Aggro range increased... again... — Guild Wars 2 Forums

Aggro range increased... again...

BlueJin.4127BlueJin.4127 Member ✭✭✭
edited May 17, 2019 in Guild Wars 2 Discussion

The main reason I don't do PoF (and LWS4) is because of the annoying aggro range (900 in PoF compared to 600 in previous zones). Playing in PoF is like eating at a restaurant filled with flies that constantly annoy you. I noticed that enemies in Dragonfall were aggroing from ridiculously long range so I measured the aggro range and... the aggro range in the new zone is 1200...

Seriously... are you kitten kidding me? I was hoping that Anet would some day go back and reduce PoF aggro range down to 600 like everywhere else so that I'd actually enjoy PoF, but it's even longer now... Sigh...

I don't like to start upset posts like this but this just pisses me off so much... Seriously, is this the future of GW2's design? If it is, I'd really like to hear now from Anet so I can just quit and not waste any more time on this game. I personally hate the 900 aggro range enough that if the whole game was like this, I'd just quit the game. Increasing it to 1200 for future contents means I have no reason to continue to invest in this game. Having enemies that are not even in my screen aggro out of nowhere is just so disruptive and annoying. It takes the fun out of exploring open world. I can't even look at the map, activate vistas, remount, chat, etc. before some stupid suicidal fly pesters me to kill it first. This is about as fun as walking down a street and having people constantly hand me fliers. It's about as fun as constantly getting robocalls. It's about as fun as having my email spammed by scammers. It’s about as fun as visiting a web site with pop up video ads.

EDIT - And of course, there are some people replying it’s not hard when this thread is not about difficulty (not saying anything wrong with players who find PoF hard). This thread is about the annoyingly long aggro range making it not fun to explore due to the constant disruptions. Learn to read.

^^

<13

Comments

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @AliamRationem.5172 said:
    I haven't had a chance to head over to the new map yet, but I agree that PoF aggro range is very annoying.

    Especially with regards to ranged NPCS. The branded...the harpies..and omg, branded harpies?!

  • HyperLooser.2698HyperLooser.2698 Member ✭✭✭

    Aggro is not a problem for tanky classes/specs with huge AoEs on low cooldowns. It is for the rest.

  • Stalkingwolf.6035Stalkingwolf.6035 Member ✭✭✭
    edited May 15, 2019

    @brenda.9723 said:
    I have problems with my minions on necro. They seem to attack random enemies on their own and they are more diffecult to stop attacking.

    Necro is very annoying. my Warrior has this rock dog who is also very annoying ( Superior Rune of the Ogre )

    He who fights with monsters might take care lest he thereby become a monster

  • Steve The Cynic.3217Steve The Cynic.3217 Member ✭✭✭✭

    @Blocki.4931 said:
    How can aggro range be a problem to so many and be not even noticed by players like me? I've stumbled into two situations where I was slightly annoyed by it on the new map and that was mostly because I was an idiot. There are so many corners, so many rocks you can jump behind. Maybe it would do good for many if they learned to LoS.

    Pretty much my experience, and I'm a klutz. (OK, I mean, I can hold my own in combat, and I'm much better than I was, but I'm still a klutz.) I barged into the south lane and got roflstomped, but that was more because of numbers than aggro range. Thereafter, I haven't had any problem because of the Golden Rule.

    Er, this Golden Rule: ground-only no-ranged-attack enemies are not a problem when you're in the air.

    Griffy can help you do that, and so can gliders, and the Dragocopter allows you to stay in one place in mid-air indefinitely.

    @Biff.5312 said:
    Exercise your whimsy.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited May 15, 2019

    What annoy me more is the strength of some foes, you have the skeleton and will o wisp which are okay and then those bodybuilded shadow knights and creatures, playing with holo dps, got downed and killed several times as many players I met. They don't take damage they shield and restore health just like they are scrappers.

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  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited May 15, 2019

    @Blocki.4931 said:
    How can aggro range be a problem to so many and be not even noticed by players like me? I've stumbled into two situations where I was slightly annoyed by it on the new map and that was mostly because I was an idiot. There are so many corners, so many rocks you can jump behind. Maybe it would do good for many if they learned to LoS.

    It's very annoying to afk farmers, recource nodes farmers, and people who expect game to be a walk in the park which they can play with one hand while holding their beer with the other one :) I've never had issues with agro range in PoF, it seemed a bit more challenging due to this, what is good, but still quite easy anyway (easier than current HoT).

    In short, it's not an issue if you actually came to the map to play a game, not expecting it to be an effortless farm.

  • Aridon.8362Aridon.8362 Member ✭✭✭

    That makes it more realistic. I mean there's plenty of other armor options that are viable and have toughness and vitality that you can use to survive while still dealing good damge. I use minstrels in open world and I still deal good damage. Aggro more for more challenge I say! :sunglasses:

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @aspirine.6852 said:
    During the final fights it gets annoying, on the rest of the map I don't notice it so much. During the last sequence it is sometimes useful to switch bosses(or just go somewhere fast) but I can hardly reach them because I cannot mount due to the enormous amount of aggro and pillar condition spam. But normally on the map while doing the pre it seems ok.

    Having ley line gliding makes that part a bit less crappy

  • XatraZaytrax.2601XatraZaytrax.2601 Member ✭✭✭

    @Turkeyspit.3965 said:

    @AliamRationem.5172 said:
    I haven't had a chance to head over to the new map yet, but I agree that PoF aggro range is very annoying.

    Especially with regards to ranged NPCS. The branded...the harpies..and omg, branded harpies?!

    My most hated enemy of the game. I was playing ESO and they were trying to make me feel guilty about wiping out colony of them, and I was like "you clearly don't know how truly evil they are."

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited May 15, 2019

    @kharmin.7683 said:
    I would like to have the opportunity to look at the landscape and surrounding terrain that Anet worked so hard to create, but I don't have that luxury when I'm constantly being attacked.

    I hardly can think of a location on the map where you wouldn't be able to do so. Sure, you are not always can do it at any spot you are staying at at that very moment - but by just having a look around you can find a more or less safe spot you can stay a few minutes at without being attacked. Like, a hill, or a ledge on some cliff, or just some spot which is clearly far away from all nearby monster spawn regions. It comes with experience, but you can see such spots almost any time, from any possible place.

    Yes, they are not kind of safe-spots when you can just leave your character and go away for 10-30 minutes (you still can find such spots as well on those maps anyway), and yes it still requires you to spend some efforts looking around and thinking - but that far from being even mildly difficult. And yes, you can't just make a few steps to the side and leave without fear of being aggroed - and that's a good thing which make those maps at least mildly interesting, comparing to the kindergarden of the core Tyria where you can play game with your left hand and your face while doing house chores with your right hand, and go out for a walk, only to see your character staying alive and safe upon getting back home.

    Thanks, don't need this bs in DLC maps as well. That's one of the few places I can play a game with my lv80 characters.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭

    @Khisanth.2948 said:

    @aspirine.6852 said:
    During the final fights it gets annoying, on the rest of the map I don't notice it so much. During the last sequence it is sometimes useful to switch bosses(or just go somewhere fast) but I can hardly reach them because I cannot mount due to the enormous amount of aggro and pillar condition spam. But normally on the map while doing the pre it seems ok.

    Having ley line gliding makes that part a bit less crappy

    Yes, thank god for Ley Lines in this map. :) I really like how this map has all of the "transportation" devices that we got during the LW seasons. The good thing about the Leylines, shrooms and Oakheart Essences is that you can use them while having aggro so I think this was Anet's way of alleviating the aggro thing somewhat. I hope they will keep doing this going forward with new maps. I always loved the Oakheart Essences and the Ley Lines are simply a must if you want to arrive at the next Mini boss in time. :)

  • Steve The Cynic.3217Steve The Cynic.3217 Member ✭✭✭✭
    edited May 15, 2019

    @Tyncale.1629 said:
    I agree with the OP, the aggro range is very annoying. A solution for me would be if we could at least mount when we have aggro.

    We can mount when we have aggro. What you can't do is mount when you are classed "in combat". If you're trying to avoid combat, that begins when you take damage because of something a monster did(1), and ends a second or so after the last condition on you clears provided you aren't still taking damage from other sources.

    So if you can activate the mount skill before entering combat, you're golden, even if the monsters are trying to attack you.

    (1) The "take damage" part is critical: If you block an attack (Guardians FTW!), you don't enter combat.

    EDIT: compare this to SWTOR, where you enter the "in combat" state when monsters take an interest in you, even if they never get to actually attack you.

    @Biff.5312 said:
    Exercise your whimsy.

  • Tyncale.1629Tyncale.1629 Member ✭✭✭

    @Steve The Cynic.3217 said:

    @Tyncale.1629 said:
    I agree with the OP, the aggro range is very annoying. A solution for me would be if we could at least mount when we have aggro.

    We can mount when we have aggro. What you can't do is mount when you are classed "in combat". If you're trying to avoid combat, that begins when you take damage because of something a monster did(1), and ends a second or so after the last condition on you clears provided you aren't still taking damage from other sources.

    So if you can activate the mount skill before entering combat, you're golden, even if the monsters are trying to attack you.

    (1) The "take damage" part is critical: If you block an attack (Guardians FTW!), you don't enter combat.

    EDIT: compare this to SWTOR, where you enter the "in combat" state when monsters take an interest in you, even if they never get to actually attack you.

    Yes, you are right, and it is an important detail. I usually manage to avoid getting hit pretty well, and can usually harvest just fine when mobs are around, by fast dismount/mounting. But with the large aggro range of the Skeletons and wurms in this map, and the density of the mobs I must say it is taking away quit a bit of the fun away of exploring this map.

  • Shadowzerk.4715Shadowzerk.4715 Member ✭✭✭

    huge aggro range, long range attack + chain CCs = dead in few sec
    of course we got break skills, but the mobs can chain CC ur kitten, and ur skill have CD plus u have to freaking def the point
    im not stupid enough to stay there and fight for 1 key and few karma pt

  • holodoc.5748holodoc.5748 Member ✭✭✭

    I had a branded Charr chasing me from Kodash in Vabbi to the Hunter's lodge in Queensdale. Seriously ANet?

  • Tiviana.2650Tiviana.2650 Member ✭✭✭
    edited May 15, 2019

    Agro is a problem but to me targeting is a worse problem. I can have the boss right in front of me and i cant even get a click to stick on it and target it. So tab but thats worse it picks up every random mob but the one i want to attack.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    It is silly. Can't ooc . . .

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited May 15, 2019

    @AliamRationem.5172 said:

    @Aridon.8362 said:
    That makes it more realistic. I mean there's plenty of other armor options that are viable and have toughness and vitality that you can use to survive while still dealing good damge. I use minstrels in open world and I still deal good damage. Aggro more for more challenge I say! :sunglasses:

    I can solo even many of the legendary bounties in PoF. No amount of normal and veteran trash units are going to challenge me. But it's still annoying to have to clear every enemy within a square mile every time you dismount for any reason.

    That just means whatever broken OP class you play (mirage my guess, or minionmancer) needs to be nerfed balanced, not that something is wrong with aggro range. If anything, powercreep needs to be reduced to a point when each fight with a regular "trash unit" would require a certain effort invested.

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    Glassy builds are fine, so long as you kill things fast (which is why you're running that build after all).

    I noticed some ranged enemies have a longer range, which is going to be important with the aerial element to this map being emphasised by the Skyscale. It doesn't really bother me; the "how do you not see me yet?" short range of core Tyria mobs bothers me more.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭

    @Klipso.8653 said:
    Sometimes I get agroed by PoF mobs while doing HoT metas

    lol

    PoF aggro is so long, Dany had to clear King’s Landing before interacting with Cersei.

    ^^

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited May 15, 2019

    @Einlanzer.1627 said:
    Except it annoys a lot of players and therefore isn't a trivial issue. I've been arguing for years that PoF was abandoned so quickly in large part thanks to its frustratingly large aggro range, and it's mind blowing to me that they haven't addressed it.

    Because it wasn't abandoned over some trivial matter like this. The main reason was mentioned numerous times - it's combination of the fact it's quite challenging for an average player (NOT somebody who solos bounty bosses), with the fact of it's not being rewarding enough at the same time, and also the fact that it's kind of devoid of content (less interesting events which are distributed over a huge areas of complex terrain) - and that's when we have "fast-food" farming heavens like Silverwastes and Ishtan where everything is compactly placed and pours rewards on you, and we have HoT's metas, which are both rewarding AND very fun to play, and we have fractals which are another "fast-food" option.

    The only change PoF needs is more events, and more rewards for those.

  • keenedge.9675keenedge.9675 Member ✭✭✭

    increased aggro -- adapt or die

    It is a great differentiator from the 'too easy' central maps. It needs to stay.

    Moral Statute Machine: John Spartan, you are fined five credits for repeated violations of the verbal morality statute.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Blocki.4931 said:
    How can aggro range be a problem to so many and be not even noticed by players like me? I've stumbled into two situations where I was slightly annoyed by it on the new map and that was mostly because I was an idiot. There are so many corners, so many rocks you can jump behind. Maybe it would do good for many if they learned to LoS.

    Because the difference in aggro range is a lie that people believed and obviously still believe to this day...I can stand the same distance from enemies regardless of zone and not have them aggro(as long as my pet is stored, since it does tend to wander slightly away from me). Melee enemies have their aggro range(shorter) and ranged enemies have a difference aggro range)(longer), maybe that is the problem people perceive to be a change in aggro range, the fact that there are 2 different ones depending on the enemy you're fighting.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @BlueJin.4127 said:

    @Zaklex.6308 said:
    Because the difference in aggro range is a lie that people believed and obviously still believe to this day...I can stand the same distance from enemies regardless of zone and not have them aggro(as long as my pet is stored, since it does tend to wander slightly away from me). Melee enemies have their aggro range(shorter) and ranged enemies have a difference aggro range)(longer), maybe that is the problem people perceive to be a change in aggro range, the fact that there are 2 different ones depending on the enemy you're fighting.

    You can literally measure the aggro range yourself using ground targeted skills (go to options and lock ground target at maximum skill range). It is your perception that is false.

    Pre PoF zones have aggro range of 600.
    PoF and most of LWS4 have aggro range of 900.
    Dragonfall enemies have aggro range of 1200.

    Some specific enemies have different aggro range (such as the veteran ice elemental in Bitterfrost that has really long aggro range) and HoT enemies seem to aggro gliding players from a longer range, but the general range of most enemies is as I stated.

    Did you do that on a flat level surface, with no change in elevation between you and the enemy? Otherwise the measurements aren't going to be accurate, and if you did and those are the numbers, then great, I just don't perceive it to be a problem and it doesn't bother me one bit, I can easily find place to stand without aggroing anything.
    Maybe it's another one of those learn to play moments, or maybe it's done to make it so easy to get from point A to point B, just like Orr was at release when you had 10 times the amount of Risen in Cursed Short and it really felt like you where on the doorstep of the enemies strong hold, as opposed to post nerf when you can literally frun from end to end without fighting anything(that's boring).

    I'm pretty sure it's the snipers that can aggro on gliding players from a long ways away in HoT(they're the only ones I ever notice doing that, it's part of their mechanic I believe.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Edge.8724Edge.8724 Member ✭✭✭

    @Blocki.4931 said:
    How can aggro range be a problem to so many and be not even noticed by players like me? I've stumbled into two situations where I was slightly annoyed by it on the new map and that was mostly because I was an idiot. There are so many corners, so many rocks you can jump behind. Maybe it would do good for many if they learned to LoS.

    Same here, I never noticed a problem with the aggro range until I saw a thread in the forum. I do play a lot of PoF but I never seen any problem with this.

    I don't understand. How is it a problem for people? Just don't AFK. I see sometimes some dead players in random places. I res them and they do nothing, they just stand there, idle.

    Besides, there are tons of safe spot, If I need or want to AFK, I usually seek a cliff and that's it. Or I just waypoint...

    If you are dismounted, just kill all the mobs around you and continue. It's not like running on foot is terrible. It used to be like this before mounts...

  • zealex.9410zealex.9410 Member ✭✭✭✭

    This thread seems to be getting traction,hopefully they will adress this.

  • ScyeRynn.4218ScyeRynn.4218 Member ✭✭✭

    God this game keeps getting worse and worse. Time for a new director and fresh blood on the team.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Edge.8724 said:

    @Blocki.4931 said:
    How can aggro range be a problem to so many and be not even noticed by players like me? I've stumbled into two situations where I was slightly annoyed by it on the new map and that was mostly because I was an idiot. There are so many corners, so many rocks you can jump behind. Maybe it would do good for many if they learned to LoS.

    Same here, I never noticed a problem with the aggro range until I saw a thread in the forum. I do play a lot of PoF but I never seen any problem with this.

    I don't understand. How is it a problem for people? Just don't AFK. I see sometimes some dead players in random places. I res them and they do nothing, they just stand there, idle.

    Besides, there are tons of safe spot, If I need or want to AFK, I usually seek a cliff and that's it. Or I just waypoint...

    If you are dismounted, just kill all the mobs around you and continue. It's not like running on foot is terrible. It used to be like this before mounts...

    That's right. We didn't have mounts before. The relative difference in speed between in-combat and out-of-combat was a great deal less than it is now. That is why it's so annoying. Increasing the aggro range of many enemies just makes it more noticeable.

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