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GS for thieves next elite

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  • Shade.8971Shade.8971 Member ✭✭

    No to greatsword. Everyone wants a friggin GS and staff. One hand weapon so we get more dual skills.

  • DragonSlayer.1087DragonSlayer.1087 Member ✭✭✭

    I highly against the GS for thieves just because I feel like we're still missing a true assassin-type thief.

  • Oldgrimm.8521Oldgrimm.8521 Member ✭✭✭

    the assassin theme, name and archetype was already given to the other class, (revenant)

    and thief is not a spiritual successor of gw1's assassin.

    so any weapon goes, but my vote goes to GS for thieves, just to be flasshy with Exordium

  • Isle of Stars.3049Isle of Stars.3049 Member ✭✭✭

    No. We've had two-handed weapons for two expansions now.

    A one-hand weapon will be a good addition.

    An unsavory fellow beloved by those of unsavory ilk.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭

    Can we not push for the kitten variant of this, an executioner or swashbuckler with greatsword would be fine. Focused on dirty fighting or strong strikes with pin-point accuracy... God I don't want any more Weeb pumped into anymore of my games.... please

  • Jack Redline.5379Jack Redline.5379 Member ✭✭✭✭

    I want Torch
    or offhand sword
    But torch 10/10

  • reddie.5861reddie.5861 Member ✭✭✭

    GS is fine for me if i get to hit like a kitten truck out of stealth like good old backstabs im in!

  • nembool.5981nembool.5981 Member ✭✭

    Mace pls.
    I wanna stun people for days with a sap.

  • Grimwolf.7163Grimwolf.7163 Member ✭✭
    edited June 5, 2019

    I'd love to see some sort of Bandit or Mercenary spec using a greatsword, and have it focus on giving the Thief a bit more staying power. Maybe by mixing in some blocks.
    In the theme of giving the Thief more staying power, I'd also like to see it focus on managing Initiative consistently with ways to restore it, instead of just blowing it on burst then waiting it out.

  • Antycypator.9874Antycypator.9874 Member ✭✭✭

    I feel like GS is over-used. There are other weapons that could fit the Thief: an axe or mace would make this class look brutal.

    Commander, to ME!

  • Wouldn't mind a weapon that could contribute toward a more brawler spec - able to take more damage, not relying on dodges. Like the idea of a mace.

  • Runiir.6425Runiir.6425 Member ✭✭

    @Kageseigi.2150 said:
    The only reason I'd really care about having a greatsword is to have access to Belinda's Greatsword skin

    Come on, Anet... why not give the Thief a katana/ninjato skin? Even the kama skin you gave us is UPSIDE-DOWN!!!

    Honestly, who is making these decisions??? They aren't difficult.

    Not only that but you use Kama like you would an axe more than a dagger anyway. =/

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @AgentSmith.5169 said:
    Wouldn't mind a weapon that could contribute toward a more brawler spec - able to take more damage, not relying on dodges. Like the idea of a mace.

    I'd want an e-spec that change thief's stealth into a shadow form in which he is not invisible yet retain the effect of the "while in stealth" traits. With the 33% damage reduction while in stealth from shadow art, I believe that it would be a foundation solid enough for a brawler, if you add a silly trait that grant vitality in the e-spec traitline this might even be "perfect". (well the trade off would be the loss of the stealth attacks)

  • Arkaic.6350Arkaic.6350 Member
    edited July 2, 2019

    Elite Specialization: BLADEMASTER

    That is all I need to say.

  • derd.6413derd.6413 Member ✭✭✭✭

    I Have No friends, so I Must pug

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    I still like the idea of shield. Give it parry skills like on mesmer sword offhand (block causes X effect) for a mix of sustain and offence, give it traits so we can take more of a beating but make it still active play and make it feel like you're fighting like Captain America from the marvel movies. Job done.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • hatsamu.4327hatsamu.4327 Member ✭✭
    edited July 3, 2019

    @Jugglemonkey.8741 said:
    I still like the idea of shield. Give it parry skills like on mesmer sword offhand (block causes X effect) for a mix of sustain and offence, give it traits so we can take more of a beating but make it still active play and make it feel like you're fighting like Captain America from the marvel movies. Job done.

    Doesn't have to be shield for that. Like the example you gave, we could get that on offhand sword which I feel is a better thematic fit. Plus, even if it brings up fond memories of the Marvel Heroes arpg, an acrobatic melee fighter would have too much overlap with Daredevil.

  • derd.6413derd.6413 Member ✭✭✭✭

    @Arkaic.6350 said:
    Elite Specialization: BLADEMASTER

    That is all I need to say.

    we're discussing GS, not off-hand sword

    I Have No friends, so I Must pug

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    Anything that wields shadow magic is a thief.

  • derd.6413derd.6413 Member ✭✭✭✭
    edited July 5, 2019

    @Zacchary.6183 said:

    Anything that wields shadow magic is a thief.

    except your "shadow" magic has more in common with necro's dark magic then actual shadow magic and no saying it's shadow magic doesn't make it shadow magic.

    I Have No friends, so I Must pug

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @hatsamu.4327 said:

    @Jugglemonkey.8741 said:
    I still like the idea of shield. Give it parry skills like on mesmer sword offhand (block causes X effect) for a mix of sustain and offence, give it traits so we can take more of a beating but make it still active play and make it feel like you're fighting like Captain America from the marvel movies. Job done.

    Doesn't have to be shield for that. Like the example you gave, we could get that on offhand sword which I feel is a better thematic fit. Plus, even if it brings up fond memories of the Marvel Heroes arpg, an acrobatic melee fighter would have too much overlap with Daredevil.

    That last point about daredevil is a good one. I guess what I'm thinking of is pretty much what daredevil should be, instead of whatever it currently is. I kinda dislike the idea of a shadow mage in general, I tend to play the less magic inclined classes (thief warrior engi), but I suppose there's not many other directions they can go without rehashing something thief already has at this point.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • I have mixed thoughts about GS for the next thief elite spec weapon. On one hand, it would be visually awesome. On the other hand, thief could really use another one-handed weapon to permit more dual-wield skills.

    I would personally be happy with GS or off-hand sword. I don't want to see a magic-themed weapon, like scepter or focus.

    But what role does thief need for the next elite spec? We have an offensive, mobile melee brawler (in theory) in Daredevil, and single-target ranged damage in Deadeye. I don't think Thief needs another high-damage melee elite. I can think of the following possibilities:

    • healing / support (I don't prefer this idea for thief, but it is an option)
    • defense/CC, like Reaper or Scrapper (this is my preference, and I think GS or off-hand sword could fit fine here. OH sword or GS could have a weapon skill that consumes initiative to block attacks, for example)
    • condition damage (I don't really think thief would need this if the existing condi weapon sets were fixed: D/D, P/D, shortbow)

    If we want GS for the next elite, what role should it play? How should it be differentiated from Daredevil?

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    @derd.6413 said:

    @Zacchary.6183 said:

    Anything that wields shadow magic is a thief.

    except your "shadow" magic has more in common with necro's dark magic then actual shadow magic and no saying it's shadow magic doesn't make it shadow magic.

    Necros use Death Magic which is completely different from Dark Magic. Shadow magic can translate into Dark Magic by simply giving it tangible form, like a guardian's fire from which the spec's design was based off of.

  • derd.6413derd.6413 Member ✭✭✭✭
    edited July 8, 2019

    @Zacchary.6183 said:

    @derd.6413 said:

    @Zacchary.6183 said:

    Anything that wields shadow magic is a thief.

    except your "shadow" magic has more in common with necro's dark magic then actual shadow magic and no saying it's shadow magic doesn't make it shadow magic.

    Necros use Death Magic which is completely different from Dark Magic.

    necro is unquestionably the dark mage of the classes no matter how you try to spin it and he's not restricted to just death magic

    Shadow magic can translate into Dark Magic by simply giving it tangible form, like a guardian's fire from which the spec's design was based off of.

    basically confirming that you have no understanding of class themes.

    if you want to make a more magic focused thief you can't just rip off necro's theming, dump it on thief and call it shadow magic. i mean for pete's sake, one of the first skills you describe is called "grasping darkness" which is already the name of a necro skill.

    as an aside it might be best if we continue this argument on your thread instead of this one

    I Have No friends, so I Must pug

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    @derd.6413 said:

    necro is unquestionably the dark mage of the classes no matter how you try to spin it and he's not restricted to just death magic

    The necro is not a dark mage, it is a necromancer. Everything it has at its disposal deals with life and death. The only dark part about it is its edge.

    Shadow magic can translate into Dark Magic by simply giving it tangible form, like a guardian's fire from which the spec's design was based off of.

    basically confirming that you have no understanding of class themes.

    Themes mean little to a profession as the whole reason they exist is due to the type of magic they wield via lore, one. Profession themes went out the window with elite specs leaving only their mechanics, two. And three, keeping exactly to thief's core theme is the reason why it's in the position its in. Daredevil, believe it or not, was meant to be the tank spec for the profession. Something that had enough sustain with evades that it could survive without stealth (think hybrid DB/caltrops spam with Signet of Malice and Invigorating Precision). But very few have used it as such because they think of it as Core+, keeping the profession in it's non-role position. So then we get Deadeye which sacrifices mobility for long range burst, putting you far away from combat. Same problem "Core+, rifle not teefy enuf" even though it gives thief arguably the best mobility in the game, albeit awkward to use.

    So I designed an actual tank spec with area denial where the focus was tanking on point and not stealth/mobility spam hit and run. Maybe this way, you can hold a point and not just steal kills. Perhaps even get off the meta, which melts to everything.

    if you want to make a more magic focused thief you can't just rip off necro's theming, dump it on thief and call it shadow magic. i mean for pete's sake, one of the first skills you describe is called "grasping darkness" which is already the name of a necro skill.

    You mean Revenant? It was supposed to be the dark knight of GW2 from what I recall, but it wields the powers of the Mist instead of darkness. Secondly, names can be changed. Death's Retreat was my idea before it came into being and I don't remember naming it that (maybe shadow retreat?).

    as an aside it might be best if we continue this argument on your thread instead of this one

    That would be necroposting. Anet doesn't like necroposts very much.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited July 10, 2019

    @Zacchary.6183 said:
    That would be necroposting. Anet doesn't like necroposts very much.

    Yeah, so instead of that spam the link to that thread in other threads, because that's somehow better. Apparently people don't like that idea and I'm with them. It doesn't seem like your arguments about separating dark/death/black magic will change anything about that.
    Also some people already posted in that thread last week "and nothing happened", so your wild guess about necroposting is also wrong.

    As for the next espec weapon, I'd prefer something 1H that could be used with thief's dual wield mechanic. There's still quite some weapons left (like mace/axe/torch/scepter or maaaaaybe even shield, but I'm not convinced about this one) which could offer an interesting and fresh take on the thief playstyle.

  • Zacchary.6183Zacchary.6183 Member ✭✭✭

    @Sobx.1758 said:

    @Zacchary.6183 said:
    That would be necroposting. Anet doesn't like necroposts very much.

    Yeah, so instead of that spam the link to that thread in other threads, because that's somehow better. Apparently people don't like that idea and I'm with them. It doesn't seem like your arguments about separating dark/death/black magic will change anything about that.
    Also some people already posted in that thread last week "and nothing happened", so your wild guess about necroposting is also wrong.

    As for the next espec weapon, I'd prefer something 1H that could be used with thief's dual wield mechanic. There's still quite some weapons left (like mace/axe/torch/scepter or maaaaaybe even shield, but I'm not convinced about this one) which could offer an interesting and fresh take on the thief playstyle.

    Last time a dead thread of mine was revived, it got locked immediately. Hense my issue with it. As for other weaponsets, I would not mind axe, torch or shield. Especially shield if it has a cheap parry skill to it

  • Razor.9872Razor.9872 Member ✭✭✭

    I imagine GS thief attacks to feel "momentum driven." As in the thief does spins, flips, and dashes to attack quickly, relentlessly. Sort of like 2B from Nier Automata, but with one's hands on the blade more or less the whole time.

    NSPride~

  • Yasai.3549Yasai.3549 Member ✭✭✭

    Honestly all I want is dual swords on Thieves so I can stop looking at Revenant to fulfil my Double Sword Power Assassin fantasy.

    Warrior Double Sword is more of a hybrid or Condi fighter, and Mesmer Double Sword is more like a duelist than an Assassin.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Ustaf.2953Ustaf.2953 Member ✭✭

    @Yasai.3549 said:
    Honestly all I want is dual swords on Thieves so I can stop looking at Revenant to fulfil my Double Sword Power Assassin fantasy.

    Warrior Double Sword is more of a hybrid or Condi fighter, and Mesmer Double Sword is more like a duelist than an Assassin.

    I don't understand people obsession with offhand swords. They look so clunky and unweildly

  • Eekasqueak.7850Eekasqueak.7850 Member ✭✭✭✭

    No great sword or offhand sword, torch, mace or scepter would be what I'd like to see. I want more thief dual skills and I'm tired of the obsession with swords.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    torch offhand would just remind me too much of the bandits at the moa ranch wielding pistol/torch in queensdale.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Runiir.6425 said:

    @Kageseigi.2150 said:
    The only reason I'd really care about having a greatsword is to have access to Belinda's Greatsword skin

    Come on, Anet... why not give the Thief a katana/ninjato skin? Even the kama skin you gave us is UPSIDE-DOWN!!!

    Honestly, who is making these decisions??? They aren't difficult.

    Not only that but you use Kama like you would an axe more than a dagger anyway. =/

    Gotta admit, when Thief was still an unrevealed silhouette, I thought the silhouette might be carrying an axe...

    There is definitely precedent for kama-like axes (the Elonian axe, for instance), to the point where given how GW2 treats daggers, axe might actually be a better way to implement the concept of kamas than what we currently have.

    @Zacchary.6183 said:
    Daredevil, believe it or not, was meant to be the tank spec for the profession. Something that had enough sustain with evades that it could survive without stealth (think hybrid DB/caltrops spam with Signet of Malice and Invigorating Precision). But very few have used it as such because they think of it as Core+, keeping the profession in it's non-role position.

    I run Daredevil like this on occasion. Does fairly well, although it is quite vulnerable to a well-timed spike in between evades (but having weaknesses is part of balance).

  • Tabootrinket.2631Tabootrinket.2631 Member ✭✭
    edited August 12, 2019

    I'd rather have something unexpected like scepter, torch or shield.

    Also, another two handed weapon for a profession like thief with a special dual weapon skill would be lame.

  • Oldgrimm.8521Oldgrimm.8521 Member ✭✭✭

    id like to have focus as another option, i want to wear Binding of Ipos, shadow spell caster

  • NeverLoseGuy.3894NeverLoseGuy.3894 Member ✭✭
    edited August 14, 2019

    I would prefer an offhand sword because then you have dual-wielding sword thief that not only aesthetically pleasing, but also is within the design choice (things like blade dancers come to mind).

    I suppose if you were to talk about gameplay it could be a more aggressive one where you have utilities to not only keeps the enemies within range but also for greater mobility at the cost of lesser range and damages overall.

    Sword already has similar skills that fulfills most of what I described here, so to have it being off hand weapon that expands upon that would be great.

    Oh and throw some more shadows and smokes while you're at it.

    Edit: axe sounds interesting if you think about it. A shadowy serial killer that can teleport and go invisible.

  • MrForz.1953MrForz.1953 Member ✭✭✭
    edited August 14, 2019

    @Ustaf.2953 said:

    @Yasai.3549 said:
    Honestly all I want is dual swords on Thieves so I can stop looking at Revenant to fulfil my Double Sword Power Assassin fantasy.

    Warrior Double Sword is more of a hybrid or Condi fighter, and Mesmer Double Sword is more like a duelist than an Assassin.

    I don't understand people obsession with offhand swords. They look so clunky and unweildly

    Anime or Hollywood?

    Besides, it's no surprise the majority never really liked Thief, they want shadow warriors. If it's going to turn out like rifle, then by all means, have their wish granted.

    Disgruntled Charr Engineer and Pirate - Jade Quarry

  • I want an Elite Spec that changes the existing weapon to different skills. Like make Daggers great again...

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    I'm still hoping they stop introducing new elite specs, frankly. Every one they do creates more potentially busted interactions and increases the workload for the devs, I'd sooner they didn't deliberately increase their workload on balance when balance happens rather slowly at best, and funnelled that dev time into something more interesting.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭

    @Jugglemonkey.8741 said:
    I'm still hoping they stop introducing new elite specs, frankly. Every one they do creates more potentially busted interactions and increases the workload for the devs, I'd sooner they didn't deliberately increase their workload on balance when balance happens rather slowly at best, and funnelled that dev time into something more interesting.

    Eeexactly! E-Specs don't work and I am sad that Devs haven't seen this through until after-PoF.

    Or had they? We will see on 30.08.

  • Ghostt.1293Ghostt.1293 Member ✭✭✭

    i most def want GS but i wouldn't mind to have focus shuriken launcher or a wired axe or off-hand sword for more hate in pvp

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