Love to see some new weapon styles come in... — Guild Wars 2 Forums

Love to see some new weapon styles come in...

So... I have been playing for a while now, with some long breaks scattered throughout my time playing. The new classes for HoT and PoF are amazing! I was saddened when I did not see any new weapon styles come into the game though.

Spears/polearms
Elementalist:
Fire and water (melee styles)
Earth and Air (range styles)
Guardian:
Melee style
Ranger:
Range style

Fists/claws:
Necromancer:
Mixed melee and range
Warrior:
Melee style
Thief:
Melee style

Whips
Mesmer:
Ranged style
Revenant:
Short ranged melee mixed
Engineer:
Short ranged melee mixed

Added a little something for all the classes so nothing felt left out. Whips was kind of out there, but I couldn't leave 3 classes just out. This is just a quick lay out for how it could work. I have no problem going into a more detailed description if this catches some Dev/Anet attention. :D

Don't mined me. I'm just here for the ore.

Comments

  • Anyone else have an idea for a weapon to replace whips? Maybe a crossbow or throwing weapons.

    Don't mined me. I'm just here for the ore.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    I always thought whips are kind of a joke as a weapon. It would do nothing against heavy armor except maybe scrape the paint a bit. Magic though, makes things different.

    I was thinking more along the lines of Javelins.

  • kasoki.5180kasoki.5180 Member ✭✭✭

    Maybe a tome or a spellbook as a new weapon for magic-themed specializations or professions

  • @Yannir.4132 said:
    I always thought whips are kind of a joke as a weapon. It would do nothing against heavy armor except maybe scrape the paint a bit. Magic though, makes things different.

    I was thinking more along the lines of Javelins.

    Javelines kind of tie in with the spears/polesarms as a ranged weapon. Yes, I know they are different but also the same.

    @kasoki.5180 said:
    Maybe a tome or a spellbook as a new weapon for magic-themed specializations or professions

    A spellbook would be kind of nice, but that kind of lands really close to the Focus items already. Mesmer could use a book with great effectiveness, Rev... ehhh... possible, but Engi... what the heck would an engi do with a book. It already has turrets. I guess it could be grenade-like potions, but those are already in the game... grenades and potions. XD

    My idea was more focused at only adding some new weapons mixed through the classes already provided.

    Don't mined me. I'm just here for the ore.

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    Crossbows

    Body too short...

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    @Starbridge.7926 said:
    Javelines kind of tie in with the spears/polesarms as a ranged weapon. Yes, I know they are different but also the same.

    You could distinguish between them by NOT having spears belong to the Polearms weapon type.
    Because while you can throw a spear, throwing something like a billhook seems like a dumb idea.

  • Edge.8724Edge.8724 Member ✭✭✭

    I have some ideas for new weapons that I'll just put here for pure fun.

    -Polearm (Spear, Javelin)
    -Fists/Claws
    -Crossbow
    -Canon
    -Ball & Chain (taking inspiration from a legend of zelda game here)
    -Chakram
    -Book (pure magical weapon)
    -Great Axe
    -Boomrang

    I'm not expecting anything from ArenaNet, but it's always fun to imagine yourself fighting with some different weapons and different fighting style.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    I want a paragon style throwing spear on warrior

  • @RedShark.9548 said:
    I want a paragon style throwing spear on warrior

    Not going for new 'class' just something to add to the existing ones, but I can see it opening the door for new classes.

    Don't mined me. I'm just here for the ore.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Starbridge.7926 said:

    @RedShark.9548 said:
    I want a paragon style throwing spear on warrior

    Not going for new 'class' just something to add to the existing ones, but I can see it opening the door for new classes.

    Anet made it pretty clear that they wont release new classes, after rev came out. They said, that new playstyles would nly be added with the help of especs.

    A new class would also disturb the balance between armor classes, making some more valuable than others, because you could use one set of armor on 4 classes instead of 3.

    It would also create even more balance problems, which is already a nightmare.

    And do you know, how much work it is to create a completely new class? Creating traits and skills that work well together, new animations, ontop of that, 2 especs for that class aswell.

    Just give us more reasonable especs, maybe some that change the way to play a class more. Like scourge and soulreaper playout very differently. Compare that to warrior...

    Paragon with spear and shouts would also synergize very well with already existing warrior traits.

    Make it warriors first 1 handed ranged weapon and give it 900 range.

  • @RedShark.9548 said:
    And do you know, how much work it is to create a completely new class? Creating traits and skills that work well together

    Not that hard. I made one for fun.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭
    edited June 12, 2019

    @Regon Phoenix.8215 said:

    @RedShark.9548 said:
    And do you know, how much work it is to create a completely new class? Creating traits and skills that work well together

    Not that hard. I made one for fun.

    Did you create animations for it? Did you put it into the gw2 code? Did you fully balance it with other classes, did you think about what problems it might cause when it actually gets in the game? Is it unique enough to be worth it? Would it push another class out of the game, because it does the same job, but better? Did you think about lore around it, or did it just pop out of nowhere and suddenly its all over the world?

    Not to mention that the creation of the class wasnt my only point, to why there wont be coming a new one.

  • @RedShark.9548 said:

    @Regon Phoenix.8215 said:

    @RedShark.9548 said:
    And do you know, how much work it is to create a completely new class? Creating traits and skills that work well together

    Not that hard. I made one for fun.

    Did you create animations for it? Did you put it into the gw2 code? Did you fully balance it with other classes

    Do i look like a team of +20 people?

    @RedShark.9548 said:
    Did you think about lore around it, or did it just pop out of nowhere and suddenly its all over the world?

    Did you even read through it?

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Regon Phoenix.8215 said:

    @RedShark.9548 said:

    @Regon Phoenix.8215 said:

    @RedShark.9548 said:
    And do you know, how much work it is to create a completely new class? Creating traits and skills that work well together

    Not that hard. I made one for fun.

    Did you create animations for it? Did you put it into the gw2 code? Did you fully balance it with other classes

    Do i look like a team of +20 people?

    @RedShark.9548 said:
    Did you think about lore around it, or did it just pop out of nowhere and suddenly its all over the world?

    Did you even read through it?

    So you are saying that work, that requires 20 ppl is easy? Okey, weird definition of easy.

    Well, i do know where the revs suddenly came from, the other classes were long before established.
    And even if you, or me, wont care were the class comes from, there sure as f are lore enthusiast out there, who would raise questions. And even if i personally dont care for lore THAT much, i do think that a game like gw2 should provide as much lore as possible, especially when it comes to a whole new class.

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    @RedShark.9548 said:
    And do you know, how much work it is to create a completely new class? Creating traits and skills that work well together, new animations, ontop of that, 2 especs for that class aswell.

    Lol oh here we go again with this argument.

    I don't think this is a very strong argument against implementing new weapons in the game. Nobody other than Anet has the full picture of how "difficult" or how "costly" it is to implement something new. It's fine for you to be worried or concerned about implementation of new weapon types, but the debate on cost/monetization of implementing new things likely goes through a lot of debate on Anet's end so it's not something the customer base should worry about.

    What it comes down to is: do you want new weapons? Do you not care if they are implemented or not? Or do you actually NOT want them?

    You probably would either like new weapons or not really mind if they were included. Nobody would actually dislike if new weapons were included in the game.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Arcaedus.7290 said:

    @RedShark.9548 said:
    And do you know, how much work it is to create a completely new class? Creating traits and skills that work well together, new animations, ontop of that, 2 especs for that class aswell.

    Lol oh here we go again with this argument.

    I don't think this is a very strong argument against implementing new weapons in the game. Nobody other than Anet has the full picture of how "difficult" or how "costly" it is to implement something new. It's fine for you to be worried or concerned about implementation of new weapon types, but the debate on cost/monetization of implementing new things likely goes through a lot of debate on Anet's end so it's not something the customer base should worry about.

    What it comes down to is: do you want new weapons? Do you not care if they are implemented or not? Or do you actually NOT want them?

    You probably would either like new weapons or not really mind if they were included. Nobody would actually dislike if new weapons were included in the game.

    I was talking about classes, not weapons, ive even said in a post above that i want spear as weapon for warrior, which, does not yet exist in the game, so whats your point exactly?

  • Arcaedus.7290Arcaedus.7290 Member ✭✭✭✭

    @RedShark.9548 said:
    I was talking about classes, not weapons, ive even said in a post above that i want spear as weapon for warrior, which, does not yet exist in the game, so whats your point exactly?

    Right, my mistake, should have read that a bit more slowly. I missed the rather unexpected transition from talking about new weapons to new classes, which I think Anet has made clear they don't want to make any more new ones, just new elite specs.

  • @RedShark.9548 said:
    So you are saying that work, that requires 20 ppl is easy? Okey, weird definition of easy.

    Yeah. Fine-tuning something is hard. That's why Anet isn't doing that. And yeah, making the basis for a new class is easy. As i already presented.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Arcaedus.7290 said:

    @RedShark.9548 said:
    I was talking about classes, not weapons, ive even said in a post above that i want spear as weapon for warrior, which, does not yet exist in the game, so whats your point exactly?

    Right, my mistake, should have read that a bit more slowly. I missed the rather unexpected transition from talking about new weapons to new classes, which I think Anet has made clear they don't want to make any more new ones, just new elite specs.

    Yea, no worries. i had to go back on how i actually got to talk about new classes, its because starbridge said, that new weapons might open the door for new classes (which i adressed)

  • RedShark.9548RedShark.9548 Member ✭✭✭✭
    edited June 12, 2019

    @Regon Phoenix.8215 said:

    @RedShark.9548 said:
    So you are saying that work, that requires 20 ppl is easy? Okey, weird definition of easy.

    Yeah. Fine-tuning something is hard. That's why Anet isn't doing that. And yeah, making the basis for a new class is easy. As i already presented.

    But the basis is worthless if you cant do the work around it. So just leave it be dawg, in the end a whole complete new class is not easy, as you just said.

  • >

    But the basis is worthless if you cant do the work around it.

    So, making up abilities, traits, basic lore, elites - that's worthless? :D
    So, then, what isn't worthless? Flashy animations? :D :D

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Regon Phoenix.8215 said:

    >

    But the basis is worthless if you cant do the work around it.

    So, making up abilities, traits, basic lore, elites - that's worthless? :D
    So, then, what isn't worthless? Flashy animations? :D :D

    At this point im not sure if you are trolling, or seriously this ignorant

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited June 14, 2019

    Id love to see a condition infused whip on a necro spec that has decent damage at 600-900 range glowing green of course.

  • MrForz.1953MrForz.1953 Member ✭✭✭
    edited June 15, 2019

    I suggest the dual chainsaw shotgun earrings for everyone.

    Now jokes apart, it's already painful enough to have classes equip different, already existing weapons and i'm not much of a fan of things that are far, far too exotic.

    Disgruntled Charr Engineer and Pirate - Jade Quarry

  • Starbridge.7926Starbridge.7926 Member ✭✭
    edited June 20, 2019

    Cool... now that this thread was massively hijacked by two people just having a pointless argument on the internet. Lets try and keep it on point here people. I liked the new 'paragons' for PoF but I was really sad when I saw that weapons were just more or less recycled for them. :(
    If you ask me, the only class that really came out on top with PoF was Ele with the dual attunements that branched out over all its weapons, and I am not even that much of a fan for Ele. Some of the animations just don't fit some of the weapons but that't minor.
    Some new weapons would be nice.
    Even if the weapons for the HoT paragons were just changed.
    Like...
    Dragonhunter getting the spear (javelins) for its range.
    Berserker picking up claw weapons.
    Herald picking up the tome. (Someone else's idea)

    Don't mined me. I'm just here for the ore.

  • Dragon hunter picked up 5 new attacks when it got longbows.
    Berserker picked up 2 when it got the touch. Its 4 and 5.
    Herald picked up 2 when it got shields.

    I think you can see where I am taking this...

    Don't mined me. I'm just here for the ore.

  • VDAC.2137VDAC.2137 Member ✭✭✭

    They should make whip a weapon, even if more of a just-for-fun-not-meta thing although if you could also swing a la Indiana Jones (or Oakheart Essence) with it, that would be very cool! They already have animations for attacks as they are used by the Nightmare Court (and possibly other NPCs?).

    Spear and fists/unarmed are also popular requests that could be fun, especially if the latter was part of martial arts + magic elite specs perhaps?

    Books and scrolls are already focus weapon skins so I don’t know how those could be added now.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    I said this before. In one of the lS4 maps there are NPCs that use 1hander land spear. So its coded in the game. I can see that as being a melee weapon and ranged option.

  • Starbridge.7926Starbridge.7926 Member ✭✭
    edited June 20, 2019

    @Starbridge.7926 said:
    Dragon hunter picked up 5 new attacks when it got longbows.
    Berserker picked up 2 when it got the touch. Its 4 and 5.
    Herald picked up 2 when it got shields.

    I think you can see where I am taking this...

    (The continuation because I had to take off to work.)

    I feel like the classes that only got an off hand, or a main hand weapon (1 handed) kinda got the shaft. At the least, when you take 'Berserker' spec, your 1, 2 and 3 attacks should pick up something IF you are holding a torch, or even just the 3.
    Kind of like Thief.
    Pistol/pistol, your 3 attacks with both in rapid fire.
    Pistol/dagger, point blank shot and teleport away.
    Pistol/none, single weapon barrage attack.
    Dagger/none, bleeding AoE spin.
    Dagger/pistol, single shot, shadowstep to target.
    Dagger/dagger, acrobatic vault with bleeding attack.

    This is an amazing feature that you just don't see in many games, now as it might not work with ALL classes and ALL their weapons, it would be nice to see a few more nice pair ups like this.

    I.E. -
    Berserker: (Ability 3)
    Sword/torch, AoE fire spin.
    Axe/torch, fire axe toss.
    Mace/torch, fire damage front cone ground pound.

    Anet should just trickle gems to me, and I will just spit out ideas (of the balanced and logical variety) left and right. Haha!

    New weapons though, would be one of the greatest additions/changes they could make. It would also breath new life into some of the classes.

    Don't mined me. I'm just here for the ore.

  • @VDAC.2137 said:
    Books and scrolls are already focus weapon skins so I don’t know how those could be added now.

    I am not talking about something held in the off hand. A main/2 handed new item. Like... a book of magic that you are just casting out of.

    Don't mined me. I'm just here for the ore.

  • derd.6413derd.6413 Member ✭✭✭✭
    edited June 20, 2019

    @Regon Phoenix.8215 said:

    @RedShark.9548 said:
    At this point im not sure if you are trolling, or seriously this ignorant

    @RedShark.9548 said:
    Where am i name calling?

    @RedShark.9548 said:
    At this point im not sure if you are trolling, or seriously this ignorant

    @RedShark.9548 said:
    Where am i name calling?

    @RedShark.9548 said:
    At this point im not sure if you are trolling, or seriously this ignorant

    @RedShark.9548 said:
    Where am i name calling?

    So, are you a troll or are you ignorant about things you yourself say?

    look at his post history, should make things clear

    I Have No friends, so I Must pug

  • Starbridge.7926Starbridge.7926 Member ✭✭
    edited June 20, 2019

    I mean, we can look at the added paragons and the weapons added for them.

    Berzerker: Torch with 2 abilities.
    Spell Breaker: Daggers with 5 abilities.

    Dragonhunter: Longbow with 5 abilities.
    Firebrand: Axe with 2 abilities

    Herald: Shield with 2 abilities.
    Renegade: Shortbow with 5 abilities

    Daredevil: Staff with 5 abilities
    Deadeye: Rifle with 5 abilities

    Scrapper: Hammer with 5 abilities.
    Holosmith: Sword with 3 abilities.

    Druid: Staff with 5 abilities.
    Soulbeast: Dagger with 3 abilities.

    Tempest: Warhorn with 8 abilities.
    Weaver: Sword with 42 abilities.

    Chronomancer: Shield with 2 abilities.
    Mirage: Axe with 9 abilities.

    Reaper: Greatsword with 5 abilities.
    Scourge: Torch with 2 abilities.

    You can see where they either just got lazy or had a lack of ideas and you can clearly see where the ideas were so high in numbers they must have been beating them back into peoples heads with sticks.

    Don't mined me. I'm just here for the ore.

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