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Activity Numbers for raids ?


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Hello And good morning life long fan here , but i'm now just a casual and generally just try n do daily then log off , i really need to get into raiding i think to get back playing . Was wondering how the activity is for raiding ? is it easy for new players to raid ?

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Absolutely not. Raiding as a new player is somehow possible only in a training guild/group and you must be prepared of doing this 6-12 months before even have a chance to join a regular raiding group, which you can find in the LFG system. In some of the raiding groups, no matter if training or not, you should be prepared for toxic chat. And the gameplay will be "under pressure" during that time. Some commanders are more enthusiastic than others and will curse at you and kick you after the first fail.

EDIT: Lets cut the BS. I have made a thread, especially for new raiders. Let this thread show everyone how easy it is for a new player to start raiding.https://en-forum.guildwars2.com/discussion/75938/how-about-help-the-new-raiders-a-little

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depends. best way is to join a guild or static which also has a group of fresh raiders (what @"bOTEB.1573" seams to forget, raid was designed for such groups /guilds after all), or you join a trainings community.you have to understand that raiding is no hotjoin activity. at least not for beginners. Mind PUG runs for the start. In PUG runs, ppl are 99% there for the sweet loot and are rather unforgiving to anyone that may hinder them on getting it.Overall, Raids were the best expierience i ever had in this game. You should at least try it.

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Here is what you expect as anew player, 2 hours maximum of training on weekends on easy bosses with bunch of other new players leading for several wipes OR you get on training for mild bosses with bunch of experienced guys that carry you trough, so at the end you learn very little if any. Then you wait another week to repeat and so on.

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@Balsa.3951 said:

@Balsa.3951 said:Bad design to make content like that giving to the elitist who nobody likes. Anet dropped the ball here. I got a warning before but I say it because it’s true anet goes the lazy way as much as they can. Showed by the world boss week

If elitists are those that like to use builds that make some sence, use more keys on their keyboard then wasd and 1 and like to work as a team then I am elitist 100 percent.

Important note: pugs are bad for new players and can be "toxic". If you raid with a static or a guild then you use comunication softwere. In pugs there is no such thing so everyone needs to know what to do and also be able to do it. Without communication fails can be hard to salvage. Thats why pugs are bad for inexperianced players.

no elitism start by pretending everyone need be on a certain lvl from the start when those elitist started those raids without any barriers like the ones they create for others

I started when there were those "barriers". I just joined training discord to learn, i joined training pugs and I joined normal pugs and explained that i dont have li but i know the fight. Never met any problem.

Elitists are not saying that everyone needs to be on the same level. They just want to play with players onthe same level. Nothing wrong there.

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I think this is very similar situation to the dungeon LFG problem. You join LFG in dungeons and then get kicked out because you didn't meet expectations? Well then create your own group 'all welcome' style and you will gather a group and with more or less struggle you will clear the dungeon.Raids is the same case but with amplified mechanics -you have enrage timers, hard hitting bosses, no rezzing or revive orbs. Way less room for error.Raid LFG in most cases expects experience, because if an experience-lacking person joins then the chances of failure increase. And these groups do not want to waste their time. And yes they can be quite toxic even to experienced raiders.Create your own LFG for a raid, make it 'first timers welcome' tag and your squad will fill up fast. Then you will see how much you will struggle as a group. People will do low dps, downed people wont get rezzed and mechanics will be skipped. People will start leaving because of the failures. Then you will realize that the bar for skills and coordination is the highest here.

@Balsa.3951 Elitism is when you do kill boss successfully but get flamed for lower dps than they expect or if the condition/boon duration was slightly lower than normal and you get bashed as a bad support. Or if you get kicked out from squad if you can't replace your runes/sigils to a their preferred type. These nitpicked reasons despite clear success is the elitism.The rest is just people expecting experienced and capable teammates to enjoy the content. When I wanted to get in the raids I started with Crossroads Inn guild from tier 0, sometimes not being invited to squads (because rng) and waiting for weeks to be invited, then on lucky weeks spending 3 hours at one boss with no kills, learning mechanics and improving with every failure. Raid training groups have lots of people signing up for official and unofficial trainings, eager to learn the endgame content and get better at it. Don't expect that just because you clear T4 fractals you are immediately fit for raiding, you need to be on a certain level to start this content.

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@Balsa.3951 said:Bad design to make content like that giving to the elitist who nobody likes. Anet dropped the ball here. I got a warning before but I say it because it’s true anet goes the lazy way as much as they can. Showed by the world boss week

Someone liking raids doesn't make them an elitist, there are casuals who like raids; and someone playing efficiently doesn't mean they'll like raids. I'm all for efficiency, but still strongly dislike raids, especially given they generally aren't really difficult, just forced reliance on additional people compared to traditional 5 player difficult content. Which means I'm forced to know more people than I really want to if I were to participate.

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@Balsa.3951 said:

@Balsa.3951 said:Bad design to make content like that giving to the elitist who nobody likes. Anet dropped the ball here. I got a warning before but I say it because it’s true anet goes the lazy way as much as they can. Showed by the world boss week

If elitists are those that like to use builds that make some sence, use more keys on their keyboard then wasd and 1 and like to work as a team then I am elitist 100 percent.

Important note: pugs are bad for new players and can be "toxic". If you raid with a static or a guild then you use comunication softwere. In pugs there is no such thing so everyone needs to know what to do and also be able to do it. Without communication fails can be hard to salvage. Thats why pugs are bad for inexperianced players.

no elitism start by pretending everyone need be on a certain lvl from the start when those elitist started those raids without any barriers like the ones they create for others

That is simply untrue and shows you have no experience in the raiding scene or game mode.

Raids were introduced over 3.5 years ago by now. Not every person started raiding 3.5 years ago. There is new raiders joining constantly. They do by doing what every raider did before them:

  • get knowledgeable about their class
  • get knowledgeable about the raid content
  • join a training discord/lfg/guild
  • train a boss until they succeed
  • rinse and repeat

The main difference being that 3.5 years ago there was no raiding community, no snowcrows, no guides. Similar to when a new wing releases. People trained a lot more and had to figure everything out on their own.

You are simply unwilling to put in the effort required to become a raider. Joining an established group of more experienced player to get carried is NOT getting to know fights and practice. You first master the encounter, then you get the reward, not the other way around.

@Decrypter.1785There is a lot of information (guide videos, guides, turorials, training guilds, training discords, etc.) available. Do understand though that raiding in GW2 has almost nothing in common with casual open world GW2. The closest you might get is T4 fractals and challenge mode fractals. If you expect to simply add raiding to your daily regiment without willing to invest time into mastering your class/game mechanics (or join training groups), it will be near impossible.

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This thread alone shows that a game adding instanced content that limits the number of players you can bring will also bring this animosity between players and is bad design. It does not matter if it is 5 man 10 man or whatever count you want, it will ALWAYS lead to exclusionary play, name a game where it has not, I'll wait.

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@Yamazuki.6073 said:

@Balsa.3951 said:Bad design to make content like that giving to the elitist who nobody likes. Anet dropped the ball here. I got a warning before but I say it because it’s true anet goes the lazy way as much as they can. Showed by the world boss week

Someone liking raids doesn't make them an elitist, there are casuals who like raids; and someone playing efficiently doesn't mean they'll like raids. I'm all for efficiency, but still strongly dislike raids, especially given they generally aren't really difficult, just forced reliance on additional people compared to traditional 5 player difficult content. Which means I'm forced to know more people than I really want to if I were to participate.

the problem is not ppl like Raids the issue is the content don't provide a learning curve like beginner Raids and bcs of that it carters to a certain group only who post LFGs like Class X not welcome and only exp player show xxxx number of tokkens

this alone shows what an environment Anet has created. Even Fractals have low lvls where u can learn slowly and still joining all the content.

about Class XXX not welcome is even that most ppl even dont know if XXX class would be not good its just ppl copy paste what they see on some website.without DPS Meter we would had a even more narrow class selection in Raids. Because ppl reading those meta build websites without testing it out themselves

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@Cyninja.2954 said:

@Balsa.3951 said:Bad design to make content like that giving to the elitist who nobody likes. Anet dropped the ball here. I got a warning before but I say it because it’s true anet goes the lazy way as much as they can. Showed by the world boss week

If elitists are those that like to use builds that make some sence, use more keys on their keyboard then wasd and 1 and like to work as a team then I am elitist 100 percent.

Important note: pugs are bad for new players and can be "toxic". If you raid with a static or a guild then you use comunication softwere. In pugs there is no such thing so everyone needs to know what to do and also be able to do it. Without communication fails can be hard to salvage. Thats why pugs are bad for inexperianced players.

no elitism start by pretending everyone need be on a certain lvl from the start when those elitist started those raids without any barriers like the ones they create for others

That is simply untrue and shows you have no experience in the raiding scene or game mode.

Raids were introduced over 3.5 years ago by now. Not every person started raiding 3.5 years ago. There is new raiders joining constantly. They do by doing what every raider did before them:
  • get knowledgeable about their class
  • get knowledgeable about the raid content
  • join a training discord/lfg/guild
  • train a boss until they succeed
  • rinse and repeat

The main difference being that 3.5 years ago there was no raiding community, no snowcrows, no guides. Similar to when a new wing releases. People trained a lot more and had to figure everything out on their own.

You are simply unwilling to put in the effort required to become a raider. Joining an established group of more experienced player to get carried is NOT getting to know fights and practice. You first master the encounter, then you get the reward, not the other way around.

@Decrypter.1785There is a lot of information (guide videos, guides, turorials, training guilds, training discords, etc.) available. Do understand though that raiding in GW2 has almost nothing in common with casual open world GW2. The closest you might get is T4 fractals and challenge mode fractals. If you expect to simply add raiding to your daily regiment without willing to invest time into mastering your class/game mechanics (or join training groups), it will be near impossible.

stop acting like u know me

its not about ppl dont invest time in it I critic the game design in general, WOW has baby step raids easy mode - Normal mode- Hero Mode

it is like it is the game design now is excluding and not welcoming for new players and gathers only to a tiny group of GW2 player thats a waste of resources.

U can go on and telling me I suck in PVE and make ur assumptions. I dont just write things when they benefit me, I see the bigger picture how a game mode can be more attractive for everyone.

just look the first response OP got he be asked to spend 6-12 months to prepare ????? if u dont see something is broken here than i cant explain it to u.

Raiding is highly unpopular for an reason and its because of the pressure it produces created by other player

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@Balsa.3951 said:

@Balsa.3951 said:Bad design to make content like that giving to the elitist who nobody likes. Anet dropped the ball here. I got a warning before but I say it because it’s true anet goes the lazy way as much as they can. Showed by the world boss week

If elitists are those that like to use builds that make some sence, use more keys on their keyboard then wasd and 1 and like to work as a team then I am elitist 100 percent.

Important note: pugs are bad for new players and can be "toxic". If you raid with a static or a guild then you use comunication softwere. In pugs there is no such thing so everyone needs to know what to do and also be able to do it. Without communication fails can be hard to salvage. Thats why pugs are bad for inexperianced players.

no elitism start by pretending everyone need be on a certain lvl from the start when those elitist started those raids without any barriers like the ones they create for others

That is simply untrue and shows you have no experience in the raiding scene or game mode.

Raids were introduced over 3.5 years ago by now. Not every person started raiding 3.5 years ago. There is new raiders joining constantly. They do by doing what every raider did before them:
  • get knowledgeable about their class
  • get knowledgeable about the raid content
  • join a training discord/lfg/guild
  • train a boss until they succeed
  • rinse and repeat

The main difference being that 3.5 years ago there was no raiding community, no snowcrows, no guides. Similar to when a new wing releases. People trained a lot more and had to figure everything out on their own.

You are simply unwilling to put in the effort required to become a raider. Joining an established group of more experienced player to get carried is NOT getting to know fights and practice. You first master the encounter, then you get the reward, not the other way around.

@Decrypter.1785There is a lot of information (guide videos, guides, turorials, training guilds, training discords, etc.) available. Do understand though that raiding in GW2 has almost nothing in common with casual open world GW2. The closest you might get is T4 fractals and challenge mode fractals. If you expect to simply add raiding to your daily regiment without willing to invest time into mastering your class/game mechanics (or join training groups), it will be near impossible.

stop acting like u know me

its not about ppl dont invest time in it I critic the game design in general, WOW has baby step raids easy mode - Normal mode- Hero Mode

it is like it is the game design now is excluding and not welcoming for new players and gathers only to a tiny group of GW2 player thats a waste of resources.

U can go on and telling me I suck in PVE and make ur assumptions. I dont just write things when they benefit me, I see the bigger picture how a game mode can be more attractive for everyone.

just look the first response OP got he be asked to spend 6-12 months to prepare ????? if u dont see something is broken here than i cant explain it to u.

Raiding is highly unpopular for an reason and its because of the pressure it produces created by other player

True, I don't know you. I do know the raiding scene in this game. You do not.

How about a compromise: I stop pretending to know you, and you stop pretending as though you have any experience in this games raiding scene? Fair?

I never said anything along the lines of you sucking in pve. I did point out the flaw in your statement since there is a constant influx of successful new raiders.

Raiding is popular among its niche target group, that being challenging instanced group content. You might not be part of that target group if you require auto grouping tools, multiple difficulties or are unwilling to manually join groups in form of training runs. It's as easy as that.

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@Balsa.3951 said:

@Balsa.3951 said:Bad design to make content like that giving to the elitist who nobody likes. Anet dropped the ball here. I got a warning before but I say it because it’s true anet goes the lazy way as much as they can. Showed by the world boss week

If elitists are those that like to use builds that make some sence, use more keys on their keyboard then wasd and 1 and like to work as a team then I am elitist 100 percent.

Important note: pugs are bad for new players and can be "toxic". If you raid with a static or a guild then you use comunication softwere. In pugs there is no such thing so everyone needs to know what to do and also be able to do it. Without communication fails can be hard to salvage. Thats why pugs are bad for inexperianced players.

no elitism start by pretending everyone need be on a certain lvl from the start when those elitist started those raids without any barriers like the ones they create for others

That is simply untrue and shows you have no experience in the raiding scene or game mode.

Raids were introduced over 3.5 years ago by now. Not every person started raiding 3.5 years ago. There is new raiders joining constantly. They do by doing what every raider did before them:
  • get knowledgeable about their class
  • get knowledgeable about the raid content
  • join a training discord/lfg/guild
  • train a boss until they succeed
  • rinse and repeat

The main difference being that 3.5 years ago there was no raiding community, no snowcrows, no guides. Similar to when a new wing releases. People trained a lot more and had to figure everything out on their own.

You are simply unwilling to put in the effort required to become a raider. Joining an established group of more experienced player to get carried is NOT getting to know fights and practice. You first master the encounter, then you get the reward, not the other way around.

@Decrypter.1785There is a lot of information (guide videos, guides, turorials, training guilds, training discords, etc.) available. Do understand though that raiding in GW2 has almost nothing in common with casual open world GW2. The closest you might get is T4 fractals and challenge mode fractals. If you expect to simply add raiding to your daily regiment without willing to invest time into mastering your class/game mechanics (or join training groups), it will be near impossible.

stop acting like u know me

its not about ppl dont invest time in it I critic the game design in general, WOW has baby step raids easy mode - Normal mode- Hero Mode

it is like it is the game design now is excluding and not welcoming for new players and gathers only to a tiny group of GW2 player thats a waste of resources.

U can go on and telling me I suck in PVE and make ur assumptions. I dont just write things when they benefit me, I see the bigger picture how a game mode can be more attractive for everyone.

just look the first response OP got he be asked to spend 6-12 months to prepare ????? if u dont see something is broken here than i cant explain it to u.

Raiding is highly unpopular for an reason and its because of the pressure it produces created by other player

Here is my bigger picture. Someone new ask about raids. He got answers. Then someone comes and reply that raids are toxic, bad designed and players are gatekeeping newcomers so they cannot join (all statements are false in my opinion but whatever). That player might then thing that this is true and spread complain about raids without even trying.

If you are saying that there should be multiple dificulty levels and so anet should increse raidteam size so they can implement these changes (and keep the size after because they expect more players) then I am gladly behind you.

If you are saying that curent raidteam should delay new wings for dificulty lvls then no.

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I can see why you got reported.

OP, I JUST started raiding. I have not yet completed my first collection since I'm in a casual guild and we have trouble with some bosses still, and also perhaps with me forgetting to reapply itzel poison. Twice. But that said:

If you're just starting out, here are some should and should nots:

SHOULD:Choose a class that has the actual capability to do the output for the role you're desiring, be that dps, healer, boons, etc. Easiest to start with a dps.Learn the rotation so that you have it down, finger memory. Find out what an acceptable dps output is and practice on the golem. You needn't hit 30K but you should be getting 20K.Watch the videos for the wing you want to start with. I recommend Wing 4. The first three bosses are relatively easy, the mechanics fit decently with most rotations.Find either a training LFG group or a guild that can raid train. This need not be a training guild. Mine, for instance, has 2 statics, but ALSO has a couple days where they will train.Have a mic and not be afraid to use it. Trust me no one cares if your toon is a hot chick and you're a guy or vice versa. They care that you can ask questions if you need to or react to instructions.

SHOULD NOT:Jump into an LFG with 'ping kp, exp only'Try to learn both your rotation and the raid mechanics at the same time.Get depressed and quit after one night of wipes.Have the attitude of 'I like this class and I paid for this game so I can play what I want' this is fine for open world pve but if you are unable to pull decent ( not amazing) dps on your favorite class, you should be open to trying something where the rotation is more forgiving. Shortbow shortbow Soulbeast, for example. Then once you have the raid mechanics down, THEN go back to trying your favorite class--with optimal rotation.Disregard the benefits of food and oil. The correct options add more than a complete set of infusions.

Does this require more than just a decision to try raiding? Yes, it does. Is it worth it? Yes, it is.

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@"bOTEB.1573" said:Absolutely not. Raiding as a new player is somehow possible only in a training guild/group and you must be prepared of doing this 6-12 months before even have a chance to join a regular raiding group, which you can find in the LFG system. In some of the raiding groups, no matter if training or not, you should be prepared for toxic chat. And the gameplay will be "under pressure" during that time. Some commanders are more enthusiastic than others and will curse at you and kick you after the first fail.

That's overblown. There are a lot of factors that go into how long it takes someone to get into raiding. Some people never quite get the hang of things and some people make it look easy. I know one person who bopped from a self-taught group (hardly any success) through a series of statics before finding the "right one" 3-4 months later. Another person I know faked "kill proof" to PUG and within a month was being invited to a number of statics. And another player who joined a training guild and within 6 weeks was in a static and training others. (And of course I know folks who have given up trying to find a good fit for themselves.)

Factors that contribute to a short transition: skill at the game, how quickly you pick up on social cues via text, learning speed, willingness to join voice with strangers, available time, how often you can play, number of profs you will play, number of roles you will take on.Or in brief, the more flexible you are, the easier it will go.

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I advise you to find a guild that does light raiding, pugging will be a bad experience, if they take you at all. There are guilds like mine that focuses on one or two wings a week training people in guild to become better at raids. Its a commitment and you have to show you are trying to improve to continue raids, but worth it in the long run. You have to start somewhere if you want to raid, unless you are gw2 wealthy and pay for a carry which i see people do. Personally its better to just learn the encounters yourself and build a team its way more fun that way.

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@Shiyo.3578 said:This game, is by far the hardest MMO to get into raiding on the market.

This game, has by far the easiest raiding on the market.

These two statements being true in a single game is the issue with raiding in this game.

Agree. The game does a terrible job of teaching people how to play which feeds the dunning Kruger effect of players who reach the end of the story thinking they're ready to raid.

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@"bOTEB.1573" said:Absolutely not. Raiding as a new player is somehow possible only in a training guild/group and you must be prepared of doing this 6-12 months before even have a chance to join a regular raiding group...

6-12 months? For a new player it's not that hard to learn the meta, tooltips, and how to use the skills. Half a year is too long to break in, give it maybe 2 months? I saw aguy two days ago who's been playing for four months and he already got eternity. It doesn't take that long to break into the game.

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@"Shiyo.3578" said:This game, is by far the hardest MMO to get into raiding on the market.

This game, has by far the easiest raiding on the market.

These two statements being true in a single game is the issue with raiding in this game.

Edit:To the OP, you ask about activity numbers? Well, check this out then:https://imgur.com/a/xEfFNLm

Pretty much not any activity.

Crossroads inn do training every week 3 times. Each tuesday there are 2-5 squads of totaly new raiders. The are not more because of number of commanders and not new raiders.

Lfg is not a place to look at participation since it is mostly used by more experianced players and many of them fullclear at monday.

I will show picture of lfg in evening/in monday to show that it is very active

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@"bOTEB.1573" said:Absolutely not. Raiding as a new player is somehow possible only in a training guild/group and you must be prepared of doing this 6-12 months before even have a chance to join a regular raiding group, which you can find in the LFG system. In some of the raiding groups, no matter if training or not, you should be prepared for toxic chat. And the gameplay will be "under pressure" during that time. Some commanders are more enthusiastic than others and will curse at you and kick you after the first fail.

This is some massive BS. If you're online during primetime, especially early in the week (Mo, Tue, We), there will be a lot of training groups. Read Dulfys Guide or watch Tekkit's video on the encounter before joining a training group, though. If you join a lot of training groups you'll learn a lot of bosses very quickly. Friend of mine started raiding ~1.5 months ago, now he's at like 70 LI and has done all of W1-4 at least twice. If you want and are comfortable on a boss, you can use one of the tools to "fake" LI.

It's honestly not hard to get into raiding if you're willing to put some time and effort into it and know how to play your class.

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I have done wings 1-4 and have been on a prolonged leave from raids, t4's and such. I'm at roughly 200 LI and have KP & Leggy armor from wing 1-4. My wish is to get back and do wings 5 and 6 but I'm really struggling to find motivation to start again. Mostly due to negative experiences with content which is often (but not allways) easier then t4 fractals. Mostly from people who think it matters if you killed the boss only 5-10 times with no deaths and problems instead of 50, most often seen in Pugs and most often because people are not flexible enough to find something to change in builds or class setups to facilitate runs cause they do have 2 or 3 stacks of Li's and they lost flexibility, ignoring the facts: and ot noticing losing 10-20% DPS from 1 or 2 chcracters tends to be no problem if the uptime of boons and survivability improves.

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@"Balsa.3951" said:the problem is not ppl like Raids the issue is the content don't provide a learning curve like beginner Raids and bcs of that it carters to a certain group only who post LFGs like Class X not welcome and only exp player show xxxx number of tokkens

this alone shows what an environment Anet has created. Even Fractals have low lvls where u can learn slowly and still joining all the content.

about Class XXX not welcome is even that most ppl even dont know if XXX class would be not good its just ppl copy paste what they see on some website.without DPS Meter we would had a even more narrow class selection in Raids. Because ppl reading those meta build websites without testing it out themselves

I don't like raids on games because they require anywhere from 9 others to 29 others depending on game. I have yet to clear any raid that was mechanically higher in difficulty compared to 5 player dungeons of higher than average difficulty. Raids are just dungeons scaled up to require more people, that is all. Other games don't offer learning curves towards the mechanics for harder dungeons, and harder content always sees a minority participate, but raids sees even less participation than harder dungeons due to simply requiring more people per group, as well as the reliance on more people for mechanics.

Anytime I have participated in raids I only ever did it because if EXCLUSIVE rewards not available elsewhere. How many people on these games even want to raid if the rewards weren't exclusive to them? There's a reason why games hide exclusive rewards behind very unpopular content, to force people who are otherwise uninterested in them to participate and fill in groups.

It makes no sense to blame "elitism" when they exist even for harder 5 player dungeons in all games, even T4 fractal groups and CMs have silly requirements for the majority of lfgs. Any content that isn't clear-able by the average will see requirements just to make it more likely to succeed, and in the case of skilled players they'll want a certain group composition purely to finish it quickly and do something else.

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