How OOC (Out of combat) works? — Guild Wars 2 Forums

How OOC (Out of combat) works?

whoknocks.4935whoknocks.4935 Member ✭✭✭✭

Just wondering at what range OOC effectively procs.

And I wonder why, when I am ganked and chased by multiple enemies and without being attacked by them or receiving any damage, they always get OOC before me and so they are able to trashmount and get me.

OOC shouldn't proc at the same time for me as well for the chasers?

nerftrashmounts

Comments

  • If you're being chased by multiple enemies, it seems likely that one or more of them will terminate combat sooner, just on the "first in, first out" basis.

    OOC shouldn't proc at the same time for me as well for the chasers?

    no, of course not, unless it's just a single person

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • For example:
    You are trying to cap a camp and a triplet of roamers enters. You skillfully notice and start to exit, stage right, before they get the jump on you. The thief dismounts and SB5-steps to you, and tags you, while the necro holds back to get OOC as you run away. The chrono drops a port, blinks up quickly and tags you, which helps the necro reach you on mount, while the thief can hold back getting OOC.

    Leap frog for them, constant in-combat for you.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    Alternative scenario - burst the thief as he tp in and go straight for them.

    Worst case that could happen, you die and get back to the fight much faster than a futile attempt to escape 1v3 against enemies making an obvious coordinated attempt to keep you in combat.

  • Tiawal.2351Tiawal.2351 Member ✭✭✭

    To get out of combat you must get rid of every condition on you and place distance between you and those you hit or were hit. This is true for both sides.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Dawdler.8521 said:
    Alternative scenario - burst the thief as he tp in and go straight for them.

    Worst case that could happen, you die and get back to the fight much faster than a futile attempt to escape 1v3 against enemies making an obvious coordinated attempt to keep you in combat.

    Running away is fun too tho. It's kind of one of those pick your pleasure type things . . .

    @DemonSeed.3528 said:

    @whoknocks.4935 said:
    Just wondering at what range OOC effectively procs.

    And I wonder why, when I am ganked and chased by multiple enemies and without being attacked by them or receiving any damage, they always get OOC before me and so they are able to trashmount and get me.

    This is the basic method now for mount mentality combat usage (hereby known as mmcu) - get one person to keep the single enemy in combat whilst the others ooc and pursue on mount, rinse & repeat until the guy is dead and insta stomp. As unfair as this seems, believe it or not there are people that want to defend it.

    I know I for one long for that bygone era when the scales of justice in 1vX combat were fairly and honorably tilted in favor of the dude trying to run away . . .

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    if you have a condition on you while your opponent breaks combat distance, they can get ooc while you remain in it if they close the gap before your condition runs out.

    people running single opponents down in a group of mounts will happen even more once we get the dismount skill many of the 1 vs X guys are asking for, so they then have an even harder time escaping. the next step after that is obviously cooldown on mount usage increased to 10-15s and allowing in combat mount usage!

    read this, become a better player now.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited May 12, 2019

    Sending the teef (or revenant) in to slow down the target that the rest of the gank squad can follow is a common strategy since the game exists. This has nothing to do with mounts.

    The dismount skill has to be dodgeable and needs a long cooldown (maybe as long as the regeneration of the full endurance bar (3 dodges) of the mount so that you need at least 4 players for a guaranteed coordinated dismount). I guess ANet is aware of potential problems and still adjusting the balance. Otherwise they would not hold back the skill this long.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @MUDse.7623 said:
    if you have a condition on you while your opponent breaks combat distance, they can get ooc while you remain in it if they close the gap before your condition runs out.

    people running single opponents down in a group of mounts will happen even more once we get the dismount skill many of the 1 vs X guys are asking for, so they then have an even harder time escaping. the next step after that is obviously cooldown on mount usage increased to 10-15s and allowing in combat mount usage!

    It's almost like these people have no game development or game theory backgrounds, and don't understand how things interact.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @Kylden Ar.3724 said:

    @MUDse.7623 said:
    if you have a condition on you while your opponent breaks combat distance, they can get ooc while you remain in it if they close the gap before your condition runs out.

    people running single opponents down in a group of mounts will happen even more once we get the dismount skill many of the 1 vs X guys are asking for, so they then have an even harder time escaping. the next step after that is obviously cooldown on mount usage increased to 10-15s and allowing in combat mount usage!

    It's almost like these people have no game development or game theory backgrounds, and don't understand how things interact.

    So many times I have zero condis on me, receiving zero damage whatsoever and the chasers-gankers are all able to trashmount and get me while I'm still in combat tho.

  • spectrito.8513spectrito.8513 Member ✭✭✭
    edited May 12, 2019

    @whoknocks.4935 said:

    @Kylden Ar.3724 said:

    @MUDse.7623 said:
    if you have a condition on you while your opponent breaks combat distance, they can get ooc while you remain in it if they close the gap before your condition runs out.

    people running single opponents down in a group of mounts will happen even more once we get the dismount skill many of the 1 vs X guys are asking for, so they then have an even harder time escaping. the next step after that is obviously cooldown on mount usage increased to 10-15s and allowing in combat mount usage!

    It's almost like these people have no game development or game theory backgrounds, and don't understand how things interact.

    So many times I have zero condis on me, receiving zero damage whatsoever and the chasers-gankers are all able to trashmount and get me while I'm still in combat tho.

    If you're in a certain range from the last enemy that hitted you, you wont get ooc, im not sure at what range you get ooc, but from my experience it would be around 1400

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @spectrito.8513 said:

    @whoknocks.4935 said:

    @Kylden Ar.3724 said:

    @MUDse.7623 said:
    if you have a condition on you while your opponent breaks combat distance, they can get ooc while you remain in it if they close the gap before your condition runs out.

    people running single opponents down in a group of mounts will happen even more once we get the dismount skill many of the 1 vs X guys are asking for, so they then have an even harder time escaping. the next step after that is obviously cooldown on mount usage increased to 10-15s and allowing in combat mount usage!

    It's almost like these people have no game development or game theory backgrounds, and don't understand how things interact.

    So many times I have zero condis on me, receiving zero damage whatsoever and the chasers-gankers are all able to trashmount and get me while I'm still in combat tho.

    If you're in a certain range from the last enemy that hitted you, you wont get ooc, im not sure at what range you get ooc, but from my experience it would be around 1400

    not just last enemy.
    if you are hit by 5 players, then you wont get ooc until you are out of the range of all of them at once. while each can be out of the range individually.

    read this, become a better player now.

  • rng.1024rng.1024 Member ✭✭✭
    edited May 12, 2019

    The way I've experienced OOC to work is by:

    • First checking how long it's been since you've been tagged by physical damage or conditions. I think this time is around 3 seconds of not taking damage (after you finish a fight until OOC kicks in).
    • Second do a range radius check to see if the source of said damage is within range (skips if they are dead, other enemies who haven't tagged you don't count). This includes everyone who has tagged you since you entered combat.
    • Third if the range check is successful it adds a security delay of either 2 or 3 seconds just to give an opponent time to chase before finally freeing you. Note that if range check turns out positive or isn't needed, this step is skipped aswell.

    As per your range question, I'd wager it's around 1500 or so since just teleporting out of a fight still apply stage 3 delay meaning it takes longer for you to get out of combat than if you killed the enemy. I also remember on my thief using 1200 range shadowstep out of a blob and then bouncing around 2 vaults would allow me instant OOC, the shadowstep alone would trigger the delay every time.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    There are 2 factors, damage and distance.

    If you get a certain distance from an enemy you've been in combat with, you lost combat with them. Simple.
    If you're still taking damage (from a DoT) and you get to that range, you don't lose combat with them.

    That's why thieves will put DoTs on you, teleport away with their shortbow, get "out of combat" and heal then come back with full health while you've been unable to because you were suffering DoTs and therefore still "in combat".

    Necro. Never knowingly blasting combo fields since 2012.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭
    edited May 20, 2019

    My god, people here have no idea how out of combat works. the fact that nobody has mentioned the most breaking bug of all is shocking.
    Here is the most breaking out of combat bug or exploit and how to reproduce it with warclaw.

    1.- Apply conditions on your enemy
    2.- Your enemy runs away with conditions
    3.- He reaches 1200+ units and disengages from battle
    4.- (according to stupid game code) if your enemy still has conditions, he will remain in battle, but if you don'thave any conditions, then you can remount and chase him.
    5.- If your enemy does not clear the conditions on time and you catch up with him. HE WILL REMAIN IN COMBAT but you will regenerate health because the game thinks you are out of combat. Your enemy is not so lucky, he is now low on health and is facing an enemy on mount and with full health.

    The fact that nobody has pointed this out just goes to show you plebs don't play GW2.
    This is why I am a firm believer that warclaw NEEDS TO GO! The mount has no place in WvW.

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • Svarty.8019Svarty.8019 Member ✭✭✭✭
    edited May 20, 2019

    @Hitman.5829 said:
    The fact that nobody has pointed this out just goes to show you plebs don't play GW2.

    Try reading one (ONE) post above yours.

    Necro. Never knowingly blasting combo fields since 2012.

  • @Hitman.5829 said:
    Here is the most breaking out of combat bug or exploit and how to reproduce it with warclaw.

    That is neither a bug nor an exploit.

    Or put it another way: is it your contention that the person with conditions should have all their conditions cleansed because they were able to get 1500 units away from the player/NPC that applied them?

    By the way: that still wouldn't have helped the OP. They were attacked by multiple foes, who were either clever or lucky enough to ensure one remained engaged with the OP.

    The fact that nobody has pointed this out just goes to show you plebs don't play GW2.

    Several people explained the mechanics clearly. I'll leave it to others to remark on whether that goes to show anything or not.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    Made a topic about this last week. People came to the conclusion that this is working as intended.

    God help us all.

  • Mokk.2397Mokk.2397 Member ✭✭✭

    Certain mechanics havn't evolved to the increased pace of the game .Combat speed needs to go in WvW and PvP .Seriously,Who would tip-toe and sneak around while being shot at. I believe that would fix the problem of being ganked also if you had a better chance of escape instead of a surprise slow penalty upon being attacked while the attacker is already set up for speed .Basically it would eliminate a surprise disadvantage.
    Also if mounts are to continue in WvW then it has to be on an even footing between attacker and defender.One speed for all mounts regardless which zone they may be in.

  • nthmetal.9652nthmetal.9652 Member ✭✭✭
    edited May 21, 2019

    This is interesting, because for me the appearance is always the other way around: I've been fighting a ganker somewhat successfully, then they suddenly disengage with some teleport skills or other movement skill, I chase after, and obviously they always mount up before I can, and naturally get away.
    You see, the system goes both ways.

    Bottom line: It's not a perfect system, but I guess it kinda works. It's not the thing about WvW that needs work, IMHO.

    "and then we know that we have looked back through the ivory gates into that world of wonder which was ours before we were wise and unhappy"
    -- H. P. Lovecraft - Celephais

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    I can say from experience that for assuming you have no conditions, and are scaling this based off of the closest target that is keeping you in combat, then the minimum threshold is around 1900-2200 units from the enemy. If you are just barely outside of ranger's longbow range (1840 units) you can be out of combat, so my best guess is that Anet set this to an even number of 2000 units.

  • Taobella.6597Taobella.6597 Member ✭✭

    the range of reset is 2000 or 2500 i do not remember off the top my head. so if someone stay within that range forever you never get out combat

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    There is clearly some differences in how classes get ooc. I've been chasing enemies who still have ticking conditions I placed on them and watched them just mount up and ride off. Power mesmer has to wait literally forever to get out of combat because compounding power is up, and even if your enemy died 10 seconds ago, if it's on your bar, you can't mount. There are a lot of variances where some classes seem to be able to just mount, regardless of situation, and others have to run because the game seems to single them out.

    Carnished Toast (Yum)
    Lost in the Maguuma (TC)

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Ubi.4136 said:
    There is clearly some differences in how classes get ooc. I've been chasing enemies who still have ticking conditions I placed on them and watched them just mount up and ride off. Power mesmer has to wait literally forever to get out of combat because compounding power is up, and even if your enemy died 10 seconds ago, if it's on your bar, you can't mount. There are a lot of variances where some classes seem to be able to just mount, regardless of situation, and others have to run because the game seems to single them out.

    I bet mesmers rarely run Signet of Illusions because of this as well, it tends to keep them in combat (not that I think many would be running soi anyhow, though I have some builds that still do).

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