GJ anet for toning down the triple threat roaming classes — Guild Wars 2 Forums

GJ anet for toning down the triple threat roaming classes

EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

If you guys noticed, no one is really complaining about anything in the roaming scene now.

Soulbeast range and mobility advantage has been indirectly nerfed with the introduction of mounts.
Deadeye can no longer gain access to long stealth that easily.
Mirage condi has been toned down.
Less chances for cheese burst from stealth.
Mobile classes like Mirage thief and Soulbeast are still kings of roaming due to high disengagement tools but lesser classes now stand a chance of catching them with enough numbers and the mount.

Everything is rather well balanced now!

Rejoice!

<1

Comments

  • schloumou.3982schloumou.3982 Member ✭✭✭

    @Etterwyn.5263 said:

    @Dawdler.8521 said:

    @BadMed.3846 said:
    What's roaming? As far as I know it ended around 2015. What's left now is just 5 man camp flippers who gank one solo enemy at a time. Balanced. Rejoice 😀.

    So what's the solo enemy doing there?

    Dailies. And I really wish you guys would leave me alone. :p

    I really think there should be a way to guarantee safety for dailies. I'm not traited to fight other people and it just drives me away from this game mode when i get killed there.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Etterwyn.5263 said:
    Dailies. And I really wish you guys would leave me alone. :p

    a casual player! full map alert! :-P <.3

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    The first sentence is an indicator they are not in the same reality XD

  • zionophir.6845zionophir.6845 Member ✭✭✭
    edited April 26, 2019

    if you encounter 5 big charrs and you're a solo asura and they assault you first, focus target on single player and shout "Banzai!" and F the kitten out of that and down that one while letting the rest of them hit you 'coz "all for one and one for all", they say.

    when you feel pain, you groan, right? there's a trick wherein you can make that groan "therapeutic/analgesic" by converting that groan to a battle shout like "Banzai!".

    srs.

  • sneakytails.5629sneakytails.5629 Member ✭✭✭

    I don't think the Ranger vs Necro matchup has been eased at all by the introduction of the mount. Its still in favor of the Ranger by a wide margin. The dismount potential is huge for Ranger, and its a free burst on the stunned Necro.

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    Roaming kill groups just added a couple of extra whatever got nerfed in their comp to compensate for decreased cheese, so of course they aren't complaining, that one little bag is 6xs as easy to kill now. I only hope everyone is getting in enough shots, I'd hate for all that "effort" to be for naught.

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • Seems to me the only people kitten now are your glass roamer theives and mesmers whos only strength is surprise attack. If you know they're coming then they're easy fodder, if you don't know they're coming they can one shot you. If you're on a warclaw then they have to deal with that extra health bar and that completely ruins their entire play style. Just deal with it, the game has evolved into a new era now and the shiny stick you've had for the past 6 years is now obsolete. Make a new build for the new meta.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    I can't tell who is sarcasm and who's not :p

    But roaming is still just as fun as it ever was. There are still plenty of ppl complaining ofc, but it's mostly just ppl whose idea of balance is finding a build that lets them go undefeated in all their outnumbered matchups :p

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited April 27, 2019

    @Mil.3562 said:
    Anyway, with all these nerfs to the mount (more to come) and T3 structures and I agree that there are no incentives to escort those yaks and do towers defend if their gates and walls are going to be T0 despite spending hours to build them up. I will still continue to play WvW but only to get my last GM shard and I will be out of there.

    What was the incentive before? I want to make this tower T3 because then... no one comes to attack it, so I can lean back and chill?

    Objectives still give alot more PPT when upgraded. Thats literally how servers win. If you dont bring down the enemy T3, you loose. WvW is pretty simple in that regards. You are supposed to take objectives. The idea that it should be easy to upgrade an objective is quite frankly, ridiculous.

    Yet at the same time, its still easy to upgrade objectives. We where playing RBL on reset and had no commander, no zerg, while both enemies had 70+ man zoneblobs (I think we met the same thief like 10 times because they had so few roamers). Despite this, we where the only ones with a T2 hills all other objectives where T0. That of course eventually got attacked. But on inner we started to delay them. Slapped up 2 shield gens and cycled them. It must have taken 20 minutes from breach for everyone to gather enough to push them back and defend the keep. The reason we even had a T2? Quite simple really. No enemy roamers that would challenge the camps and dollies while we only had them. Thats their choice for running a mapblob. On the other side.

    Is this not WvW? What am I playing?

    If you arent getting any T3... could it be that the enemy is actually working against you? gasp!

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Dawdler.8521 said:
    What was the incentive before? I want to make this tower T3 because then... no one comes to attack it, so I can lean back and chill?

    Objectives still give alot more PPT when upgraded. Thats literally how servers win.

    I may be wrong here bc the wvw population has a variety of motives but I'd be really very surprised if any significant portion of players who enjoy roaming and defense tier objectives for the ppt . . .

    Part of it is, yes, so ppl won't attack it. If you can tier your n towers and garri, you can start working the side keeps and after that all the fighting will be down around enemy spawns and southern towers while the bulk of your bl is 'safe'. But it is also to create objectives worth defending. As a roamer your odds of getting a friendly response to an enemy ktrain or even havoc group are hit or miss, but if everything in your bl is paper it's hard to argue the point . . .

  • Warkind.6745Warkind.6745 Member ✭✭✭

    Other mount threads having sunk into irrelevance, the necromancer attempts to learn how to lay traps from the classes he so desperately despises.

    All is vain.

  • schloumou.3982schloumou.3982 Member ✭✭✭

    @Silinsar.6298 said:
    Don't sarcasm on GW2 forums, devs might take it seriously.

    And that's why all is vain. I like your sd vids btw. I saw that FT-toolbelt switch abuse ;)

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    On a side note, I'm glad to see berserkers becoming popular again after the recent patch. I've been seeing quite a few rifle berserkers around the past couple of days. More variety more viability more fun.

  • Slick.7164Slick.7164 Member ✭✭

    In all honesty Should one class be able to solo take a t3 anything? Really?

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @Slick.7164 said:
    In all honesty Should one class be able to solo take a t3 anything? Really?

    when given enough time to do so, yes. the main reason it happens pretty regularly is that WvW teams are not full for the entire match on each map and without opponents on a map a solo player can basically do anything.

    read this, become a better player now.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    @EremiteAngel.9765 said:
    If you guys noticed, no one is really complaining about anything in the roaming scene now.

    Soulbeast range and mobility advantage has been indirectly nerfed with the introduction of mounts.
    Deadeye can no longer gain access to long stealth that easily.
    Mirage condi has been toned down.
    Less chances for cheese burst from stealth.
    Mobile classes like Mirage thief and Soulbeast are still kings of roaming due to high disengagement tools but lesser classes now stand a chance of catching them with enough numbers and the mount.

    Everything is rather well balanced now!

    Rejoice!

    Wait for it.

    Ben Phongluangtham talked about a whole bunch of awful nerfs to Warclaw in the Livestream.

    They surely love to kowtow to the Ganker Lobbyists. You can't say they don't listen to the players.

    Necro. Never knowingly blasting combo fields since 2012.

  • @EremiteAngel.9765 said:

    Mobile classes like Mirage thief and Soulbeast are still kings of roaming due to high disengagement tools but lesser classes now stand a chance of catching them with enough numbers and the mount.

    Everything is rather well balanced now!

    Rejoice!

    kitten ..I thought wvw is about objectives ..since when chasing roamers is objective? You have mount ..just ignore them and rejoin your team.
    I can smell high hatred to some aspect of this game ..why not ban some classes from wvw? ..this would resolve all the issues with them ..no need for balance patches

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @Svarty.8019 said:

    @EremiteAngel.9765 said:
    If you guys noticed, no one is really complaining about anything in the roaming scene now.

    Soulbeast range and mobility advantage has been indirectly nerfed with the introduction of mounts.
    Deadeye can no longer gain access to long stealth that easily.
    Mirage condi has been toned down.
    Less chances for cheese burst from stealth.
    Mobile classes like Mirage thief and Soulbeast are still kings of roaming due to high disengagement tools but lesser classes now stand a chance of catching them with enough numbers and the mount.

    Everything is rather well balanced now!

    Rejoice!

    Wait for it.

    Ben Phongluangtham talked about a whole bunch of awful nerfs to Warclaw in the Livestream.

    They surely love to kowtow to the Ganker Lobbyists. You can't say they don't listen to the players.

    Elaborate. What "nerfs" specifically?

    Just the dismount skill or was there more?

  • Svarty.8019Svarty.8019 Member ✭✭✭✭
    edited April 29, 2019

    @KryTiKaL.3125 said:

    @Svarty.8019 said:

    @EremiteAngel.9765 said:
    If you guys noticed, no one is really complaining about anything in the roaming scene now.

    Soulbeast range and mobility advantage has been indirectly nerfed with the introduction of mounts.
    Deadeye can no longer gain access to long stealth that easily.
    Mirage condi has been toned down.
    Less chances for cheese burst from stealth.
    Mobile classes like Mirage thief and Soulbeast are still kings of roaming due to high disengagement tools but lesser classes now stand a chance of catching them with enough numbers and the mount.

    Everything is rather well balanced now!

    Rejoice!

    Wait for it.

    Ben Phongluangtham talked about a whole bunch of awful nerfs to Warclaw in the Livestream.

    They surely love to kowtow to the Ganker Lobbyists. You can't say they don't listen to the players.

    Elaborate. What "nerfs" specifically?

    Just the dismount skill or was there more?

    I had to watch the livestream to find out, now it's your turn. Spoiler, there's a cool idea about bringing the Orbs back as an event, too.

    Necro. Never knowingly blasting combo fields since 2012.

  • KryTiKaL.3125KryTiKaL.3125 Member ✭✭✭

    @Svarty.8019 said:

    @KryTiKaL.3125 said:

    @Svarty.8019 said:

    @EremiteAngel.9765 said:
    If you guys noticed, no one is really complaining about anything in the roaming scene now.

    Soulbeast range and mobility advantage has been indirectly nerfed with the introduction of mounts.
    Deadeye can no longer gain access to long stealth that easily.
    Mirage condi has been toned down.
    Less chances for cheese burst from stealth.
    Mobile classes like Mirage thief and Soulbeast are still kings of roaming due to high disengagement tools but lesser classes now stand a chance of catching them with enough numbers and the mount.

    Everything is rather well balanced now!

    Rejoice!

    Wait for it.

    Ben Phongluangtham talked about a whole bunch of awful nerfs to Warclaw in the Livestream.

    They surely love to kowtow to the Ganker Lobbyists. You can't say they don't listen to the players.

    Elaborate. What "nerfs" specifically?

    Just the dismount skill or was there more?

    I had to watch the livestream to find out, now it's your turn. Spoiler, there's a cool idea about bringing the Orbs back as an event, too.

    But I'd have to scan through the VoD. Uuuuugh

  • XECOR.2814XECOR.2814 Member ✭✭✭

    @Anput.4620 said:
    Person with profile picture of the most dominant class in PoF which occupies 50% of the WvW player slots rejoices in other things getting nerfed.

    @Jasper Defthand.3018 said:
    Seems to me the only people kitten now are your glass roamer theives and mesmers whos only strength is surprise attack. If you know they're coming then they're easy fodder, if you don't know they're coming they can one shot you. If you're on a warclaw then they have to deal with that extra health bar and that completely ruins their entire play style. Just deal with it, the game has evolved into a new era now and the shiny stick you've had for the past 6 years is now obsolete. Make a new build for the new meta.

    The thing is that the cake has been taken from one side so the other side could have their cake and eat it too.

    Fundamentally changing someones entire playstyle they may have mained for the past 6 years is a great way to make them leave the game.

    You mean 1 shot tower hanging rangers or hammer spam heralds? I see all toxic low effort players running to these particular builds. There must be a reason right? Also i see them as much or even more than necros in zergs, im in t1 btw.

  • Anput.4620Anput.4620 Member ✭✭✭

    @XECOR.2814 said:

    @Anput.4620 said:
    Person with profile picture of the most dominant class in PoF which occupies 50% of the WvW player slots rejoices in other things getting nerfed.

    @Jasper Defthand.3018 said:
    Seems to me the only people kitten now are your glass roamer theives and mesmers whos only strength is surprise attack. If you know they're coming then they're easy fodder, if you don't know they're coming they can one shot you. If you're on a warclaw then they have to deal with that extra health bar and that completely ruins their entire play style. Just deal with it, the game has evolved into a new era now and the shiny stick you've had for the past 6 years is now obsolete. Make a new build for the new meta.

    The thing is that the cake has been taken from one side so the other side could have their cake and eat it too.

    Fundamentally changing someones entire playstyle they may have mained for the past 6 years is a great way to make them leave the game.

    You mean 1 shot tower hanging rangers or hammer spam heralds? I see all toxic low effort players running to these particular builds. There must be a reason right? Also i see them as much or even more than necros in zergs, im in t1 btw.

    T1 and sees more rangers than necros in zergs, something doesn't add up here. Spamming green aoe also takes so much skill.

  • XECOR.2814XECOR.2814 Member ✭✭✭

    @Anput.4620 said:

    @XECOR.2814 said:

    @Anput.4620 said:
    Person with profile picture of the most dominant class in PoF which occupies 50% of the WvW player slots rejoices in other things getting nerfed.

    @Jasper Defthand.3018 said:
    Seems to me the only people kitten now are your glass roamer theives and mesmers whos only strength is surprise attack. If you know they're coming then they're easy fodder, if you don't know they're coming they can one shot you. If you're on a warclaw then they have to deal with that extra health bar and that completely ruins their entire play style. Just deal with it, the game has evolved into a new era now and the shiny stick you've had for the past 6 years is now obsolete. Make a new build for the new meta.

    The thing is that the cake has been taken from one side so the other side could have their cake and eat it too.

    Fundamentally changing someones entire playstyle they may have mained for the past 6 years is a great way to make them leave the game.

    You mean 1 shot tower hanging rangers or hammer spam heralds? I see all toxic low effort players running to these particular builds. There must be a reason right? Also i see them as much or even more than necros in zergs, im in t1 btw.

    T1 and sees more rangers than necros in zergs, something doesn't add up here. Spamming green aoe also takes so much skill.

    Things wont add up for you because forum plebs will not accept the fact that there are as much rangers as any other "meta" class in wvw doing what they do best. Jump in-game and notice yourself. There are more times when there are no zergs than when there is. Well it takes more skill to survive on necro than press 2 buttons to kill enemy and stealth+cya mobility and then press 2 buttons again and again to finally kill enemies. Honestly met handful of skilled rangers, they dont know what to do if you survive their one shot burst and either run to tower or call backup of more 1 shot builds.

  • Dediggefedde.4961Dediggefedde.4961 Member ✭✭✭

    @schloumou.3982 said:
    I really think there should be a way to guarantee safety for dailies. I'm not traited to fight other people and it just drives me away from this game mode when i get killed there.

    Absolutely!
    And also I want guaranteed safety for those PvP-dailys!
    It always irritates me when I have to fight other players there when I only want the PvP rewards!

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited May 10, 2019

    @Inoki.6048 said:
    they still spam condi like crazy.

    Who are "they" lol. Condi mirage has almost been deleted from the game. Hell any mirage is rare now. I see more chronos than mirages.

  • @sneakytails.5629 said:
    I don't think the Ranger vs Necro matchup has been eased at all by the introduction of the mount. Its still in favor of the Ranger by a wide margin. The dismount potential is huge for Ranger, and its a free burst on the stunned Necro.

    I eat rangers on my Necro... Do you know how many rangers go stupid when they hit Rapid Fire? 90% of them never notice Corrosive Poison Cloud either at their feet or sitting just in front of them. Free kill at that point.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @KrHome.1920 said:

    @Dawdler.8521 said:

    @Inoki.6048 said:
    they still spam condi like crazy.

    Who are "they" lol. Condi mirage has almost been deleted from the game. Hell any mirage is rare now. I see more chronos than mirages.

    The few you see are still pretty OP. It's a high skill ceiling build now, but still too strong when played properly (like power mirage too btw.).

    The few I see in T2/T3 NA aren't that great (both condi and DPS) and this coming from a DPS Mirage. I do see more chronos than mirages. (more reapers than both chronos and mirages together).

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭

    @Lan Deathrider.5910 said:

    @sneakytails.5629 said:
    I don't think the Ranger vs Necro matchup has been eased at all by the introduction of the mount. Its still in favor of the Ranger by a wide margin. The dismount potential is huge for Ranger, and its a free burst on the stunned Necro.

    I eat rangers on my Necro... Do you know how many rangers go stupid when they hit Rapid Fire? 90% of them never notice Corrosive Poison Cloud either at their feet or sitting just in front of them. Free kill at that point.

    Unblockable laughs at your cloud.

  • That's why I said 90%. Most rangers go dumb when they see a Necro and think it's a free kill and don't bother going full nova. Good rangers use unblockable, reposition, and maintain distance no matter what.

  • Widmo.3186Widmo.3186 Member ✭✭✭

    Necros who thinks that with mounts and teef/mirage nerfs they'll now stand a chance, lol.

    Dont mind me, I just randomly spam 35 skill-buttons

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited May 11, 2019

    @Widmo.3186 said:
    Necros who thinks that with mounts and teef/mirage nerfs they'll now stand a chance, lol.

    i dont get why they would think mounts would allow such chance in winning combat actually, but readind that somehow feels like that player forcing me to accept healing was counter to poison because he was a necro and he/she knows game more than anyone else....

  • archmagus.7249archmagus.7249 Member ✭✭✭

    @Jasper Defthand.3018 said:
    Seems to me the only people kitten now are your glass roamer theives and mesmers whos only strength is surprise attack. If you know they're coming then they're easy fodder, if you don't know they're coming they can one shot you. If you're on a warclaw then they have to deal with that extra health bar and that completely ruins their entire play style. Just deal with it, the game has evolved into a new era now and the shiny stick you've had for the past 6 years is now obsolete. Make a new build for the new meta.

    Yeah well its no fun when you reveal a deadeye goes and has the one skill in the game to remove reveal.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.