Jump to content
  • Sign Up

[Elite Suggestion] Spectral Pirate


Regon Phoenix.8215

Recommended Posts

Previous version.


Adept Minor Trait (Ship-wreck-mancer)You now can use sword in your main hand and allow you to use Tide abilities.Replace your Death Shroud with Drowned Shroud.

Adept Major Trait LineMajor Trait 1 (Night's Assailant)When you inflict condition on blinded enemies, then those conditions will last 15% longer.Major Trait 2 (No Home Soil)Gain 1 stack of might for 4 sec whenever you inflict poison on an enemy. Cooldown: 1 sec.Major Trait 3 (Northern Waters)When you inflict cripple on an enemy, then also inflict chill for 2 sec. Cooldown: 6 sec.

-

Master Minor Trait (Scurvy)Inflict 1 stack of poison for 5 sec on enemies you blind or cripple. Cooldown: 4 sec.

Master Major Trait LineMajor Trait 4 (Water-walking Terror)Performing a combo finisher in the dark field will grant you swiftness for 5 sec. Gain 40 bonus power and condition damage while you have swiftness.Major Trait 5 (North Sea Tempest)When you inflict chill or cripple on an enemy, then also inflict blindness for 2 sec. Cooldown: 8 sec.Major Trait 6 (Dark Tides)Your tide abilities will deal 400 (scale with power) damage to nearby crippled/chilled/slowed enemies. Radius: 600.

-

Grandmaster Minor Trait (Deadwood Stomp)Cripple nearby enemies for 3 sec every time you enter or exist the shroud.

Grandmaster Major Trait LineMajor Trait 7 (Flying Rotten Pirate)Your sword 2 now will perform blast combo finisher twice when you land. Your sword abilities will recharge 20% faster.Major Trait 8 (Rotten Provisions)Poisons you inflict will deal 10% more damage and last 10% longer.Major Trait 9 (Dirty Finisher)Deal 550 (scales with power) damage to an enemy when you disable it.



Sword 1 (Matey's Sword)First hit of three hit chain. Summon a spectral sword of a pirate and slash your target with it dealing damage and crippling your target. Inflict poison on a critical strike.

  • Casting time: 3/4 sec
  • Range: 300
  • Damage: 250 (scales with power)
  • Cripple: 1 sec
  • Poison: 1 stack for 4 sec

-

Sword 1 (Spectral Stab)Second hit of three hit chain. Impale your target with a spectral sword. Also, inflict bleeding on your target.

  • Casting time: 1/2 sec
  • Range: 300
  • Damage: 275 (Scales with power)
  • Bleeding: 1 stack for 4 sec

-

Sword 1 (Spectral Shatter)Third hit of three hit chain. Shatter your spectral blade within your target inflicting damage, bleeding and poison. Generate life force on critical strike.

  • Casting time: 3/4 sec
  • Range: 300
  • Damage: 450 (scale with power)
  • Bleeding: 2 stacks for 4 sec
  • Poison: 2 stacks for 3 sec
  • Life force on critical hit: 10%

-

Sword 2 (Flying Seaman)Leap towards your target and siphon heal from nearby enemies when you land.

  • Casting time: 1/2 sec
  • Cooldown: 10 sec
  • Range: 600
  • Life siphon damage: 250 (scale with power)
  • Life siphon healing: 350 (scale with healing power)
  • Life force gain per enemy hit: 2%
  • Blast combo finisher

-

Sword 3 (Call the Deep)Surround yourself with dark water granting bonus toughness and blind enemies who strike you for duration of this ability. While this ability is active it will morph into another ability.

  • Casting time: instant
  • Cooldown: 14 sec
  • Duration: 4 sec
  • Bonus toughness: 300
  • Blind radius: 300
  • Blind duration: 1 sec
  • Blinding interval: 1 sec

-

Sword 3 (Roar From the Deep)Explode your dark water shell (and end the ability prematurely) dealing damage to nearby enemies and knocking them back. Can be caster while disabled.

  • Casting time: instant
  • Radius: 600
  • Damage: 800 (scale with power)
  • Knock back distance: 200
  • Life force per enemy hit: 3%


F1 (Drowned Shroud)Enter the shroud.Cooldown: 8 sec

-

Shroud 1 (Dark-water rush)Blast enemies in front of you with spectral water blast.

  • Casting time: 1/2 sec
  • Range: 300
  • Damage: 500 (scale with power)
  • Enemies hit: up to 3

-

Shroud 2 (Night's Raid)Rush forward towards your target. Deal damage and blind all enemies in your path.

  • Casting time: 1/2 sec
  • Cooldown: 8 sec
  • Range: 900
  • Damage: 400 (scale with power)
  • Blind: 4 sec

-

Shroud 3 (Terror From Beneath)Blast nearby enemies with dark water causing spectral piranhas to devour them. Chilled/crippled/slowed enemies get feared.

  • Casting time: 1/4 sec
  • Cooldown: 18 sec
  • Radius: 600
  • Damage (4x): 1000 (scale with power)
  • Fear: 2 sec

-

Shroud 4 (Dark Whirlpool)Turn into dark twister damaging and crippling nearby enemies while channeling. Perform whirl combo finisher and poison nearby enemies with final pulse.

  • Channeling time: 2 sec
  • Cooldown: 20 sec
  • Radius: 300
  • Damage per pulse: 350 (scale with power)
  • Pulses: 5
  • Poison: 3 stacks for 10 sec

-

Shroud 5 (Abyssal Eruption)Blast nearby enemies with abyssal waters. Crippled/chilled/slowed enemies become floated.

  • Casting time: 1 sec
  • Cooldown: 30 sec
  • Radius: 600
  • Damage: 800 (scale with power)
  • Float: 2 sec
  • Blast combo finisher


Healing Tide (The Other Shores)Passive: gain 1% of you maximum life force every 3 sec while you are in combat.Active: heal yourself instantly and again after a delay.

  • Casting time: 1/2 sec
  • Cooldown: 30 sec
  • Healing: 1500 (stack with healing power)
  • Delay: 3 sec

-

Utility Tide 1 (Calm Slumber)Passive: regenerate 80 (scale with healing power) health every sec while this ability is on cooldown.Active: stunbreak yourself and gain vigor.

  • Casting time: instant
  • Cooldown: 20 sec
  • Vigor: 6 sec

-

Utility Tide 2 (Hungry Tide)Passive: remove 1 damaging condition from yourself when you get disabled.Active: remove 3 conditions from yourself and gain resistance.

  • Casting time: 1/2 sec
  • Cooldown: 25 sec
  • Resistance: 2 sec

-

Utility Tide 3 (The Dead Sea)Passive: gain swiftness when you enter dark combo field.Active: blind nearby enemies and create dark combo field under your feet.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Radius: 240
  • Swiftness: 3sec
  • Blind: 3 sec
  • Combo field duration: 4 sec

-

Utility Tide 4 (Deadwood Surf)Passive: reduce duration of cripple/chill/slow on you by 20%.Active: chill nearby enemies and gain swiftness.

  • Casting time: 3/4 sec
  • Cooldown: 30 sec
  • Radius: 600
  • Chill: 3 sec
  • Swiftness: 4 sec

-

Elite Tide (Bottom of the Abyss)Passive: every 10 sec your next attack will inflict slow for 2 sec.Active: summon massive dark field under your feet. Enemies on this field can't remove cripple/chill/slow from themselves or other enemies.PVP: enemy players in this field take 20% reduced healing.PVE: enemies can't heal themselves while in this field.

  • Casting time: 1 sec
  • Cooldown: 60 sec
  • Radius: 480
  • Duration: 6 sec


Several build examples:1) Traits 1, 5 and 8 for scepter condition based build2) Traits 2, 4 and 7 OR traits 2, 6 and 9 for sword power based build3) Traits 2, 4 and 8 for sword condition based build4) Traits 3, 6 and 9 for anti-healer/bunker build

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...