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The maps are not rewarding enough to justify replaying them.


zealex.9410

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No matter what reward they add or introduce, in just a few days after it being put into the game it will become a 'trash reward'. Even if it's an Exotic or Legendary or Precursor. Because what people are really asking for is a unique reward that no one has (or very few people have). If everyone has it then it's no longer a unique reward.

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@PyrateSilly.4710 said:No matter what reward they add or introduce, in just a few days after it being put into the game it will become a 'trash reward'. Even if it's an Exotic or Legendary or Precursor. Because what people are really asking for is a unique reward that no one has (or very few people have). If everyone has it then it's no longer a unique reward.

Let´s ignore the quality of the first part of your post.What ppl are asking for are a REASON to do this events more then once. (may it be gold, challenge, fun,....)At this point none of those fits any of the new events. (for me, and propably others aswell)

Uniqe super rare reward as a bonus? YES Please, i know i won´t ever get it but hope is a big motivator.

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I have seen this over and over in MMO's, no matter what reward is added in just a few it becomes trash as then everyone has it. I have played games since the old BBS days and this not a new thing, everyone wants something unique from doing something and the first few are happy and then whatever reward it is becomes less because more and more people get it over time and then it's just another piece of trash dropped and then they ask the devs for better rewards. Again this is nothing new from an MMO perspective, rewards are fine until more and more get it and then it's not fine.

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This expansion lacks repeatable content. All you can do after initial walkthrough is farming funerary skins. And that's all. This expansion needs incentive for people to go back to it. At least 2 of the metas need to be scaled similarly to HoT metas, in terms of effort and reward.

The "it's for fun" argument doesn't work unless you want people to leave the game again after month or two.

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I really like the new maps, they've got alot of replay-ability for me, and i'm mainly a wvw player, i also quite like hot maps. Maybe you guys need to stop expecting them to give you event chains like on the hot maps, and go out and explore, do events while you run around etc, sure it's different, but is that a bad thing? nope.

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@PyrateSilly.4710 said:I have seen this over and over in MMO's, no matter what reward is added in just a few it becomes trash as then everyone has it. I have played games since the old BBS days and this not a new thing, everyone wants something unique from doing something and the first few are happy and then whatever reward it is becomes less because more and more people get it over time and then it's just another piece of trash dropped and then they ask the devs for better rewards. Again this is nothing new from an MMO perspective, rewards are fine until more and more get it and then it's not fine.

What?could´t you please give us an example?The rewards in gw2 are nothing but sell/salvagebale items + sometimes a special super rare (chak egg sac,..)these super rare items which exists for more than 2 years are far beyond trash tier if you look at the tp prizes. some may not like it because "i have seen at least 2 people wearing it" but they will be rewarded with a huge (!) amount of gold.The problem with the POF maps is, you don´t get any of it (standart rewards are too low compared to the time investment/lack of fun), except the following:

the only event i will partizipate and only if i am currently in the convienece area and its in his latter stage is casino blitz.

While the "collection token" stuff isn´t super fun or the boss isn´t super hard (more CC!) it can drop that unique aura.i am still not sure if i would wear it, or it can be sold on the tp, but again, the fact that it can only drop there is some extra motivation to do it.

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@zealex.9410 said:^ Theres no big rewards to go for. No legendary armors or weapons or trinkets tied to them. No chak eggs and the existing weapons and armor collections arent as tied to doing the maps e vents as they were in hot.

I dunno, I could play them for the gameplay instead of the skinner box rewards? :tongue:

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@Carighan.6758 said:

@zealex.9410 said:^ Theres no big rewards to go for. No legendary armors or weapons or trinkets tied to them. No chak eggs and the existing weapons and armor collections arent as tied to doing the maps e vents as they were in hot.

I dunno, I could play them for the gameplay instead of the skinner box rewards? :tongue:

The gameplay is very lacking as well. On the second character I took into the desert, I'm just going through the motions. I find myself zipping around the maps on whatever mount best suits the local environment, able to ignore practically anything I run through because of the Adroit Evasion (Jackal 4) mastery. Hardly any event feels worth stopping for, challenge-wise as well as reward. I'm just cruising from one point where I needed to pick up something to the next point where I need to pick up something. And I'm running out of things that need picking up, unless there are a lot more hidden achievements.

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@Manasa Devi.7958 said:

@Carighan.6758 said:

@zealex.9410 said:^ Theres no big rewards to go for. No legendary armors or weapons or trinkets tied to them. No chak eggs and the existing weapons and armor collections arent as tied to doing the maps e vents as they were in hot.

I dunno, I could play them for the gameplay instead of the skinner box rewards? :tongue:

The gameplay is very lacking as well. On the second character I took into the desert, I'm just going through the motions. I find myself zipping around the maps on whatever mount best suits the local environment, able to ignore practically anything I run through because of the Adroit Evasion (Jackal 4) mastery. Hardly any event feels worth stopping for, challenge-wise as well as reward. I'm just cruising from one point where I needed to pick up something to the next point where I need to pick up something. And I'm running out of things that need picking up, unless there are a lot more hidden achievements.

Yes exactly, all while the vast majority of events are ignored by everyone because what's the point in doing those anyway

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I love the new expansion and maps but it's more purely for the fun of running around on mounts and fooling around and enjoying the sights. Okay well it did get me alot more productive in aiming for some collections masteries and achievements but I think it's just something gamewide for me. I'm catching up on some LS3 and other details I missed.

In the actual content of POF maps I agree there isn't much I am driven to repeat. Unlike hot chains. I feel like POF maps went back to simple solo rpg npc quests and is missing that community or zerg ish experience. Yes there are bounty trains here and there but it really isn't particularly a farming need. People need them for some collections for the griffon for example and there is a good presence mainly bc it's still new content.

In a few months when most of the new hype is over and everyone has what they want, there may definitely be a greater drop in activity in favour of the much group fun, solo challenges and rewarding events in HoT or even LS3 maps.

However the one thing I need to figure out on POF is how to get ascended grieving stats. That might bring me back for some time. I'd like a viper and grieving combo gear set

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I like the desert. It's enjoyable because I'm just exploring, travelling, and engaging in whatever I want to engage. I'm not looking for "special rewards" or anything like that--the moment you stop appreciating the small things, you stop appreciating everything there is to offer.And the devs were all over the "joy of movement" for this zone. So try to enjoy the mounts and the vast desert areas that you can run around in.

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I like the desert. It's enjoyable because I'm just exploring, travelling, and engaging in whatever I want to engage. I'm not looking for "special rewards" or anything like that--the moment you stop appreciating the small things, you stop appreciating everything there is to offer. And the devs were all over the "joy of movement" for this zone. So try to enjoy the mounts and the vast desert areas that you can run around in.

Once I finish exploration what is there to do? Collections? Map completion? Events? Achievements? These are all 1-time activity. I can't repeat mastery quests on new character, I can't go through mount aquisition with new character and there is no point in repeating events, bounties and metas after you did all the collections. The only reason why so many people keep bounty training are mosaics and achievements. Because in time you finish 1 map bounty train (which is about an hour), you get much better loot in other zones. Or completing 1 tier of pvp chest.

PoF content is wonderful. I loved every minute I played it. But it's a 1-time adventure after which I have no reason to come back.

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I like the desert. It's enjoyable because I'm just exploring, travelling, and engaging in whatever I want to engage. I'm not looking for "special rewards" or anything like that--the moment you stop appreciating the small things, you stop appreciating everything there is to offer.And the devs were all over the "joy of movement" for this zone. So try to enjoy the mounts and the vast desert areas that you can run around in.

Yes and thats great, but how long can you do that and have fun with it? Exploration is something you can really only do once (since that is the nature of "exploration"), but since this is an mmo and not a single-player game there should be things to make us come back after the initial exploration phase!If Gw2 wasn't an mmo I would agree that the "joy of movement" and the feel of exploration are enough.

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@Carighan.6758 said:

@zealex.9410 said:^ Theres no big rewards to go for. No legendary armors or weapons or trinkets tied to them. No chak eggs and the existing weapons and armor collections arent as tied to doing the maps e vents as they were in hot.

I dunno, I could play them for the gameplay instead of the skinner box rewards? :tongue:

I dunno, It doesnt offer alot of diff outcomes or way to tackle it to justify replaying more than like 2 times. Its no witcher, and i dont want it to be i want to feel like i was rewarded just as much as i was/am in hot maps.

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Yep I dunno who is in charge of rewards over at Arenanet but whoever it is doesn't really understand why people play games.

People play these games because of the reward system. It's why there is a ding when you level.

Resources should not be so terribly difficult to come by for example the claws or teeth, the ectos should never fail to give at least when deconstructing something level 60 and above, and getting enough rewards from using the mystic toilet is a joke. You put the required 250 in there and you don't even get 50 of the item you need back! The economy doesn't even rely on that anymore so it needs an update.

Don't get me started on recipes. In HoT we were able to not only buy recipes for the new armors we could buy the armor pieces.

Now with the spearmarshal set no one carries recipes but for the gloves and helm, you can't buy any of the pieces, and if you manage to get the spearmarshal pieces for your character for a whole set on the PoF storyline you STILL don't get the recipes to make the whole set.

Did someone in the rewards department fall asleep?

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GW2, as a game, lacks compelling rewards in literally all of its post launch content.

The people to blame are the ones buying gem store skins and chests.

GW2's entire reward structure is built around cosmetic items. Gearing up is intentionally quick and easy from a power standpoint, just like GW1. You're supposed to want to kill things to get drops to look cool. The problem is that a solid 80% of post-release rewards can't be acquired by playing the game. They must be purchased from the gem store. This means you have no incentive to play anything but the content that makes the highest amount of gold per hour (which will only ever be a small slice of content) or whip out your credit card and literally not play the game at all.

Cosmetic microtransactions are fine in a game that doesn't place cosmetics as its only reward system. GW2's cosmetic cash shop is, in effect, the same thing as paying for power in a stat based system. Power is the goal in systems like WoW or Diablo, and as such you don't see those systems straight up selling the thing you're supposed to be playing the game to get. Cosmetics are the goal in GW2, and the majority of them aren't earned by actually playing content.

That's why GW2 has shitty replay value.

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I believe that soon will be added some kind of legendary and we will have incentive to stay on those map at least for that.

I hope that ANet will buff general rewards for bounties and metas, so it could be worthwhile to do that just for gold.

As for message above mine, I don't entirely agree (although I thumbed up :) ) - ANet is selling part of skins, mostly gliders' and soon mounts' in gemstore. Most of armors and weapons you are earning yourself through gameplay. Even better - you can earn things in gemstore through in game cash. So you can earn 100% things you see by playing the game. The only problem here is that it is not worth it to earn this needed gold on PoF maps. Which is a biiiiiiiiiiiiiig shame. The issue you marked that it is worthwhile to do only the best farm is a bit too elitist for my taste. You are right of course, but it min/maxing which I personally hate. Let them just buff rewards so bounties and metas are profitable similarly to SW for example and it will be just all right.

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The maps are empty and pointless because there is nothing meaningful to tie the player to them. I have no NPC friends on the maps to visit, no bases I worked on creating which I use for RTS style gameplay, no farm, no base I can quick travel to to pick up a Skyrim style randomly generated quest. There is nothing interesting to see or do. But that is the problem with every GW2 map. The level of immersion is extremely low.

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@takatsu.9416 said:I love the new expansion and maps but it's more purely for the fun of running around on mounts and fooling around and enjoying the sights. Okay well it did get me alot more productive in aiming for some collections masteries and achievements but I think it's just something gamewide for me. I'm catching up on some LS3 and other details I missed.

Yeah me too. I really am enjoying the new maps and they've actually inspired me to go back and care about collections and achievements, something I haven't bothered with since release honestly. I love how alive and vibrant the new maps and towns are.

People complain that there is no challenge, racing around on my mount. The world flies by too quickly.

SO GET OFF YOUR MOUNT! Taadaa. You're welcome.

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@tigirius.9014 said:People play these games because of the reward system. It's why there is a ding when you level.

Speak for yourself.

I play games to have fun. If I'm not having fun, I go play something else. I don't need to chase after some dangling carrot to keep me playing.

@PopeUrban.2578 said:The people to blame are the ones buying gem store skins and chests.

Yeah I like to blame people for my own shortcomings too when I have nothing else to fall back on. :neutral:

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