Long-time absent Thief here... occasionally checking up on patches just to see how much Anet nerfs Thieves, yet always with a slight hope that they will unexpectedly reverse course.
Let me get this straight... Anet literally halved the distance of a Daredevil's Steal and made it unblockable with absolutely no other changes. Am I correct? And they claimed to do so in order to make it more of a brawler?
My goodness, Anet logic at work here. How does this make the Daredevil more of a brawler? Let's see...
I get the concept of turning the Daredevil into a brawler, and that's great. However, to put it politely, the people in charge of doing this are like political pundits on television... they are overpaid and have absolutely no clue. As a longtime customer of Anet, I can say that. And as a customer, I'm very disappointed in what the product has become.
Why does Anet believe that giving Steal an unblockable ability in any way makes up for halving the range? An unblockable Steal in itself does next to nothing. It doesn't damage, it doesn't interrupt, it doesn't rip boons, it doesn't do anything other than grant an item if used on somebody hiding behind a shield. That's it. In order for an unblockable Steal to do ANYTHING at all is for it to be traited to do those things. And those traits have always been needed in order for Steal to do anything. Basilisk Venom performs the unblockable capability just fine.
Out of all the possibilities to enhance Steal, out of all the possibilities to make it more brawler oriented, making it unblockable seems rather lacking. Come to think of it, Steal doesn't actually steal anything. It doesn't steal boons. It doesn't steal an item from an enemy... it just creates an item from nothing. Why not make Swipe do something worthwhile? Actually ripping boons baseline. Or giving it a baseline stun. Or making it actually do damage. Or disarming the target... forcing it to switch weapons/elements/gadgets... or putting a random skill of theirs on cooldown?
Perhaps Anet just wants to have a "trade-off" (nerf Daredevil compared to Core Thief), so they decided to halve the range of Steal to make up for the third dodge. I could understand that... if Daredevil wasn't already a trade-off when it originally came out. Anet already gutted Core Thief's Acrobatics in order for Daredevil to even exist. So by degrading Daredevil now, they are just degrading the already degraded Thief. It's an absolute disgust.
Why don't we just remove Shortbow 5 so it's official?
Come on, Anet! I payed you money so I can play the Thief. I payed you money so I could play the Daredevil and Deadeye as they were needed just to remain semi-competitive. I play the Thief because it is/was the closest thing to a Rogue/Assassin class you had, but perhaps even more importantly, because of the initiative system which allows me to perform the given skill I needed at that given moment in sharp contrast to the MMO-style cooldown skills of everything else. Please stop damaging the only class that has such an amazing system!
PS. Yes, Anet, we want brawling Thieves. We want assassin Thieves. We want dueling Thieves. We want Thieves that can hold their own and contribute to their team in a COMBAT-related manner without having to depend on someone else holding an opponent down while we punch them. Give us sustainability that does not require mobility so we can fight on point. Either that or give us enough damage output to be a high threat to isolated opponents so we can force them off point in a timely manner. Please, just stop attempting to shoehorn the Thief into your stated vision of the future... because you've already broken the Thief, and you're simply breaking it further, and it will not accomplish your goal. It's just making your loyal customers angry and sad.