They nerfed staff in wvw saying it was doing too much dmg.... — Guild Wars 2 Forums

They nerfed staff in wvw saying it was doing too much dmg....

Arheundel.6451Arheundel.6451 Member ✭✭✭✭

Isn't it funny? They claimed staff ele was doing too much dmg....but this is allowed

https://imgur.com/a/PBckNGP

In the picture I am a tempest healer with 2400 toughness nomad armor and minstrel accessories with durability...2600 toughness no armor which was 3200...I get spiked for 13k skill from 1200 range instantly...meanwhile the full zerk staff ele hits for 3k dmg if lucky...

-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

Comments

  • praqtos.9035praqtos.9035 Member ✭✭✭
    edited June 10, 2019

    meanwhile the full zerk staff ele hits for 3k dmg if lucky...

    gets noncrit 3100 from an ele
    Ok buddy.
    I was roaming once and zerg rolled over me with rev oneshotting me for 16k literally when I had full health(i was zerk mesmer no toughness), do you imply toughness doesnt really matter at this point?

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @praqtos.9035 said:

    meanwhile the full zerk staff ele hits for 3k dmg if lucky...

    gets noncrit 3100 from an ele
    Ok buddy.
    I was roaming once and zerg rolled over me with rev oneshotting me for 16k literally when I had full health(i was zerk mesmer no toughness), do you imply toughness doesnt really matter at this point?

    Absolutely! You can have as much toughness as you want..you still get oneshotted left and right, the problems are the multipliers same classes have access to...because I can go full zerk ele and people will just take a stroll under meteor storm..but forget about this.

    The title of the thread is Double standards in balance , they nerfed ele dmg at every turn in the name of balance....still other professions are free to do this much dmg, once I got oneshotted from a SBLb while having roughly the same levels of toughness as I was running back to my zerg as healer tempest...30k dmg from 1200 range it's fine for anet..so let's nerf the 10k beam burst of fresh weaver from 900 range...seems fair to me

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • praqtos.9035praqtos.9035 Member ✭✭✭

    @Arheundel.6451 said:

    @praqtos.9035 said:

    meanwhile the full zerk staff ele hits for 3k dmg if lucky...

    gets noncrit 3100 from an ele
    Ok buddy.
    I was roaming once and zerg rolled over me with rev oneshotting me for 16k literally when I had full health(i was zerk mesmer no toughness), do you imply toughness doesnt really matter at this point?

    Absolutely! You can have as much toughness as you want..you still get oneshotted left and right, the problems are the multipliers same classes have access to...because I can go full zerk ele and people will just take a stroll under meteor storm..but forget about this.

    The title of the thread is Double standards in balance , they nerfed ele dmg at every turn in the name of balance....still other professions are free to do this much dmg, once I got oneshotted from a SBLb while having roughly the same levels of toughness as I was running back to my zerg as healer tempest...30k dmg from 1200 range it's fine for anet..so let's nerf the 10k beam burst of fresh weaver from 900 range...seems fair to me

    I can relate, the same was with mesmer scepter3. I dont like zerg fights and roaming is dead thanks to anet released mount that nobody asked for, except happy zergers

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    Nothing was nerfed, only fixed. Meteor Shower's consecutive hit scaling that was introduced a year ago was buggy and had the first few meteors hitting for much higher damage than the examples here.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Because the aoe size on hammer skills and meteor shower are totally the same...

    Anet buff me :-(
    Make me good at game!

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Justine.6351 said:
    Because the aoe size on hammer skills and meteor shower are totally the same...

    Right but why then are the smaller or same size aoe as the hammer skills still hitting for less? See the thing about MS it the one skill that should hit harder then any thing else in gw2. It is the end all be all dmg skill. If they want to keep the dps nerfed on it as hard as they have then its burst dmg should be much higher. With its massive tell and cast time and randomness its more on you if your killed by it then the ele using it.

    See ELE forms and you will get my views.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Jski.6180 said:

    @Justine.6351 said:
    Because the aoe size on hammer skills and meteor shower are totally the same...

    Right but why then are the smaller or same size aoe as the hammer skills still hitting for less? See the thing about MS it the one skill that should hit harder then any thing else in gw2. It is the end all be all dmg skill. If they want to keep the dps nerfed on it as hard as they have then its burst dmg should be much higher. With its massive tell and cast time and randomness its more on you if your killed by it then the ele using it.

    Uh...yes you have to run out of it's massive aoe or die. That's the power of meteor shower.

    Anet buff me :-(
    Make me good at game!

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Justine.6351 said:

    @Jski.6180 said:

    @Justine.6351 said:
    Because the aoe size on hammer skills and meteor shower are totally the same...

    Right but why then are the smaller or same size aoe as the hammer skills still hitting for less? See the thing about MS it the one skill that should hit harder then any thing else in gw2. It is the end all be all dmg skill. If they want to keep the dps nerfed on it as hard as they have then its burst dmg should be much higher. With its massive tell and cast time and randomness its more on you if your killed by it then the ele using it.

    Uh...yes you have to run out of it's massive aoe or die. That's the power of meteor shower.

    Zone of control that the point of staff ele and with no quickness on the ele class there is a very know cast time and tell for it. But it mostly hits blocks or barriers MS is working with a 2 hit it has been nerfed hard for dps doing less dmg it also was hit by the power creep of def skill of barriers and blocks supports. I wish the 3ed pt dps program every one likes to think the game is balanced base off would read how much "non" dmg you do when you land dmg into barrier.

    See ELE forms and you will get my views.

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭

    One year ago the first impact could deal 24k in zerg; now I'm arround 10-8k at best.
    I know they "fixed" the initial impact, but ...more than 50% nerf ?? Really ? Don't forget you're locked in a 3sec cast time + you lose half your life or more because of retaliation.

  • Ultramex.1506Ultramex.1506 Member ✭✭✭

    @Zhaid Zhem.6508 said:
    One year ago the first impact could deal 24k in zerg; now I'm arround 10-8k at best.
    I know they "fixed" the initial impact, but ...more than 50% nerf ?? Really ? Don't forget you're locked in a 3sec cast time + you lose half your life or more because of retaliation.

    Indeed but having your heatlh drop down to lower 50% despite wearing full minstrel after 2 hits is ludicrous

  • Auburner.6945Auburner.6945 Member ✭✭✭

    Enjoy! By the way just dodge 4Head. A ranger from 1500+ hitting you mid-zerg with Quickness and Unblockable attack that is thought to be clearly countered by a Block for some people. In less than 1s I was dead. Oh wait, my evade frames were out after I had to get away of Rapidfire and some auto attacks. The ranger had Might only from the elite skill only, so they didn't have stacks of it. That's merely auto attacks we talking.

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Ultramex.1506 said:

    @Zhaid Zhem.6508 said:
    One year ago the first impact could deal 24k in zerg; now I'm arround 10-8k at best.
    I know they "fixed" the initial impact, but ...more than 50% nerf ?? Really ? Don't forget you're locked in a 3sec cast time + you lose half your life or more because of retaliation.

    Indeed but having your heatlh drop down to lower 50% despite wearing full minstrel after 2 hits is ludicrous

    Right but getting one shot by a rev in full minstrels is ok? That just where the game is right now the dmg skill that have small tells are doing way more dmg then the big tells from staff ele.

    See ELE forms and you will get my views.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭

    They nerfed Staff because it was doing too much damage in PvE 4head

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭
    edited June 12, 2019

    They nerfed "core" staff because weaver did too much dmg in pve ... They could have balance weaver with some changes; elemental polyphony, swift revenge/elements of rage, dual attacks like pyroclastic blast and access to core skills, etc.. but no, let's nerf staff.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭

    Core was dead anyway xD

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Devs keep what they play overperforming...

  • Ultramex.1506Ultramex.1506 Member ✭✭✭

    @Jski.6180 said:

    @Ultramex.1506 said:

    @Zhaid Zhem.6508 said:
    One year ago the first impact could deal 24k in zerg; now I'm arround 10-8k at best.
    I know they "fixed" the initial impact, but ...more than 50% nerf ?? Really ? Don't forget you're locked in a 3sec cast time + you lose half your life or more because of retaliation.

    Indeed but having your heatlh drop down to lower 50% despite wearing full minstrel after 2 hits is ludicrous

    Right but getting one shot by a rev in full minstrels is ok? That just where the game is right now the dmg skill that have small tells are doing way more dmg then the big tells from staff ele.

    Oh no that ain't ok but my problem isn't "this class too op plz nerf" it's get killed in 2 sec despite wearing defensive gear.
    I think, and maybe this is because i'm salty, if you have enough dmg modifier it bypass armor instead of being reduced by it.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Ultramex.1506 said:

    @Jski.6180 said:

    @Ultramex.1506 said:

    @Zhaid Zhem.6508 said:
    One year ago the first impact could deal 24k in zerg; now I'm arround 10-8k at best.
    I know they "fixed" the initial impact, but ...more than 50% nerf ?? Really ? Don't forget you're locked in a 3sec cast time + you lose half your life or more because of retaliation.

    Indeed but having your heatlh drop down to lower 50% despite wearing full minstrel after 2 hits is ludicrous

    Right but getting one shot by a rev in full minstrels is ok? That just where the game is right now the dmg skill that have small tells are doing way more dmg then the big tells from staff ele.

    Oh no that ain't ok but my problem isn't "this class too op plz nerf" it's get killed in 2 sec despite wearing defensive gear.
    I think, and maybe this is because i'm salty, if you have enough dmg modifier it bypass armor instead of being reduced by it.

    Staff is a zone controlled wepon its made for making ppl pay a high price for going into zones that the ele has spells going off in. Its hard counter by skill sadly things like rev CoR you can only guess what going on.

    All of staff aoe should be slow cast or have short lasting effects but players should pay a very high cost to go into these spells.

    See ELE forms and you will get my views.

  • steki.1478steki.1478 Member ✭✭✭✭

    @Jski.6180 said:

    @Ultramex.1506 said:

    @Jski.6180 said:

    @Ultramex.1506 said:

    @Zhaid Zhem.6508 said:
    One year ago the first impact could deal 24k in zerg; now I'm arround 10-8k at best.
    I know they "fixed" the initial impact, but ...more than 50% nerf ?? Really ? Don't forget you're locked in a 3sec cast time + you lose half your life or more because of retaliation.

    Indeed but having your heatlh drop down to lower 50% despite wearing full minstrel after 2 hits is ludicrous

    Right but getting one shot by a rev in full minstrels is ok? That just where the game is right now the dmg skill that have small tells are doing way more dmg then the big tells from staff ele.

    Oh no that ain't ok but my problem isn't "this class too op plz nerf" it's get killed in 2 sec despite wearing defensive gear.
    I think, and maybe this is because i'm salty, if you have enough dmg modifier it bypass armor instead of being reduced by it.

    Staff is a zone controlled wepon its made for making ppl pay a high price for going into zones that the ele has spells going off in. Its hard counter by skill sadly things like rev CoR you can only guess what going on.

    All of staff aoe should be slow cast or have short lasting effects but players should pay a very high cost to go into these spells.

    I'm all for slow skills if they are actually impactful. Eruption and ice spike do less damage than fireball but have like 2-3 times higher cast time and much higher cooldown. Shockwave, gust and similar dual skills are too slow and have too narrow hitboxes.

    The only skills you can cast reliably on staff are lightning surge (no delays after casting and no projectiles) and aoe CC skills (<1 sec cast time). For some reason burning retreat is failing me too many times.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭

    @steki.1478 said:

    @Jski.6180 said:

    @Ultramex.1506 said:

    @Jski.6180 said:

    @Ultramex.1506 said:

    @Zhaid Zhem.6508 said:
    One year ago the first impact could deal 24k in zerg; now I'm arround 10-8k at best.
    I know they "fixed" the initial impact, but ...more than 50% nerf ?? Really ? Don't forget you're locked in a 3sec cast time + you lose half your life or more because of retaliation.

    Indeed but having your heatlh drop down to lower 50% despite wearing full minstrel after 2 hits is ludicrous

    Right but getting one shot by a rev in full minstrels is ok? That just where the game is right now the dmg skill that have small tells are doing way more dmg then the big tells from staff ele.

    Oh no that ain't ok but my problem isn't "this class too op plz nerf" it's get killed in 2 sec despite wearing defensive gear.
    I think, and maybe this is because i'm salty, if you have enough dmg modifier it bypass armor instead of being reduced by it.

    Staff is a zone controlled wepon its made for making ppl pay a high price for going into zones that the ele has spells going off in. Its hard counter by skill sadly things like rev CoR you can only guess what going on.

    All of staff aoe should be slow cast or have short lasting effects but players should pay a very high cost to go into these spells.

    I'm all for slow skills if they are actually impactful. Eruption and ice spike do less damage than fireball but have like 2-3 times higher cast time and much higher cooldown. Shockwave, gust and similar dual skills are too slow and have too narrow hitboxes.

    The only skills you can cast reliably on staff are lightning surge (no delays after casting and no projectiles) and aoe CC skills (<1 sec cast time). For some reason burning retreat is failing me too many times.

    You know they will see this part and then nerf fireball so it does less damage than Ice Spike and Eruption, Job done, now Ice Spike and Eruption are worth using more than fireball

  • Ganathar.4956Ganathar.4956 Member ✭✭✭

    The most hilarious part of the staff nerfs was that lava font got nerfed more in PvP than in other game modes. All game modes got the 40% damage reduction, but PvE and WvW got a small compensation in the form of a CD reduction. PvP did not get that compensation because it already had a smaller CD due to a previous balance split between game modes. I guess they did well because lava font was destroying absolutely everyone in PvP. All those complaints from the top players were addressed. Have your /s Anet in case you don't realize it's sarcasm.

    Staff really needs some work to become up to date with current profession design. Especially all the non-fire attunements. They simply do not do enough.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @steki.1478 said:

    @Jski.6180 said:

    @Ultramex.1506 said:

    @Jski.6180 said:

    @Ultramex.1506 said:

    @Zhaid Zhem.6508 said:
    One year ago the first impact could deal 24k in zerg; now I'm arround 10-8k at best.
    I know they "fixed" the initial impact, but ...more than 50% nerf ?? Really ? Don't forget you're locked in a 3sec cast time + you lose half your life or more because of retaliation.

    Indeed but having your heatlh drop down to lower 50% despite wearing full minstrel after 2 hits is ludicrous

    Right but getting one shot by a rev in full minstrels is ok? That just where the game is right now the dmg skill that have small tells are doing way more dmg then the big tells from staff ele.

    Oh no that ain't ok but my problem isn't "this class too op plz nerf" it's get killed in 2 sec despite wearing defensive gear.
    I think, and maybe this is because i'm salty, if you have enough dmg modifier it bypass armor instead of being reduced by it.

    Staff is a zone controlled wepon its made for making ppl pay a high price for going into zones that the ele has spells going off in. Its hard counter by skill sadly things like rev CoR you can only guess what going on.

    All of staff aoe should be slow cast or have short lasting effects but players should pay a very high cost to go into these spells.

    I'm all for slow skills if they are actually impactful. Eruption and ice spike do less damage than fireball but have like 2-3 times higher cast time and much higher cooldown. Shockwave, gust and similar dual skills are too slow and have too narrow hitboxes.

    The only skills you can cast reliably on staff are lightning surge (no delays after casting and no projectiles) and aoe CC skills (<1 sec cast time). For some reason burning retreat is failing me too many times.

    Fire skills still a fire skill it should do more dmg then the water and earth skill lol. If any thing fire ball should have burning on it. There more then dmg from staff like cc its just ice spike dose not chill (it should) and eruption may means a root on its dmg hit and a cripple during its charge up. Shockwave needs a prices though targets. Lighting surge needs a daze on it or at least weekness.

    See ELE forms and you will get my views.

  • @praqtos.9035 said:

    meanwhile the full zerk staff ele hits for 3k dmg if lucky...

    gets noncrit 3100 from an ele
    Ok buddy.
    I was roaming once and zerg rolled over me with rev oneshotting me for 16k literally when I had full health(i was zerk mesmer no toughness), do you imply toughness doesnt really matter at this point?

    I think I was that rev. 😽

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    Ha the hypocrisy of the GW2 playerbase

    @DeadlySynz.3471 said:
    » show previous quotes
    Rev's are also bound by energy; they can't simply just spam like every other class. Because of this, damage must increase. Decrease their damage and/or increase their cool >downs, then we must remove the energy cost, and their skills essentially become spammable.

    Even worse, do you really want heralds running around perma-buffing people with protection, fury, might, regeneration, and swiftness because of no energy cost? Seems >something like this would be exponentially worse. So, the alternative to what we have now; energy cost and thus damage on skills increase, because they cannot be >spammed, but more calculated attacks.

    What bothers me is that many players who bunker up seem to assume because they are bunkering up, they feel they should essentially be immortal. They feel like they >should be taking very little damage. These same people also feel like they shouldn't be taking any damage from conditions, because conditions essentially ignore armor. So >then we also get complaints that conditions do too much damage. End result, players basically want to run around in bunker builds completely unabated to what the >enemies can throw at them. This is not how this works.

    You say you run Nomads, which is Toughness, Vitality, and healing as a tempest, so the goal is to be the group healer, aka, sustain. Problem; Sustain has got completely and >utterly out of control to the point Anet needs to bring a heavy handed hammer down on it. Under no circumstance should a group ever be able to sit under a barrage of >arrowcart fire, with both catapults and trebs being fired at the group in succession and live. But alas, that is exactly what we see because the sustain is out of control. Mass amounts of barrier, protection, permanent stab/resistance, and healing.

    Is a CoR going to be the difference maker against a high sustain group like mentioned above? Hardly. Is a Sic'em ranger going to be the difference maker against a high >sustain group like mentioned above? Hardly. What exactly is going to combat that? Because apparently a ton of arrowcarts, catapults, and trebs, combined with a >calculated hit don't work either.

    https://en-forum.guildwars2.com/discussion/47642/meteor-wars/p1

    Heralds hitting nomad tanks for 14k+ dmg is fine...ele doing that is not fine and should be nerfed...

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited June 19, 2019

    If you compare a staff weaver to hammer herald.

    Staff weaver needs to run some HP and it still gets oneshot sometimes. It relies heavily on the squad; ever heard someone saying "can you please put the weaver in my sub-squad?", it's rather the opposite. It can't duel because it can't swap weapons, can't heal because no healing power as the only class that needs this stat, easily interruptable - the only duel a necro would feel for once they can face-roll and win. It has a 24s skill that if missed/dodged, around 50% or even more of the damage will suffer. And have fun with the only class that makes retaliation look broken.

    Herald on the other hand already has high HP so it can go full berserk. It provides perma swiftness and fury, and it is highly sought after by squad members. It already can duel to an extent because the difference between the roaming build and the zerg build almost doesn't exist. It has 6 chances to hit CoR vs the one chance of MS. Oh... and CoR has both higher base value and co-efficient than MS, but you see CoR is instant while MS needs a burning retreat + Lightning Flash, and maybe a twist of fate + 4s of your time standing like a glorified road sign, all that survivability is a must burn if you want to land a skill that only deals damage if an enemy makes mistakes, try playing weaver vs organized guilds, good luck! I even saw staff daredevil recruitment, yet no weaver's.

    How dare the class with no weapon swap, heavy stat reliance, lowest hp and lowest armor - how dare it deal higher damage?!

    1800 range Unstoppable Union Sic' Em 웃l) --> 10k --> 9k --> 11k --> 10k --> 10k PepeHands = PepeRIP

  • steki.1478steki.1478 Member ✭✭✭✭

    I love when mains of braindead classes start complaining about something they can't even comprehend. Guy literally linked the thread about meteors being bugged and doing a lot more damage than they usually do. Same damage like these 1-shot builds.

    @Arheundel.6451 said:
    Ha the hypocrisy of the GW2 playerbase

    @DeadlySynz.3471 said:
    » show previous quotes
    Rev's are also bound by energy; they can't simply just spam like every other class. Because of this, damage must increase. Decrease their damage and/or increase their cool >downs, then we must remove the energy cost, and their skills essentially become spammable.

    Even worse, do you really want heralds running around perma-buffing people with protection, fury, might, regeneration, and swiftness because of no energy cost? Seems >something like this would be exponentially worse. So, the alternative to what we have now; energy cost and thus damage on skills increase, because they cannot be >spammed, but more calculated attacks.

    What bothers me is that many players who bunker up seem to assume because they are bunkering up, they feel they should essentially be immortal. They feel like they >should be taking very little damage. These same people also feel like they shouldn't be taking any damage from conditions, because conditions essentially ignore armor. So >then we also get complaints that conditions do too much damage. End result, players basically want to run around in bunker builds completely unabated to what the >enemies can throw at them. This is not how this works.

    You say you run Nomads, which is Toughness, Vitality, and healing as a tempest, so the goal is to be the group healer, aka, sustain. Problem; Sustain has got completely and >utterly out of control to the point Anet needs to bring a heavy handed hammer down on it. Under no circumstance should a group ever be able to sit under a barrage of >arrowcart fire, with both catapults and trebs being fired at the group in succession and live. But alas, that is exactly what we see because the sustain is out of control. Mass amounts of barrier, protection, permanent stab/resistance, and healing.

    Is a CoR going to be the difference maker against a high sustain group like mentioned above? Hardly. Is a Sic'em ranger going to be the difference maker against a high >sustain group like mentioned above? Hardly. What exactly is going to combat that? Because apparently a ton of arrowcarts, catapults, and trebs, combined with a >calculated hit don't work either.

    https://en-forum.guildwars2.com/discussion/47642/meteor-wars/p1

    Heralds hitting nomad tanks for 14k+ dmg is fine...ele doing that is not fine and should be nerfed...

    Let me burst your bubble again because I love doing that to ignorant people.

    This was never fine and that's why it's not a thing. It was a bug, an oversight that lasted 2 weeks and got fixed.

    Got any more arguments to defend damage output of a soulbeast? They've all been amazing so far.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Auburner.6945 said:
    If you compare a staff weaver to hammer herald.

    Staff weaver needs to run some HP and it still gets oneshot sometimes. It relies heavily on the squad; ever heard someone saying "can you please put the weaver in my sub-squad?", it's rather the opposite. It can't duel because it can't swap weapons, can't heal because no healing power as the only class that needs this stat, easily interruptable - the only duel a necro would feel for once they can face-roll and win. It has a 24s skill that if missed/dodged, around 50% or even more of the damage will suffer. And have fun with the only class that makes retaliation look broken.

    Herald on the other hand already has high HP so it can go full berserk. It provides perma swiftness and fury, and it is highly sought after by squad members. It already can duel to an extent because the difference between the roaming build and the zerg build almost doesn't exist. It has 6 chances to hit CoR vs the one chance of MS. Oh... and CoR has both higher base value and co-efficient than MS, but you see CoR is instant while MS needs a burning retreat + Lightning Flash, and maybe a twist of fate + 4s of your time standing like a glorified road sign, all that survivability is a must burn if you want to land a skill that only deals damage if an enemy makes mistakes, try playing weaver vs organized guilds, good luck! I even saw staff daredevil recruitment, yet no weaver's.

    How dare the class with no weapon swap, heavy stat reliance, lowest hp and lowest armor - how dare it deal higher damage?!

    Free stats will do that for a class its why they need to give low hp class more power or your just going to have classes getting a free 200 to 400 vit for just being a class.
    Dont forget that hearald gives out strong support boons and it can give it self quickness to push it dmg as well as a type of stab strip with boon strip to boot.

    See ELE forms and you will get my views.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    It's easier to die to any aa than MS.

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