another meaningless nerf list — Guild Wars 2 Forums

another meaningless nerf list

Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
edited August 17, 2019 in Professions

so I like making these every once and a while. here we go. (aimed at pvp/ wvw)

rev
sword 3 - coefficient 2.5 to 2, make it stick to single target
shiro tele - remove quickness, add 3 sec to cd
elemental blast - 1.15 to 0.6
resilient spirit - interval 3 sec to 5
guard
force of will - remove the 3k hp
war
shake it off - 6 condis removed to 3 damaging condis only, cd from 50 to 40
rampage - remove a stab stack, remove - condi duration, dash 2.4 to 1.4 range 1000 to 600, throw boulder 2.0 to 1.0 range 900 to 600, nerf aa chain by 30%
burst mastery + spellbreaker - actually restores 33% adren instead of 50%
rang
remove gs 2 bonus attack of opportunity from beastmode
fresh reinforcement - remove might doubling
soften the fall - add a 50s cd
engi
invigorating speed - cd 5 to 10 sec, 5s duration to 3
heal turret - 2.5k x2 to 2k x2, remove regen from heal skill
holo leap - 2s to 4
bunker gyro - change barrier self pulse to other allies, remove other ally damage absorption, reduce cd a bit
optimized activation - 0s cd to 3s
holomode - 5 to 10s cd
teef
kite potential of rifle is broken
dagger and rifle DE stealth burst 15/ 10% per malice to 5%, maybe remove bonus damage completely and add new functionality
mes
mantra of pain - halve might gain, add swiftness, 1 sec cd (lol) to 5s
mantra of distraction - 12s to 18 sec cd
auspicious anguish - remove boon conversion, 2 to 1 condis removed
dune cloak - move stab to the middle of the table of boons removed
chaotic interruption - immob 2s to 1, 6s icd
ele
nerf burn duration on last strike of fire aa and pyro vortex by half
nec
sadistic searing - remove burn
ritual of life - cd from 35 to 50 sec
sand cascade - 2.6k barrier to 2
sand flare - 4.4k barrier to 3.8
remove cripple from summon sand shade

boon conversion table
swiftness to cripple - 10 sec to 3
might to weakness - 5 sec to 3
regen to poison - 6 sec to 3

if you teleport past the engage distance of a skill like unrelenting assault or smoke assault, the skill stops channeling and the player is put back where they were when they cast the skill.

leaps that leave the ground no longer change direction mid leap if the target teleports.

ye.

you don't know till you know, ya know.

Comments

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭

    Well, these sound reasonable for nerfs. They might even help with balancing the game!

    We're not adding it.

    To be honest, I think the game could really use the boon / condi spam resest on skills and just shave the damage down, so it's not like everyone is running on god-mode.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭
    edited June 25, 2019

    Totally inappropriate suggestions.

    There is no point in shaving the damage since it would make bunker overly dominant and nobody (absolutely nobody) like a bunker meta. Overall "numbers" are fine, boon access on another hand is not fine. Might gen/access need to be seriously tuned done, that done the overall damage in the game would be tune tuned done by itself.

    • Rev: remove might from unrelenting assault, put fury instead if needed.
    • Guard: Your issue with guard is firebrand not core guard, why would you nerf core guard? Increase/double CD on tome's skills.
    • War: Give Rampage a 180 second CD in PvP like in PvE.
    • Ranger: commands shouldn't affect the merged soulbeast the same way it affect the pet (which would rid us of one of those easy might gen ability). All unblockable effects in the game need to affect a set amount of hits and not all hit over a set duration.)
    • Thief: Thiefs need a nerf to their high damage stealth attacks that favor unhealthy gameplay and produce generations of thiefs main that don't know how to play anything else than one shot thief.
    • Ele: They don't need a nerf over all. Ele need changes to some traits that were balanced over the possibility to have a lingering attunment.
    • Nec: Scourge only need F1 to not proc on other F skills use. You'd be surprised to see that the elementalist have a core trait that do the same things than ritual of life with no CD and with higher revive value.
  • Fueki.4753Fueki.4753 Member ✭✭

    Warrior already is weaker to conditions than it should be and they nerf "Shake it off"?
    I don't get this...

  • bluberblasen.9684bluberblasen.9684 Member ✭✭✭
    edited July 9, 2019

    holo:
    add cooldown to holo mode or holo skills.
    reduce boon spam
    reduce heal
    scrapper:
    reduce barrier by more than 50 % ( wvw only )
    reduce heal by a alittle
    ranger:
    reduce speed
    reduce boon spam
    reduce sic em damgage
    warrior:
    add cooldown to rampage ( only in pvp in wvw its fine )
    ele:
    buff damage from mainhand dagger skill by ~ 15-20%
    buff RANGE from dagger mainhand AIR1 to 300 range ... FU balance team!
    necro:
    reduce cancer spam by a little point ( wvw only )
    mesmer:
    give mirage cloack a cooldown ( wvw only )
    rev:
    reduce perma fury and perma 25 might ( wvw only )
    thief:
    dont know. i dont have problems with thief.. nerf stealth again =???? nerf damage ?? dont know.... just remove this class ... you cant balance a stealth class.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    ele
    nerf burn duration on last strike of fire aa and pyro vortex by half

    Why this one? Doesn't seem to be overperforming in PvP nor PvE

    ~ I Aear cân ven na mar

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭

    @Alatar.7364 said:

    @Stand The Wall.6987 said:
    ele
    nerf burn duration on last strike of fire aa and pyro vortex by half

    Why this one? Doesn't seem to be overperforming in PvP nor PvE

    well he had to list all classes so had to find something to nerf on ele

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    From PVE standpoint some of these suggestions are horrible.

    @Stand The Wall.6987 said:
    so I like making these every once and a while. here we go. (aimed at pvp/ wvw)

    rang
    halve all bonuses from traits while in beastmode, remove gs 2 bonus attack of opportunity completely, nerf sic em by half but reduce cd

    This would lower dps soulbeast's damage so much that it'd return to non-existence it rose from half a year ago.

    teef
    nerf damage and range of daggerstorm but reduce cd a bit, honestly I think the kite potential of rifle is broken but teef needs all the help it can get so idk
    dagger and rifle DE stealth burst 15/ 10% per malice to 5%

    In PVE trying to backstab is already annoying enough in certain circumstances and rifle DE is very difficult to pull off properly. DE's damage is also very conditional so nerfing it would push it back to "it has dps equal to weaker builds and it doesn't bring any utility so useless build".

    nec
    sadistic searing - remove burn

    It'd make the trait pretty much useless for majority of PVE scourge builds.

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, Kittymarks test results at youtube.com/Kittymarks and tinyurl.com/Kittymarks and streams at twitch.tv/ladykittygw2 .

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Dadnir.5038 said:
    Totally inappropriate suggestions.

    There is no point in shaving the damage since it would make bunker overly dominant and nobody (absolutely nobody) like a bunker meta.

    dood lol. the damage nerfs I suggested would not create a bunker meta, relax.

    you don't know till you know, ya know.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Mini Crinny.6190 said:

    @Alatar.7364 said:

    @Stand The Wall.6987 said:
    ele
    nerf burn duration on last strike of fire aa and pyro vortex by half

    Why this one? Doesn't seem to be overperforming in PvP nor PvE

    well he had to list all classes so had to find something to nerf on ele

    cuz if all classes are nerfed besides one, it stands to reason that class would become dominant. dontcha think?

    you don't know till you know, ya know.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @LadyKitty.6120 said:
    From PVE standpoint some of these suggestions are horrible.

    reread the first sentence.

    you don't know till you know, ya know.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited July 11, 2019

    @Stand The Wall.6987 said:

    @Mini Crinny.6190 said:

    @Alatar.7364 said:

    @Stand The Wall.6987 said:
    ele
    nerf burn duration on last strike of fire aa and pyro vortex by half

    Why this one? Doesn't seem to be overperforming in PvP nor PvE

    well he had to list all classes so had to find something to nerf on ele

    cuz if all classes are nerfed besides one, it stands to reason that class would become dominant. dontcha think?

    That assumes Ele is equal to others. It is not. If you leave Ele out of nerf then the rest will be equal to Ele. (still Far Far Far away from equalty to Core Ele)

    ~ I Aear cân ven na mar

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited July 11, 2019

    @Alatar.7364 said:
    That assumes Ele is equal to others. It is not. If you leave Ele out of nerf then the rest will be equal to Ele. (still Far Far Far away from equalty to Core Ele)

    sure, alright. those burns are ridiculously long, and nerfing them wont somehow make weaver unviable (more unviable then it already is).

    edit
    also depends on how far the nerfs go. some of them might not seem like much but could have a big effect.

    you don't know till you know, ya know.

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited July 11, 2019

    @Stand The Wall.6987 said:

    @Alatar.7364 said:
    That assumes Ele is equal to others. It is not. If you leave Ele out of nerf then the rest will be equal to Ele. (still Far Far Far away from equalty to Core Ele)

    sure, alright. those burns are ridiculously long, and nerfing them wont somehow make weaver unviable (more unviable then it already is).

    edit
    also depends on how far the nerfs go. some of them might not seem like much but could have a big effect.

    I suppose they can be considered long, but the truth is that Fire Weaver (the only build with dangerous Burn dmg) is nothing more than literally just a Burn Guard with more sustain and Burn Guard itself is also not considered to be anywhere near nerf-worthy, mostly because both Fire Weaver and Burn guard apply only one truly damaging condition (Burn) with no cover conditions, so it can be really easily clensed even without using clensing skills, however it is true Weaver also applies somewhat damaging Bleeds.

    ~ I Aear cân ven na mar

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Lol @ mantra of pain cd. Clearly someone who doesn't play mantras at all if you think the cooldown will change anything, mesmers arnt spamming it off cooldown lol.

    Anet buff me :-(
    Make me good at game!

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Justine.6351 said:
    Lol @ mantra of pain cd. Clearly someone who doesn't play mantras at all if you think the cooldown will change anything, mesmers arnt spamming it off cooldown lol.

    so its ok to get 24 stacks of might with one button press... ok. if the might was removed then I don't really care about the cd.

    you don't know till you know, ya know.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Stand The Wall.6987 said:

    @Justine.6351 said:
    Lol @ mantra of pain cd. Clearly someone who doesn't play mantras at all if you think the cooldown will change anything, mesmers arnt spamming it off cooldown lol.

    so its ok to get 24 stacks of might with one button press... ok. if the might was removed then I don't really care about the cd.

    It's 12, on a 2 sec cast lol. And these are the people crying for balance...

    Anet buff me :-(
    Make me good at game!

  • LadyKitty.6120LadyKitty.6120 Member ✭✭✭

    @Stand The Wall.6987 said:

    @LadyKitty.6120 said:
    From PVE standpoint some of these suggestions are horrible.

    reread the first sentence.

    Kitty did read it, but whenever you balance, you gotta remember that most of the balance changes affect PvP, WvW AND PvE. And that plays a huge part in why the balancing is so difficult and there's certain issues in all gamemode as certain builds are in totally different position in different gamemodes (for ex. power rev).

    It's Kitty. The young lady who streams and records videos playing various (non-)metabuilds. Raid/fractal videos at youtube.com/LadyKitty, Kittymarks test results at youtube.com/Kittymarks and tinyurl.com/Kittymarks and streams at twitch.tv/ladykittygw2 .

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Justine.6351 said:

    @Stand The Wall.6987 said:

    @Justine.6351 said:
    Lol @ mantra of pain cd. Clearly someone who doesn't play mantras at all if you think the cooldown will change anything, mesmers arnt spamming it off cooldown lol.

    so its ok to get 24 stacks of might with one button press... ok. if the might was removed then I don't really care about the cd.

    It's 12, on a 2 sec cast lol. And these are the people crying for balance...

    ok so, if you use rune of strength, precast pain mantra use charges and cast it again, there is a 2.5s window of 24 might. 10s cd is reasonable, anything higher and it starts to become useless. maybe even 6-10s cd is good imo.

    you don't know till you know, ya know.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @LadyKitty.6120 said:

    @Stand The Wall.6987 said:

    @LadyKitty.6120 said:
    From PVE standpoint some of these suggestions are horrible.

    reread the first sentence.

    Kitty did read it, but whenever you balance, you gotta remember that most of the balance changes affect PvP, WvW AND PvE. And that plays a huge part in why the balancing is so difficult and there's certain issues in all gamemode as certain builds are in totally different position in different gamemodes (for ex. power rev).

    most of the changes are simple numbers. totally doable in terms of split balance. I think your fears are unfounded.

    you don't know till you know, ya know.

  • aymnad.9023aymnad.9023 Member ✭✭
    edited July 11, 2019

    @LadyKitty.6120 said:

    rang
    halve all bonuses from traits while in beastmode, remove gs 2 bonus attack of opportunity completely, nerf sic em by half but reduce cd

    This would lower dps soulbeast's damage so much that it'd return to non-existence it rose from half a year ago.

    Not only that but it will also remove consistency. The dev are still giving the buffs / traits / effects from merging with pets patch after patch (last one beeing condition damage stat bonus) which is something that should have been here from the start. It took them so long and this is asking to remove one :anguished:.

  • Falan.1839Falan.1839 Member ✭✭✭

    If you want to remove permavigour from Holo you are missing the point, in fact I run protection injection over Invigorating speed and still have vigour up 99% of the time. The "offenders" in this case are Elixir U and, even more so, Optimized Activation, which gives I think 3s per toolbelt skill with the boon duration of the meta build. Combined with the low cd and spammy nature of Holo Forge + Particle Accelerator this trait alone covers for a lot of your vigour uptime. Another good idea to tune down Holo (if other meta specs are hit to the same extent) is probably to bring down quickness uptime further, here it's again Elixir U and Kinetic Battery.

    Falásya / Caissech

    "When you say it's gonna happen "now"
    When exactly do you mean?
    See I've already waited too long
    And all my hope is gone"
    The Smiths about Balance and PvP changes

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