Core only abilities — Guild Wars 2 Forums

Core only abilities

It might be fun to add core only abilities to the game. Essentially abilities that would go away if you chose an elite spec. The goal is to be fun and thematic rather than adding power. Here's my list:

Engineer: When engineers use an environmental weapon it explodes. Also when engineers defeat an enemy there is a 15% chance it will create a relevant environmental weapon.

Elementalist: When they take elemental damage they are attuned to it slightly reduces the cool down on weapon skills. Not by a lot but just enough for you to consider maybe standing in the fire and calling it alacrity

Guardian: All heals to the Guardian over 100% will spill over to the most damaged ally within 900 units

Mesmer: Out of combat, mesmers can use illusions to interact with the world allowing them to do stuff at range; gathering resources, resurecting allies, and looting for example. The illusions would vanish if attacked or if the mesmer enters combat.

Necromancer: Necros res other players at twice the speed as everyone else but loose half a percent of health per second while doing it. Also resurrecting a necro grants the resurrector quickness.

Ranger: After killing an enemy a ranger can track that type of enemy on the mini map for a few minutes. Tracking a type of enemy gives a small, like 1 percent, damage reduction agaist that kind of foe.

Revenant: Revenants can see hostel npcs a few seconds before they spawn

Thief: Thieves can see enemy traps they are close to (like in melee range). They can also reset any trap they are near when it trips; including their own. Reset traps are lesser versions of the original and can't be reset.

Warriors: Warriors respond to shouts they hear by repeating it duplicating the effect to a lesser degree.

What do you guys think?

Comments

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited June 29, 2019

    I think its simply very much unnecessary. Anet is already trying to (and claims to) incorporate trade-offs in to Elite Specs, take Daredevil for example, equiping that Spec will remove your Ability to Steal at 1200 range.
    However in my opinion Anet kind of sucks at making those Trade-offs visible/meaningful, yet still your way is too unnecessary, not long ago Anet said they are looking in to improving/adjusting the trade-offs between Elite Spec and Core to make them more meaningful so I'd leave them to it instead.

    ~ I Aear cân ven na mar

  • Delofasht.4231Delofasht.4231 Member ✭✭✭

    More reason to play core would be good, once a player has upgraded to HoT or PoF there does not seem much reason to ever notice Core anymore. This is especially true for Mesmer, where none of the profession skills change, they just become additions and current gameplay remains fairly static (okay Mirage dodge is better in some situations).

    I would love using clones out of combat for all sorts of operations on Core only, would play Core for PvE all the time then.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭
    edited July 6, 2019

    Core necro also ain't looking good, in PvE that is. It's damage is just dysmal and makes you think you're playing nomad's gear when full viper or zerker compared to other core dps builds. That's not how it should be. Core necro should be able to do damage on pair with scourge and reaper :/

  • otto.5684otto.5684 Member ✭✭✭✭

    Since this is presumably for open world PvE, I think adjusting the damage so that core classes deal competitive damage will work better.

  • bluberblasen.9684bluberblasen.9684 Member ✭✭✭

    In this game there is no elemental damage
    All damage is the same

  • Iozeph.5617Iozeph.5617 Member ✭✭✭

    @nopoet.2960 said:
    It might be fun to add core only abilities to the game. Essentially abilities that would go away if you chose an elite spec. The goal is to be fun and thematic rather than adding power. Here's my list:

    Engineer: When engineers use an environmental weapon it explodes. Also when engineers defeat an enemy there is a 15% chance it will create a relevant environmental weapon.

    Engineers used to be fun and thematic. Used to be. They don't need environmental weapons. They already have enough dubious utilities, kits, weapons, and speclines that either severely under-perform or don't work properly. They don't need another one. Also, after this patch the bit about defeating enemies might be a bit of a hard sell. Just saying.

  • Genesis.7864Genesis.7864 Member ✭✭✭
    edited July 22, 2019

    Core mesmer doesnt need a core skill. Its benefit already is that it isn't a Chrono :)

    Necro does have its Death Shroud which anet is currently attempting to buff up. Though the trajectory on one of the skills feels a bit clunky and broken.

    Guardian: that looks like it'd be pretty good! But FB would still beat it.

    Thief: traps as in WvW traps??

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