Question about Unblockable Going Through More than Just Blocks — Guild Wars 2 Forums

Question about Unblockable Going Through More than Just Blocks

EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

In pvp map chat this evening a Necro @Mordayn.6198 mentioned how the Unblockable Projectiles go through more than just blocks.
And that it will also go through Reflect and Destruction.
Is it a bug?
Or is there a reason behind this?

I'm going to tag a few knowledgeable Rangers I know. But if you know why, please, speak up.
@Eurantien.4632
@jcbroe.4329
@Trevor Boyer.6524

Couple more questions, if you're bored and don't mind sharing your opinion.
How Meta is Soulbeast currently?
I'm seeing 2 Soulbeasts in practically every game I play, does that mean it's meta?

mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

Comments

  • Mordayn.6198Mordayn.6198 Member ✭✭

    It's an intended part of Unblockable according to the wiki. https://wiki.guildwars2.com/wiki/Unblockable

  • Mordayn.6198Mordayn.6198 Member ✭✭

    Actually, maybe it's not, now that i'm reading it again. "Unblockable is a property of attack skills which prevents the attack from being blocked, and in case of ranged attacks, reflected or otherwise destroyed by effects of skills.

  • Mordayn.6198Mordayn.6198 Member ✭✭

    The issue is this last patch update https://en-forum.guildwars2.com/discussion/74356/game-update-notes-april-23-2019#latest , Specifically "We also changed a number of abilities that would destroy missiles, making them block missiles instead. Skills that destroy missiles will now block missiles instead. This change affects the following skills:

    Elementalist: Swirling Winds
    Engineer: Launch Wall
    Guardian: Deflecting Shot, Refraction, Sanctuary, Shield of the Avenger, Zealot's Defense
    Mesmer: Illusionary Warden
    Necromancer: Corrosive Poison Cloud
    Revenant: Inspiring Reinforcement (Underwater)
    Thief: Sniper's Cover, Smoke Screen, Concealed Defeat
    Warrior: Winds of Disenchantment
    
  • Eurantien.4632Eurantien.4632 Member ✭✭✭

    I thought it was always like this.

  • jcbroe.4329jcbroe.4329 Member ✭✭✭

    @Eurantien.4632 said:
    I thought it was always like this.

    Same. Sorry for quoting to agree.

    Jroh | Former SOAC Ranger Podcaster | Top 100 PvP
    https://www.youtube.com/user/JRoeboat
    www.twitch.tv/itsJROH

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    Thanks --
    I don't know if it's a good thing or an unbalanced thing.
    Projectiles get so much hate anyway.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Eurantien.4632Eurantien.4632 Member ✭✭✭

    I think it's a good thing. Projectiles have the most hate. They get LoS'd and they can be destroyed, blocked, or reflected.

    Compared to beams like power Mesmer: Beams can be LoS'd and blocked, but don't care about projectile hate and mirror blade is unblockable. Plus ports

    Things with melee dps can be blocked but ignore projectile hate and usually can't be LoS'd since most things relying on melee have teleports.

    And necro can go around LoS with marks and ignores projectile hate and blocks

  • Shadowcat.2680Shadowcat.2680 Member ✭✭✭

    Unblockable has always ignored reflects and projectile destruction in addition to blocks. This latest patch was just them changing the wording on their tooltips to make it less confusing; the functionality of those skills wasn't actually changed.

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭

    Yeah none of these are "changes", per se, to how unblockable projectiles work. Guardian shield bubble 5 technically 'destroyed' projectiles, but I could punch through it with unblockable. The rare moments I saw feedback bubbles in pvp, same thing. Just about the only anti-projectile field I haven't personally tested was the necro poison cloud, but I'm certain that never stopped unblockable projectiles either.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭

    @voltaicbore.8012 said:
    the only anti-projectile field I haven't personally tested was the necro poison cloud, but I'm certain that never stopped unblockable projectiles either.

    It never did. This is something I've personally tested.
    I can only gather the change was for consistency since destroying and blocking were near on the same thing. I expect a lot of tooltip changes to remove ambiguity and even further solidify the consistency.

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