Since dagger 2 is more effective with bleed my idea was to make bloodmagic arround bleed as new mechanic for nerco.
Auto: last Auto Chain bleeds(3stacks) enemies and you (2stacks).
Dark pact: now its a shadowstep with 600 range.
Deathly swarm: blocks the next attack, if a attack is blocked send 3 of your condis arround you (200radius)
Enfeebling Blood: (3 count) now you throw a dagger(900 range). dagger deals dmg 475(0.7) and convert 1 boon into condition.
Blood Magic traits:
1-0: Bleed deals 50% less dmg on you. gain 20 Healpower per bleed stack on you. (only Combat) if you dodge gain regenation and Bleed (3stacks)(8sec cd)
1-2: every time if you activate one dagger skill you gain 3 stack bleed. Dagger 2 is now instant cast and has no casttime but damage and heal are reduced(50%). recharge time of dagger skills reduced(25%)
2-1: increase the duration of bleed on you by 50%. gain 5 condtion dmg and 10 Power dmg for each bleed stack on you.
2-2: warhorn skills absorb 1 condtion and bleed from all allys, then you gain all of the bleed. (radius 300). If you activate warhorn skill you and your allys gain regenation and vigor.(raduis 300). recharge time of warhorn skills reduced(33%).
3-0: if you reach 10 bleed stack. you gain 5 might regenation and stability (only combat)(20 sec).
3-1: Now wells gives on activation protection regenation and vigor. if you activate a well you gain 5 stack bleed. well recharge time reduced(20%).
3-3: if you enter shroud you consume all of your bleed and heals+revive you and your allys for 180(0,2) x bleed stack (raduis600) . if you leave shroud you and your allys gain mega bleed for 7 sec. ( under effect of Mega Bleed: 15% increased heal from all source and heals 150(0.3) per second.) mega bleed is treated as 10 stack bleed.