Upcoming Bonus Events - Page 3 — Guild Wars 2 Forums

Upcoming Bonus Events

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  • A monthly Raid CM boss rotation would be very nice.
    Although this is for a niche group of players, I would like to have a reason to do challenge modes more than once.
    Right now, after completing the CMs once, there is no reason to do them again, apart from when helping friends get the achievements.
    Being able to get some reward from doing CMs more than once would cause more experienced players to do CMs more often and would help less experienced players with finding a group.

  • I would love bonus events in general!
    I remember the good old guild wars 1 time with a bonus event nearly every week, Random arena, Fame title points, double lightbringer and sunspear events etc.
    this kind of stuff is what i am completely missing in guild wars 2.
    Would be great to make people organize more in specific areas for specific events (WvW, Dungeon, Fractal, Open World etc.)
    Anyway still like to play GW2 a lot, but these events would make it more beneficial, rewarding and fun to play!

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭
    edited April 30, 2019

    Springtime is here. I wonder if the aloe seeds will crawl out of the ground this year to plague Tyria.

  • I think a sPvP rotating fun game mode would be fun, like randomized utility skills, even from other classes maybe. U load into the map and get a set of skills, that u cant change, just your amulet, runes, etc. Or something like a gamemode where u have 50% reduced recharge on your skills.

  • +1 for Dungeon based events -I think they have a great potential and can stand on their own besides fractals (would be cool to see them revived). What I would also do (maybe in a future expansion or content update) is: Dungeon bounties -basically a version of the existing open world bounties but for dungeons. (you can call them expeditions or whatever). Basically you would take an expedition contract from a board (similar to bounties) and go to a certain dungeon -say some old pyramids. But instead of having the exact same little story there would be some variation: in these pyramids depending on your contract maybe you would be looking for a bandit who's hiding there Or trying to stop some cultists from summoning mists demons Or looking for a gem and having to fight the local spirits for it etc. and like with bounties the bosses can have different abilities/mutators -same with the creatures you encounter or puzzles/mechanics you may encounter. "But how is that any different from the existing fractals?" you may ask. For one they are places within the world (that can be discovered etc). This might not sound like a big difference but I think it would in terms of atmosphere. -think of the times when we used to gather at the Ascalon Catacombs entrance and look for parties -there's a sense of community when you have actual physical places in the world as opposed to fractals (which are also awesome but different). Also the mutators/variantion aspect would be different (in terms of having different bosses with multiple possible abilities etc. Anyway I'm rambling now -but I think there is potential for cool things in dungeons. (also in a way they could be small scale raids for ppl to train -as a step before actual raids?) -if you took the time to read this Ty! hope it helps.

  • Samnang.1879Samnang.1879 Member ✭✭✭✭

    Oooh oooh I GOT A SUPER DUPER GOOD suggestion:

    if yall making more metas in the future, could u make it so they dont overlap, but instead come after the other like 15 minutes apart? that would make it so much easier...

    Anet: give us in-game customizable human NPC companion please
    Please, no more balance changes, or at least reset our gears so we don't have to waste gold changing gears every time.
    Please have option to not receive bloodstone dusts, empyreal fragments, dragonite etc

  • Aemaeth.2685Aemaeth.2685 Member
    edited April 30, 2019

    Good job, ANet! I like this direction. :)

    Been a WoW and Battlefield player for (too) many years and lately this sort of dynamic reward system has been utilized with great response from players.

    Here's some PvE ideas for GW2 from the perspective of a casual player:

    • bonus XP week-ends / rewards: heart completion - Follow Your Hearts!
    • bonus XP week-ends / rewards: vista views - Can You See Me?
    • bonus XP week-ends / rewards: champion kills / boss kills
    • bonus XP week-ends / rewards: completing 1 or 5 maps in a day - Land Map Lover
    • bonus XP week-ends / rewards from activities: week-end event Hurry Up, We're Playing!
    • bonus chest (rare skin reward + a chance of a black lion salvage kit? + anything) at the end of a story dungeon - Remember to Unlock
    • bonus chest at the end of an explorable dungeon - for example: Arah Bonus Week
    • extra reward for killing 15 / 30 / 50 world bosses week-end / week event - World Boss Bounty
    • extra loot from certain world bosses during a week (example: Tyria world bosses or a random list of world bosses - all in a rotation system, with each week having it's own list of bosses - event World Boss Selection
    • achievement week - rewards from completing a certain amount of achievement points in a week 10 / 100 / 1000 etc. - tiered? - Overachieved
    • extra percentage gold drop week from all / specific mobs - event I'm Rich and You Know it!

    And very much YES for community events (1 week / 1 month) with (possibly) tiered rewards, depending on the level of involvement of the player

    • defeat mobs from certain faction (that drop special item that can be delivered to community event NPC)
    • gather resources of a certain kind (same as above)
    • craft certain items and deliver them to the same NPC
    • etc.

    There are more but we need to start someplace. :)

  • My suggestion is....

    TO KEEP THIS UP! This would definitely make this worth the while, even for those meta zerg farmers.

    I would also suggest to run this on weekends, so that those with jobs can participate! :)

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    @Ben K.6238 said:
    I'd suggest something for jumping puzzles but that would just be cruel. ;)

    Cruel is the fact that since PoF we haven't had a proper jumping puzzle.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭
    edited April 30, 2019

    How did I not see this before? That's amazing!

    We will definitely see the Amalgamated Gemstone price drop pretty harshly :) And the promise of making the PoF metas more worthwhile sounds awesome as well!

    Having multiple metas to farm instead of doing one over and over is definitely how it should be.

    My suggestion: Add a "Weekly" Achievement for an event, where you are supposed to do X different events all over Tyria, kind of like a quest chain or collection. For example doing a couple specific, maybe even rare events and a world boss at the end or something like that. Maybe bring back some type of invasion that's not just Awakened or Branded now.

    In a perfect world I'd imagine temporary content like Season 1 cycling through every now and then.

    Bite me.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    edited April 30, 2019

    This is good news. The game has needed something like this for a long time. I'd suggest creating a more dynamic reward system for PvE so you can incentivize different maps at different times to keep players on the move and the game feeling more fresh. It's a little silly that SW has reigned supreme for 5 years straight.

    • It'd be great to see weeks dedicated to revisiting living world maps which can get pretty dead. Imagine if you had a living world season 3 week where each day focuses on a new map, a big portal appears in capital cities to take you there (maybe let people who haven't bought the lw season go to the maps but not get the story / not be able to WP in until they purchase too?), bonus rewards drop to incentivise people to go.
    • I love a good invasion event in a game. The awakened one was fun. Do more like that. I hear the mists are pretty unstable at the moment...
  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited April 30, 2019

    Temples, fire Shaman in iron marches and Siege-master in Plains of Ashford were always considered as world bosses at my eyes. I think they should be added to timer.. We have a simple centaur .. (ulgoth) and regular risens champions (Temples) why not the shaman and the siegemaster? I know that some timers consider them.

    Due to that world boss event, I think we could have a round of novelties: Increasing permently a little the rewards and why not adding more world bosses?
    -Kessex hills: Due to the proximity of Aetherblade retreat, why not an aetherblade attack? Like an airship is coming start shooting lasers on Garenhoff, scaring peoples etc..
    The Admiral teleport himself on the ground near cereboth waypoint.
    Mechanics: Shield itself, use laser cannon to shoot different directions, summon several minions to help him.

    -Brisban wildlands: The very interesting concept of the sinister triad could have been pushed further, making the three baddies leader legendaries summoning techs/ summoning troops. Dividing peeps in three groups, the nightmare knight is high dps, the inquest is condi and the bandit heal/protect them.

    -Gandarran Fields: Giant rampaging skelk in plains? => A moving world boss? Running through the whole map, stopping sometimes to launch attacks.

    -Timberlines Falls: Could be a huge krait, so the first underwater world boss. (Second if considering blood witch)

    -Lornar Pass: Inquest or whatever pirates reactivating a weakier version of the marionette? Or a giant twisted watchknight or cannonade or like the one in nightmare fractal.

    -Snowen drifts: Containing a giant minotaur. Overcharge its attacks charging for high damages. Jump to stomp around.

    I can still hope for nostalgia events bringing back LS1 contents... again why not? We have rift forming everywhere in Tyria Distorting time and space.

    "No daily limit on world boss loot
    Rare harvesting nodes spawn after world boss kill
    Community goals and rewards
    Collections and meta achievements with titles"
    

    -> YES, YOUHOU, OH YES and NICE.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • MokahTGS.7850MokahTGS.7850 Member ✭✭✭

    Finish World 3 & 4 in SAB

  • Tiny Doom.4380Tiny Doom.4380 Member ✭✭✭

    @WhatLiesBeneath.9018 said:

    • If its possible, the return of the Marionette fight from Season 1 would be awesome to have as a event now and then, if its not too much work.

    The Marionette was one of the most enjoyable events ever seen in GW2. It would be wonderful to see it return.

    I'd also like to see (a lot) more map invasion events such as we used to get routinely in Season 1 and occasionally afterwards. They used to be a signature feature of GW2 and we see far too few of them of late.

  • Metas should be added to those PoF maps that dont have them. The Desolation metas need to be put on a fixed timer, not knowing if you have to wait 5 min or 25 min doesn't help getting people to do them. Make the Maw and Junundu on opposite hours. Vabbi meta, ugh. A lot could be said about that meta - dont want to make it butter but something needs to be tweaked about the difficulty, maybe longer burn periods if you CC the zealots.

  • foozlesprite.8051foozlesprite.8051 Member ✭✭✭
    edited April 30, 2019

    I like the idea of a dungeon event as well, but I'd want to see some sort of incentive for taking players through that have never done it before. It seems like half or more of the groups looking for dungeon path members in LFG specify level 80 experienced runners only. I know the game tracks whether you've done a path or not (for the dungeon achievements), so perhaps the entire group could get a bonus for each person in the group that hasn't done the current path before? It would encourage people to try new things and teach new players.

  • foozlesprite.8051foozlesprite.8051 Member ✭✭✭
    edited April 30, 2019

    @Forgotten Legend.9281 said:
    this is a good place to repeat an idea from before:
    [..]
    hopefully, Anet still has all the coding for Living World Season 1

    There's been a LOT of discussion in the community about bringing back S1, and while I'm sure they still have all the old code, the issue seems to be that the old code wouldn't necessarily be usable any more. Around the re-release of the Crown Pavilion and the Festival of the Four Winds, they discussed how they basically had to scrap and rewrite entire portions of the code since it was incompatible with upgrades to their systems.

    HOWEVER, I think that something like you suggested would be a good way to do it. Slow recreations, allowing them time in between events to fix up the code for the next bit instead of having a huge overwhelming sense of "get all of season 1 done at once."

    And honestly, I'd love to see the Marionette brought back as a consistent world boss, not just for a one-time event!

    @Azamanaza.5740 said:
    I would also suggest to run this on weekends, so that those with jobs can participate! :)

    Keep in mind that not everybody has 8-5, Mon-Fri jobs! My spouse has Tue/Wed off, for example, and works Sat/Sun. I think to keep it fair for everybody it would be neat to see these things span a week, so that no matter what days you have available, you can join in on the fun.

  • @WhatLiesBeneath.9018 said:

    • If its possible, the return of the Marionette fight from Season 1 would be awesome to have as a event now and then, if its not too much work.

    THIS, so much THIS.

  • I loved these in Guild wars 1,

    I would love to see special drop weekends, such as the lucky clover/unidentified eggs weekends in gw1.
    Hopefully combined with small achievements or even just titles.

    Little events to keep coming back ^^

  • Gray.8635Gray.8635 Member ✭✭

    More achievement quest for special armors and weapons please. Customization is one of the best things about Guild Wars 2. Not only what class you have, or what stats your armors look like etc, but being able to make your character stand out.

  • HnRkLnXqZ.1870HnRkLnXqZ.1870 Member ✭✭✭

    Thanks for keeping up the open communication. When looking at your previous and current projects, it appears that you focus on mechanics that are already implemented and want to improve them with minor changes that have a huge impact. You have the Living Story and probably a long list of other very important projects which consume most of your resources. So here are a few ideas that go into the same direction:

    • High Diving: Adding a daily diver to the dailies (e. g. Daily Krytan Diver) where a player can pick any diving goggles from a certain area. The players can pick which spot they want to use, no one is forced to do the Not So Secret diving goggles. Mesmers can help as with Jumping Puzzles. The daily reward can be a +10 Swim Speed Infusion. Completing 5/7 rewards with a title.
    • Marathon: You can just recycle the beetle race tracks and make a special event between the regular races. People who want to participate have to complete one round without using any mount. Class mechanics, skills, gizmos, even portals are allowed. This would be accessible for all players, even the F2P ones. One race-track per day for a daily. After completing all races, the player gets a title.
    • Last Minute Hero: Champions & Legendary Bosses grant bonus loot if you kill them within the final minute of the timer.
    • Unfinished: Almost complete a heart in a certain region of Tyria. That means do it until the progress bar is at 90 % or higher. The next morning the player gets a mail from the NPC in question, complaining about the unfinished work. Attachment is a complaint-report trophy worth 50s - 1g. Did that for 5/7 days, you get the title "Unfi..." XD.
    • I like trains: Participating in a Worlboss Event grants 1 stack of Trainer buff (X % of Magic Find, EXP gain, Karma gain, ... etc.) . The buff lasts 2 h and can stack up to a maximum of 10. Duration does not stack, but will start at 2 h whenever a new stack is gained.
    • Unfinished II: Revive X players per day, but let them on the ground before finishing the job. The next morning the player gets a mail from the NPC that greeted you after your Intro level 2 mission, telling that you have yet much to learn. Attachment is a certificate proving that you failed revival worth 50s - 1g. Did that for 5/7 days, you get the title " ...nished."
    • You lose some, you win some: If you die once or more in an hour, you get a stacking buff that grants you a fixed stack of rat-luck (X % of Magic Find, EXP gain, Karma gain, ... etc.). The buff lasts 2 h and can stack up to a maximum of 10. Duration does not stack, but will start at 2 h whenever a new stack is gained.
    • The guilds may be praised: Buffs from guild-banners get double-effects, duration also gets doubled. Tavern buffs also get double effects.

    Note: 5/7 rule means, you can miss 1-2 turns in the week due to personal life issues and still get full participation & complete the meta event.

  • As someone who will be off for almost the whole week, I have these suggestions:

    • spread the event over a longer time period, let's say do two days, then two more after a short break (a week?) and then two more event days the week after.
    • take inspiration from Warframe: rotate events, with guarantee of at least some events re-appearing every quarter or so.
    • don't leave the loot completely unlocked, grinding the stuff non-stop will burn out your players faster than anything and any short-term bonus in terms of new and returning players will backfire very fast.

    In short, pace these events carefully and don't overdo it for cheap short term gains.

  • Ferus.3165Ferus.3165 Member ✭✭✭
    edited April 30, 2019

    Maybe an event to bring new players into raids.

    the biggest obstacle of raids is getting into them. Once you have a build and know the mechanics of the bosses a little they are really not that hard anymore. The problem is that you'd need a group to take you with them the first few times so you can actually learn/ get to know the encounters and that is a big turnoff for many players.

    this event should obviously not be for the common raider or for some speedrunning groups but for the vast majority of players who never/very rarely set food into raids.
    for example, if a group has a # of players with less than a # of LIs (maybe 10 or less) the raid events/bosses are going in slow motion but they keep all the mechanics and all phase transitions as usual. On top of that give the group an infobox/letter (anything like that) with a short explanation on what to do and what mechanics are most crucial for success on every arrival of a new boss/event.
    With the bosses attacking in slow motion aswell as mechanics taking a much longer time (e.g. like VG green fields take 3 times as long untill they explode and the same goes for direct attacks from VG), it would be a great and easy opportunity to allow new players without an already existing group to try out raids during that week without having the feeling of wasting their or some other groups time and it would refresh the amount of raiders in GW2. And of course the rewards for those players (if they manage to defeat a boss during that week) should stay the same as they are right now (they are gated to once per week anyway and exclude CMs)

  • I think it would be fun to have an event like the Holi color festival in India, where it would be less about killing stuff and more about throwing color everywhere!

    Seeing Red: players can 'paint' the mobs. No special gun necessary; players attack mobs as usual and it makes them turn different colors, either as a splatter effect or an infusion effect. Set it up so players pick a dye they already own to dye mobs with (maybe the first dye channel on one of their armor pieces), or maybe have each of the weapon skills (1 – 5) universally dye things a specific color – ie, using 1 would dye mobs red, 2 would dye them blue, 3 green, etc.

    During the event, dye drops would be more common, including a super low chance at getting exclusive colors.

    Paintball!: You could do something like Seeing Red in PvP and WvW as well

    Paint the town: Give people a way to shoot color all over town and each other! It would possibly include mini-games, or may be just a silly way to pass the time in cities. One mini-game could be a race to see who can fill up a specific area with color the fastest, another might be similar to the shooting gallery activity, where players would race around town shooting specific targets in out of the way places.

    Color Run: Reinvigorate existing mount races or add a new one for the event! Taking part in a race during the event adds a phosphorescent glow effect to your mount similar to the glow on the Mordrem wolves in the labyrinth under the Silverwastes. The color chosen would correspond to the first dye channel of the mount. Is it only cosmetic? Probably, but you get a super rare shot at getting a color infusion for completing the race.

    A Glow Run would also be fun. Either a race through a cave with mounts that glow during the race, or adapt existing races so that at night the mounts glow.

  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭✭

    I doubt I can offer any suggestion that isn't already in this thread or hasn't been discussed internally, but if I had to add something it would be to look at what you did right in the past. Then try to identify the reasons behind its success and how they can be implemented in new or (reworked) PvE events.

    Two examples I would give are the SW map and the Teq world boss event, both still very popular despite their age. The former is by far the most active LS map in the long run, with a purely player driven meta that happens to be the most profitable when it comes to gold. The latter is a WB on a timer, and while it gives decent gold, the main reason behind its long term popularity is the unique ascended set. It also happens to be the right amount of challenging without being inaccessible to the average zerg (looking at you Triple Trouble). Ascended sets with unique skins coming with sensible RNG rates, is a good way to offer exciting loot that doesn't affect the economy too much (since its BtA).

    Also if PoF metas are to be reworked, something needs to be done about their visibility. When in a HoT map and the map meta is going on, the game makes sure the player knows about it, that's not the case with many PoF metas. And while it makes sense since PoF maps are not designed around huge map metas, if some of them are reworked it would be good to communicate that more to players on the map.

  • phs.6089phs.6089 Member ✭✭✭✭

    Here is something a game I used to play did, well they got the pokemon idea. Special sort of usual mobs would spawn around the world, that would drop or not very common loot, when set number of those were killed on maps, better kind of mobs will spawn, less quantity, more quality drops and so on, till the point where a single legendary mob would spawn and players had to find it to kill for the best loot. Not sure will this work in game with personalized loot. Juts idea for an event.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Taelac.7036Taelac.7036 Member ✭✭✭

    An Orrian Temple tour would be a good one, I think, if rewards are available for either successfully capturing or defending to avoid the problem of conflicting goals that often crops up with those events. Could include Siren's Landing shrine events or not, or could offer a bonus for picking those up, however best fits the traffic control goals.

    Good luck, have fun.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    @PersonA.2459 said:
    I think it would be fun to have an event like the Holi color festival in India, where it would be less about killing stuff and more about throwing color everywhere!

    Seeing Red: players can 'paint' the mobs. No special gun necessary; players attack mobs as usual and it makes them turn different colors, either as a splatter effect or an infusion effect. Set it up so players pick a dye they already own to dye mobs with (maybe the first dye channel on one of their armor pieces), or maybe have each of the weapon skills (1 – 5) universally dye things a specific color – ie, using 1 would dye mobs red, 2 would dye them blue, 3 green, etc.

    During the event, dye drops would be more common, including a super low chance at getting exclusive colors.

    Paintball!: You could do something like Seeing Red in PvP and WvW as well

    Paint the town: Give people a way to shoot color all over town and each other! It would possibly include mini-games, or may be just a silly way to pass the time in cities. One mini-game could be a race to see who can fill up a specific area with color the fastest, another might be similar to the shooting gallery activity, where players would race around town shooting specific targets in out of the way places.

    Color Run: Reinvigorate existing mount races or add a new one for the event! Taking part in a race during the event adds a phosphorescent glow effect to your mount similar to the glow on the Mordrem wolves in the labyrinth under the Silverwastes. The color chosen would correspond to the first dye channel of the mount. Is it only cosmetic? Probably, but you get a super rare shot at getting a color infusion for completing the race.

    A Glow Run would also be fun. Either a race through a cave with mounts that glow during the race, or adapt existing races so that at night the mounts glow.

    So to sum up Splatoon. Welp I like the idea, but I wonder if the technology is available, it's possible to create two teams wearing different color, we know the technology of turning a capture point into the color of the team who conquered it, but painting the ground..... I may have the solution: spawning a dead ooze/1% health noAI ooze where the targetted bullet is hitting the ground. At the end, it counts how many oozes each team have.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • Love the idea of bonus events! I have to say, though, that I would be much more excited about the boss week if the bosses were more powerful for the duration or had some kind of added twist (think instabilities). Getting an extra reward just for participating isn't that hype in my opinion. Challenge us!

  • Blaeys.3102Blaeys.3102 Member ✭✭✭

    Here is how you can really make world meta events and bosses more fun. Extend the guild event flag that we can build in our guild halls to include all world bosses and major event chains (using the same limitations you use for them on TT, KQ and Teq).

    That ensures events are triggering more often and - in many cases - that a core organized group might be there to coordinate the event - something that would benefit even those not in guilds (they would be more likely to stumble across or LFG their way into an event).

    Seems like the logical next step for this kind of content.

  • drao.4291drao.4291 Member
    edited April 30, 2019

    A sky map, that (reachable with ballons similar to queens gauntlet/labyrynthian cliffs.) It/theycould be above existing maps for leisure flying and floating fun, with perhaps some racing sky lanes. Sandjackals and sand trails in the sky could also be added into it for extra fun. And if one would be a bit sadisdic a sand jackal puzzel involving portal jumping and while falling... choosing the next correct portals to jump into among several choices (sort of like silverwase skritt puzzels skritt holes.

    **storyphased invasion events ** invasion events could be revamped to match the observers story active threat . , So the same ongoing event appears visually different for another observer since the visual is based on its characters story progression . whether its Pirates. Zaitan undead, Mordremoth shamplers, White mantle insurgence ,Baltazar forged & Joko undeads or Shatterer crystal minions would depend on the story.The enemy mobs might have cosmetic differences in their appearance and attacks but would behind the smoke and mirrors be the same.

    **More swampy swamps **The godlost swamp in Queens dale (and swamps on the core maps could be a bit more swampy -thinking of similar affect as the quicksand effects. though perhaps not as deadly- but still enough to be somewhat frightening.

  • Jokuc.3478Jokuc.3478 Member
    edited April 30, 2019

    Jumping puzzle unique rewards no mesmers allowed lol

    But seriously though, an event like that isn't really fun anymore with mesmers around :( Is it possible to ban portals in the jp areas like you do with mounts? Pretty please?

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    Shark week -- for one week, Inquest tampering has given all sharks in the game advanced, dangerous abilities and special loot. Sharknado events spawn in random locations throughout Tyria -- roving vortices in what are ordinarily land areas, in which players and enemies alike can use UW attacks.

  • Ovark.2514Ovark.2514 Member ✭✭✭

    Idea: Pips from Hotjoin week! Each completed Hotjoin match grants 1 reward Pip. Also you could remove the normal cap on reward track progress from HJ
    Idea: WvW PvP Mix up! sPVP and WVW have their available reward tracks swapped for a week.

    I would LOVE either of these.

  • Is it possible to give the serpents`ire meta a little touch? It is very rarely done and I would love to see it done regually like the HoT meta events.

  • Ahiyaz Dev Team,

    I have long awaited the addition of "Weekly Bonus" events and I am excited to see they are becoming a more "normal" part of the game. A very colossal Thank You for "Our intention is to run these during times when there are no major releases" !! <3 <3 <3 <3 <3

    I think your considered Ideas are awesome and rate the following love ;)

    • No daily limit on world boss loot <3 <3 <3 <3
    • Rare harvesting nodes spawn after world boss kill <3 <3 <3
    • Community goals and rewards <3
    • Collections and meta achievements with titles <3 <3

    I'd like to see something similar to our long lost friend and Dolyak companion (Nicholas the Traveler ) This would be done by adding a pelt drop or Champion Token to champion level creatures in Tyria (including Living World maps) and the the "Traveler" would ask for X number of them to reward your choice of

    Unless that's what "Collections and meta achievements with titles" is. ;) :D This is similar to the bounty system from PoF but for the rest of the world that does not yet have it implemented. Only you get to choose your reward. Variants to this could be specific events or meta events or .....?

    Anywhooz that'z ma 2 cents and I look forward to the more regular weekly bonus events you create :D
    Thanks for the content =) <3

  • Etria.3642Etria.3642 Member ✭✭✭✭

    I like most of the suggestions, some more than others, except for the Last Minute Hero--that would inevitably result in players getting mad at players. I'd rather not have that.

  • mercury ranique.2170mercury ranique.2170 Member ✭✭✭✭
    edited May 1, 2019

    also map exploration event.
    for each finished map you get double reward and a collection item.
    To get the full collection you need 28 of these items (as there are 28 maps, if I"m correct, that are needed for world completion) and an item that drops from completing the world. All needs to be done during the event week.
    The reward could be an item that gives a reduction on waypoint usage.

    -edit- Not everyone has a level 80 character without zero map completion or room for a new character. Levelling to 80 is also time consuming for those without tomes. So to level the event and make it accessable to everyone in the same way, make sure that there is an NPC that can temporary revert your world exploration progress. If not done after the event, everything is re-discovered.

  • runeblade.7514runeblade.7514 Member ✭✭✭

    @Ben K.6238 said:
    I'd suggest something for jumping puzzles but that would just be cruel. ;)

    The only way that would happen is if Jumping puzzle turn into adventures. Otherwise people will just park their characters at the end to get rewards.

    6x warrior/5xRanger/6x Revenant/6x Mesmer/5x Guardian/6x Thief/5x Engineer/5x Necromancer/5x Elementalist

  • Lanthun.7251Lanthun.7251 Member ✭✭✭

    @Lillis.9473 said:

    • Lucky weekend (St. Patrick's Day) rare drops of mystic clovers

    oh yes pls.

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  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭
    edited May 1, 2019
    • Higher drop rate of Intact Spores from Sawgill mushrooms please... so I propose a fill your mushroom punnit event... a 24hr sawgill farming frenzy... drop rates decrease greatly when the sun rises, but increase greatly when it gets dark :)

    Why on earth was such an limited use item that provided nothing outside of a guild hall deco so impossibly rare to obtain is beyond me

    Life is what YOU make it... NOT what others tell you!

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    @Chris Cleary.8017 said:
    Bonus events won’t always guarantee bonus economic rewards.
    We also want to be free to do things that shake up game modes substantially for a limited time or to try potential system changes that may not have been possible otherwise. One such event is being finalized, and we’re very interested in seeing players’ reactions!

    ...WvW zombie apocalypse?

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    @runeblade.7514 said:

    @Ben K.6238 said:
    I'd suggest something for jumping puzzles but that would just be cruel. ;)

    The only way that would happen is if Jumping puzzle turn into adventures. Otherwise people will just park their characters at the end to get rewards.

    That's actually not a bad idea (in general, not for a weekend event). Start the adventure, get put into a transformation where you can't do anything but jump and are immune to speed buffs, portals, teleport to friend, and other transport devices. Do it faster for better rewards.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    Shaking game modes is one thing, but as long as it doesnt cross the line into disruption then im vaguely interested.

    I do hope this doesnt lead towards any kind of pvp in pve though.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    Vanquisher weekend: Several semi-randomly selected OW maps (probably ones without strong metas) are put into Vanquish Mode: normal mobs (that is, not spawned by heart activities, DEs, and such) no longer respawn, and a mapwide meta event tracks how many such normal mobs have been killed -- killing them provides participation, and if all* mobs are killed within a time limit, then everyone gets a meta reward. Map closes shortly after time limit is reached. Maps should probably be in VM on a known rotation, so that they are mostly not in VM during the event, lest people trying to complete hearts get annoyed.

    *ok, like 95%. Stuff happens, enemies spawn in walls and things.

    Bloodstone weekend: Replace PvP capture points with larger "bloodstones". The capture bar for a bloodstone is only shifted when a player on the capture point kills an enemy player on the capture point. Kills otherwise count for no points. Respawn rate increased. Bonus PvP rewards.

  • Kain Francois.4328Kain Francois.4328 Member ✭✭✭

    @Chris Cleary.8017 said:
    Hey all,

    Thanks for sharing your ideas with us! I wanted this to be an open discussion, and so I’m also hoping in here to share some of my thoughts as well. I’ve read through all the ideas, and there are some that we put on our list of possibilities! Just so we’re clear, it is not a guarantee that we’ll be able to do them.

    Some further clarifications to set proper expectations below.

    Bonus events won’t always guarantee bonus economic rewards.
    We also want to be free to do things that shake up game modes substantially for a limited time or to try potential system changes that may not have been possible otherwise. One such event is being finalized, and we’re very interested in seeing players’ reactions!

    The No Daily Cap for the Meta-Event Rush will not make the first release
    Unfortunately, we will not be able to make this change for this run of the event. This is planned as a bonus for potential future runs of this event.

    The team working on the bonus events initiative is not a content creation team of the type outlined in Game Director Mike Z’s previous message.
    We don’t build content; we focus entirely on creating events in a way that doesn’t impact other teams and the content they create. In some cases, we’ll actually ship events along with releases.

    Feedback is important!
    We know that not every event can appeal to all players, but we want to make them as fun as possible for everyone. The events we’re running now aren’t set in stone—and neither are the rewards—because we want to keep things fresh and continue to improve them.

    Keep giving us feedback. We’ll keep reading it and communicating with you.

    I really want to suggest: Fractals Week.

    Instead of only 3 daily fractals, what if EVERY fractal was a daily? So we could potentially marathon every type of fractal nonstop.

  • I would love love love Something with the tengu.. event, side story, anything About them, that gives a bigger insight of them and theyr story.

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