If anet must have class base hp balancing (some classes simply have more hp because they are one class or another) why not have power base work the same way?
This game is very much HP dependent on how well your class can stay alive as most classes have the ability to full heal after a burst hit when some one or npc finds there way though evasion blocks and invabitly that all classes have. Its if you get one shot or not that makes your class a glass build or not. The thing is if your class has high hp to start with you simply get "free" room to go more dmg vs the class with low hp who will need to be an "if hit goes down" build or must give up dmg to not be a one hit build.
Why not let low hp classes be rewarded for this risk?
See ELE forms and you will get my views.