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Stand The Wall.6987

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Totally inappropriate suggestions.

There is no point in shaving the damage since it would make bunker overly dominant and nobody (absolutely nobody) like a bunker meta. Overall "numbers" are fine, boon access on another hand is not fine. Might gen/access need to be seriously tuned done, that done the overall damage in the game would be tune tuned done by itself.

  • Rev: remove might from unrelenting assault, put fury instead if needed.
  • Guard: Your issue with guard is firebrand not core guard, why would you nerf core guard? Increase/double CD on tome's skills.
  • War: Give Rampage a 180 second CD in PvP like in PvE.
  • Ranger: commands shouldn't affect the merged soulbeast the same way it affect the pet (which would rid us of one of those easy might gen ability). All unblockable effects in the game need to affect a set amount of hits and not all hit over a set duration.)
  • Thief: Thiefs need a nerf to their high damage stealth attacks that favor unhealthy gameplay and produce generations of thiefs main that don't know how to play anything else than one shot thief.
  • Ele: They don't need a nerf over all. Ele need changes to some traits that were balanced over the possibility to have a lingering attunment.
  • Nec: Scourge only need F1 to not proc on other F skills use. You'd be surprised to see that the elementalist have a core trait that do the same things than ritual of life with no CD and with higher revive value.
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  • 2 weeks later...

holo:add cooldown to holo mode or holo skills.reduce boon spamreduce healscrapper:reduce barrier by more than 50 % ( wvw only )reduce heal by a alittleranger:reduce speedreduce boon spamreduce sic em damgagewarrior:add cooldown to rampage ( only in pvp in wvw its fine )ele:buff damage from mainhand dagger skill by ~ 15-20%buff RANGE from dagger mainhand AIR1 to 300 range ... FU balance team!necro:reduce cancer spam by a little point ( wvw only )mesmer:give mirage cloack a cooldown ( wvw only )rev:reduce perma fury and perma 25 might ( wvw only )thief:dont know. i dont have problems with thief.. nerf stealth again =???? nerf damage ?? dont know.... just remove this class ... you cant balance a stealth class.

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From PVE standpoint some of these suggestions are horrible.

@"Stand The Wall.6987" said:so I like making these every once and a while. here we go. (aimed at pvp/ wvw)

ranghalve all bonuses from traits while in beastmode, remove gs 2 bonus attack of opportunity completely, nerf sic em by half but reduce cdThis would lower dps soulbeast's damage so much that it'd return to non-existence it rose from half a year ago.teefnerf damage and range of daggerstorm but reduce cd a bit, honestly I think the kite potential of rifle is broken but teef needs all the help it can get so idkdagger and rifle DE stealth burst 15/ 10% per malice to 5%In PVE trying to backstab is already annoying enough in certain circumstances and rifle DE is very difficult to pull off properly. DE's damage is also very conditional so nerfing it would push it back to "it has dps equal to weaker builds and it doesn't bring any utility so useless build".necsadistic searing - remove burnIt'd make the trait pretty much useless for majority of PVE scourge builds.

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@Mini Crinny.6190 said:

@Stand The Wall.6987 said:elenerf burn duration on last strike of fire aa and pyro vortex by half

Why this one? Doesn't seem to be overperforming in PvP nor PvE

well he had to list all classes so had to find something to nerf on ele

cuz if all classes are nerfed besides one, it stands to reason that class would become dominant. dontcha think?

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@Stand The Wall.6987 said:

@Stand The Wall.6987 said:elenerf burn duration on last strike of fire aa and pyro vortex by half

Why this one? Doesn't seem to be overperforming in PvP nor PvE

well he had to list all classes so had to find something to nerf on ele

cuz if all classes are nerfed besides one, it stands to reason that class would become dominant. dontcha think?

That assumes Ele is equal to others. It is not. If you leave Ele out of nerf then the rest will be equal to Ele. (still Far Far Far away from equalty to Core Ele)

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@Alatar.7364 said:That assumes Ele is equal to others. It is not. If you leave Ele out of nerf then the rest will be equal to Ele. (still Far Far Far away from equalty to Core Ele)

sure, alright. those burns are ridiculously long, and nerfing them wont somehow make weaver unviable (more unviable then it already is).

editalso depends on how far the nerfs go. some of them might not seem like much but could have a big effect.

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@Stand The Wall.6987 said:

@Alatar.7364 said:That assumes Ele is equal to others. It is not. If you leave Ele out of nerf then the rest will be equal to Ele.
(still Far Far Far away from equalty to Core Ele)

sure, alright. those burns are ridiculously long, and nerfing them wont somehow make weaver unviable (more unviable then it already is).

editalso depends on how far the nerfs go. some of them might not seem like much but could have a big effect.

I suppose they can be considered long, but the truth is that Fire Weaver (the only build with dangerous Burn dmg) is nothing more than literally just a Burn Guard with more sustain and Burn Guard itself is also not considered to be anywhere near nerf-worthy, mostly because both Fire Weaver and Burn guard apply only one truly damaging condition (Burn) with no cover conditions, so it can be really easily clensed even without using clensing skills, however it is true Weaver also applies somewhat damaging Bleeds.

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@Stand The Wall.6987 said:

@Justine.6351 said:Lol @ mantra of pain cd. Clearly someone who doesn't play mantras at all if you think the cooldown will change anything, mesmers arnt spamming it off cooldown lol.

so its ok to get 24 stacks of might with one button press... ok. if the might was removed then I don't really care about the cd.

It's 12, on a 2 sec cast lol. And these are the people crying for balance...

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@Stand The Wall.6987 said:

@LadyKitty.6120 said:From PVE standpoint some of these suggestions are horrible.

reread the first sentence.

Kitty did read it, but whenever you balance, you gotta remember that most of the balance changes affect PvP, WvW AND PvE. And that plays a huge part in why the balancing is so difficult and there's certain issues in all gamemode as certain builds are in totally different position in different gamemodes (for ex. power rev).

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@Justine.6351 said:

@Justine.6351 said:Lol @ mantra of pain cd. Clearly someone who doesn't play mantras at all if you think the cooldown will change anything, mesmers arnt spamming it off cooldown lol.

so its ok to get 24 stacks of might with one button press... ok. if the might was removed then I don't really care about the cd.

It's 12, on a 2 sec cast lol. And these are the people crying for balance...

ok so, if you use rune of strength, precast pain mantra use charges and cast it again, there is a 2.5s window of 24 might. 10s cd is reasonable, anything higher and it starts to become useless. maybe even 6-10s cd is good imo.

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@LadyKitty.6120 said:

@LadyKitty.6120 said:From PVE standpoint some of these suggestions are horrible.

reread the first sentence.

Kitty did read it, but whenever you balance, you gotta remember that most of the balance changes affect PvP, WvW AND PvE. And that plays a huge part in why the balancing is so difficult and there's certain issues in all gamemode as certain builds are in totally different position in different gamemodes (for ex. power rev).

most of the changes are simple numbers. totally doable in terms of split balance. I think your fears are unfounded.

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@LadyKitty.6120 said:

ranghalve all bonuses from traits while in beastmode, remove gs 2 bonus attack of opportunity completely, nerf sic em by half but reduce cdThis would lower dps soulbeast's damage so much that it'd return to non-existence it rose from half a year ago.

Not only that but it will also remove consistency. The dev are still giving the buffs / traits / effects from merging with pets patch after patch (last one beeing condition damage stat bonus) which is something that should have been here from the start. It took them so long and this is asking to remove one :anguished:.

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If you want to remove permavigour from Holo you are missing the point, in fact I run protection injection over Invigorating speed and still have vigour up 99% of the time. The "offenders" in this case are Elixir U and, even more so, Optimized Activation, which gives I think 3s per toolbelt skill with the boon duration of the meta build. Combined with the low cd and spammy nature of Holo Forge + Particle Accelerator this trait alone covers for a lot of your vigour uptime. Another good idea to tune down Holo (if other meta specs are hit to the same extent) is probably to bring down quickness uptime further, here it's again Elixir U and Kinetic Battery.

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  • 1 month later...

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