Tips to manage salt and toxicity in WvW - Page 2 — Guild Wars 2 Forums

Tips to manage salt and toxicity in WvW

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  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭

    @HnRkLnXqZ.1870 said:

    @Swagger.1459 said:
    “Wasting supplies on needless siege”... Report and move on.

    A week ago I had a commander throwing 3 Superior Flame Ram blueprints at a wall. We accidentally built the 4th Superior Flame Ram. People make mistakes, apparently even commanders do. You would seriously report such a person? Have not had so much fun in weeks. WvW is already boring enough, why report the funny kitten moments?

    Not what he meant. Back in the day when supply mattered players would build siege next to the supply area. Like 10 rams or something. Or also there are trolls that throw down a treb next to the commanders siege to hope people aren't paying attention and build those and do it at every objective would be more likely what he meant.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited June 10, 2019

    @Swagger.1459 said:

    @Burnfall.9573 said:
    +1

    Great post

    Toxicity with Corrupt Power Is Destruction and Dearh

    Toxic Balancing and Toxic Designs Empowers
    Toxicity and promotes Saltininess

    (managing-reducing-removal Toxicity is the way to a healthy gaming exprience)

    My question to Anet: what steps are they taking in addresing Toxicity?

    Anet has provided players reporting tools and employs human mods/CS to address issues with players and the game. There isn’t much else they need to do.

    https://help.guildwars2.com/hc/en-us/articles/360010187753-Reporting-a-Player-or-Guild

    Of course they can' Eliminate or Minimize Toxic balancing and Toxic mechanic design. Yes, Anet is fully responsible for keeping balancing and game design healthy--Not the players.

    It is fully a company Responsibility to maintain positive healthy competitive learning environment by the product they offer.

    And it is the customer Responsibility to address Toxicity of the product to the company to be resolved.

    NOT TO CONTINUOUSLY IGNORE THEIR CUSTOMER CONCERNS INSTEAD OF PROMOTING TO THEIR OWN SELF INTERESTS

    (By the way; what has tools has done in dealing with Toxicity? How about providing social media tools? Absolutely, None)

    --Reality Check and you already know it Swagger- the ones who reports Toxicity are treated as the Toxic player--

    (lastly)
    How about Anet providing us with healthy competitive skill-learning tools which will minimize or to eliminate Toxicity instead?

    Why isn't anyone talking about that??

    Lead Than Follow

    Anet must take serious actions against Toxicity in their balance patches including in their game designs first, than we will follow through from their actions

    (Afterall, it is Anet who is the Leader; not us)

  • Zuldari.3940Zuldari.3940 Member ✭✭✭
    edited June 10, 2019

    Not gonna lie there have been times in my younger years when i would fly off at a loss in pvp. But i think you have to expect some so called toxicity in an aspect of gaming that deals with rofolstomping another player. Nobody likes to lose to another player, it where emotions run highest. Its the gaming equivalent of a beatdown. But i have learned to have fun with it and laugh at it. But i think people have to realize this is an aspect of gaming that calls for you to kill another player in game, thats not really friendly content you know lol, so expect some salt its normal. I think i get madder at bosses when i wipe than i do in pvp now. I just think there was this pride when i was younger that couldnt stand it if i lost to someone, too much pride is a bad thing. Coupled with the fact its another player not an AI hurts our pride, let it go just laugh and have fun.

    Coo! Quaggan Love's You! ♥♥♥

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    can handle toxity from enemies, because they're friends. but allies? blocking that kitten. :3 safe space safe space. :persevere:

    Not Even Coverage is the Only broken thing in WVW.

  • MiniMe.1960MiniMe.1960 Member ✭✭
    edited June 10, 2019

    @Widmo.3186 said:
    There should be WvW daily for:
    -receiving salty whisps
    -getting siege thrown
    -getting corpse jumped

    I like that :)

  • MiniMe.1960MiniMe.1960 Member ✭✭

    @Optimator.3589 said:
    Ultimately the best way to manage interpersonal interactions is to grow a thicker skin. Being upset about stuff is a choice. You can choose to be upset and salty, or you can choose to shrug and move on. It's not the place of game developers and publishers to create snowflake-friendly environments that stifle freedom of expression and competitive behavior.

    Best reply in a long time. You just won the internet :)
    I bow to you Sir.

  • Mokk.2397Mokk.2397 Member ✭✭✭

    It won't matter what checks and balances ANET introduces to prevent toxicity in game. Its a fact of life that some people are just simply incapable of acting in a respectful or in a mature way.When you ignore bad behavior and don't let these people get under your skin ,you don't add fuel to bad behavior. They soon move on.Just laugh knowing your a better person.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    It’s too bad we can’t throw seige blueprints in PvE land.

    Thank You for the {MEME}

  • Liah.8324Liah.8324 Member ✭✭
    edited June 12, 2019

    I just try to be nice. It ain't that hard. Got absolutely steamrolled tonight by some GAL, and it was fine. They showed up in numbers, knew exactly what to do, and surprisingly, didn't choose to fight 60V20, or call for more, etc. They stuck around, went for the the second round, and beat my head into the weeds. It was solid. I even came back to throw a quick salute & cheer, before logging for the night. Considering our group, it was a decent fight, and I couldn't care less that we lost. Didn't cost me a dime.

    People seem to lose their minds, before they realize a possibility to the fact that others may have a better connection, more experience, better gear, bigger groups, better class makeup, etc, etc, etc. Yet, it turns into a pile of hatred - solely based on what is - essentially - jealousy for belonging to a more 'elite' group than everyone else. It's a prime example of the facebook-era, and how association with 'groups' and popularity turns people into the worst version of themselves. Ignore it, and everything will work out in the end.

    Fact o' the matter is, most of it is individual responsibility. It's not about the other team; it's about how YOU react. It's not Anet's fault, or particular responsibility in any way. How you conduct yourself in life is solely up to YOU, and I'd would absolutely love to think that individuals still hold more power over themselves, than these 'groups' ever could. Otherwise, who are you? A sheep?

    Yeah, at some point you'll probly get smashed by a group that's two or three times the size...but it only has to happen once a night. After that, you simply don't engage them! Just do your thing, and it'll be fine! If you're getting tracked or trolled - bail! Screw 'em all - let 60 people take a camp. It's worth a laugh.....AND, it's not the only game on the market, so take a few breaths and go do something fun! Isn't Borderlands 3 coming out soon?

    F---, I'm awful at this game.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited June 12, 2019

    'Guild Wars Dhuum Ban while streaming' Izzy

  • The problem is that as long as anet continues to add toxic mechanix to the game mode, it will attract toxic players and non toxic players will turn toxic because of this. dont blame the individual for responding/reacting to what anet has put into the game. This is the fault of anet. theyll delete this comment cuz they dont liek to hear the truth but thats how it is. toxicity breeds toxicity. remove the toxic elements of the game and you can curb this but since anet cant do anything without adding toxic mechanix well yeah......

  • Blackarps.1974Blackarps.1974 Member ✭✭✭

    It only gets worse because WvW isn't friendly to any newcomers. 10k rank? Good luck with that. 2k for armor? Not much better. No mount? Enjoy trying to get to your zerg. Rewards are even so bad that people don't even AFK in SMC anymore. Add this all onto the tryhards that complain about losing a tower to 30+ people when 5 friendlies are on the map and its just not fun for anyone trying to experience WvW.

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