My findings with this skill are as follows:
- I find this skill very difficult to get value out of, and arguably, even when it hits perfectly(which is difficult to pull off) it does not reward you nearly enough.
- I am finding that on targets with larger hit boxes the skill actually makes much more sense....but let's add a variety of conditions here to add value for players to feel good about using this skill. Maybe the more arrows you connect with the more conditions you apply, or just a standard "slow" in order to give it a bit more defensive posture
- I would love to see a solid defensive element added to this weapon in order to make it feel really great to use
What do you guys think? I think the weapon could be so much more effective and rewarding if we could just slot the right skill in here or fix sevenshot so that it feels good