I see big "Sic 'Em!" problem — Guild Wars 2 Forums

I see big "Sic 'Em!" problem

bOTEB.1573bOTEB.1573 Member ✭✭✭✭

Everyone knows that using "Sic 'Em!" is essential to most rangers.
Because of that, its CD should be reduced to 20, maximum 25 sec. so rangers can use it more often.
Rangers can't simply pray doing mediocre damage only once every 35 sec.
We, rangers, deserve more consistent damage buff but 20-25 sec. is kinda acceptable.

Wishlist:
Everything that kills me should be nerfed
Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
ANET developments/events and everything else should be in a schedule with the time I play

<13

Comments

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    I am completely serious about the post.
    My ranger feels super weak without "Sic 'Em!".
    And when this skill has so big CD ranger profession is barely playable outside of PVE.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    Sure, make cd 20 seconds but the dmg modifier only 2-5%

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited May 15, 2019

    @Nimon.7840 said:
    Sure, make cd 20 seconds but the dmg modifier only 2-5%

    The only thing that makes burst DPS ranger semi-viable is "Sic 'Em!".
    Please, enough nerfes for the soulbeast.
    No one wants him to DPS in raids, they prefer Weavers - fact.
    No one wants him to DPS in WvW squads, they prefer Scourges, Weavers - fact.
    It is not even in top tier in PvP - fact.
    If ANET nerf "Sic 'Em!", in any way, burst DPS ranger will become trash tier and good for nothing.
    Now if ANET reduce the CD of "Sic 'Em!" ranger will get on the same tier as most other professions, because they will be able to sustain good damage for longer (overall) time.
    Come on, I mean, even after the yesterday's nerf "Arc Divider" is still more powerful than "Sic 'Em!".
    Why would ANET want to make the single buff skill, that makes burst DPS ranger viable, even worse than a direct damage skill?
    There is no logic, guys!
    Please, agree that reducing the CD of "Sic 'Em!" is a good option here.
    Thanks!

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Eugchriss.2046Eugchriss.2046 Member ✭✭
    edited May 15, 2019

    I would agree with that if and only if they make sure that sic'em and one wolf pack can't be used AT THE SAME kitten TIME. One wolf pack damage should be modified according to the number of allies in the area. if there's not then, nothing should happen.
    And moreover, they MUST completely remove unstoppable union. kitten is a skill that can bypass an active defense skill? Unstoppable union make sic'em sb cheesy as kitten. How are you supposed to reach a ranged class if you can t even block his skills?
    ...Or maybe, Anet should create a new type of blocking skills that can actually block unblockable skills...

  • @beatthedown.2651 said:

    @Eugchriss.2046 said:
    I would agree with that if and only if they make sure that sic'em and one wolf pack can't be used AT THE SAME kitten TIME. One wolf pack damage should be modified according to the number of allies in the area. if there's not then, nothing should happen.
    And moreover, they MUST completely remove unstoppable union. kitten is a skill that can bypass an active defense skill? Unstoppable union make sic'em sb cheesy as kitten. How are you supposed to reach a ranged class if you can t even block his skills?
    ...Or maybe, Anet should create a new type of blocking skills that can actually block unblockable skills...

    Please be a troll please be a troll

    It's getting kinda funny now. But players having actual meltdowns about low/mid tier builds isn't anything new. We just had a small balance patch about overperforming classes. Guess what they did not nerf. I don't even play Sic em since it's just inferior in most cases to standard boonbeast. There are also other classes who can fulfil the damage dealer role way better.

    You see, that s the problem. You guys are focusing on the wrong issues. Who cares if it a low/mid/god tier builds? If a skill has an issue no matter what tier it is, it needs to be fixed. it's not because a build does less damage than other classes that it shouldn' t be nerfed.

    It's exactly this way of thinking which lead us to power creep: class A does 10 damages whilst class B does 5. ok let s buff class B. Now it does 15, but class A still does 10. So let s buff class A too etc...

    You guys should stop focusing on the tier and more about the skill. If renegade has an S-tier skill, renegade or not, that skill should be nerfed.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited May 15, 2019

    @Eugchriss.2046 said:

    @beatthedown.2651 said:

    @Eugchriss.2046 said:
    I would agree with that if and only if they make sure that sic'em and one wolf pack can't be used AT THE SAME kitten TIME. One wolf pack damage should be modified according to the number of allies in the area. if there's not then, nothing should happen.
    And moreover, they MUST completely remove unstoppable union. kitten is a skill that can bypass an active defense skill? Unstoppable union make sic'em sb cheesy as kitten. How are you supposed to reach a ranged class if you can t even block his skills?
    ...Or maybe, Anet should create a new type of blocking skills that can actually block unblockable skills...

    Please be a troll please be a troll

    It's getting kinda funny now. But players having actual meltdowns about low/mid tier builds isn't anything new. We just had a small balance patch about overperforming classes. Guess what they did not nerf. I don't even play Sic em since it's just inferior in most cases to standard boonbeast. There are also other classes who can fulfil the damage dealer role way better.

    You see, that s the problem. You guys are focusing on the wrong issues. Who cares if it a low/mid/god tier builds? If a skill has an issue no matter what tier it is, it needs to be fixed. it's not because a build does less damage than other classes that it shouldn' t be nerfed.

    It's exactly this way of thinking which lead us to power creep: class A does 10 damages whilst class B does 5. ok let s buff class B. Now it does 15, but class A still does 10. So let s buff class A too etc...

    You guys should stop focusing on the tier and more about the skill. If renegade has an S-tier skill, renegade or not, that skill should be nerfed.

    But "Sic 'Em!" is not S-tier.
    If it is S-tier what are Arc Divider and many other stronger skills, double S-tier, which were triple S-tier before the nerf?
    You can't expect such skills to be nerfed when the game is full of other, a lot stronger and ridiculous skills.
    Soulbeast must perform 3-4 combo skills to achieve the damage, which is only for specific time frame, that some professions can achieve with 1 skill.
    Then you call it "blatantly OP".
    Well, it is not OP, in fact it needs a little buff compared to all other ridiculous skills around.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited May 15, 2019

    Here's how I feel about it:

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

  • santso.9201santso.9201 Member ✭✭✭

    @Psycoprophet.8107 said:
    It's pretty simple 40% strait damage modifier is to high. It should be dropped to 15 or 20% to be in line with other professions. 40% is fine on the pet though which is what it was intended for when It was created.

    I mean its not 40% when used in beastmode, its closer to 25% actually. Problem is ranger dmg is shiet without those insane modifiers because weapon skill scaling is Bad compared to lets say warrior who can run 2 qol/utility lines and still do oneshot dmg with one skill.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    I believe it is 40% merged or not merged is it not? Where are the tests and is it written anywhere officially?

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    Here's how I feel about it:

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    I can basically put sugar videos like this for any profession.
    But if you search for a video without cuts and just 20-30 min straight gameplay, either PvP or WvW, you will understand that your posted video is not the reality.
    Oh wait, I am pretty sure you already know this ;)

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @bOTEB.1573

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    It doesn't need anything else done to it. The above ^ would be the safe fix, taking no risks in destroying the class like they did with DE.

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    @bOTEB.1573

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    It doesn't need anything else done to it. The above ^ would be the safe fix, taking no risks in destroying the class like they did with DE.

    Yeah, I have to say, the thing that disgusted me about that video was the damage at high range on the longbow. Longbow is already the longest distance weapon, but giving it a massive damage burst like that basically gives nobody else counterplay unless they specifically have reflects.

    The great god Lagki demands sacrifice!

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited May 15, 2019

    @Vagrant.7206 or if they stand behind an object, which there are plenty of in every map, unblockables don't go through them, and there is no CD to do it.

    The biggest problem with these GW2 projectile debates is that most of the player base does not see GW2 as an LOS game. Due to the elongated HoT Bunker meta, where all ranged attacks were kitten beyond belief, most of the player base grew to know this game as "A game where you go to a node in the middle of a field and use your melee bruiser against other melee bruisers, while never worrying about kitten ranged." So this built an expectation in the minds of the player base, where they believe this is how the game should be. If this were a fps game, and players came in fully expecting to have to move behind objects to block ranged, and to have to be sneaky to approach something with a gun, when they have a melee attack planned, no one would be complaining.

    Now my question to you is: How is this game any different than the synergy & dynamic of a first person shooter's: Melee Strike > 1 Shot Snipers > Assault Rifle Mid Range > Melee Strike? This game works the exact same way. Your Heavies are usually the strong Melee range, usually packing a lot of CC and single strike kill opportunity. Your Snipers are DEs and Soulbeasts. Your Mid Range Assault Rifle guys are the Reapers & Berserkers, which counter all the powerful 1v1 heavy duelists in team fight mid range with lots of AoE. Not many people have noticed that this game is a certain trend where Heavies > Mediums > Lights > Heavies. There are a few exceptions but normally this true, and it is in my opinion no different than a fps: Melee > 1 Shot Snipers > Assault Mid Range > Melee.

    I'll tell you what I think the difference is. I think the difference is that we have the idea of "The Bunker" in this game. It makes people believe they should be able to play a build that is neigh invulnerable and if a single person can kill them, quickly at that, they get salty.

    In my opinion, people need to recognize everything I've pointed out ^ and understand that this is more of a game flavor issue, than it is a balance issue. Nothing is stopping any of you from utilizing anti LOS. In fact, the good players that do utilize anti LOS, are the reason why DPS Soulbeast isn't viable in upper tiers or serious AT play. A lot has changed since PoF release. High powered ranged exists now. If you want to explain to Arenanet why it doesn't "feel good" in this game, that's great. But I feel that player's shouldn't be turning it into a balance issue, because they expect to free cap mid in the open, and not worry about any pressure off node. <- This is just reluctance to recognize how the game needs to be played in PoF. It isn't the HoT Bruiser/Bunker meta anymore.

    Aside from what the players who refuse to pay attention to LOS play want to believe, Ranger is not competitive next to: FB, Scourge, Herald, Spellbreaker, Scrapper.

  • Undo.5091Undo.5091 Member ✭✭✭

    I think the OP is holding himself back a bit too much. Clearly Sic’Em is required to normalize Soulbeast’s damage to put it on an equal playing field, but this buff is too small. The skill is only ever used on Soulbeast, so we should really remove the skill and incorporate the 40% damage buff to the minor adept trait. Then, as long as the player is merged with his pet, he will maintain the equivalent Sic’Em damage boost to allow them to be even slightly viable. Boom, balanced.

  • Snellibee.2761Snellibee.2761 Member ✭✭✭

    @Trevor Boyer.6524 said:
    Here's how I feel about it:

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    Herald or Holo is in no way able to put out this amount of damage though. it's actually ridiculous how this is still in the game lmao
    I literally got mad in their place watching this video

  • Zenix.6198Zenix.6198 Member ✭✭✭

    @Trevor Boyer.6524 said:
    Here's how I feel about it:

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    funny that you would suggest a "half its range"-nerf and proceed by posting a video that shows mainly sub 1k range sic em kills.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Snellibee.2761 said:

    @Trevor Boyer.6524 said:
    Here's how I feel about it:

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    Herald or Holo is in no way able to put out this amount of damage though. it's actually ridiculous how this is still in the game lmao
    I literally got mad in their place watching this video

    Now you're talking about the difference between sustained DPS vs. DPS burst, and the difference between hard to land DPS burst, and practical easy to land damage.

    Heralds are used at top tier for a reason. DPS Soulbeasts are not used at top tier for reasons.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @DaShi.1368 said:
    Before anyone starts taking ranger's seriously about sic em, please remember how they responded to this: https://forum-en.gw2archive.eu/forum/professions/ranger/We-Heal-as-One-Feedback-merged

    WHAO was so powerful it was nerfed in a day. A fit was thrown saying that rangers were now unplayable without a clearly op skill. Sic Em is insanely powerful, bad for the game, and completely removing it would still have rangers be a top tier class.

    Where exactly is the Sic 'Em ranger top tier?
    Because I don't see many rangers in the top tiers or the top10.
    If Sic 'Em is insanely powerful where are all the rangers?
    Please, do not ignore my questions, I would like structured answer to a logical and structured question.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • beatthedown.2651beatthedown.2651 Member ✭✭✭

    @bOTEB.1573 said:

    @DaShi.1368 said:
    Before anyone starts taking ranger's seriously about sic em, please remember how they responded to this: https://forum-en.gw2archive.eu/forum/professions/ranger/We-Heal-as-One-Feedback-merged

    WHAO was so powerful it was nerfed in a day. A fit was thrown saying that rangers were now unplayable without a clearly op skill. Sic Em is insanely powerful, bad for the game, and completely removing it would still have rangers be a top tier class.

    Where exactly is the Sic 'Em ranger top tier?
    Because I don't see many rangers in the top tiers or the top10.
    If Sic 'Em is insanely powerful where are all the rangers?
    Please, do not ignore my questions, I would like structured answer to a logical and structured question.

    Don't expect any reasonable response. Probably someone is going to post an unranked montage or a WvW video again to "prove" their point. The thing is ppl are literally shaking when they see someone playing Sic em. They create a forum post before the match even ends. They make "damage calculations" and use the word "OP" a lot. Most Ranger players probably don't even care about it being nerfed since it's mostly just a fun skill to screw with new players.

  • @Vagrant.7206 said:
    Yeah, I have to say, the thing that disgusted me about that video was the damage at high range on the longbow. Longbow is already the longest distance weapon, but giving it a massive damage burst like that basically gives nobody else counterplay unless they specifically have reflects.

    Unstoppable Union tho

    Remove Ranked DuoQ pls&ty

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @Multicolorhipster.9751 said:

    @Vagrant.7206 said:
    Yeah, I have to say, the thing that disgusted me about that video was the damage at high range on the longbow. Longbow is already the longest distance weapon, but giving it a massive damage burst like that basically gives nobody else counterplay unless they specifically have reflects.

    Unstoppable Union tho

    Please, do not forget the LOS.
    The Longbow range is its plus but also its minus.
    After the recent rework of some open areas, like the old Coliseum, there are plenty of things to hide behind.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 16, 2019

    @bOTEB.1573 said:

    @DaShi.1368 said:
    Before anyone starts taking ranger's seriously about sic em, please remember how they responded to this: https://forum-en.gw2archive.eu/forum/professions/ranger/We-Heal-as-One-Feedback-merged

    WHAO was so powerful it was nerfed in a day. A fit was thrown saying that rangers were now unplayable without a clearly op skill. Sic Em is insanely powerful, bad for the game, and completely removing it would still have rangers be a top tier class.

    Where exactly is the Sic 'Em ranger top tier?
    Because I don't see many rangers in the top tiers or the top10.
    If Sic 'Em is insanely powerful where are all the rangers?
    Please, do not ignore my questions, I would like structured answer to a logical and structured question.

    You want logic?
    heres some logic for you....
    Why not advocate for the top 2-3 classes to be brought down a notch so that Sic Em and many other builds/classes become more viable? if this is how you actually feel about a 40% damage modifier being "weak" and the reason behind Ranger viability at top tier play.

    While we're at it, give my Tempest a 40% damage modifier, I could have some fun with that. Hell, make it a 3000% damage modifier because that still wouldn't make it a top tier build. Following your logic, there shouldn't be an issue with landing 900k churning earths because the rest of the kit is subpar and unviable for top tier play.... Ya know, I could get on board with that logic.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @DaShi.1368 said:
    Before anyone starts taking ranger's seriously about sic em, please remember how they responded to this: https://forum-en.gw2archive.eu/forum/professions/ranger/We-Heal-as-One-Feedback-merged

    WHAO was so powerful it was nerfed in a day. A fit was thrown saying that rangers were now unplayable without a clearly op skill. Sic Em is insanely powerful, bad for the game, and completely removing it would still have rangers be a top tier class.

    Where exactly is the Sic 'Em ranger top tier?
    Because I don't see many rangers in the top tiers or the top10.
    If Sic 'Em is insanely powerful where are all the rangers?
    Please, do not ignore my questions, I would like structured answer to a logical and structured question.

    You want logic?
    heres some logic for you....
    Why not advocate for the top 2-3 classes to be brought down a notch so that Sic Em and many other builds/classes become more viable? if this is how you actually feel about a 40% damage modifier being "weak".

    While we're at it, give my Tempest a 40% damage modifier, I could have some fun with that. Hell, make it a 3000% damage modifier because that still wouldn't make it a top tier build. Following your logic, there shouldn't be an issue with landing 900k churning earths because the rest of the kit is subpar and unviable for top tier play.... Ya know, I could get on board with that logic.

    Thank you for your point, which also points that even with the 6 sec, 40% modifier this ranger is not viable for top tier play (that is why I would like to see small buff). Which means that if it is not viable, players know how to deal with it extremely effectively. Which on the other hand points that not being able to deal with Sic 'Em at mid-low tiers is a learning issue. Which is okay! You don't know something - you learn it. But wanting to nerf and/or not buff a profession which is not able to offer a competitive gameplay, because it is too weak at higher PvP tiers, is hilarious :)

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Trevor Boyer.6524 said:
    Now my question to you is: How is this game any different than the synergy & dynamic of a first person shooter's: Melee Strike > 1 Shot Snipers > Assault Rifle Mid Range > Melee Strike? This game works the exact same way. Your Heavies are usually the strong Melee range, usually packing a lot of CC and single strike kill opportunity. Your Snipers are DEs and Soulbeasts. Your Mid Range Assault Rifle guys are the Reapers & Berserkers, which counter all the powerful 1v1 heavy duelists in team fight mid range with lots of AoE. Not many people have noticed that this game is a certain trend where Heavies > Mediums > Lights > Heavies. There are a few exceptions but normally this true, and it is in my opinion no different than a fps: Melee > 1 Shot Snipers > Assault Mid Range > Melee.

    Oh so THAT's the trinity of this game.
    Not the tank, dps, healer of other MMO's.

  • @bOTEB.1573 said:
    Please, do not forget the LOS.
    The Longbow range is its plus but also its minus.
    After the recent rework of some open areas, like the old Coliseum, there are plenty of things to hide behind.

    Noted. Unstoppable Union procs with beast mode so you could just wait to enter until you have LoS.

    And when you do, like I was saying; it ignores reflects, and absorbs. Because that's definitely what unblockable means.

    And at the same time, there's generally open maps like Foefire and Capricorn, but I guess that proves there's much more counterplay to it than just dodging. Just vote Coliseum.

    Remove Ranked DuoQ pls&ty

  • Snellibee.2761Snellibee.2761 Member ✭✭✭
    edited May 16, 2019

    @Trevor Boyer.6524 said:

    @Snellibee.2761 said:

    @Trevor Boyer.6524 said:
    Here's how I feel about it:

    Just to be clear on my stance:

    I believe Sic Em range needs to be halved. This would allow the Ranger to maintain its damage output but force the Ranger to get closer range to use it, providing more counter play for close range classes that may catch it using gap closers or short range teleports. Most of the complaining is about Rapid Fire 1500+ range anyway. In close range its DPS is no more or less functional than a Herald or Holo ect ect, after it uses Sic Em.

    Herald or Holo is in no way able to put out this amount of damage though. it's actually ridiculous how this is still in the game lmao
    I literally got mad in their place watching this video

    Now you're talking about the difference between sustained DPS vs. DPS burst, and the difference between hard to land DPS burst, and practical easy to land damage.

    Heralds are used at top tier for a reason. DPS Soulbeasts are not used at top tier for reasons.

    Boyce recently used dps soulbeast in an AT though? Also imo revs are more favored because of their mobility combined with good damage. Theres classes that do the same and more damage than Revenants are able to do but their design does not work that much for conquest.

    Rev just really fits the conquest gamemode, but they don't really do any more damage than other classes can do.

  • verskore.4312verskore.4312 Member ✭✭

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    He is just adding extra drama with hope that ANET will believe him :)

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @sephiroth.4217 said:

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    When was it changed?

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Crystal Paladin.3871Crystal Paladin.3871 Member ✭✭✭
    edited May 17, 2019

    Since boonbeast variants nerfed with moa stance, rangers been trying out diff builds to be effective... And a few equip zerky jerky builds and embraced longbows in their weapon slots once again... Now ppl who were used to fighting meele setup boonbeast build started encountering sniper builds... Now all they remember when dying is longbow hits or maul hits... and Now they ask for nerfs...

    When's the Last time Ranger buff listed in release notes? 5 or 6 months??? Idk

    I don't remember any significant buffs to ranger after boonbeast moa stance got nerfed ... So it might be players' illusion :p ... Idk I might be wrong

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    When was it changed?

    Isnt that obvious by what I posted?

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    When was it changed?

    Isnt that obvious by what I posted?

    No it is not. Can you give me month and year?

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    When was it changed?

    Isnt that obvious by what I posted?

    No it is not. Can you give me month and year?

    When they introduced Soulbeast...
    Merging with the pet for the 40% damage boost didnt exist for the first 4 or so years of the game.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    When was it changed?

    Isnt that obvious by what I posted?

    No it is not. Can you give me month and year?

    When they introduced Soulbeast...
    Merging with the pet for the 40% damage boost didnt exist for the first 4 or so years of the game.

    Soulbeast has been introduced late 2017.
    The 40% dmg boost was introduced in 2013, but before that it has dmg boost too, just it didn't say it is 40%
    2 years no complaints and suddenly some people just want random nerfs.

    @Crystal Paladin.3871 said:
    Since boonbeast variants nerfed with moa stance, rangers been trying out diff builds to be effective... And a few equip zerky jerky builds and embraced longbows in their weapon slots once again... Now ppl who were used to fighting meele setup boonbeast build started encountering sniper builds... Now all they remember when dying is longbow hits or maul hits... and Now they ask for nerfs...

    When's the Last time Ranger buff listed in release notes? 5 or 6 months??? Idk

    I don't remember any significant buffs to ranger after boonbeast moa stance got nerfed ... So it might be players' illusion :p ... Idk I might be wrong

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Vithzerai.3291Vithzerai.3291 Member ✭✭
    edited May 17, 2019

    Woooah. Hang on, first people want Sic 'Em nerfed, and now they want unstoppable union nerfed too? Ranger is 'arguably' the most reliant on their spacing at the moment, even with greatsword, given the amount of danger they're in of being nailed if they get in close. Longbow was scarcely played back in hoT days because of the amount of reflect/block projectiles most other professions had access to, and when they did they had to run a signet to make their attacks unblockable (granted, that ended up being a bug, but I think the point still stands.) Without the unblockable trait, it's relatively easy to align your defensive rotation of blocks and projectile destruction/reflect with their use of longbow. In a teamfight scrappers will render Soulbeast next-to-null if they don't have at least some access to unblockable. (I'm sure some of you want them to have to use a skill slot on it.) While I'm sure as heck someone's gonna' quickly come and tell me I'm either a Soulbeast main or defended an OP profession/group of mechanics, I'm not convinced by all this outcry of a nerf hammer. I'd like to suggest properly reflecting on the consequences of nerfing said mechanics and where that will leave the class. If the Soulbeast can't reliably 1v1 a fair amount of other professions in the game, they literally have no place in a team that isn't better provided by another profession.

    Edit: Ranger is my most played class, by a longshot, but I actually refuse to play Sic 'Em Soulbeast because I don't like the playstyle. Not liking something and it needing a nerf are two very seperate things. I hate getting bopped by a deadeye the few times it happens and I'm like, "Wth is this damage!?". But after 20 seconds of blind fury, I think, "Well, I didn't juke properly or I didn't rotate my cooldowns well enough considering that I -know- a deadeye is in the game." I think the same should go for Soulbeast. And at the end of the day, sometimes you will just get bopped. It happens.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    When was it changed?

    Isnt that obvious by what I posted?

    No it is not. Can you give me month and year?

    When they introduced Soulbeast...
    Merging with the pet for the 40% damage boost didnt exist for the first 4 or so years of the game.

    Soulbeast has been introduced late 2017.
    The 40% dmg boost was introduced in 2013, but before that it has dmg boost too, just it didn't say it is 40%
    2 years no complaints and suddenly some people just want random nerfs.

    @Crystal Paladin.3871 said:
    Since boonbeast variants nerfed with moa stance, rangers been trying out diff builds to be effective... And a few equip zerky jerky builds and embraced longbows in their weapon slots once again... Now ppl who were used to fighting meele setup boonbeast build started encountering sniper builds... Now all they remember when dying is longbow hits or maul hits... and Now they ask for nerfs...

    When's the Last time Ranger buff listed in release notes? 5 or 6 months??? Idk

    I don't remember any significant buffs to ranger after boonbeast moa stance got nerfed ... So it might be players' illusion :p ... Idk I might be wrong

    Its not random... Its a pecking order.

    On an OP scale of 1-10, it was probably a 5 at PoF release due to how overpowered some stuff was... they have been brought down a notch allowing sic em to rise on the scale to about a 9.. Shortly behind Rampage at 10.

    Pecking order...

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    They already have no place in a high ranked team. There are better professions.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    When was it changed?

    Isnt that obvious by what I posted?

    No it is not. Can you give me month and year?

    When they introduced Soulbeast...
    Merging with the pet for the 40% damage boost didnt exist for the first 4 or so years of the game.

    Soulbeast has been introduced late 2017.
    The 40% dmg boost was introduced in 2013, but before that it has dmg boost too, just it didn't say it is 40%
    2 years no complaints and suddenly some people just want random nerfs.

    @Crystal Paladin.3871 said:
    Since boonbeast variants nerfed with moa stance, rangers been trying out diff builds to be effective... And a few equip zerky jerky builds and embraced longbows in their weapon slots once again... Now ppl who were used to fighting meele setup boonbeast build started encountering sniper builds... Now all they remember when dying is longbow hits or maul hits... and Now they ask for nerfs...

    When's the Last time Ranger buff listed in release notes? 5 or 6 months??? Idk

    I don't remember any significant buffs to ranger after boonbeast moa stance got nerfed ... So it might be players' illusion :p ... Idk I might be wrong

    I dont understand ur confusion. I believe he means from sic em creation up until soulbeast was added it only gave pet 40% damage boost and not ranger. Once soulbeast was added the player was than included in the damage multipliers when merged. Soulbeast is definitely way over tuned along with spellbreaker,fb, and holo. Where were all these ridiculous views on why a class isn't OP when thief and mirage xey's filled the forums lmao oh wait gues theres just more mains in the powercrept classes.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @bOTEB.1573 said:

    @sephiroth.4217 said:

    @verskore.4312 said:

    @Ben K.6238 said:
    Sorry. Agreement ain't gonna happen.

    It's blatantly OP.

    blatantly OP? lol sorry but that agreement aint gonna happen either boi.
    Skill hasnt been changed for years but suddenly it's blatantly OP?

    The skill was changed though...

    It used to be pet specific but now its not, now it effects the Ranger too.

    When was it changed?

    Isnt that obvious by what I posted?

    No it is not. Can you give me month and year?

    When they introduced Soulbeast...
    Merging with the pet for the 40% damage boost didnt exist for the first 4 or so years of the game.

    Soulbeast has been introduced late 2017.
    The 40% dmg boost was introduced in 2013, but before that it has dmg boost too, just it didn't say it is 40%
    2 years no complaints and suddenly some people just want random nerfs.

    @Crystal Paladin.3871 said:
    Since boonbeast variants nerfed with moa stance, rangers been trying out diff builds to be effective... And a few equip zerky jerky builds and embraced longbows in their weapon slots once again... Now ppl who were used to fighting meele setup boonbeast build started encountering sniper builds... Now all they remember when dying is longbow hits or maul hits... and Now they ask for nerfs...

    When's the Last time Ranger buff listed in release notes? 5 or 6 months??? Idk

    I don't remember any significant buffs to ranger after boonbeast moa stance got nerfed ... So it might be players' illusion :p ... Idk I might be wrong

    I dont understand ur confusion. I believe he means from sic em creation up until soulbeast was added it only gave pet 40% damage boost and not ranger. Once soulbeast was added the player was than included in the damage multipliers when merged. Soulbeast is definitely way over tuned along with spellbreaker,fb, and holo. Where were all these ridiculous views on why a class isn't OP when thief and mirage xey's filled the forums lmao oh wait gues theres just more mains in the powercrept classes.

    Its exactly what I meant, thank you.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.