Should the combat restrictions for mounts go away?! — Guild Wars 2 Forums

Should the combat restrictions for mounts go away?!

They exists since I remember myself playing a few years ago, but they weren't so bad...running away from combat using waypoints is not really that bad nor important
But with the mounts its different because you explore the area you're already in and its also getting more annoying with every foe forcing you into combat whether you want to fight or not.
I think its very annoying we can't explore the maps without being forced to stop by that random harpie shooting an arrow at us to kill it, or being hit by a gas or a trap ,or worst when it get glitched and no matter how far you try to talk away from it you are still in combat.

Imo we should be able to mount while in combat, the mounts are not busy while we mount/dismout all day long but when we get hit by random foes suddenly they feel the need to disappear instead when we need them the most.
I see no logic in this.

Of course they should not remove foes ability to dismount us and if they were to dismount us we should have a cooldown instead for maybe 5 seconds until we can mount again.

Should the combat restrictions for mounts go away?! 158 votes

Yes
18%
Tekoneiric.6817bOTEB.1573Leablo.2651Corrada.7304slpr.2647nanomidgy.9180ParadoX.3124InvaGir.9158bird.5920wickedkae.4980aspirine.6852Fengzhou.9853Jin.8501Edelweiss.4261ErikTheTyrant.4527casualkenny.9817The Angle of Deth.2985Echostorm.9143Etria.3642Nekromalistik.7045 29 votes
No
81%
Seera.5916maddoctor.2738Cerioth.7062Pifil.5193Haishao.6851Kyumy.5370Davasa.4832Matt H.6142SilverWolfAkira.1024Linken.6345Rauderi.8706IndigoSundown.5419derd.6413Ravij.9856starhunter.6015DietPepsi.4371Ashantara.8731DeanBB.4268Oldyoung.6109zealex.9410 129 votes

Comments

  • Poormany.4507Poormany.4507 Member ✭✭✭
    No

    No, that would make everyone with a mount waaaaay too OP and turn the game into a complete joke for anyone that has mounts. We'd also have to (again) deal with low level areas with OP one-hit-kill raptors, except then, even damage scaling wouldn't help much except if mounts were given close to no damage on dismount.

  • InvaGir.9158InvaGir.9158 Member ✭✭✭
    Yes

    There is a soultion for everything
    like applying a long cooldown for every mount skill attack easily that way people can't abuse it.

    Also there is no challange with fighting regular foes, its pointless and obstructive especially when you have a goal in mind.
    Imagine being stopped every minute just to fight a foe, maybe get glitched and stuck in combat because why the kitten not and get time wasted.
    it happens especially in the desert maps when almost every enemy NPC can dismount you with 200% accuracy range attack.

  • preacher.9370preacher.9370 Member ✭✭✭

    i voted yes, but with limitations. I find i very annoying that when i get to a spot something can't attack me, but because i'm apparently still in range or some stupid thing, but stuck in combat and nothing is hitting me, is plain rediculous. I would say allow mounting in combat, but only if something hasn't actually attacked/damaged you for like 10 seconds or something like that.

  • Etria.3642Etria.3642 Member ✭✭✭✭
    edited June 14, 2019
    Yes

    I would kill for this. I don't get knocked off, generally, instead I choose to dismount, to gather, collect a treasure chest, talk to an npc, etc. I am usually NOT in combat when I dismount.

    However, POF maps being what they are, once I am dismounted, 3568744 enemies suddenly spring out of the woodwork as opposed to the one or two I anticipated fighting to remount. I wouldn't mind just killing a Harpy or two or a sand shark or Iboga but yeesh it is NEVER just a couple.

    There is a rich Orichalcum vein in Desert Highlands that I think I have harvested once only because every time I am near it I glance around...ah yep two Ibogas. That really means ten plus. I'm heading to go do the something else I was already on the way to. It isn't worth fighting for ten minutes for the ore.

    Even if they just reduced the aggro range I'd be happy. I do not have this problem in core maps or HOT. Even the little raptors aren't that terrible to deal with.

  • Teon.5168Teon.5168 Member ✭✭✭

    @Etria.3642 said:

    However, POF maps being what they are, once I am dismounted, 3568744 enemies suddenly spring out of the woodwork as opposed to the one or two I anticipated fighting to remount.

    Just a very slight exaggeration, I think. ;)

  • DaFishBob.6518DaFishBob.6518 Member ✭✭✭
    Yes

    Getting stuck in combat while trying to follow a tag during a PoF meta becomes a player imposed challenge as the rest of the group runs by on mounts ASAP, leaving those who were stuck just a little longer to deal with the leftover scaled up group of enemies.

    So is having additional mobs swarming you while fighting because someone else on a mount ran by you on a PoF map.

    Being forced into these situations by other players feels like something against the ToS (griefing, harassment), even if in reality the other players are just plain inattentive like so many are. Mounting in combat provides a chance for a reprieve instead of a guarantee for an annoyance.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    I'm on board with the idea

    IF

    We make ALL enemies completely immune to crowd control so we can't just spam mount engage CC all day.

    @DaFishBob.6518 said:
    Getting stuck in combat while trying to follow a tag during a PoF meta becomes a player imposed challenge as the rest of the group runs by on mounts ASAP, leaving those who were stuck just a little longer to deal with the leftover scaled up group of enemies.

    No matter what they are doing, the 5 seconds you're "stuck in combat" won't be enough to make you miss out on literally anything, no worries!

    So is having additional mobs swarming you while fighting because someone else on a mount ran by you on a PoF map.

    Mobs don't have long leash ranges. You were already in their range if this happened. It hasn't happened to me at all. Most of the enemies are hesitant to attack a moving target anyway.

    Being forced into these situations by other players feels like something against the ToS (griefing, harassment), even if in reality the other players are just plain inattentive like so many are. Mounting in combat provides a chance for a reprieve instead of a guarantee for an annoyance.

    Mobs die so quickly and rarely anybody would be mounted and ignore somebody who isn't on a mount. Why are you not on a mount? Are you fighting already? Unless they're breezing by on a beetle they usually help out because it takes 2 seconds to do so. What is annoying is an extremely long range attack, like the awakened archer aoe fields hitting you from a mile away. Or an Awakened Canine chasing you while ON MOUNT over the entire map with his dig attack with 0 ways to avoid it really. That I can understand.

    Bite me.

  • DaFishBob.6518DaFishBob.6518 Member ✭✭✭
    Yes

    @Blocki.4931 said:

    Being forced into these situations by other players feels like something against the ToS (griefing, harassment), even if in reality the other players are just plain inattentive like so many are. Mounting in combat provides a chance for a reprieve instead of a guarantee for an annoyance.

    Mobs die so quickly and rarely anybody would be mounted and ignore somebody who isn't on a mount. Why are you not on a mount? Are you fighting already? Unless they're breezing by on a beetle they usually help out because it takes 2 seconds to do so. What is annoying is an extremely long range attack, like the awakened archer aoe fields hitting you from a mile away. Or an Awakened Canine chasing you while ON MOUNT over the entire map with his dig attack with 0 ways to avoid it really. That I can understand.

    Or a branded rock chucking a branded rock at you while standing on a floating out of reach branded rock. Look it may be true most people won't ignore a person not on a mount, but then again it may still happen that people will ignore a person. I can certainly remember doing an event entirely by myself while everyone else just hops on by on their mounts so it's not impossible which is the problem. And there's no mitigation available once bogged down in combat with a never ending stream of enemies.

  • The out of combat restrictions should be generally be replaced with a cooldown... the formerly combat restricted action should go into cooldown every time the player is hit. So if a player doesn't get hit for 20 seconds (or some other number), then they could mount up, swap gathering tools, etc.
    Mobs often de-aggro and go out of combat while players are still hitting them, and players are often stuck in combat after mobs run away. It is time this mess gets improved.

    Or Anet could just change it so players get flagged out of combat if they neither attack or get hit for 20 seconds (or some other number). Amounts to the same thing.

  • Adrianna.3092Adrianna.3092 Member ✭✭✭

    @Random Wax Orc.7695 said:
    The out of combat restrictions should be generally be replaced with a cooldown... the formerly combat restricted action should go into cooldown every time the player is hit. So if a player doesn't get hit for 20 seconds (or some other number), then they could mount up, swap gathering tools, etc.
    Mobs often de-aggro and go out of combat while players are still hitting them, and players are often stuck in combat after mobs run away. It is time this mess gets improved.

    Or Anet could just change it so players get flagged out of combat if they neither attack or get hit for 20 seconds (or some other number). Amounts to the same thing.

    one of the main enemies with this sorta problem are stationary enemies.. like turrets and such... you can still be in combat with these enemies even if they can no longer hit you and combat wont end until you get ridiculously far away or you defeat that enemy... so i agree with your idea... however 20 seconds might be a bit much... that would probably make it take even longer to get on a mount that in currently does in most cases.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    In the time it took you to make this poll and write this post, you could have learned to effectively deal with aggro on desert maps.

  • Gop.8713Gop.8713 Member ✭✭✭✭
    No

    I feel like the reason this is a problem is in some areas enemies are both very difficult to escape from AND trivial to kill. So if you hop off your mount for whatever reason and are unlucky enough to get tagged you either have to run an absurd distance on foot or kill a bunch of nothing enemies until you've cleared a space big enough to get ooc. This serves no purpose other than to annoy the player and could be improved by either reducing the size of the area an enemy is willing to chase you though before giving up or make the enemies a legitimate threat so that there is actual risk involved. OP's suggestion could also be tweaked to solve the problem, but would be less desirable than either of these other options . . .

  • yusayu.3629yusayu.3629 Member ✭✭✭
    No

    What....?!

  • Teratus.2859Teratus.2859 Member ✭✭✭✭
    No

    Far too easy to abuse as others have said.

    Removing the restriction would see endless waves of people mounting and using their attack skill over and over to CC spam normal enemies into stunlocks while making breakbars a complete joke.

    What I would argue for instead is the removal or refinement of that annoying combat lock that reduces your movement speed when you take damage and stops you from being able to swap your Utility skills around.
    This lock has been a severe nuisance in Gw2 ever since the game came out, largely in part to the fact it bugs out all the time and keeps you trapped in combat after defeating your target or the target loosing interest.
    It can also trap you in combat with skills you don't want to use such as signets you only have equipped for the movement speed boost, Mounts have remedied this a bit thanks to their mobility but it's still an annoying issue for people without them.

    This system needs to be refined imo, for starters getting rid of the combat speed drop in PvE so if we choose to run we're not being crippled by slower run speed because the game bugged out and the thing that hit us is still trapping us in combat when it's not even in our view distance anymore >.<

  • Hashberry.4510Hashberry.4510 Member ✭✭✭
    edited June 15, 2019
    No

    The open world is built around the tension that combat creates, forcing attention while passing through. Do you know the zone well enough to build your path accordingly, or do you need to proceed with more care.

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited June 15, 2019
    Yes

    I totally agree, and not only that but I want to use my profession skills while mounted.
    Also, add mounts in PvP and Skyscale in WvW.

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    No

    @InvaGir.9158 said:
    it happens especially in the desert maps when almost every enemy NPC can dismount you with 200% accuracy range attack.

    Where are these enemy NPC that can dismount you? All I've seen in the years I've been playing in POF zones is mobs that deal damage to the mount, damage than be avoided with skill usage (mounts got skills, use them), positioning and simply running out of range. I've never been dismounted by a single attack.

    @Etria.3642 said:
    I'm heading to go do the something else I was already on the way to. It isn't worth fighting for ten minutes for the ore.

    If it takes you 10 minutes to kill some ibogas you have a different kind of problem.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭
    Yes

    yes, or the agro range and duration. It is so kitten annoying when you are trying to find out where to go you have to vanquish a third of the map before you can mount again or be safe to take a look at the map.

  • wickedkae.4980wickedkae.4980 Member ✭✭✭
    edited June 15, 2019
    Yes

    If you mount while in combat all skills are greyed out for 10 seconds. There, now there is no excuse not to be able to mount in combat. Hire me Anet. I'll fix your entire game in 1 hour

  • Tekoneiric.6817Tekoneiric.6817 Member ✭✭✭✭
    Yes

    I voted Yes but ONLY with a long enough cooldown on par with an elite skill. Also add a reduction in the mount's attack damage while in combat. Mount attack should only be full strength if you are not in combat when you strike to give the added effect of surprise. If you are in combat then the damage is halved or some reasonable level. If you are mounted and haven't attacked but an enemy gets the drop on you then your mount's damage is reduced. If you remount after cooldown but are still in combat the damage is reduced. Only surprise attacks should get full damage.

    Another option is for them to eliminate mount damage entirely during combat remount but replace it with a boon given to allies or conditions to enemies. Each mount could give a different boon or condition.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Adrianna.3092 said:
    the real problem isn't the mounts... or the enemies... it is the aggro range...

    This. The problem is not with mounts. The problem is with some maps having mob density (and aggro range) that put you in combat within seconds almost anywhere, with only very few safe spots (often placed out of the way).

    I still remember the original Orr maps. And i still remember, why the mob density and respawn rates got reduced severely there. Too bad someone forgot the lesson from that time, though.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Rukario.1695Rukario.1695 Member ✭✭✭
    edited June 16, 2019
    Yes

    I can't even mount because my necromancer minions are hell bent on not following me. It is the same for any class that spawns something.

    It takes me 30 seconds or longer of running and avoiding more mobs in front of me (if I'm even successful of doing that) before I can even mount and leave the area. I don't even have the option to despawn the minions.

    I would gratefully appreciate it being an invisible debuff based on the last time you received damage from an enemy.

    More violence, less violets I say. I'm rich you know, because I watch the ledges.

  • runeblade.7514runeblade.7514 Member ✭✭✭

    I am conflicted. I would vote no. But the long condi duration annoys me a lot when I kill all the enemies and I can't get on the mount because of the condi inflicted.

    6x warrior/5xRanger/6x Revenant/6x Mesmer/5x Guardian/6x Thief/5x Engineer/5x Necromancer/5x Elementalist

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited June 16, 2019
    No

    I'd rather have them fix the in-combat range than this. It is, as the OP stated, quite annoying to be stuck in said state even when already "miles" away and the enemy isn't even chasing you! (In that case you have to track back and kill the enemy in question before you can run at normal speed again, mount up etc.)

    @runeblade.7514 said:
    I am conflicted. I would vote no. But the long condi duration annoys me a lot when I kill all the enemies and I can't get on the mount because of the condi inflicted.

    That should be looked into as well. It makes zero sense that you can't mount up while suffering from a condition like crippled or weak. Only the in-combat state should count towards that mechanic. But I guess it would involve additional work to figure out how a condition would affect your mount.

  • No

    I agree with @Ashantara.8731. lt's silly I am still in combat but the foe I decided not to kill is already completely rehealed (which happens when he's out of combat), but apparently still is locked on you so you cannot mount. And moving away isn't always an option, as you'll guaranteed be moving into another area swarming with new foes that will happily keep you from mounting.

  • Yargesh.4965Yargesh.4965 Member ✭✭✭

    @LadyRhonwyn.2501 said:
    I agree with @Ashantara.8731. lt's silly I am still in combat but the foe I decided not to kill is already completely rehealed (which happens when he's out of combat), but apparently still is locked on you so you cannot mount. And moving away isn't always an option, as you'll guaranteed be moving into another area swarming with new foes that will happily keep you from mounting.

    Find something to glide off of. It will break combat and you can mount in the air if you have that unlocked.

  • casualkenny.9817casualkenny.9817 Member ✭✭✭
    Yes

    Would be nice if you could remount after a certain amount of time of not having attacked (x) and not being attacked (y), x>>y, both resetted upon normal ooc status.

    That would rule out repeated Mount-wiping. The goal, after all, is to help when you are travelling, esp in a train, whether meta, hp, or bounty, or even just a party, all of which require u to keep up with the main body. You don't need an adventure/journey every time you want to travel somewhere that you've already explored before. You can get that fix elsewhere. You only explore once - after that, you have specific destinations and goals in mind.

  • Tanner Blackfeather.6509Tanner Blackfeather.6509 Member ✭✭✭✭
    edited June 17, 2019
    No

    @Ashantara.8731 said:
    I'd rather have them fix the in-combat range than this. It is, as the OP stated, quite annoying to be stuck in said state even when already "miles" away and the enemy isn't even chasing you! (In that case you have to track back and kill the enemy in question before you can run at normal speed again, mount up etc.)

    Agree!

    @runeblade.7514 said:
    I am conflicted. I would vote no. But the long condi duration annoys me a lot when I kill all the enemies and I can't get on the mount because of the condi inflicted.

    That should be looked into as well. It makes zero sense that you can't mount up while suffering from a condition like crippled or weak. Only the in-combat state should count towards that mechanic. But I guess it would involve additional work to figure out how a condition would affect your mount.

    It is the in combat state that counts - having a condition keeps you in combat. What they would have to do is create specific exceptions, and that seems needlessly complicated to code. There's a much simpler sollution: slot condition removal when in areas with long duration conditions.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited June 17, 2019
    No

    @Tanner Blackfeather.6509 said:
    It is the in combat state that counts - having a condition keeps you in combat.

    Should have phrased that more clearly. I meant "in combat" as in being aggro'd by an enemy. Yes, conditions keep you in combat as well, you would have to separate the two in order to make it possible to mount up while sufferig from a condition.

  • No

    @Yargesh.4965 said:

    @LadyRhonwyn.2501 said:
    I agree with @Ashantara.8731. lt's silly I am still in combat but the foe I decided not to kill is already completely rehealed (which happens when he's out of combat), but apparently still is locked on you so you cannot mount. And moving away isn't always an option, as you'll guaranteed be moving into another area swarming with new foes that will happily keep you from mounting.

    Find something to glide off of. It will break combat and you can mount in the air if you have that unlocked.

    A bit difficult if the reason you want to mount up is because you're in a gorge somewhere :p

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