World Restructuring update? — Guild Wars 2 Forums

World Restructuring update?

Korgov.7645Korgov.7645 Member ✭✭✭

"In conjunction with population rebalancing, updating Scoring allows us to decide a winner of a match more fairly, and thus reward players more fairly"

"Population imbalance is a different problem that we are working on solving outside of changing the skirmish score values."

"It is important to keep in mind that we still are investigating and working on this system."

"At this time, we do not have a date to share with the community but we are actively working toward internal milestones."

"I want to stress that while there has been a lot of work done, and we have made some really good and exciting progress, we are still a ways out from the launch of World Restructuring and Alliances."

Oh look at the time fly when having fun. I don't want come across impatient but another update soon?


  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    /too short

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited June 12, 2019

    It will be a long while until alliances. Even camelot unchained, may well be out of beta by then too.

    In the meantime, it would be great, if they fixed or alleviated the skill lag, during large scale fights, but that may just cost money or may mean lower map player caps, with the mounts.

  • Were server links really necessary? Came back to this abomination. Would love the old system back

  • Zephyra.4709Zephyra.4709 Member ✭✭✭

    Here's another one to add to your lovely list:

    "As we prepare for world restructuring in World vs. World"

    by The Guild Wars 2 Team on June 14, 2019

    I needed a good laugh, cheers team.

  • Korgov.7645Korgov.7645 Member ✭✭✭

    @grouchybhaal.4275 said:
    Were server links really necessary? Came back to this abomination. Would love the old system back

    Yes but the world linking was a product of its time.

    The old system = No world linking. No megaservers. Each world was rated and competed on the leaderboard. Worlds were matched up against 2 equally rated worlds each week. Winning a matchup would give a small boost in PvE game mode.

    Players were proud of their worlds, inclusive and tried to win matchups to improve their world rating. It was a thing to rally other players in Lion's Arch to assist in defending key objectives in WvW.

    There were too many tiers for the populations, too many worlds. The lower tier matchups were desolate.

    In 2016 there were some options: world linking, world merges, forced migrations, or revamping the whole system. The linking was the most popular choice.

    In 2014 megaservers dissociated WvW and PvE. PvE still drives profession balancing in WvW, though.

    The 1-up-1-down system was adopted 2017. The worlds were no longer matched up against equal strength worlds.

    These systems came with a lot of ill effects. World pride is gone, players do not care about winning matchups, public commanders are not seen as champions of their worlds. There is bandwagoning and tanking down - not to win but to get to cozy steamroll matchups.

    Instead we have private "fighting" squads who go at similar opposing squads, not objectives. Exclusiveness even to a point where other players joining the fights would be frowned upon.

  • Korgov.7645Korgov.7645 Member ✭✭✭

    @Zephyra.4709 said:
    Here's another one to add to your lovely list:

    Yeah. Just saw that. The WvW developers are so lost.

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