Rampage overtuned — Guild Wars 2 Forums

Rampage overtuned

Flandre.2870Flandre.2870 Member ✭✭✭
edited May 8, 2019 in PVP

After mirage/chrono/soulbeast/fb/deadeye nerfs the most disgusting thing in the game currently must be rampage. In combination with the fact that both holo and warrior already have the best cc in the game (warrior literally specs 2 utilities into cc nowadays) the amount of value rampage provides is too much. Rampage is the easiest way to force decaps after forcing stunbreak from enemy and the kill potential is still insane (especially on str warr). Not to mention that holo can literlaly have 30 cds rampages with power wrench. Let's compare that to 3 min of FGS or lich form. It does not make sense anymore. Rampage gives extreme damage, extreme cc, great mobility and very long stability. For an elite with such low cd what even compares? Compare it to one wolf pack on slb which stanceshares for 3 seconds now. It's a joke. Warrior is universally the best sidenoder especially since it's the only thing that kills scrapper 1v1. (check last monthly finals trama almots winning 1v2) and holo is universally the best 5th in every teamcomp currently. Helio already made a point about gutting rampage. The game will be better without it.

<13

Comments

  • Moirg.7560Moirg.7560 Member ✭✭

    Staff thief is the best side noder. But yeah we can agree rampage is overturned as kitten

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 8, 2019

    Up until recently I would have said Rampage is fine... But because I knew how to deal with it easily on DD Tempest and thats currently bugged I'm forced to play Weaver or Chrono and just about any rampage blows me up playing those specs...

    Also whats with Berserkers going into berserk mode to use rampage? Does it effect rampage stats? Saw someone doing this yesterday. Looking at traits like 20% extra damage while in berserk mode I have to wonder if that 20% is carried over into rampage mode.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Yannir.4132Yannir.4132 Member ✭✭✭✭
    edited May 8, 2019

    @sephiroth.4217 said:
    Also whats with Berserkers going into berserk mode to use rampage? Does it effect rampage stats? Saw someone doing this yesterday. Looking at traits like 20% extra damage while in berserk mode I have to wonder if that 20% is carried over into rampage mode.

    Rampage cancels Berserk Mode, so it's not that. Bloody Roar is not a stacked buff which carries over. Probably they just want the t3 Adrenaline proc for Berserker's Power which is a Strength trait, and is an actual stacked buff like Adrenal Health(which may also be what they want to proc). It's also most likely traited as a stunbreak.

    I'm inclined to agree that Rampage may be doing too much at once. I'm rather alright on the damage and CC but maybe they should reduce the defensive value the skill has. I would nerf the damage reduction from 25% to maybe 10-15% and Stability from 2 stacks to 1. I also don't think the condition duration reduction is justified or according to the theme of the skill. This would improve your counterplay opportunities while keeping the potency it has.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Yannir.4132 said:

    @sephiroth.4217 said:
    Also whats with Berserkers going into berserk mode to use rampage? Does it effect rampage stats? Saw someone doing this yesterday. Looking at traits like 20% extra damage while in berserk mode I have to wonder if that 20% is carried over into rampage mode.

    Rampage cancels Berserk Mode, so it's not that. Bloody Roar is not a stacked buff which carries over. Probably they just want the t3 Adrenaline proc for Berserker's Power which is a Strength trait, and is an actual stacked buff like Adrenal Health(which may also be what they want to proc). It's also most likely traited as a stunbreak.

    I'm inclined to agree that Rampage may be doing too much at once. I'm rather alright on the damage and CC but maybe they should reduce the defensive value the skill has. I would nerf the damage reduction from 25% to maybe 10-15% and Stability from 2 stacks to 1. I also don't think the condition duration reduction is justified or according to the theme of the skill. This would improve your counterplay opportunities while keeping the potency it has.

    If it cancels Berserker then why is the buff still on players while using rampage?
    Like I said it was just one guy I met doing it but im going to test this later tonight with stat windows up.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @sephiroth.4217 said:
    If it cancels Berserker then why is the buff still on players while using rampage?
    Like I said it was just one guy I met doing it but im going to test this later tonight with stat windows up.

    Unintended behaviour probably. Rampage should cancel Berserk Mode, it's always been the reason why Berserker doesn't use Rampage. And Bloody Roar works only while in BM, or rather it should.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited May 8, 2019

    @Moirg.7560 said:
    Staff thief is the best side noder. But yeah we can agree rampage is overturned as kitten

    I am just gonna cling to that spark of hope and actually ask whether this is troll or not and if not then gimme the kitten build.

    ~ I Aear cân ven na mar

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    Just dodge the boulder. EZ.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Mbelch.9028Mbelch.9028 Member ✭✭✭✭

    You sure do make a lot of threads for somebody who just logs on for ATs.

    On topic, yes, 15% dmg nerf is needed. CD is fine for Warrior, probably needs to be looked at on Engi.

  • dominik.9721dominik.9721 Member ✭✭✭

    @Mbelch.9028 said:
    You sure do make a lot of threads for somebody who just logs on for ATs.

    On topic, yes, 15% dmg nerf is needed. CD is fine for Warrior, probably needs to be looked at on Engi.

    It's miaz who used to play on like 10 different accounts (got rank 1 on a "legit" way 😂) . So his "I only logg in for ATs" only applies probably for flandre-acc.

  • Arkantos.7460Arkantos.7460 Member ✭✭✭

    just make rampage open for friendly fire ... :) that would be nice

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    @dronte.3416 said:
    And Dagger Storm. Both skills have gone under the radar for some unknown reason, even though most people agree both of them are the greatest offenders in the current powercreep.

    They've gone under the radar because they've been basically unchanged in terms of strength since the specialization update in 2015. Go look them up on the wiki if you don't believe me.

  • Falan.1839Falan.1839 Member ✭✭✭

    Falásya / Caissech

    "When you say it's gonna happen "now"
    When exactly do you mean?
    See I've already waited too long
    And all my hope is gone"
    The Smiths about Balance and PvP changes

  • Multicolorhipster.9751Multicolorhipster.9751 Member ✭✭✭
    edited May 9, 2019

    Warrior definitely isn't the best side-noder, but I can relent that rampage needs a nerf in general.

    Rather than gut the skill entirely, I think it would make more sense to do a softer nerf, or at the very least buff/rework Spellbreaker's skills and traits, or core Warrior to compensate. Maybe making it a stance skill, rather than a physical skill so it doesn't benefit from peak performance, as well as removing the benefits from HGH on Elixir X for Engies as they get it for not only longer, but also on shorter CD than warriors not running strength.

    If you take away this skill without giving back, you essentially make warrior worthless as anything but some gimmicky one-short zerker build, far easier to shut down than mesmers, soulbeasts, and revs of the same function. We rely far too heavily on this one skill as it is right now. We use it to close duels and chase down kills, rotating, disengage, and having any sort of teamfight presence.

    Strength Spellbreaker is considerably weaker than most side-noders outside of rampage, definitely not the best. If being able to 1v1 a scrapper is considered merit for being overpowered, then I'd assume scrapper is a more overpowered side-noder than Spellbreaker, for being the standard. Even then, ime; those 1-shot unblockable Soulbeats have a far easier time fighting scrappers than us Spellbreaker. Stability, blocks, CC and their blind field can pretty much nullify any Strengthbreaker burst.

    Remove Ranked DuoQ pls&ty

  • TorQ.7041TorQ.7041 Member ✭✭✭

    @Multicolorhipster.9751 said:
    Warrior definitely isn't the best side-noder, but I can relent that rampage needs a nerf in general.

    Rather than gut the skill entirely, I think it would make more sense to do a softer nerf, or at the very least buff/rework Spellbreaker's skills and traits, or core Warrior to compensate. Maybe making it a stance skill, rather than a physical skill so it doesn't benefit from peak performance, as well as removing the benefits from HGH on Elixir X for Engies as they get it for not only longer, but also on shorter CD than warriors not running strength.

    If you take away this skill without giving back, you essentially make warrior worthless as anything but some gimmicky one-short zerker build, far easier to shut down than mesmers, soulbeasts, and revs of the same function. We rely far too heavily on this one skill as it is right now. We use it to close duels and chase down kills, rotating, disengage, and having any sort of teamfight presence.

    Strength Spellbreaker is considerably weaker than most side-noders outside of rampage, definitely not the best. If being able to 1v1 a scrapper is considered merit for being overpowered, then I'd assume scrapper is a more overpowered side-noder than Spellbreaker, for being the standard. Even then, ime; those 1-shot unblockable Soulbeats have a far easier time fighting scrappers than us Spellbreaker. Stability, blocks, CC and their blind field can pretty much nullify any Strengthbreaker burst.

    Love the explanation. But from experience you won't be able to convince people. All people remember is that they got bulls charged hundred blades and had no stun break cos they randomly pressed all their cool downs. Then they come on forums and cry warrior op. Lol usually players g2 and below do this.

  • @TorQ.7041 said:
    Love the explanation. But from experience you won't be able to convince people. All people remember is that they got bulls charged hundred blades and had no stun break cos they randomly pressed all their cool downs. Then they come on forums and cry warrior op. Lol usually players g2 and below do this.

    Really appreciate it, though at the end of it all; those same people usually get what they want.

    Already easy to tell Berserker is going to get nuked next patch, but I guarantee rampage will end up getting the same treatment, and if someone dies to bull's charge combos like you say; it'l probably be next on the chopping block after that. RIP Warrior.

    Remove Ranked DuoQ pls&ty

  • BlackTruth.6813BlackTruth.6813 Member ✭✭✭
    edited May 9, 2019

    So it's worse than people stacking Arc Dividers, ok. Just an FYI, even Warrior has more evil things than Rampage thanks to ANET's "rework."

    I didn't even deflect to another class, that's how bad it is.

    Games bad, play something else at this point.

  • TorQ.7041TorQ.7041 Member ✭✭✭

    @Multicolorhipster.9751 said:

    @TorQ.7041 said:
    Love the explanation. But from experience you won't be able to convince people. All people remember is that they got bulls charged hundred blades and had no stun break cos they randomly pressed all their cool downs. Then they come on forums and cry warrior op. Lol usually players g2 and below do this.

    Really appreciate it, though at the end of it all; those same people usually get what they want.

    Already easy to tell Berserker is going to get nuked next patch, but I guarantee rampage will end up getting the same treatment, and if someone dies to bull's charge combos like you say; it'l probably be next on the chopping block after that. RIP Warrior.

    Haha. Maybe it ll get chopped after rampage. I think rampage is the one thing that keeps let's warrior turn the tide. Take that away n u just an get average side noders. Where scrapper boonbeast and mesmer can better sustain.

    I think they shld evenly distribute dmg from arc divider to just having more dmg normally in beserker mode. Just feels like a 1 trick pony noon smasher.

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    @Moirg.7560 said:
    Staff thief is the best side noder. But yeah we can agree rampage is overturned as kitten

    That is a weird way of saying Condi Trapper DtD but suit urself

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Jack Redline.5379 said:
    DtD

    Datedevil? O_o

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    @Yannir.4132 said:

    @Jack Redline.5379 said:
    DtD

    Datedevil? O_o

    i have big fingers and small keys om phone DrD* :P

  • Quadox.7834Quadox.7834 Member ✭✭✭
    edited May 9, 2019

    @BlackTruth.6813 said:
    So it's worse than people stacking Arc Dividers, ok. Just an FYI, even Warrior has more evil things than Rampage thanks to ANET's "rework."

    I didn't even deflect to another class, that's how bad it is.

    Games bad, play something else at this point.

    kitten you didn't mention mesmer or z-axis teleport even once, is that even allowed?! ; )

    // Yanim

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @TorQ.7041 said:

    @Multicolorhipster.9751 said:
    Warrior definitely isn't the best side-noder, but I can relent that rampage needs a nerf in general.

    Rather than gut the skill entirely, I think it would make more sense to do a softer nerf, or at the very least buff/rework Spellbreaker's skills and traits, or core Warrior to compensate. Maybe making it a stance skill, rather than a physical skill so it doesn't benefit from peak performance, as well as removing the benefits from HGH on Elixir X for Engies as they get it for not only longer, but also on shorter CD than warriors not running strength.

    If you take away this skill without giving back, you essentially make warrior worthless as anything but some gimmicky one-short zerker build, far easier to shut down than mesmers, soulbeasts, and revs of the same function. We rely far too heavily on this one skill as it is right now. We use it to close duels and chase down kills, rotating, disengage, and having any sort of teamfight presence.

    Strength Spellbreaker is considerably weaker than most side-noders outside of rampage, definitely not the best. If being able to 1v1 a scrapper is considered merit for being overpowered, then I'd assume scrapper is a more overpowered side-noder than Spellbreaker, for being the standard. Even then, ime; those 1-shot unblockable Soulbeats have a far easier time fighting scrappers than us Spellbreaker. Stability, blocks, CC and their blind field can pretty much nullify any Strengthbreaker burst.

    Love the explanation. But from experience you won't be able to convince people. All people remember is that they got bulls charged hundred blades and had no stun break cos they randomly pressed all their cool downs. Then they come on forums and cry warrior op. Lol usually players g2 and below do this.

    Flandre, well known g2 monthly winner.

    // Yanim

  • FyzE.3472FyzE.3472 Member ✭✭✭✭

    @Quadox.7834 said:

    @BlackTruth.6813 said:
    So it's worse than people stacking Arc Dividers, ok. Just an FYI, even Warrior has more evil things than Rampage thanks to ANET's "rework."

    I didn't even deflect to another class, that's how bad it is.

    Games bad, play something else at this point.

    kitten you didn't mention mesmer or z-axis teleport even once, is that even allowed?! ; )

    Can we stop pretending that poor mesmer is the victim, please? Or do you really think that all that time everyone and their mother was screaming for mesmer nerfs were just because? If you say that it is over nerfed now, sure, but welcome to gw2. Look at Dragon Hunter. This is how Anet does things and everyone knows that.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @FyzE.3472 said:

    @Quadox.7834 said:

    @BlackTruth.6813 said:
    So it's worse than people stacking Arc Dividers, ok. Just an FYI, even Warrior has more evil things than Rampage thanks to ANET's "rework."

    I didn't even deflect to another class, that's how bad it is.

    Games bad, play something else at this point.

    kitten you didn't mention mesmer or z-axis teleport even once, is that even allowed?! ; )

    Can we stop pretending that poor mesmer is the victim, please? Or do you really think that all that time everyone and their mother was screaming for mesmer nerfs were just because? If you say that it is over nerfed now, sure, but welcome to gw2. Look at Dragon Hunter. This is how Anet does things and everyone knows that.

    That's not me, I asked for mesmer nerfs myself and I knew that it was op. I was literally just making a joke about how
    BlackTruth mentions mesmer and/or z-axis teleport in like 95% of his comments.

    // Yanim

  • FyzE.3472FyzE.3472 Member ✭✭✭✭

    @Quadox.7834 said:

    @FyzE.3472 said:

    @Quadox.7834 said:

    @BlackTruth.6813 said:
    So it's worse than people stacking Arc Dividers, ok. Just an FYI, even Warrior has more evil things than Rampage thanks to ANET's "rework."

    I didn't even deflect to another class, that's how bad it is.

    Games bad, play something else at this point.

    kitten you didn't mention mesmer or z-axis teleport even once, is that even allowed?! ; )

    Can we stop pretending that poor mesmer is the victim, please? Or do you really think that all that time everyone and their mother was screaming for mesmer nerfs were just because? If you say that it is over nerfed now, sure, but welcome to gw2. Look at Dragon Hunter. This is how Anet does things and everyone knows that.

    That's not me, I asked for mesmer nerfs myself and I knew that it was op. I was literally just making a joke about how
    BlackTruth mentions mesmer and/or z-axis teleport in like 95% of his comments.

    Oh. My bad then. Sorry i misunderstood you.

  • praqtos.9035praqtos.9035 Member ✭✭✭✭
    edited May 9, 2019

    @FyzE.3472 said:

    @Quadox.7834 said:

    @BlackTruth.6813 said:
    So it's worse than people stacking Arc Dividers, ok. Just an FYI, even Warrior has more evil things than Rampage thanks to ANET's "rework."

    I didn't even deflect to another class, that's how bad it is.

    Games bad, play something else at this point.

    kitten you didn't mention mesmer or z-axis teleport even once, is that even allowed?! ; )

    Can we stop pretending that poor mesmer is the victim, please?

    What if its true ? If you think its not after all nerfs .... Oh well...
    ABout rampage: 180s cd to rampage and we have a deal,just as moa signet.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @praqtos.9035 said:

    @FyzE.3472 said:

    @Quadox.7834 said:

    @BlackTruth.6813 said:
    So it's worse than people stacking Arc Dividers, ok. Just an FYI, even Warrior has more evil things than Rampage thanks to ANET's "rework."

    I didn't even deflect to another class, that's how bad it is.

    Games bad, play something else at this point.

    kitten you didn't mention mesmer or z-axis teleport even once, is that even allowed?! ; )

    Can we stop pretending that poor mesmer is the victim, please?

    What if its true ? If you think its not after all nerfs .... Oh well...
    ABout rampage: 180s cd to rampage and we have a deal,just as moa signet.

    If Warrior gets Continuum Split, THEN it's a deal.

  • praqtos.9035praqtos.9035 Member ✭✭✭✭
    edited May 9, 2019

    @Yannir.4132 said:

    @praqtos.9035 said:

    @FyzE.3472 said:

    @Quadox.7834 said:

    @BlackTruth.6813 said:
    So it's worse than people stacking Arc Dividers, ok. Just an FYI, even Warrior has more evil things than Rampage thanks to ANET's "rework."

    I didn't even deflect to another class, that's how bad it is.

    Games bad, play something else at this point.

    kitten you didn't mention mesmer or z-axis teleport even once, is that even allowed?! ; )

    Can we stop pretending that poor mesmer is the victim, please?

    What if its true ? If you think its not after all nerfs .... Oh well...
    ABout rampage: 180s cd to rampage and we have a deal,just as moa signet.

    If Warrior gets Continuum Split, THEN it's a deal.

    Are you pretending core/mirage have CS as well ? Some ppl shouldnt be allowed to post on forum tbh...
    More over CS cd is 105s cd, rampage is 72. Engi moa toss elixir dont need to see your target precisely to use his AOE moa on nearly twice lower cd.
    Not even chrono himself use this useless moa signet. Oh wait...mesmer is now pretty much useless himself... despite such "oh my CS does it twice" skill

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @praqtos.9035 said:
    Are you pretending core/mirage have CS as well ? Some ppl shouldnt be allowed to post on forum tbh...
    More over CS cd is 105s cd, rampage is 72. Engi moa toss elixir dont need to see your target precisely to use his AOE moa on nearly twice lower cd.
    Not even chrono himself use this useless moa signet. Oh wait...mesmer is now pretty much useless himself... despite such "oh my CS does it twice" skill

    Nope. Rampage at 180 seconds is just an even worse idea.

  • praqtos.9035praqtos.9035 Member ✭✭✭✭

    @Yannir.4132 said:

    @praqtos.9035 said:
    Are you pretending core/mirage have CS as well ? Some ppl shouldnt be allowed to post on forum tbh...
    More over CS cd is 105s cd, rampage is 72. Engi moa toss elixir dont need to see your target precisely to use his AOE moa on nearly twice lower cd.
    Not even chrono himself use this useless moa signet. Oh wait...mesmer is now pretty much useless himself... despite such "oh my CS does it twice" skill

    Nope. Rampage at 180 seconds is just an even worse idea.

    How its worse? Moa used to be a counter to such OP skill as rampage during core era. Moa is still 180s cd and cooldown reduction trait was deleted.Basically its counter still sit in 2012.
    Rampage became 90/72s, engi elite elixir with stupid -3s to elite cooldown on every evade is around 30-40s cd. All it need is a very long cooldown to be on par with its effect.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @praqtos.9035 said:
    How its worse? Moa used to be a counter to such OP skill as rampage during core era. Moa is still 180s cd and cooldown reduction trait was deleted.Basically its counter still sit in 2012.
    Rampage became 90/72s, engi elite elixir with stupid -3s to elite cooldown on every evade is around 30-40s cd. All it need is a very long cooldown to be on par with its effect.

    So, because Power Wrench is overperforming you want to nerf Elixir X?
    Personally I'd nerf Power Wrench.

    Signet of Humility being bad has nothing to do with Rampage. Sure it's a counter to it but so are a lot of things. 3 minute cooldowns are core era design that honestly should be halved. 90 seconds on Moa seems reasonable to me.

    While Rampage is overtuned, slapping a 3-minute cooldown to it doesn't make the game better. It would just make Rampage useless. Balancing it would be to force it more counterplay opportunities. Like reducing the defenses it gives. Then instead of going full Super Saiyan, warriors/engineers would have to be a glassy Super Saiyan.

  • Menyus.4610Menyus.4610 Member ✭✭✭

    LeTs NErf dAGgeRStORm iTs too Op....
    I guess you would like to increase its initiative cost....

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Menyus.4610 said:
    LeTs NErf dAGgeRStORm iTs too Op....
    I guess you would like to increase its initiative cost....

    To 16.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • praqtos.9035praqtos.9035 Member ✭✭✭✭

    @Yannir.4132 said:

    @praqtos.9035 said:
    How its worse? Moa used to be a counter to such OP skill as rampage during core era. Moa is still 180s cd and cooldown reduction trait was deleted.Basically its counter still sit in 2012.
    Rampage became 90/72s, engi elite elixir with stupid -3s to elite cooldown on every evade is around 30-40s cd. All it need is a very long cooldown to be on par with its effect.

    So, because Power Wrench is overperforming you want to nerf Elixir X?
    Personally I'd nerf Power Wrench.

    This trait shouldnt exist even ...

    Signet of Humility being bad has nothing to do with Rampage. Sure it's a counter to it but so are a lot of things. 3 minute cooldowns are core era design that honestly should be halved. 90 seconds on Moa seems reasonable to me.

    I said it was classic counter to keep this big guys in check. I think overall elite skills should have longer cooldown, not just rampage.

    While Rampage is overtuned, slapping a 3-minute cooldown to it doesn't make the game better. It would just make Rampage useless. Balancing it would be to force it more counterplay opportunities. Like reducing the defenses it gives. Then instead of going full Super Saiyan, warriors/engineers would have to be a glassy Super Saiyan.

    And no,I dont want to make it 240s cd. Exaggerating slightly.

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Yannir.4132 said:

    @praqtos.9035 said:
    How its worse? Moa used to be a counter to such OP skill as rampage during core era. Moa is still 180s cd and cooldown reduction trait was deleted.Basically its counter still sit in 2012.
    Rampage became 90/72s, engi elite elixir with stupid -3s to elite cooldown on every evade is around 30-40s cd. All it need is a very long cooldown to be on par with its effect.

    So, because Power Wrench is overperforming you want to nerf Elixir X?
    Personally I'd nerf Power Wrench.

    Signet of Humility being bad has nothing to do with Rampage. Sure it's a counter to it but so are a lot of things. 3 minute cooldowns are core era design that honestly should be halved. 90 seconds on Moa seems reasonable to me.

    While Rampage is overtuned, slapping a 3-minute cooldown to it doesn't make the game better. It would just make Rampage useless. Balancing it would be to force it more counterplay opportunities. Like reducing the defenses it gives. Then instead of going full Super Saiyan, warriors/engineers would have to be a glassy Super Saiyan.

    Keep in mind though this is Anet. Warrior is another class they nerf very heavily. It would not be surprising ( and actually expected) for them to nerf core traits and skills first then move on to the elite spec.
    So a 180s CD isn't a far off change to rampage that or some drastic changes to core traits.
    It's better to tailor your expectations for the worst. Cause this is Anet

    Tingle my stingleberry

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @praqtos.9035 said:
    And no,I dont want to make it 240s cd. Exaggerating slightly.

    180 seconds = 3 minutes.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @Flandre.2870 said:
    After mirage/chrono/soulbeast/fb/deadeye nerfs the most disgusting thing in the game currently must be rampage. In combination with the fact that both holo and warrior already have the best cc in the game (warrior literally specs 2 utilities into cc nowadays) the amount of value rampage provides is too much. Rampage is the easiest way to force decaps after forcing stunbreak from enemy and the kill potential is still insane (especially on str warr). Not to mention that holo can literlaly have 30 cds rampages with power wrench. Let's compare that to 3 min of FGS or lich form. It does not make sense anymore. Rampage gives extreme damage, extreme cc, great mobility and very long stability. For an elite with such low cd what even compares? Compare it to one wolf pack on slb which stanceshares for 3 seconds now. It's a joke. Warrior is universally the best sidenoder especially since it's the only thing that kills scrapper 1v1. (check last monthly finals trama almots winning 1v2) and holo is universally the best 5th in every teamcomp currently. Helio already made a point about gutting rampage. The game will be better without it.

    I agree that rampage in it's current form is performing too well within the current meta however you're not offering anything very constructive as usual. You identify a number of characteristics Rampage has ("Rampage gives extreme damage, extreme cc, great mobility and very long stability.") but you don't properly identify what the problem is specifically and where you would like to see changes to improve the game as a whole with regards to this skill.

    Now here's my opinion.

    I agree with "Rampage is the easiest way to force decaps after forcing stunbreak from enemy and the kill potential is still insane (especially on str warr). Rampage gives extreme damage, extreme cc, great mobility and very long stability." and this is very accurate while the latter statement explains the first.

    I do however think that Rampage being able to do this is fine, we need some skills to be very impactful like this where their correct use can easily swing a fight but with a downside where if used wrongly is very punishing. The punishing parts about rampage are if you have your stab corrupted or removed you're easily CC'd and kited while generally being vulnerable to condition damage and losing access to utilities.

    What I do think is out of line is the cool down, at 90s base for warrior (72s traited) it's a tad too low being able to use it every single fight sometimes twice and for engineers being able to use it 2-3 times if they get lucky per fight it is far too low.

    What I would suggest is putting rampage base CD to 150s (120s traited) and then get rid of the elite cool down reduction from toolkit instead replacing it with something else to do with kits like maybe a heal when entering a kit or something. Finally Elixir X cool down going back up to it's original 105s (94s traited) so that you only tend to use it with elixirs or a 1v1 side noder build where CC and moa would be more useful.

    All of this is under the assumption that we go in a direction of upping cool downs so that the game is less of a spamfiesta. I know many will be upset about their elites going up in cool down and not being the iWin button for every fight and will quickly point to another skill that also needs a cool down increase. To them I say sure we need increased cool downs to lots of stuff but the change needs to start somewhere and this is as good a place to start.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Faux Play.6104 said:

    @mortrialus.3062 said:
    Just dodge the boulder. EZ.

    I would but I blew them on those two consecutive arc dividers that do 30k damage each. Or head butt, or .....

    So warrior has 2 elite slots now?
    If you dodged headbutt, you can be sure that there wont be coming a rampage from that warrior.

    Just wanted to get that out, especially because some ppl agree with you... Urgs.

  • saerni.2584saerni.2584 Member ✭✭✭✭

    I feel like rampage needs to come with a downside when it ends.

    It’s fine to get lots of damage and cc on a cooldown as short as it is...if you suffer a vulnerability period after it is over.

    A cripple effect you can’t just remove. An increased vulnerability to damage. Exhaustion. Maybe reduce its duration if you make a kill while it is active.

    A warrior went after a DE in Arena the other day while I watched. He forced a couple of stun breaks and then rampaged. Stunlocked and dead.

    Sure, the DE messed up. But if he had baited rampage and stayed alive through it he should have been rewarded with a fighting chance.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • melandru.3876melandru.3876 Member ✭✭✭

    @Yannir.4132 said:

    @sephiroth.4217 said:
    If it cancels Berserker then why is the buff still on players while using rampage?
    Like I said it was just one guy I met doing it but im going to test this later tonight with stat windows up.

    Unintended behaviour probably. Rampage should cancel Berserk Mode, it's always been the reason why Berserker doesn't use Rampage. And Bloody Roar works only while in BM, or rather it should.

    false

    watch the vid, you'll clearly see the berserk animation , berserk skill icon and a noticable damage increase when in rampage (wit berserk active)

    watch at 2min 25sec mark, when rampage gets used during berserk, look at the damage ^^

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    Rampage can get nerfed back to having a 180 second cooldown and warriors would still use it. Which means that is probably what should happen.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Moirg.7560Moirg.7560 Member ✭✭

    @Alatar.7364 said:

    @Moirg.7560 said:
    Staff thief is the best side noder. But yeah we can agree rampage is overturned as kitten

    I am just gonna cling to that spark of hope and actually ask whether this is troll or not and if not then gimme the kitten build.

    lmfao I regularly hold far solo all game regularly killing 2 at a time and in some very rare cases three. It's so OOC some games they have to throw mid to secure their home. It's a stupid play on their end but exactly what you want.

    I'm so serious; it's silly. Even if they manage to pressure you enough to run away then just permanently stealth until they leave or rotate if they don't.

    Let me clarify this is in the 1600 bracket.

    Maybe in AT at the utmost highest lv of play with a well communicating 5 man team it can be punished hard but for pug stomping it works better than many traditional side noders even up to platinum.

  • Telwyn.1630Telwyn.1630 Member ✭✭
    edited May 11, 2019

    Guess alot of people do not like me using my warrior berserker in pvp ranks and unranked cause of how much damage I can dish out with the rampage since I started using it. And Yes I love I can dish out alot of damage in berserker mode while rampaging warrior is how he meant to be damage dealer not a class you can just somehow kill quickly with conditions, and magic.

  • kin korn karn.9023kin korn karn.9023 Member ✭✭✭

    Increase CD to 120-150 sec and change pulsing stability to something corruptable like 10 stacks for 10sec, or even 2 pulses of 5 stacks for 5sec each.

    Would be a start, anyway.

This discussion has been closed.
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