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Recurring theme - coincidence or cause for speculation?


Bast.7253

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There's been a recurring theme involving Bioluminescence for some time now.

In Sandswept we had the eerie driftwood that washed up on shore with a bioluminescent growth, the caves that were probably just meant for something else and got cut.In Jahai we had the rift fungal area - that seemed like something out of Tyria and may have just been reuse of assets that were already in development - but still, more bioluminescence.

Under Istan, we had a large unaccessable cavern system with those same assets, but many of these assets have been partially seen in places like Draconis Mons and other Heart of Thorns areas.

Now we have an upcoming skin, and a weapon set with bioluminescence.

This bioluminescence weapon set also comes during Dragon Bash of all times, which seems odd. Some might attribute bioluminescence to Mordremoth more than the deep sea dragon, but I could easily see this all being a hint that we're working our way towards content involving the deep sea dragon.

It's kind of cool thinking about the possibility of some Aquaman style ancient Largos cities in the middle of the ocean, bioluminescent flora and fauna, and a pair of spooky glowing eyes peering at you from the distance of a black void.

Granted they did say they were taking a break from world-ending stakes for awhile, but it's still odd to me at least that there's such a recurring theme of bioluminescence over the past season. And nothing large enough to really warrant that much alarm or notice, just subtle details here and there.

If we do get a deep sea dragon expansion or living season, I hope we get Largos for a playable race. I feel like they're the one race that could be more easily implemented into the vanilla core story if they choose to start them at level 1 and follow the same pattern.

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Largos can't be playable easily.

  • They are not a race that is necessarily evil, but they are too much of a grey area. The commander can't be more evil than 'mischievous'. Largos range from Legal neutral to evil neutral.
  • Their fins would get in the way for back items, unless playable largos lose them for whatever reason (accident in tutorial, punishment for being a conscientious objector and breaking a House contract by refusing to assassinate a target, cut off by your evil nemesis, etc)
  • Tengu go first. If we are even going to have a new race, it's got to be Tengu.
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I suspect it's nothing more than Anet choosing to call things with a slight glow effect bioluminescent and creating a lot of those items because players like them and it's an effective way to create an 'other worldly' effect.

@MithranArkanere.8957 said:Largos can't be playable easily.

  • They are not a race that is necessarily evil, but they are too much of a grey area. The commander can't be more evil than 'mischievous'. Largos range from Legal neutral to evil neutral.
  • Their fins would get in the way for back items, unless playable largos lose them for whatever reason (accident in tutorial, punishment for being a conscientious objector and breaking a House contract by refusing to assassinate a target, cut off by your evil nemesis, etc)
  • Tengu go first. If we are even going to have a new race, it's got to be Tengu.

All of the playable races are grey areas. Aside from the dragons and their minions I think it's more common for us to be fighting a playable race than anyone else, whether that's one of the major factions like the Inquest or Flame Legion or just a group of pirates or bandits, or morally ambiguous groups like the Consortium. If Anet wanted largos allies in the story, or even playable largos, all they need to do is say those individuals have decided to leave home for their own reasons and join the fight against the dragons, or whatever else is threatening Tyria. In fact that could be their personal story.

You're right that the fins would be a problem though. There is concept art of largos without wings, so maybe they're intended to be artificial, but it could also just be that they were experimenting with different ways of drawing them, or were specifically looking at their armour or something and left the wings out. But if they ever did become a playable race I think Anet would have to say the wings are not part of their body.

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@MithranArkanere.8957 said:Largos can't be playable easily.
  • They are not a race that is necessarily evil, but they are too much of a grey area. The commander can't be more evil than 'mischievous'. Largos range from Legal neutral to evil neutral.
  • Their fins would get in the way for back items, unless playable largos lose them for whatever reason (accident in tutorial, punishment for being a conscientious objector and breaking a House contract by refusing to assassinate a target, cut off by your evil nemesis, etc)
  • Tengu go first. If we are even going to have a new race, it's got to be Tengu.

All of the playable races are grey areas. Aside from the dragons and their minions I think it's more common for us to be fighting a playable race than anyone else, whether that's one of the major factions like the Inquest or Flame Legion or just a group of pirates or bandits, or morally ambiguous groups like the Consortium. If Anet wanted largos allies in the story, or even playable largos, all they need to do is say those individuals have decided to leave home for their own reasons and join the fight against the dragons, or whatever else is threatening Tyria. In fact that could be their personal story.

Yeah, every race has gray areas and an 'evil faction'. But largos do not 'have' grey areas, they 'are' a grey area.

Unless you made the playable largos 'the evil faction' by having them refuse to follow the rest of largos society, which appears to revolve almost entirely around assassinations, it'd be hard to have a largos commander. They would have to be basically exiles from their culture for refusing to go around murdering any target given by their houses without question or mercy.

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