is not as important in a group.

  • Lahmia.2193Lahmia.2193 Member ✭✭✭✭

    @LucianDK.8615 said:

    @KrHome.1920 said:

    @LucianDK.8615 said:
    how is the LF generation of staff if you take the soul marks trait for groups? It adds 3% lf for when the marks is triggered. It is only once or for all targets struck?

    It's 3% per mark - the number of targets is irrelevant.

    The autoattack grants 4% per target - up to 20% in total if you hit 5 targets.

    Ah, I see. Perhaps it might be worth taking, as stacking vulnerability on your own is not as important in a group.

    The unblockable is also pretty invaluable. Being able to interrupt something like a channeled blocking skill can really ruin someones day in a group fight.

    "Surrender and serve me in life, or die and slave for me in death."

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Lahmia.2193 said:

    @LucianDK.8615 said:

    @KrHome.1920 said:

    @LucianDK.8615 said:
    how is the LF generation of staff if you take the soul marks trait for groups? It adds 3% lf for when the marks is triggered. It is only once or for all targets struck?

    It's 3% per mark - the number of targets is irrelevant.

    The autoattack grants 4% per target - up to 20% in total if you hit 5 targets.

    Ah, I see. Perhaps it might be worth taking, as stacking vulnerability on your own is not as important in a group.

    The unblockable is also pretty invaluable. Being able to interrupt something like a channeled blocking skill can really ruin someones day in a group fight.

    I speak of pve, not pvp.

  • My PvE Reaper mains Staff, the thought of things getting better from what some of you folks mention sounds great

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Aediph.2873 said:
    My PvE Reaper mains Staff, the thought of things getting better from what some of you folks mention sounds great

    Isnt the damage rather low to be using it as a main pve weapon?

  • Lahmia.2193Lahmia.2193 Member ✭✭✭✭

    @LucianDK.8615 said:

    @Aediph.2873 said:
    My PvE Reaper mains Staff, the thought of things getting better from what some of you folks mention sounds great

    Isnt the damage rather low to be using it as a main pve weapon?

    Depends on the type of pve tbh. For events that require quick tagging of multiple foes, it's second to none.

    "Surrender and serve me in life, or die and slave for me in death."

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Lahmia.2193 said:

    @LucianDK.8615 said:

    @Aediph.2873 said:
    My PvE Reaper mains Staff, the thought of things getting better from what some of you folks mention sounds great

    Isnt the damage rather low to be using it as a main pve weapon?

    Depends on the type of pve tbh. For events that require quick tagging of multiple foes, it's second to none.

    And thats just utility. He said maining staff, which had me puzzled. I have a staff as well for tagging for when joining groups, but that doesnt make it a main weapon.

  • Staff + Soul Marks for LF generation between camping shroud, I suppose ?

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Kaladel.1670 said:
    Staff + Soul Marks for LF generation between camping shroud, I suppose ?

    I think the problem is that you actually have to take soul marks to make it work, giving up unyielding blast.

  • Kaladel.1670Kaladel.1670 Member ✭✭
    edited August 20, 2019

    @LucianDK.8615 said:

    @Kaladel.1670 said:
    Staff + Soul Marks for LF generation between camping shroud, I suppose ?

    I think the problem is that you actually have to take soul marks to make it work, giving up unyielding blast.

    I don't say it's good or anything, just the most likely explanation for someone maining staff as a reaper.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @LucianDK.8615 said:

    @Lahmia.2193 said:

    @LucianDK.8615 said:

    @Aediph.2873 said:
    My PvE Reaper mains Staff, the thought of things getting better from what some of you folks mention sounds great

    Isnt the damage rather low to be using it as a main pve weapon?

    Depends on the type of pve tbh. For events that require quick tagging of multiple foes, it's second to none.

    And thats just utility. He said maining staff, which had me puzzled. I have a staff as well for tagging for when joining groups, but that doesnt make it a main weapon.

    A main weapon is just the main weapon you use. If your main purpose in PvE is to tag mob, why would you deny staff as a "main weapon"?
    The staff is the most efficient weapon when it come to tag mobs, there is no need to look elsewhere. GW2 is a cooperative game afterall, people have the right to gather in large group and use the most efficient weapon suited to their way to play as their "main weapon".

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Dadnir.5038 said:

    @LucianDK.8615 said:

    @Lahmia.2193 said:

    @LucianDK.8615 said:

    @Aediph.2873 said:
    My PvE Reaper mains Staff, the thought of things getting better from what some of you folks mention sounds great

    Isnt the damage rather low to be using it as a main pve weapon?

    Depends on the type of pve tbh. For events that require quick tagging of multiple foes, it's second to none.

    And thats just utility. He said maining staff, which had me puzzled. I have a staff as well for tagging for when joining groups, but that doesnt make it a main weapon.

    A main weapon is just the main weapon you use. If your main purpose in PvE is to tag mob, why would you deny staff as a "main weapon"?
    The staff is the most efficient weapon when it come to tag mobs, there is no need to look elsewhere. GW2 is a cooperative game afterall, people have the right to gather in large group and use the most efficient weapon suited to their way to play as their "main weapon".

    I definite main weapon as your primary set. For reapers it would be greatsword, whereas axe and warhorn/focus is utility.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @LucianDK.8615 said:

    @Dadnir.5038 said:

    @LucianDK.8615 said:

    @Lahmia.2193 said:

    @LucianDK.8615 said:

    @Aediph.2873 said:
    My PvE Reaper mains Staff, the thought of things getting better from what some of you folks mention sounds great

    Isnt the damage rather low to be using it as a main pve weapon?

    Depends on the type of pve tbh. For events that require quick tagging of multiple foes, it's second to none.

    And thats just utility. He said maining staff, which had me puzzled. I have a staff as well for tagging for when joining groups, but that doesnt make it a main weapon.

    A main weapon is just the main weapon you use. If your main purpose in PvE is to tag mob, why would you deny staff as a "main weapon"?
    The staff is the most efficient weapon when it come to tag mobs, there is no need to look elsewhere. GW2 is a cooperative game afterall, people have the right to gather in large group and use the most efficient weapon suited to their way to play as their "main weapon".

    I definite main weapon as your primary set. For reapers it would be greatsword, whereas axe and warhorn/focus is utility.

    But that only is for you.

    For example I prefer to play reaper with scepter/dagger as my primary set and dagger/X as my secondary. Can't it be possible that someone's own preference as main weapon is staff? Despite all it's advantage, nothing will ever lead me to ever like the reaper's GS due to it's attack speed, should I ridicule you because you use it as the main weapon due to my own taste?

    Staff is totally fine as a main weapon if you enjoy it's gameplay. It does have it's pros and cons but so does GS or the other weapon kits.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    I restate, I am just trying to understand why youd use it as a main weapon, instead of just as a tag weapon.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @LucianDK.8615 said:
    I restate, I am just trying to understand why youd use it as a main weapon, instead of just as a tag weapon.

    If your main activity is to play as a part of a large group of players riping through large group of foes, the staff give you twice the loot for half the work. If your main activity is to support your teammate from the rear (which isn't incompatible with reaper), the staff traited is your best option. It's as simple as that.

    People all have different interests, some want to deal the highest "numbers" (which GS will satisfy), some want easy in game wealth (staff is perfect for that) and some want to play without feeling like their toon is permanently slowed (one handed weapons satisfy this requierement). The main weapon is the weapon that let you enjoy the game, it doesn't need to be the best weapon in the game. Like I said, I personnally don't enjoy the attack speed of the GS so it's unthinkable to consider it as a main weapon, but I'm open to the idea that other can think of it as a main weapon and the same goes for staff (I wouldn't readily use it, but I can see it's strengths and accept that people could think of it as their main weapon despit the fact that it doesn't fit my own requirement).

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    edited August 21, 2019

    Dadnir is right. There are PvE events where staff is a good tagging tool. The traps are useful for mob spawns and trains. The AA's piercing tags mobs in trains, too, with proper positioning.

    WoS, WoC, Life Transfer, Terror, Unholy Feast, and Feast of Corruption are also good for tagging and that is just core Necro. Since the elite specializations like Dragonhunter were introduce, though, tagging success dropped.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Anchoku.8142 said:
    Dadnir is right. There are PvE events where staff is a good tagging tool. The traps are useful for mob spawns and trains. The AA's piercing tags mobs in trains, too, with proper positioning.

    WoS, WoC, Life Transfer, Terror, Unholy Feast, and Feast of Corruption are also good for tagging and that is just core Necro. Since the elite specializations like Dragonhunter were introduce, though, tagging success dropped.

    But tagging remains just an utility purpose of the staff, not something youd use anywere else but mass events as a reaper. Thats what im saying, it has no other purpose because of too low damage. Completely poor for you alone in open world, or fractals/raids because it is a significantly low contribution.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @LucianDK.8615 said:
    But tagging remains just an utility purpose of the staff, not something youd use anywere else but mass events as a reaper. Thats what im saying, it has no other purpose because of too low damage. Completely poor for you alone in open world, or fractals/raids because it is a significantly low contribution.

    Again, not every player's fun in the game depend on damage value output. Even for soloing champion/elite the staff hold value despite not being optimal for damage. Players in fractal and raid follow rigid build that are focused on being the most effective into a specific array of professions, there is no room for personnal gameplay enjoyment, in these 2 gamemodes you don't main a weapon, you just play the weapon that fit into the "meta".

    However, as you know, scourge can be a healer (just like core and reaper). Staff can easily sustain perma regen for 5 allies, staff blast into well of blood can also cleanse condition in an area all while dealing damage and controling foes through chill/fear. And this is already enough to be considered as a good main weapon for a healer.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    @Dadnir.5038 said:

    @LucianDK.8615 said:
    But tagging remains just an utility purpose of the staff, not something youd use anywere else but mass events as a reaper. Thats what im saying, it has no other purpose because of too low damage. Completely poor for you alone in open world, or fractals/raids because it is a significantly low contribution.

    Again, not every player's fun in the game depend on damage value output. Even for soloing champion/elite the staff hold value despite not being optimal for damage. Players in fractal and raid follow rigid build that are focused on being the most effective into a specific array of professions, there is no room for personnal gameplay enjoyment, in these 2 gamemodes you don't main a weapon, you just play the weapon that fit into the "meta".

    However, as you know, scourge can be a healer (just like core and reaper). Staff can easily sustain perma regen for 5 allies, staff blast into well of blood can also cleanse condition in an area all while dealing damage and controling foes through chill/fear. And this is already enough to be considered as a good main weapon for a healer.

    Now that last part is useful, it was what I was trying to get here.

  • XECOR.2814XECOR.2814 Member ✭✭✭

    @Dadnir.5038 said:

    @LucianDK.8615 said:
    But tagging remains just an utility purpose of the staff, not something youd use anywere else but mass events as a reaper. Thats what im saying, it has no other purpose because of too low damage. Completely poor for you alone in open world, or fractals/raids because it is a significantly low contribution.

    Again, not every player's fun in the game depend on damage value output. Even for soloing champion/elite the staff hold value despite not being optimal for damage. Players in fractal and raid follow rigid build that are focused on being the most effective into a specific array of professions, there is no room for personnal gameplay enjoyment, in these 2 gamemodes you don't main a weapon, you just play the weapon that fit into the "meta".

    However, as you know, scourge can be a healer (just like core and reaper). Staff can easily sustain perma regen for 5 allies, staff blast into well of blood can also cleanse condition in an area all while dealing damage and controling foes through chill/fear. And this is already enough to be considered as a good main weapon for a healer.

    How about letting staff do that but via different mechanics which is not marks. How about that?

  • I use it purely as self support. I use it to transfer conditions if I need. Chill a distant foe trying to flee, or chain a fear. I never rely on staff solely. I will always use shroud skills until I can swap out of staff once I have used what I needed from it.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    Do people find any use for staff in pve beside tagging? Sounds like its only really liked in pvp/wvw

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    edited September 7, 2019

    @LucianDK.8615 said:
    Do people find any use for staff in pve beside tagging? Sounds like its only really liked in pvp/wvw

    For PvE, in general, staff is an anti-dps weapon. Aside from tagging events, it is rarely used for anything but Life Force generation. For many years, axe was too weak to compete with staff's utility on power-builds in PvE but that changed with Heart of Thorns and the repeated buffing axe received. Staff may see more frequent use on condi-dps builds, though, because there is no alternative to scepter for condi-dps despite its lower LF generation but people often never switch from scepter if they are not desperate for LF. Using staff means losing almost all damage output.

  • Ghostt.1293Ghostt.1293 Member ✭✭✭

    i remember those days that axe was called trash but had the best animations...

  • killfil.3472killfil.3472 Member ✭✭✭

    I feels bland, doesn't it?
    4 single-strike circles, and then its down to a less-than-pleasing auto-attack for a few moments…

    I mean, whenever we use an ability, a ghostly scythe blade appears on our staff ; what if we used it?
    For example, Swing the blade in a wide arc before you and strike fear into enemies struck by the necrotic wave ; the closer they are, the longer the fear. But the farther they are, the greater the damage :D

    Or the auto-attack could be changed to the following ; Sweeping motions like the daredevil's, but each swing launches forwards a spining scythe blade and the final long-spin of the staff builds up a more powerful blade. The first 2 blades fired out are horizontal with a wider hitbox, and the last built-up one is vertical but inflicts more damage (and possibly a condition to reinforce the hybrid aspect of the weapon).

    Also I'd say it needs a review on its numbers… Both the #2 and #5 have very low damage (and so does "dark path", a design choice I have yet to comprehend…) And very little payoff for landing them. I understand that the low cooldown of 5-ish seconds on the #2 is nice for keeping AoE pressure, but the very low amount of condition (and the regeneration? I would've assumed it would steal health per target struck instead, considering the general selfishness of the class design) as well as its low power damage has me never using it after dumping it once with all other skills at once ; I just feel like Auto-attacking is more rewarding, even on condition builds :/
    And as for the #5, That cooldown is massive for what it does ; a single second of fear on up to 5 targets with very little damage…

  • Umut.5471Umut.5471 Member ✭✭✭

    AOE tagging in Open world/WvW

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